From bf756bb54d1b87efda441fe593d9cc7c9fc4854f Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Tue, 23 Jul 2019 22:16:34 -0700 Subject: Updated Shadow map manager & added readme --- Shaders/Common/public/BasicStructures.fxh | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Shaders/Common/public/BasicStructures.fxh') diff --git a/Shaders/Common/public/BasicStructures.fxh b/Shaders/Common/public/BasicStructures.fxh index 776ed0b..e6d5756 100644 --- a/Shaders/Common/public/BasicStructures.fxh +++ b/Shaders/Common/public/BasicStructures.fxh @@ -80,12 +80,12 @@ struct ShadowMapAttribs float fNumCascades DEFAULT_VALUE(0); // Do not use bool, because sizeof(bool)==1 ! BOOL bVisualizeCascades DEFAULT_VALUE(0); - float fCascadePartitioningFactor DEFAULT_VALUE(0.95f); + BOOL bVisualizeShadowing DEFAULT_VALUE(0); float fReceiverPlaneDepthBiasClamp DEFAULT_VALUE(10); - BOOL bVisualizeShadowing DEFAULT_VALUE(0); float fFixedDepthBias DEFAULT_VALUE(1e-5f); float fCascadeTransitionRegion DEFAULT_VALUE(0.1f); + int iMaxAnisotropy DEFAULT_VALUE(4); float fVSMBias DEFAULT_VALUE(1e-4f); float fVSMLightBleedingReduction DEFAULT_VALUE(0); @@ -95,7 +95,7 @@ struct ShadowMapAttribs BOOL bIs32BitEVSM DEFAULT_VALUE(1); int iFixedFilterSize DEFAULT_VALUE(3); // 3x3 filter float fFilterWorldSize DEFAULT_VALUE(0); - int iMaxAnisotropy DEFAULT_VALUE(4); + bool fDummy; }; #ifdef CHECK_STRUCT_ALIGNMENT CHECK_STRUCT_ALIGNMENT(ShadowMapAttribs); -- cgit v1.2.3