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Diffstat (limited to 'Components/interface/ShadowMapManager.hpp')
| -rw-r--r-- | Components/interface/ShadowMapManager.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Components/interface/ShadowMapManager.hpp b/Components/interface/ShadowMapManager.hpp index 0990c21..77ae2ed 100644 --- a/Components/interface/ShadowMapManager.hpp +++ b/Components/interface/ShadowMapManager.hpp @@ -105,7 +105,7 @@ public: float fPartitioningFactor = 0.95f; /// Wether to use right-handed or left-handed light view transform matrix - bool RightHandedLightViewTransform = true; + bool UseRightHandedLightViewTransform = true; /// Callback that allows the application to adjust z range of every cascade. /// The callback is also called with cascade value -1 to adjust that entire camera range. |
