From 6212f1018b8160f390e6c384f69b4f4a0be1b590 Mon Sep 17 00:00:00 2001 From: assiduous Date: Mon, 19 Oct 2020 10:53:14 -0700 Subject: Some updates to match API240076 --- Components/src/ShadowMapManager.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Components/src/ShadowMapManager.cpp') diff --git a/Components/src/ShadowMapManager.cpp b/Components/src/ShadowMapManager.cpp index d2c9723..8bb6b82 100644 --- a/Components/src/ShadowMapManager.cpp +++ b/Components/src/ShadowMapManager.cpp @@ -471,7 +471,7 @@ void ShadowMapManager::InitializeConversionTechniques(TEXTURE_FORMAT FilterableS {SHADER_TYPE_PIXEL, "g_tex2DShadowMap", SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE} // }; - StaticSamplerDesc StaticSamplers[] = + ImmutableSamplerDesc ImtblSampler[] = { {SHADER_TYPE_PIXEL, "g_tex2DShadowMap", Sam_LinearClamp} // }; @@ -480,8 +480,8 @@ void ShadowMapManager::InitializeConversionTechniques(TEXTURE_FORMAT FilterableS { // Even though textures are never sampled in the shader, OpenGL requires proper // sampler to be set even when texelFetch is used. - PSODesc.ResourceLayout.StaticSamplers = StaticSamplers; - PSODesc.ResourceLayout.NumStaticSamplers = _countof(StaticSamplers); + PSODesc.ResourceLayout.ImmutableSamplers = ImtblSampler; + PSODesc.ResourceLayout.NumImmutableSamplers = _countof(ImtblSampler); } PSODesc.ResourceLayout.Variables = Variables; PSODesc.ResourceLayout.NumVariables = _countof(Variables); -- cgit v1.2.3