From 4519231b2b84a61d37caaf7fa47cd607dbe331f8 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Mon, 22 Jul 2019 22:39:33 -0700 Subject: Fixed minor ShadowMapManager build issue on Mac --- Components/src/ShadowMapManager.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Components/src/ShadowMapManager.cpp') diff --git a/Components/src/ShadowMapManager.cpp b/Components/src/ShadowMapManager.cpp index a0fc28b..6122822 100644 --- a/Components/src/ShadowMapManager.cpp +++ b/Components/src/ShadowMapManager.cpp @@ -409,11 +409,11 @@ void ShadowMapManager::InitializeConversionTechniques(TEXTURE_FORMAT FilterableS Tech = m_ConversionTech[SHADOW_MODE_EVSM2]; continue; } - + if (Tech.PSO) { if(Tech.PSO->GetDesc().GraphicsPipeline.RTVFormats[0] != FilterableShadowMapFmt) - Tech = ShadowConversionTechnique{}; + Tech = ShadowConversionTechnique(); else continue; // Already up to date } @@ -517,7 +517,7 @@ void ShadowMapManager::InitializeResourceBindings() Tech.SRB = m_ConversionTech[SHADOW_MODE_EVSM2].SRB; continue; } - + Tech.SRB.Release(); Tech.PSO->CreateShaderResourceBinding(&Tech.SRB, true); Tech.SRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2DShadowMap")->Set(GetSRV()); -- cgit v1.2.3