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authorassiduous <assiduous@diligentgraphics.com>2020-05-27 16:31:43 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-05-27 16:31:43 +0000
commite55d09f9c4ceafeaf0f235fb789da569a63f964e (patch)
treea2237fc303f5bf5c95aeb966e282a0a0583a023f /Components/src/ShadowMapManager.cpp
parentRenamed confusing DepthToNormalizedDeviceZ to CameraZToNormalizedDeviceZ (diff)
downloadDiligentFX-e55d09f9c4ceafeaf0f235fb789da569a63f964e.tar.gz
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GLTF PBR Renderer: added SRB type id to differentiate SRBs (e.g. shadow vs color)
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