"\n" "struct FullScreenTriangleVSOutput\n" "{\n" " float4 f4PixelPos : SV_Position; // Pixel position on the screen\n" " float2 f2NormalizedXY : NORMALIZED_XY; // Normalized device XY coordinates [-1,1]x[-1,1]\n" " float fInstID : INSTANCE_ID;\n" "};\n"