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authorEgor Yusov <egor.yusov@gmail.com>2019-09-30 02:40:57 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-09-30 02:40:57 +0000
commit183d82d27054efa7dc5ad204ffc84ba28bcaf599 (patch)
treece11f20d6375a3a8320d820587806f23dd397f7d /Imgui/src/ImGuiImplUWP.cpp
parentImgui win32 impl: updated event hanlding to avoid modifications to imgui (diff)
downloadDiligentTools-183d82d27054efa7dc5ad204ffc84ba28bcaf599.tar.gz
DiligentTools-183d82d27054efa7dc5ad204ffc84ba28bcaf599.zip
Enabled ImGui on UWP
Diffstat (limited to 'Imgui/src/ImGuiImplUWP.cpp')
-rw-r--r--Imgui/src/ImGuiImplUWP.cpp101
1 files changed, 101 insertions, 0 deletions
diff --git a/Imgui/src/ImGuiImplUWP.cpp b/Imgui/src/ImGuiImplUWP.cpp
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+/* Copyright 2019 Diligent Graphics LLC
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#ifndef NOMINMAX
+# define NOMINMAX
+#endif
+#include <wrl.h>
+#include <wrl/client.h>
+
+#include "imgui.h"
+#include "ImGuiImplUWP.h"
+
+
+namespace Diligent
+{
+
+ImGuiImplUWP::ImGuiImplUWP(IRenderDevice* pDevice,
+ TEXTURE_FORMAT BackBufferFmt,
+ TEXTURE_FORMAT DepthBufferFmt,
+ Uint32 InitialVertexBufferSize,
+ Uint32 InitialIndexBufferSize) :
+ ImGuiImplDiligent(pDevice, BackBufferFmt, DepthBufferFmt, InitialVertexBufferSize, InitialIndexBufferSize)
+{
+ ::QueryPerformanceFrequency((LARGE_INTEGER *)&m_TicksPerSecond);
+ ::QueryPerformanceCounter((LARGE_INTEGER *)&m_Time);
+
+ // Setup back-end capabilities flags
+ ImGuiIO& io = ImGui::GetIO();
+ io.BackendPlatformName = "imgui_impl_uwp";
+
+ // Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array that we will update during the application lifetime.
+ io.KeyMap[ImGuiKey_Tab] = VK_TAB;
+ io.KeyMap[ImGuiKey_LeftArrow] = VK_LEFT;
+ io.KeyMap[ImGuiKey_RightArrow] = VK_RIGHT;
+ io.KeyMap[ImGuiKey_UpArrow] = VK_UP;
+ io.KeyMap[ImGuiKey_DownArrow] = VK_DOWN;
+ io.KeyMap[ImGuiKey_PageUp] = VK_PRIOR;
+ io.KeyMap[ImGuiKey_PageDown] = VK_NEXT;
+ io.KeyMap[ImGuiKey_Home] = VK_HOME;
+ io.KeyMap[ImGuiKey_End] = VK_END;
+ io.KeyMap[ImGuiKey_Insert] = VK_INSERT;
+ io.KeyMap[ImGuiKey_Delete] = VK_DELETE;
+ io.KeyMap[ImGuiKey_Backspace] = VK_BACK;
+ io.KeyMap[ImGuiKey_Space] = VK_SPACE;
+ io.KeyMap[ImGuiKey_Enter] = VK_RETURN;
+ io.KeyMap[ImGuiKey_Escape] = VK_ESCAPE;
+ io.KeyMap[ImGuiKey_KeyPadEnter] = VK_RETURN;
+ io.KeyMap[ImGuiKey_A] = 'A';
+ io.KeyMap[ImGuiKey_C] = 'C';
+ io.KeyMap[ImGuiKey_V] = 'V';
+ io.KeyMap[ImGuiKey_X] = 'X';
+ io.KeyMap[ImGuiKey_Y] = 'Y';
+ io.KeyMap[ImGuiKey_Z] = 'Z';
+}
+
+ImGuiImplUWP::~ImGuiImplUWP()
+{
+}
+
+void ImGuiImplUWP::NewFrame()
+{
+ ImGuiIO& io = ImGui::GetIO();
+ IM_ASSERT(io.Fonts->IsBuilt() && "Font atlas not built! It is generally built by the renderer back-end. Missing call to renderer _NewFrame() function? e.g. ImGui_ImplOpenGL3_NewFrame().");
+
+ // Setup display size (every frame to accommodate for window resizing)
+ RECT rect = {0, 0, 1280, 1024};
+ //::GetClientRect(g_hWnd, &rect);
+ io.DisplaySize = ImVec2((float)(rect.right - rect.left), (float)(rect.bottom - rect.top));
+
+ // Setup time step
+ INT64 current_time;
+ ::QueryPerformanceCounter((LARGE_INTEGER *)&current_time);
+ io.DeltaTime = (float)(current_time - m_Time) / m_TicksPerSecond;
+ m_Time = current_time;
+
+ io.KeySuper = false;
+
+ ImGuiImplDiligent::NewFrame();
+}
+
+}