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authorEgor Yusov <egor.yusov@gmail.com>2019-05-04 23:27:17 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-05-04 23:27:17 +0000
commitd9aa9669f8886ebe64c9d93e0ce29006ce8e0c28 (patch)
treeca14730c14316227cf239f00a0da19d081e2b22d /AssetLoader/src/GLTFLoader.cpp
parentGLTF loader: setting default normal to (0,0,0) so that the shdare can compute... (diff)
downloadDiligentTools-d9aa9669f8886ebe64c9d93e0ce29006ce8e0c28.tar.gz
DiligentTools-d9aa9669f8886ebe64c9d93e0ce29006ce8e0c28.zip
Fixed a couple of Mac build problems
Diffstat (limited to 'AssetLoader/src/GLTFLoader.cpp')
-rw-r--r--AssetLoader/src/GLTFLoader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/AssetLoader/src/GLTFLoader.cpp b/AssetLoader/src/GLTFLoader.cpp
index c6151f3..5fdc2a3 100644
--- a/AssetLoader/src/GLTFLoader.cpp
+++ b/AssetLoader/src/GLTFLoader.cpp
@@ -145,7 +145,7 @@ void Node::Update()
{
// Update join matrices
auto InverseTransform = Mesh->Transforms.matrix.Inverse(); // TODO: do not use inverse tranform here
- size_t numJoints = std::min((uint32_t)Skin->Joints.size(), Mesh::TransformData::MaxNumJoints);
+ size_t numJoints = std::min((uint32_t)Skin->Joints.size(), Uint32{Mesh::TransformData::MaxNumJoints});
for (size_t i = 0; i < numJoints; i++)
{
auto* JointNode = Skin->Joints[i];