diff options
| author | Egor Yusov <egor.yusov@gmail.com> | 2019-09-30 02:40:57 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2019-09-30 02:40:57 +0000 |
| commit | 183d82d27054efa7dc5ad204ffc84ba28bcaf599 (patch) | |
| tree | ce11f20d6375a3a8320d820587806f23dd397f7d /Imgui/src/ImGuiImplUWP.cpp | |
| parent | Imgui win32 impl: updated event hanlding to avoid modifications to imgui (diff) | |
| download | DiligentTools-183d82d27054efa7dc5ad204ffc84ba28bcaf599.tar.gz DiligentTools-183d82d27054efa7dc5ad204ffc84ba28bcaf599.zip | |
Enabled ImGui on UWP
Diffstat (limited to 'Imgui/src/ImGuiImplUWP.cpp')
| -rw-r--r-- | Imgui/src/ImGuiImplUWP.cpp | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/Imgui/src/ImGuiImplUWP.cpp b/Imgui/src/ImGuiImplUWP.cpp new file mode 100644 index 0000000..4389785 --- /dev/null +++ b/Imgui/src/ImGuiImplUWP.cpp @@ -0,0 +1,101 @@ +/* Copyright 2019 Diligent Graphics LLC + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. + * + * In no event and under no legal theory, whether in tort (including negligence), + * contract, or otherwise, unless required by applicable law (such as deliberate + * and grossly negligent acts) or agreed to in writing, shall any Contributor be + * liable for any damages, including any direct, indirect, special, incidental, + * or consequential damages of any character arising as a result of this License or + * out of the use or inability to use the software (including but not limited to damages + * for loss of goodwill, work stoppage, computer failure or malfunction, or any and + * all other commercial damages or losses), even if such Contributor has been advised + * of the possibility of such damages. + */ + +#ifndef NOMINMAX +# define NOMINMAX +#endif +#include <wrl.h> +#include <wrl/client.h> + +#include "imgui.h" +#include "ImGuiImplUWP.h" + + +namespace Diligent +{ + +ImGuiImplUWP::ImGuiImplUWP(IRenderDevice* pDevice, + TEXTURE_FORMAT BackBufferFmt, + TEXTURE_FORMAT DepthBufferFmt, + Uint32 InitialVertexBufferSize, + Uint32 InitialIndexBufferSize) : + ImGuiImplDiligent(pDevice, BackBufferFmt, DepthBufferFmt, InitialVertexBufferSize, InitialIndexBufferSize) +{ + ::QueryPerformanceFrequency((LARGE_INTEGER *)&m_TicksPerSecond); + ::QueryPerformanceCounter((LARGE_INTEGER *)&m_Time); + + // Setup back-end capabilities flags + ImGuiIO& io = ImGui::GetIO(); + io.BackendPlatformName = "imgui_impl_uwp"; + + // Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array that we will update during the application lifetime. + io.KeyMap[ImGuiKey_Tab] = VK_TAB; + io.KeyMap[ImGuiKey_LeftArrow] = VK_LEFT; + io.KeyMap[ImGuiKey_RightArrow] = VK_RIGHT; + io.KeyMap[ImGuiKey_UpArrow] = VK_UP; + io.KeyMap[ImGuiKey_DownArrow] = VK_DOWN; + io.KeyMap[ImGuiKey_PageUp] = VK_PRIOR; + io.KeyMap[ImGuiKey_PageDown] = VK_NEXT; + io.KeyMap[ImGuiKey_Home] = VK_HOME; + io.KeyMap[ImGuiKey_End] = VK_END; + io.KeyMap[ImGuiKey_Insert] = VK_INSERT; + io.KeyMap[ImGuiKey_Delete] = VK_DELETE; + io.KeyMap[ImGuiKey_Backspace] = VK_BACK; + io.KeyMap[ImGuiKey_Space] = VK_SPACE; + io.KeyMap[ImGuiKey_Enter] = VK_RETURN; + io.KeyMap[ImGuiKey_Escape] = VK_ESCAPE; + io.KeyMap[ImGuiKey_KeyPadEnter] = VK_RETURN; + io.KeyMap[ImGuiKey_A] = 'A'; + io.KeyMap[ImGuiKey_C] = 'C'; + io.KeyMap[ImGuiKey_V] = 'V'; + io.KeyMap[ImGuiKey_X] = 'X'; + io.KeyMap[ImGuiKey_Y] = 'Y'; + io.KeyMap[ImGuiKey_Z] = 'Z'; +} + +ImGuiImplUWP::~ImGuiImplUWP() +{ +} + +void ImGuiImplUWP::NewFrame() +{ + ImGuiIO& io = ImGui::GetIO(); + IM_ASSERT(io.Fonts->IsBuilt() && "Font atlas not built! It is generally built by the renderer back-end. Missing call to renderer _NewFrame() function? e.g. ImGui_ImplOpenGL3_NewFrame()."); + + // Setup display size (every frame to accommodate for window resizing) + RECT rect = {0, 0, 1280, 1024}; + //::GetClientRect(g_hWnd, &rect); + io.DisplaySize = ImVec2((float)(rect.right - rect.left), (float)(rect.bottom - rect.top)); + + // Setup time step + INT64 current_time; + ::QueryPerformanceCounter((LARGE_INTEGER *)¤t_time); + io.DeltaTime = (float)(current_time - m_Time) / m_TicksPerSecond; + m_Time = current_time; + + io.KeySuper = false; + + ImGuiImplDiligent::NewFrame(); +} + +} |
