From a539fa98814a320079fc23ea71896c95343e09df Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Mon, 15 Jul 2019 20:09:02 -0700 Subject: Few updates to shadow structures --- Components/src/ShadowMapManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Components/src/ShadowMapManager.cpp') diff --git a/Components/src/ShadowMapManager.cpp b/Components/src/ShadowMapManager.cpp index d98e152..f786e3f 100644 --- a/Components/src/ShadowMapManager.cpp +++ b/Components/src/ShadowMapManager.cpp @@ -224,7 +224,7 @@ void ShadowMapManager::DistributeCascades(const DistributeCascadeInfo& Info, } // Extend cascade Z range to allow room for filtering - float fZExtension = std::max(Info.MaxFixedFilterRadius.x / f2CascadeSize.x, Info.MaxFixedFilterRadius.y / f2CascadeSize.y) * ShadowAttribs.ReceiverPlaneDepthBiasClamp; + float fZExtension = std::max(Info.MaxFixedFilterRadius.x / f2CascadeSize.x, Info.MaxFixedFilterRadius.y / f2CascadeSize.y) * ShadowAttribs.fReceiverPlaneDepthBiasClamp; fZExtension = std::min(fZExtension, 0.25f); CurrCascade.f4MaxFilterRadiusProjSpace.z = fZExtension * (IsGL ? 2.f : 1.f); CurrCascade.f4MaxFilterRadiusProjSpace.w = fZExtension * (IsGL ? 2.f : 1.f); -- cgit v1.2.3