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| author | Egor Yusov <egor.yusov@gmail.com> | 2019-04-06 16:02:47 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2019-04-06 16:02:47 +0000 |
| commit | a462dc6c35b92a7e04ab7f4f3d19dca863587b61 (patch) | |
| tree | 477800c2d7aa5e36a5fc7f6d3f79e7b3255d7eaa /HLSL2GLSLConverter/src/HLSL2GLSLConverterApp.cpp | |
| parent | Changes to comply with the updated API (diff) | |
| download | DiligentTools-a462dc6c35b92a7e04ab7f4f3d19dca863587b61.tar.gz DiligentTools-a462dc6c35b92a7e04ab7f4f3d19dca863587b61.zip | |
Upgraded API Version to 240021
Diffstat (limited to 'HLSL2GLSLConverter/src/HLSL2GLSLConverterApp.cpp')
| -rw-r--r-- | HLSL2GLSLConverter/src/HLSL2GLSLConverterApp.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/HLSL2GLSLConverter/src/HLSL2GLSLConverterApp.cpp b/HLSL2GLSLConverter/src/HLSL2GLSLConverterApp.cpp index 30b15f3..dedad47 100644 --- a/HLSL2GLSLConverter/src/HLSL2GLSLConverterApp.cpp +++ b/HLSL2GLSLConverter/src/HLSL2GLSLConverterApp.cpp @@ -9,9 +9,9 @@ #include "RefCntAutoPtr.h" #include "Errors.h" #include "EngineFactoryOpenGL.h" -#include "BasicShaderSourceStreamFactory.h" #include "RefCntAutoPtr.h" #include "DataBlobImpl.h" +#include "FileWrapper.h" using namespace Diligent; @@ -164,9 +164,11 @@ int main(int argc, char** argv) #endif IEngineFactoryOpenGL *pFactory = GetEngineFactoryOpenGL(); - BasicShaderSourceStreamFactory BasicSSSFactory(SearchDirectories.c_str()); + RefCntAutoPtr<IShaderSourceInputStreamFactory> pShaderSourceFactory; + pFactory->CreateDefaultShaderSourceStreamFactory(SearchDirectories.c_str(), &pShaderSourceFactory); + RefCntAutoPtr<IFileStream> pInputFileStream; - BasicSSSFactory.CreateInputStream(InputPath.c_str(), &pInputFileStream); + pShaderSourceFactory->CreateInputStream(InputPath.c_str(), &pInputFileStream); if (!pInputFileStream) { return -1; @@ -178,7 +180,7 @@ int main(int argc, char** argv) const auto &Converter = HLSL2GLSLConverterImpl::GetInstance(); RefCntAutoPtr<IHLSL2GLSLConversionStream> pStream; - Converter.CreateStream(InputPath.c_str(), &BasicSSSFactory, HLSLSource, SourceLen, &pStream); + Converter.CreateStream(InputPath.c_str(), pShaderSourceFactory, HLSLSource, SourceLen, &pStream); RefCntAutoPtr<Diligent::IDataBlob> pGLSLSourceBlob; pStream->Convert(EntryPoint.c_str(), ShaderType, IncludeGLSLDefintions, "_sampler", UseInOutLocations, &pGLSLSourceBlob); if(!pGLSLSourceBlob)return -1; |
