From 684ce8bedd5e173480a7d49d1df93f813b99fb41 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Mon, 22 Jul 2019 19:00:52 -0700 Subject: Shadow map manager: improved cascade distribution to support world-scale sized filters --- Components/interface/ShadowMapManager.h | 3 --- 1 file changed, 3 deletions(-) (limited to 'Components/interface/ShadowMapManager.h') diff --git a/Components/interface/ShadowMapManager.h b/Components/interface/ShadowMapManager.h index 27c4abf..1da35b4 100644 --- a/Components/interface/ShadowMapManager.h +++ b/Components/interface/ShadowMapManager.h @@ -74,9 +74,6 @@ public: // Use same extents for X and Y axis. Enabled automatically if StabilizeExtents == true bool EqualizeExtents = true; - // Maximum shadow filter radius - float2 MaxFixedFilterRadius; - // Callback that allows the application to adjust z range of every cascade. // The callback is also called with cascade value -1 to adjust that entire camera range. std::function AdjustCascadeRange; -- cgit v1.2.3