Tree @gltf-c-api (Download .tar.gz)
This module implements additional functionality on top of the Diligent Engine's core module and contains the following libraries:
- Texture loader: a texture loading library. The following formats are currently supported: jpg, png, tiff, dds, ktx.
- Asset Loader: an asset loading library. The library currently supports GLTF 2.0.
- To enable Draco compression, download Draco repository and include it into
your project. Make sure that Draco source folder is processed by CMake before DiligentTools folder.
Alternatively, you can specify a path to the Draco installation folder using
- Imgui: implementation of dear imgui with Diligent API.
- NativeApp: implementation of native application on supported platforms.
To build the module, see build instructions in the master repository.
See Apache 2.0 license.
This project has some third-party dependencies, each of which may have independent licensing:
- libjpeg: C library for reading and writing JPEG image files (JPEG Group's open source license).
- libtiff: TIFF Library and Utilities (Sam Leffler and Silicon Graphics, Inc. MIT-like license).
- libpng: Official PNG reference library (libpng license).
- zlib: A compression library (Jean-loup Gailly and Mark Adler MIT-like license).
- tinygltf: A header only C++11 glTF 2.0 library (MIT License).
- imgui: Immediate Mode Graphical User interface for C++ with minimal dependencies (MIT license).
- imGuIZMO.quat: ImGui GIZMO widget - 3D object manipulator / orientator (BSD 2-Clause License).
To contribute your code, submit a Pull Request to this repository. Diligent Engine is distributed under the Apache 2.0 license that guarantees that content in the DiligentTools repository is free of Intellectual Property encumbrances. In submitting any content to this repository, you license that content under the same terms, and you agree that the content is free of any Intellectual Property claims and you have the right to license it under those terms.
Diligent Engine uses clang-format to ensure consistent source code style throughout the code base. The format is validated by appveyor and travis for each commit and pull request, and the build will fail if any code formatting issue is found. Please refer to this page for instructions on how to set up clang-format and automatic code formatting.
git clone https://git.s-ol.nu/forks/DiligentTools.git
- Updated imgui assiduous 2 years ago
- Travis: updated XCode to 12.2 assiduous 2 years ago
- Fixed gcc/clang error assiduous 2 years ago
- GLTF Loader: made Model::GPUDataInitialized atomic assiduous 2 years ago
- GLTF Loader: moved AlphaMode parameter to Material::ShaderAttribs assiduous 2 years ago
- GLTFLoder: added BaseColorAlphaFormat to ResourceCacheUseInfo; added Model::IsGPUDataInitialized() assiduous 2 years ago
- Few minor updates to GLTF loader assiduous 2 years ago
- GLTF loader: reworked loading of checker board stub texture assiduous 2 years ago
- GLTF loader: reworked buffer initialization with user data assiduous 2 years ago
- GLTF loader: reworked initial texture data to be stored as user data in the texture/allocation to make sure that GPU data is always initialized before the first use assiduous 2 years ago
- Minor fix in GLTF resource manager assiduous 2 years ago
- Fixed clang/gcc build error assiduous 2 years ago
- GLTF Loader: added camera loading assiduous 2 years ago
- Updated more copyright notices assiduous 2 years ago
- Reverted local changes to build.gradle assiduous 2 years ago
- Readme: updated Contributing section assiduous 2 years ago
- Updated copyright notice assiduous 2 years ago
- GLTFLoader: added convenience constructor for Model::CreateInfo assiduous 2 years ago
- GLTF resource manager: fixed issue with allocation cache not being protected by mutex assiduous 2 years ago
- GLTFLoader: added option to not load animation data and skin assiduous 2 years ago
- GLTFLoader: updated node transforms handling assiduous 2 years ago
- GLTF Loader: added assiduous 2 years ago
- GLTFLoader: updated model initialization API; few minor improvements to loading assiduous 2 years ago
- Fixed clang build errors assiduous 2 years ago
- GLTFLoader: fixed variable type/name conflicts assiduous 2 years ago
- GLTFLoader: made sure that texture files are not loaded when found in the cache assiduous 2 years ago
- Reworked GLTF resource manager to use BufferSuballocator and DynamicTextureAtlas assiduous 2 years ago
- GLTF Loader: enabled caching compressed textures assiduous 2 years ago
- GLTF Resource manager: implemented texture array resizing assiduous 2 years ago
- GLTF Loader: fixed names of Material::ALPHA_MODE enum members assiduous 2 years ago