From 6e5db3d78f803ac4144e96c2c779f13dc18b490a Mon Sep 17 00:00:00 2001 From: assiduous Date: Sat, 8 Feb 2020 18:56:26 -0800 Subject: Renamed RightHandedLightViewTransform to UseRightHandedLightViewTransform --- Components/interface/ShadowMapManager.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Components/interface/ShadowMapManager.hpp') diff --git a/Components/interface/ShadowMapManager.hpp b/Components/interface/ShadowMapManager.hpp index 0990c21..77ae2ed 100644 --- a/Components/interface/ShadowMapManager.hpp +++ b/Components/interface/ShadowMapManager.hpp @@ -105,7 +105,7 @@ public: float fPartitioningFactor = 0.95f; /// Wether to use right-handed or left-handed light view transform matrix - bool RightHandedLightViewTransform = true; + bool UseRightHandedLightViewTransform = true; /// Callback that allows the application to adjust z range of every cascade. /// The callback is also called with cascade value -1 to adjust that entire camera range. -- cgit v1.2.3