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path: root/Shaders/PostProcess/EpipolarLightScattering/private/ComputeMinMaxShadowMapLevel.fx (unfollow)
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2019-02-11Renamed ScreenSizeQuad into FullScreenTriangleEgor Yusov1-1/+1
2019-02-11Reworked screen-size quad rendering to use one triangle instead of 2Egor Yusov1-2/+1
2019-02-11Moved all shaders to Shaders folderEgor Yusov1-0/+0
2019-02-10Added EpipolarLightScattering post processing effectEgor Yusov1-0/+38