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-rw-r--r--Components/src/ShadowMapManager.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Components/src/ShadowMapManager.cpp b/Components/src/ShadowMapManager.cpp
index d2c9723..8bb6b82 100644
--- a/Components/src/ShadowMapManager.cpp
+++ b/Components/src/ShadowMapManager.cpp
@@ -471,7 +471,7 @@ void ShadowMapManager::InitializeConversionTechniques(TEXTURE_FORMAT FilterableS
{SHADER_TYPE_PIXEL, "g_tex2DShadowMap", SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE} //
};
- StaticSamplerDesc StaticSamplers[] =
+ ImmutableSamplerDesc ImtblSampler[] =
{
{SHADER_TYPE_PIXEL, "g_tex2DShadowMap", Sam_LinearClamp} //
};
@@ -480,8 +480,8 @@ void ShadowMapManager::InitializeConversionTechniques(TEXTURE_FORMAT FilterableS
{
// Even though textures are never sampled in the shader, OpenGL requires proper
// sampler to be set even when texelFetch is used.
- PSODesc.ResourceLayout.StaticSamplers = StaticSamplers;
- PSODesc.ResourceLayout.NumStaticSamplers = _countof(StaticSamplers);
+ PSODesc.ResourceLayout.ImmutableSamplers = ImtblSampler;
+ PSODesc.ResourceLayout.NumImmutableSamplers = _countof(ImtblSampler);
}
PSODesc.ResourceLayout.Variables = Variables;
PSODesc.ResourceLayout.NumVariables = _countof(Variables);