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authorassiduous <assiduous@diligentgraphics.com>2020-06-14 17:19:46 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-06-14 17:19:46 +0000
commit4f94fbd4a04002818f50727c846d6494f2867e35 (patch)
treed0f2523eeddab7be35165726f7001c707f8850c6 /Components/src/ShadowMapManager.cpp
parentGLTF PBR Renderer: added SRB type id to differentiate SRBs (e.g. shadow vs co... (diff)
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Untabified GLTF PBR shaders
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