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-rw-r--r--Components/interface/ShadowMapManager.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Components/interface/ShadowMapManager.h b/Components/interface/ShadowMapManager.h
index 5eb13e6..14937bb 100644
--- a/Components/interface/ShadowMapManager.h
+++ b/Components/interface/ShadowMapManager.h
@@ -68,7 +68,7 @@ public:
bool EqualizeExtents = true;
// Maximum shadow filter radius
- float MaxFilterRadius = 0.f;
+ float2 MaxFixedFilterRadius;
// Callback that allows the application to adjust z range of every cascade.
// The callback is also called with cascade value -1 to adjust that entire camera range.