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authorassiduous <assiduous@diligentgraphics.com>2020-11-30 19:21:07 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-11-30 19:21:07 +0000
commit70129fda4c75f7b8e6812190631e35a56eb2b9d2 (patch)
tree68e903d3a6bd869277174e727c1d321107aa9327 /AssetLoader/interface
parentGLTF Loader: added texture coordinate scale and bias for use in texture atlas (diff)
downloadDiligentTools-70129fda4c75f7b8e6812190631e35a56eb2b9d2.tar.gz
DiligentTools-70129fda4c75f7b8e6812190631e35a56eb2b9d2.zip
GLTF loader: initial implementation of GLTF resource cache
Diffstat (limited to 'AssetLoader/interface')
-rw-r--r--AssetLoader/interface/GLTFLoader.hpp55
-rw-r--r--AssetLoader/interface/GLTFResourceManager.hpp162
2 files changed, 210 insertions, 7 deletions
diff --git a/AssetLoader/interface/GLTFLoader.hpp b/AssetLoader/interface/GLTFLoader.hpp
index 16a95b5..21c1cf4 100644
--- a/AssetLoader/interface/GLTFLoader.hpp
+++ b/AssetLoader/interface/GLTFLoader.hpp
@@ -37,6 +37,7 @@
#include "../../../DiligentCore/Graphics/GraphicsEngine/interface/DeviceContext.h"
#include "../../../DiligentCore/Common/interface/RefCntAutoPtr.hpp"
#include "../../../DiligentCore/Common/interface/AdvancedMath.hpp"
+#include "GLTFResourceManager.hpp"
namespace tinygltf
{
@@ -52,6 +53,17 @@ namespace Diligent
namespace GLTF
{
+struct GLTFTextureUpdateData;
+
+struct GLTFCacheInfo
+{
+ GLTFResourceManager* pResourceMgr = nullptr;
+
+ Uint8 IndexBufferIdx = 0;
+ Uint8 VertexBuffer0Idx = 0;
+ Uint8 VertexBuffer1Idx = 0;
+};
+
struct Material
{
Material() noexcept {}
@@ -100,8 +112,9 @@ struct Material
{
RefCntAutoPtr<ITexture> pSpecularGlossinessTexture;
RefCntAutoPtr<ITexture> pDiffuseTexture;
- float4 DiffuseFactor = float4(1.0f, 1.0f, 1.0f, 1.0f);
- float3 SpecularFactor = float3(1.0f, 1.0f, 1.0f);
+
+ float4 DiffuseFactor = float4(1.0f, 1.0f, 1.0f, 1.0f);
+ float3 SpecularFactor = float3(1.0f, 1.0f, 1.0f);
};
Extension extension;
@@ -264,6 +277,9 @@ struct Model
RefCntAutoPtr<IBuffer> pIndexBuffer;
Uint32 IndexCount = 0;
+ GLTFResourceManager::BufferAllocation VBAllocations[2];
+ GLTFResourceManager::BufferAllocation IBAllocation;
+
/// Transformation matrix that transforms unit cube [0,1]x[0,1]x[0,1] into
/// axis-aligned bounding box in model space.
float4x4 AABBTransform;
@@ -273,7 +289,15 @@ struct Model
std::vector<std::unique_ptr<Skin>> Skins;
- std::vector<RefCntAutoPtr<ITexture>> Textures;
+ struct TextureInfo
+ {
+ RefCntAutoPtr<ITexture> pTexture;
+ GLTFResourceManager::TextureAllocation CacheAllocation;
+ float4 UVScaleBias{1, 1, 0, 0};
+ std::unique_ptr<GLTFTextureUpdateData> UpdateData;
+ };
+ std::vector<TextureInfo> Textures;
+
std::vector<RefCntAutoPtr<ISampler>> TextureSamplers;
std::vector<Material> Materials;
std::vector<Animation> Animations;
@@ -289,13 +313,27 @@ struct Model
{
std::mutex TexturesMtx;
- std::unordered_map<std::string, RefCntWeakPtr<ITexture>> Textures;
+ struct TextureInfo
+ {
+ RefCntWeakPtr<ITexture> wpTexture;
+
+ const float4 UVScaleBias;
+
+ TextureInfo(ITexture* pTex, const float4& _UVScaleBias) :
+ wpTexture{pTex},
+ UVScaleBias{_UVScaleBias}
+ {}
+ };
+ std::unordered_map<std::string, TextureInfo> Textures;
};
Model(IRenderDevice* pDevice,
IDeviceContext* pContext,
const std::string& filename,
- TextureCacheType* pTextureCache = nullptr);
+ TextureCacheType* pTextureCache = nullptr,
+ GLTFCacheInfo* pCache = nullptr);
+
+ ~Model();
void UpdateAnimation(Uint32 index, float time);
@@ -305,7 +343,8 @@ private:
void LoadFromFile(IRenderDevice* pDevice,
IDeviceContext* pContext,
const std::string& filename,
- TextureCacheType* pTextureCache);
+ TextureCacheType* pTextureCache,
+ GLTFCacheInfo* pCache);
void LoadNode(IRenderDevice* pDevice,
Node* parent,
@@ -319,7 +358,6 @@ private:
void LoadSkins(const tinygltf::Model& gltf_model);
void LoadTextures(IRenderDevice* pDevice,
- IDeviceContext* pCtx,
const tinygltf::Model& gltf_model,
const std::string& BaseDir,
