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* GLTF: hacky VR rendering supportgltf-multiviews-ol2021-03-303-4/+13
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* C API for GLTF_PBR_Renderers-ol2021-03-305-417/+664
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* Merge pull request #7 from luzpaz/typosAssiduous2021-03-1815-41/+41
|\ | | | | Fix misc. typos
| * Fix misc. typosluz paz2021-03-1815-41/+41
|/ | | Found via `codespell -q 3`
* Updated readmeAssiduous2021-03-031-1/+1
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* Added lines of code badgeassiduous2021-03-032-0/+2
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* Travis: update XCode to 12.2assiduous2021-02-081-2/+2
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* GLTF PBR Renderer: updated alpha mode shader paramterassiduous2021-01-135-5/+36
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* GLTF PBR Renderer: fixed issue with non-array views of compressed texturesassiduous2021-01-111-2/+12
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* Readme: updated Contributing sectionassiduous2021-01-031-2/+4
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* Updated copyright noticeassiduous2021-01-0111-11/+11
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* GLTF PBR renderer: updated default physical desc texture to define rough ↵assiduous2020-12-152-2/+10
| | | | non-metal material
* GLTF PBR Renderer: optimzed render function to eliminate redundant ↵assiduous2020-12-151-8/+19
| | | | CommitShaderResources
* GLTF PBR Renderer: fixed shader to support cached models that don't have ↵assiduous2020-12-152-34/+54
| | | | certain texture maps (AO, emissive, etc.)
* GLTF PBR Renderer: enabled rendering objects from resource cacheassiduous2020-12-152-178/+326
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* GLTF PBR Renderer: removed RenderNodeCallback as it makes little sense and ↵assiduous2020-12-032-191/+110
| | | | only adds overhead
* GLTF PBR Renderer: few updates to GLTFNodeRenderInfoassiduous2020-12-032-2/+6
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* GLTF PBR Renderer: moved SRB managing out of the rendererassiduous2020-12-032-131/+74
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* Reworked joints buffer to be dynamic constant bufferassiduous2020-12-034-37/+44
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* GLTF PBR renderer: moved joint transforms into a separate bufferassiduous2020-12-036-87/+75
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* GLTF PBR Renderer: switched to using texture arraysassiduous2020-12-035-41/+51
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* GLTF PBR renderer: updated material shader attribs handlingassiduous2020-12-024-79/+28
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* GLTFResourceManager: made allocations ref-counted objectsassiduous2020-12-023-8/+8
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* GLTF PBR renderer: using FirstIndexLocation and BaseVertex from GLTF modelassiduous2020-12-012-11/+21
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* GLTF PBR renderer: enabled using vertex/index buffers from cacheassiduous2020-12-011-6/+13
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* GLTF PBR renderer: updates to match refactored material textures handlingassiduous2020-12-012-77/+123
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* GLTF PBR Renderer: added option to use texture atlasassiduous2020-11-306-8/+101
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* GLTF PBR Renderer: made SRB cache thread-safeassiduous2020-11-052-12/+20
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* Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077)assiduous2020-10-192-2/+2
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* Some updates to match API240076assiduous2020-10-194-75/+75
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* GLTF_PBR_Renderer: some cosmetic changesassiduous2020-10-191-29/+33
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* Fixed compilation after PSO refactoringazhirnov2020-10-153-91/+93
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* Updated light scattering FX to match the API 240071assiduous2020-09-171-1/+1
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* Updated Light Scattering FX to match the new API (240070)assiduous2020-09-161-1/+1
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* Fixed a couple of minor shader warningsassiduous2020-09-154-4/+6
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* Few updates to match API 240068assiduous2020-09-112-7/+7
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* Removed no longer needed CommitShaderResources(nullptr)assiduous2020-09-071-1/+1
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* Fixed unicode symbols in commentsassiduous2020-08-281-2/+2
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* Light scattering FX: updated Ozone absorption coefficientsassiduous2020-08-273-4/+8
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* Light scattering FX: added custom Ozone absorption coefficientassiduous2020-08-263-7/+19
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* Epipolar scattering FX: added Ozone approximation that fixes yellow-green skyassiduous2020-08-265-4/+23
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* Updated FullScreenTriangleVS.fx.hassiduous2020-08-201-1/+1
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* Minor update to FullScreenTriangleVS to allow non-separable programs in GLassiduous2020-08-202-13/+7
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* Allow usage of system clang-format instead of bundled ↵assiduous2020-08-171-3/+4
| | | | (https://github.com/DiligentGraphics/DiligentEngine/issues/79)
* Updated DiligentFXShaderSourceStreamFactory (API 240064)assiduous2020-07-182-2/+17
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* Updated readme - added discord linkAssiduous2020-07-071-0/+1
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* GLTF PBR Renderer: merged mterial info and render params constant buffersassiduous2020-06-284-61/+32
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* Fixed issue with shadow cascades blendingassiduous2020-06-232-10/+44
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* Light scattering FX: fixed bug with extinction not taking into account ↵assiduous2020-06-142-24/+74
| | | | intersection with the Earth
* Untabified GLTF PBR shadersassiduous2020-06-148-88/+88
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