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authorEgor Yusov <egor.yusov@gmail.com>2019-05-06 05:16:00 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-05-06 05:16:00 +0000
commit084fc14ae2ab312d9bcb88d0bc4c1fe1ba6b6a41 (patch)
treece186defbfe04856a97f5e240a6aef216cabe6a3 /Shaders/PostProcess/ToneMapping
parentGLTF renderer: fixed few GLES3.0 shader issues (diff)
downloadDiligentFX-084fc14ae2ab312d9bcb88d0bc4c1fe1ba6b6a41.tar.gz
DiligentFX-084fc14ae2ab312d9bcb88d0bc4c1fe1ba6b6a41.zip
Improved int vs uint handling in shaders
Diffstat (limited to 'Shaders/PostProcess/ToneMapping')
-rw-r--r--Shaders/PostProcess/ToneMapping/public/ToneMappingStructures.fxh6
1 files changed, 3 insertions, 3 deletions
diff --git a/Shaders/PostProcess/ToneMapping/public/ToneMappingStructures.fxh b/Shaders/PostProcess/ToneMapping/public/ToneMappingStructures.fxh
index c71a6af..d946198 100644
--- a/Shaders/PostProcess/ToneMapping/public/ToneMappingStructures.fxh
+++ b/Shaders/PostProcess/ToneMapping/public/ToneMappingStructures.fxh
@@ -47,13 +47,13 @@
struct ToneMappingAttribs
{
// Tone mapping mode.
- uint uiToneMappingMode DEFAULT_VALUE(TONE_MAPPING_MODE_UNCHARTED2);
+ int iToneMappingMode DEFAULT_VALUE(TONE_MAPPING_MODE_UNCHARTED2);
// Automatically compute exposure to use in tone mapping.
- BOOL bAutoExposure DEFAULT_VALUE(TRUE);
+ BOOL bAutoExposure DEFAULT_VALUE(TRUE);
// Middle gray value used by tone mapping operators.
float fMiddleGray DEFAULT_VALUE(0.18f);
// Simulate eye adaptation to light changes.
- BOOL bLightAdaptation DEFAULT_VALUE(TRUE);
+ BOOL bLightAdaptation DEFAULT_VALUE(TRUE);
// White point to use in tone mapping.
float fWhitePoint DEFAULT_VALUE(3.f);