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-rw-r--r--Components/interface/ShadowMapManager.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/Components/interface/ShadowMapManager.h b/Components/interface/ShadowMapManager.h
index 27c4abf..1da35b4 100644
--- a/Components/interface/ShadowMapManager.h
+++ b/Components/interface/ShadowMapManager.h
@@ -74,9 +74,6 @@ public:
// Use same extents for X and Y axis. Enabled automatically if StabilizeExtents == true
bool EqualizeExtents = true;
- // Maximum shadow filter radius
- float2 MaxFixedFilterRadius;
-
// Callback that allows the application to adjust z range of every cascade.
// The callback is also called with cascade value -1 to adjust that entire camera range.
std::function<void(int, float&, float&)> AdjustCascadeRange;