TextureCacheType* pTextureCache);
@@ -332,7 +370,10 @@ private:
Node* FindNode(Node* parent, Uint32 index);
Node* NodeFromIndex(uint32_t index);
+ GLTFCacheInfo CacheInfo;
+
bool TexturesTransitioned = false;
+ bool TexturesUpdated = false;
};
} // namespace GLTF
diff --git a/AssetLoader/interface/GLTFResourceManager.hpp b/AssetLoader/interface/GLTFResourceManager.hpp
new file mode 100644
index 0000000..520a149
--- /dev/null
+++ b/AssetLoader/interface/GLTFResourceManager.hpp
@@ -0,0 +1,162 @@
+/*
+ * Copyright 2019-2020 Diligent Graphics LLC
+ * Copyright 2015-2019 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#pragma once
+
+#include <mutex>
+#include <vector>
+
+#include "../../../DiligentCore/Graphics/GraphicsEngine/interface/RenderDevice.h"
+#include "../../../DiligentCore/Graphics/GraphicsEngine/interface/DeviceContext.h"
+#include "../../../DiligentCore/Common/interface/RefCntAutoPtr.hpp"
+#include "../../../DiligentCore/Common/interface/ObjectBase.hpp"
+#include "../../../DiligentCore/Graphics/GraphicsAccessories/interface/VariableSizeAllocationsManager.hpp"
+#include "../../../DiligentCore/Graphics/GraphicsAccessories/interface/DynamicAtlasManager.hpp"
+
+
+namespace Diligent
+{
+
+/// GLTF resource manager
+class GLTFResourceManager : public ObjectBase<IObject>
+{
+public:
+ using TBase = ObjectBase<IObject>;
+
+ struct BufferAllocation
+ {
+ Uint32 BufferIndex = 0;
+ VariableSizeAllocationsManager::Allocation Region;
+
+ bool IsValid() const
+ {
+ return Region.IsValid();
+ }
+ };
+ struct TextureAllocation
+ {
+ Uint32 TextureIndex = 0;
+ DynamicAtlasManager::Region Region;
+
+ bool IsValid() const
+ {
+ return !Region.IsEmpty();
+ }
+ };
+
+ struct TextureCacheAttribs
+ {
+ TextureDesc Desc;
+ Uint32 Granularity = 128;
+ };
+ struct CreateInfo
+ {
+ const BufferDesc* Buffers = nullptr; // [NumBuffers]
+ Uint32 NumBuffers = 0;
+
+ const TextureCacheAttribs* Textures = nullptr; // [NumTextures]
+ Uint32 NumTextures = 0;
+ };
+
+ static RefCntAutoPtr<GLTFResourceManager> Create(IRenderDevice* pDevice,
+ const CreateInfo& CI);
+
+
+ /// Allocates space in the buffer
+ BufferAllocation AllocateBufferSpace(Uint32 BufferIndex, Uint32 Size, Uint32 Alignment);
+
+ void FreeBufferSpace(BufferAllocation&& Allocation);
+
+ IBuffer* GetBuffer(Uint32 Idx)
+ {
+ return m_Buffers[Idx].pBuffer;
+ }
+
+ TextureAllocation AllocateTextureSpace(Uint32 TextureIndex, Uint32 Width, Uint32 Height);
+
+ void FreeTextureSpace(TextureAllocation&& Allocation);
+
+ ITexture* GetTexture(Uint32 Idx)
+ {
+ return m_Textures[Idx].pTexture;
+ }
+
+private:
+ template <typename AllocatorType, typename ObjectType>
+ friend class MakeNewRCObj;
+
+ GLTFResourceManager(IReferenceCounters* pRefCounters,
+ IRenderDevice* pDevice,
+ const CreateInfo& CI);
+
+ struct BufferCache
+ {
+ BufferCache(IRenderDevice* pDevice, const BufferDesc& BuffDesc);
+
+ // clang-format off
+ BufferCache (const BufferCache&) = delete;
+ BufferCache& operator=(const BufferCache&) = delete;
+ BufferCache& operator=(BufferCache&&) = delete;
+ // clang-format on
+
+ BufferCache(BufferCache&& Cache) noexcept :
+ Mgr{std::move(Cache.Mgr)},
+ pBuffer{std::move(Cache.pBuffer)}
+ {}
+
+ std::mutex Mtx;
+ VariableSizeAllocationsManager Mgr;
+ RefCntAutoPtr<IBuffer> pBuffer;
+ };
+ std::vector<BufferCache> m_Buffers;
+
+ struct TextureCache
+ {
+ TextureCache(IRenderDevice* pDevice, const TextureCacheAttribs& CacheCI);
+
+ // clang-format off
+ TextureCache (const TextureCache&) = delete;
+ TextureCache& operator=(const TextureCache&) = delete;
+ TextureCache& operator=(TextureCache&&) = delete;
+ // clang-format on
+
+ TextureCache(TextureCache&& Cache) noexcept :
+ Granularity{Cache.Granularity},
+ Mgr{std::move(Cache.Mgr)},
+ pTexture{std::move(Cache.pTexture)}
+ {}
+
+ const Uint32 Granularity;
+
+ std::mutex Mtx;
+ DynamicAtlasManager Mgr;
+ RefCntAutoPtr<ITexture> pTexture;
+ };
+ std::vector<TextureCache> m_Textures;
+};
+
+} // namespace Diligent