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DiligentFX
gltf-multiview
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*
GLTF: hacky VR rendering support
gltf-multiview
s-ol
2021-03-30
3
-4
/
+13
*
C API for GLTF_PBR_Renderer
s-ol
2021-03-30
5
-417
/
+664
*
Merge pull request #7 from luzpaz/typos
Assiduous
2021-03-18
15
-41
/
+41
|
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|
*
Fix misc. typos
luz paz
2021-03-18
15
-41
/
+41
|
/
*
Updated readme
Assiduous
2021-03-03
1
-1
/
+1
*
Added lines of code badge
assiduous
2021-03-03
2
-0
/
+2
*
Travis: update XCode to 12.2
assiduous
2021-02-08
1
-2
/
+2
*
GLTF PBR Renderer: updated alpha mode shader paramter
assiduous
2021-01-13
5
-5
/
+36
*
GLTF PBR Renderer: fixed issue with non-array views of compressed textures
assiduous
2021-01-11
1
-2
/
+12
*
Readme: updated Contributing section
assiduous
2021-01-03
1
-2
/
+4
*
Updated copyright notice
assiduous
2021-01-01
11
-11
/
+11
*
GLTF PBR renderer: updated default physical desc texture to define rough non-...
assiduous
2020-12-15
2
-2
/
+10
*
GLTF PBR Renderer: optimzed render function to eliminate redundant CommitShad...
assiduous
2020-12-15
1
-8
/
+19
*
GLTF PBR Renderer: fixed shader to support cached models that don't have cert...
assiduous
2020-12-15
2
-34
/
+54
*
GLTF PBR Renderer: enabled rendering objects from resource cache
assiduous
2020-12-15
2
-178
/
+326
*
GLTF PBR Renderer: removed RenderNodeCallback as it makes little sense and on...
assiduous
2020-12-03
2
-191
/
+110
*
GLTF PBR Renderer: few updates to GLTFNodeRenderInfo
assiduous
2020-12-03
2
-2
/
+6
*
GLTF PBR Renderer: moved SRB managing out of the renderer
assiduous
2020-12-03
2
-131
/
+74
*
Reworked joints buffer to be dynamic constant buffer
assiduous
2020-12-03
4
-37
/
+44
*
GLTF PBR renderer: moved joint transforms into a separate buffer
assiduous
2020-12-03
6
-87
/
+75
*
GLTF PBR Renderer: switched to using texture arrays
assiduous
2020-12-03
5
-41
/
+51
*
GLTF PBR renderer: updated material shader attribs handling
assiduous
2020-12-02
4
-79
/
+28
*
GLTFResourceManager: made allocations ref-counted objects
assiduous
2020-12-02
3
-8
/
+8
*
GLTF PBR renderer: using FirstIndexLocation and BaseVertex from GLTF model
assiduous
2020-12-01
2
-11
/
+21
*
GLTF PBR renderer: enabled using vertex/index buffers from cache
assiduous
2020-12-01
1
-6
/
+13
*
GLTF PBR renderer: updates to match refactored material textures handling
assiduous
2020-12-01
2
-77
/
+123
*
GLTF PBR Renderer: added option to use texture atlas
assiduous
2020-11-30
6
-8
/
+101
*
GLTF PBR Renderer: made SRB cache thread-safe
assiduous
2020-11-05
2
-12
/
+20
*
Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077)
assiduous
2020-10-19
2
-2
/
+2
*
Some updates to match API240076
assiduous
2020-10-19
4
-75
/
+75
*
GLTF_PBR_Renderer: some cosmetic changes
assiduous
2020-10-19
1
-29
/
+33
*
Fixed compilation after PSO refactoring
azhirnov
2020-10-15
3
-91
/
+93
*
Updated light scattering FX to match the API 240071
assiduous
2020-09-17
1
-1
/
+1
*
Updated Light Scattering FX to match the new API (240070)
assiduous
2020-09-16
1
-1
/
+1
*
Fixed a couple of minor shader warnings
assiduous
2020-09-15
4
-4
/
+6
*
Few updates to match API 240068
assiduous
2020-09-11
2
-7
/
+7
*
Removed no longer needed CommitShaderResources(nullptr)
assiduous
2020-09-07
1
-1
/
+1
*
Fixed unicode symbols in comments
assiduous
2020-08-28
1
-2
/
+2
*
Light scattering FX: updated Ozone absorption coefficients
assiduous
2020-08-27
3
-4
/
+8
*
Light scattering FX: added custom Ozone absorption coefficient
assiduous
2020-08-26
3
-7
/
+19
*
Epipolar scattering FX: added Ozone approximation that fixes yellow-green sky
assiduous
2020-08-26
5
-4
/
+23
*
Updated FullScreenTriangleVS.fx.h
assiduous
2020-08-20
1
-1
/
+1
*
Minor update to FullScreenTriangleVS to allow non-separable programs in GL
assiduous
2020-08-20
2
-13
/
+7
*
Allow usage of system clang-format instead of bundled (https://github.com/Dil...
assiduous
2020-08-17
1
-3
/
+4
*
Updated DiligentFXShaderSourceStreamFactory (API 240064)
assiduous
2020-07-18
2
-2
/
+17
*
Updated readme - added discord link
Assiduous
2020-07-07
1
-0
/
+1
*
GLTF PBR Renderer: merged mterial info and render params constant buffers
assiduous
2020-06-28
4
-61
/
+32
*
Fixed issue with shadow cascades blending
assiduous
2020-06-23
2
-10
/
+44
*
Light scattering FX: fixed bug with extinction not taking into account inters...
assiduous
2020-06-14
2
-24
/
+74
*
Untabified GLTF PBR shaders
assiduous
2020-06-14
8
-88
/
+88
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