From 14e421d4651ead6b0fb419cac47e7dd0e3376d2d Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Sun, 14 Jul 2019 15:22:18 -0700 Subject: Shadows: taking filter radius into account when searching for the best cascade --- Components/interface/ShadowMapManager.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Components/interface/ShadowMapManager.h') diff --git a/Components/interface/ShadowMapManager.h b/Components/interface/ShadowMapManager.h index 5eb13e6..14937bb 100644 --- a/Components/interface/ShadowMapManager.h +++ b/Components/interface/ShadowMapManager.h @@ -68,7 +68,7 @@ public: bool EqualizeExtents = true; // Maximum shadow filter radius - float MaxFilterRadius = 0.f; + float2 MaxFixedFilterRadius; // Callback that allows the application to adjust z range of every cascade. // The callback is also called with cascade value -1 to adjust that entire camera range. -- cgit v1.2.3