Tree @d1120ac (Download .tar.gz)
This module implements additional functionality on top of the Diligent Engine's core module and contains the following libraries:
- Texture loader: a texture loading libary. The following formats are currently supported: jpg, png, tiff, dds, ktx.
- Asset Loader: an asset loading libary. The library currently supports GLTF 2.0.
- To enable Draco compression, download Draco repository and include it into
your project. Make sure that Draco source folder is processed by CMake before DiligentTools folder.
Alternatively, you can specify a path to the Draco installation folder using
- Imgui: implementation of dear imgui with Diligent API.
- NativeApp: implementation of native application on supported platforms.
To build the module, see build instructions in the master repository.
See Apache 2.0 license.
This project has some third-party dependencies, each of which may have independent licensing:
- libjpeg: C library for reading and writing JPEG image files (JPEG Group's open source license).
- libtiff: TIFF Library and Utilities (Sam Leffler and Silicon Graphics, Inc. MIT-like license).
- libpng: Official PNG reference library (libpng license).
- zlib: A compression library (Jean-loup Gailly and Mark Adler MIT-like license).
- tinygltf: A header only C++11 glTF 2.0 library (MIT License).
- imgui: Immediate Mode Graphical User interface for C++ with minimal dependencies (MIT license).
- imGuIZMO.quat: ImGui GIZMO widget - 3D object manipulator / orientator (BSD 2-Clause License).
To contribute your code, submit a Pull Request to this repository. Diligent Engine is distributed under the Apache 2.0 license that guarantees that code in the DiligentTools repository is free of Intellectual Property encumbrances. In submitting code to this repository, you are agreeing that the code is free of any Intellectual Property claims.
Diligent Engine uses clang-format to ensure consistent source code style throught the code base. The format is validated by appveyor and travis for each commit and pull request, and the build will fail if any code formatting issue is found. Please refer to this page for instructions on how to set up clang-format and automatic code formatting.
git clone https://git.s-ol.nu/forks/DiligentTools.git
- GLTFLoader: added option to not load animation data and skin assiduous 2 years ago
- GLTFLoader: updated node transforms handling assiduous 2 years ago
- GLTF Loader: added assiduous 2 years ago
- GLTFLoader: updated model initialization API; few minor improvements to loading assiduous 2 years ago
- Fixed clang build errors assiduous 2 years ago
- GLTFLoader: fixed variable type/name conflicts assiduous 2 years ago
- GLTFLoader: made sure that texture files are not loaded when found in the cache assiduous 2 years ago
- Reworked GLTF resource manager to use BufferSuballocator and DynamicTextureAtlas assiduous 2 years ago
- GLTF Loader: enabled caching compressed textures assiduous 2 years ago
- GLTF Resource manager: implemented texture array resizing assiduous 2 years ago
- GLTF Loader: fixed names of Material::ALPHA_MODE enum members assiduous 2 years ago
- GLTF loader: updated mesh BB handling assiduous 2 years ago
- GLTF Loader: updated primitives handling assiduous 2 years ago
- GLTF Loader: using dynamic array of joint transform matrices instead of the fixed one assiduous 2 years ago
- GLTF Loader: switched to using texture arrays assiduous 2 years ago
- GLTFLoader: reworked material to load material attribs in a shader-friendly format assiduous 2 years ago
- GLTF Loader: fixed few issues with texture cache assiduous 2 years ago
- GLTFResourceManager: added texture allocation cache assiduous 2 years ago
- Refcactored GLTFResourceManager: made allocations ref-counted objects assiduous 2 years ago
- GLTF Loader: added GetFirstIndexLocation and GetBaseVertex methods assiduous 2 years ago
- GLTF Loader: implemented buffer suballocation in cache assiduous 2 years ago
- GLTF Loader: updated GPU resource initialization assiduous 2 years ago
- GLTF Loader: refactored material textures loading assiduous 2 years ago
- GLTF loader: initial implementation of GLTF resource cache assiduous 2 years ago
- GLTF Loader: added texture coordinate scale and bias for use in texture atlas assiduous 2 years ago
- TextureLoader: using ComputeMipLevel function assiduous 2 years ago
- Mac/iOS app sources: removed '-x objective-c++' flag and using mm extension instead assiduous 2 years ago
- GLTF loader: fixed crash when texture is missing assiduous 2 years ago
- Fixed Mac/iOS clang warnings assiduous 2 years ago
- iOS app: added option to select Metal mode assiduous 2 years ago