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authorEgor Yusov <egor.yusov@gmail.com>2019-11-11 15:42:14 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-11-11 15:42:14 +0000
commitee177d37df85b982d6c528a7b79e3cd9ca9749d6 (patch)
treedda6c9b0c2a3f2756c08b71ebaca32644dbc9d32 /NativeApp/Android
parentUpdated HLSL2GLSL converter app (diff)
downloadDiligentTools-ee177d37df85b982d6c528a7b79e3cd9ca9749d6.tar.gz
DiligentTools-ee177d37df85b982d6c528a7b79e3cd9ca9749d6.zip
Moved Native App from master repository
Diffstat (limited to 'NativeApp/Android')
-rw-r--r--NativeApp/Android/.gitignore4
-rw-r--r--NativeApp/Android/CMakeLists.txt8
-rw-r--r--NativeApp/Android/android_common.gradle12
-rw-r--r--NativeApp/Android/build.gradle43
-rw-r--r--NativeApp/Android/ndk_helper/CMakeLists.txt42
-rw-r--r--NativeApp/Android/ndk_helper/include/GLContext.h115
-rw-r--r--NativeApp/Android/ndk_helper/include/JNIHelper.h330
-rw-r--r--NativeApp/Android/ndk_helper/include/NDKHelper.h43
-rw-r--r--NativeApp/Android/ndk_helper/include/gestureDetector.h144
-rw-r--r--NativeApp/Android/ndk_helper/include/gl3stub.h661
-rw-r--r--NativeApp/Android/ndk_helper/include/interpolator.h80
-rw-r--r--NativeApp/Android/ndk_helper/include/perfMonitor.h59
-rw-r--r--NativeApp/Android/ndk_helper/include/sensorManager.h64
-rw-r--r--NativeApp/Android/ndk_helper/include/shader.h120
-rw-r--r--NativeApp/Android/ndk_helper/include/tapCamera.h110
-rw-r--r--NativeApp/Android/ndk_helper/include/vecmath.h965
-rw-r--r--NativeApp/Android/ndk_helper/src/GLContext.cpp269
-rw-r--r--NativeApp/Android/ndk_helper/src/JNIHelper.cpp770
-rw-r--r--NativeApp/Android/ndk_helper/src/gestureDetector.cpp301
-rw-r--r--NativeApp/Android/ndk_helper/src/gl3stub.c421
-rw-r--r--NativeApp/Android/ndk_helper/src/gl3stub.cpp421
-rw-r--r--NativeApp/Android/ndk_helper/src/interpolator.cpp153
-rw-r--r--NativeApp/Android/ndk_helper/src/java/com/android/helper/NDKHelper.java360
-rw-r--r--NativeApp/Android/ndk_helper/src/perfMonitor.cpp61
-rw-r--r--NativeApp/Android/ndk_helper/src/sensorManager.cpp106
-rw-r--r--NativeApp/Android/ndk_helper/src/shader.cpp166
-rw-r--r--NativeApp/Android/ndk_helper/src/tapCamera.cpp324
-rw-r--r--NativeApp/Android/ndk_helper/src/vecmath.cpp406
-rw-r--r--NativeApp/Android/src/main/AndroidManifest.xml2
-rw-r--r--NativeApp/Android/src/main/java/com/diligentengine/android/common/DiligentApplicationBase.java40
-rw-r--r--NativeApp/Android/src/main/java/com/diligentengine/android/common/NativeActivityBase.java156
-rw-r--r--NativeApp/Android/src/main/res/layout/widgets.xml17
-rw-r--r--NativeApp/Android/src/main/res/mipmap-hdpi/ic_launcher.pngbin0 -> 6332 bytes
-rw-r--r--NativeApp/Android/src/main/res/mipmap-mdpi/ic_launcher.pngbin0 -> 3611 bytes
-rw-r--r--NativeApp/Android/src/main/res/mipmap-xhdpi/ic_launcher.pngbin0 -> 9400 bytes
-rw-r--r--NativeApp/Android/src/main/res/mipmap-xxhdpi/ic_launcher.pngbin0 -> 16510 bytes
-rw-r--r--NativeApp/Android/src/main/res/values-v11/styles.xml11
-rw-r--r--NativeApp/Android/src/main/res/values-v14/styles.xml12
-rw-r--r--NativeApp/Android/src/main/res/values/strings.xml5
-rw-r--r--NativeApp/Android/src/main/res/values/styles.xml20
40 files changed, 6821 insertions, 0 deletions
diff --git a/NativeApp/Android/.gitignore b/NativeApp/Android/.gitignore
new file mode 100644
index 0000000..8e7c6d9
--- /dev/null
+++ b/NativeApp/Android/.gitignore
@@ -0,0 +1,4 @@
+/build
+/.externalNativeBuild
+*.iml
+.cxx
diff --git a/NativeApp/Android/CMakeLists.txt b/NativeApp/Android/CMakeLists.txt
new file mode 100644
index 0000000..87d8f3c
--- /dev/null
+++ b/NativeApp/Android/CMakeLists.txt
@@ -0,0 +1,8 @@
+cmake_minimum_required (VERSION 3.6)
+
+add_library(native_app_glue ${ANDROID_NDK}/sources/android/native_app_glue/android_native_app_glue.c)
+target_link_libraries(native_app_glue log)
+target_include_directories(native_app_glue INTERFACE ${ANDROID_NDK}/sources/android/native_app_glue)
+set_common_target_properties(native_app_glue)
+
+add_subdirectory(ndk_helper)
diff --git a/NativeApp/Android/android_common.gradle b/NativeApp/Android/android_common.gradle
new file mode 100644
index 0000000..5be7b80
--- /dev/null
+++ b/NativeApp/Android/android_common.gradle
@@ -0,0 +1,12 @@
+android {
+ compileSdkVersion=28
+
+ defaultConfig {
+ minSdkVersion 21
+ targetSdkVersion 28
+ versionCode 1
+ versionName "1.0"
+
+ testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
+ }
+}
diff --git a/NativeApp/Android/build.gradle b/NativeApp/Android/build.gradle
new file mode 100644
index 0000000..ac62940
--- /dev/null
+++ b/NativeApp/Android/build.gradle
@@ -0,0 +1,43 @@
+apply plugin: 'com.android.library'
+apply from: "android_common.gradle"
+
+android {
+ defaultConfig {
+
+ ndk {
+ abiFilters 'armeabi-v7a'//, 'armeabi', 'arm64-v8a','x86', 'x86_64'
+ }
+ externalNativeBuild {
+ cmake {
+ arguments '-DANDROID_TOOLCHAIN=clang', '-DANDROID_STL=c++_static', '-DENABLE_TESTS=TRUE'
+ }
+ }
+ }
+
+ externalNativeBuild {
+ cmake {
+ version '3.10.2'
+ path '../../../CMakeLists.txt'
+ }
+ }
+
+ sourceSets {
+ main {
+ java.srcDirs = ['src/main/java', 'ndk_helper/src/java']
+ }
+ }
+
+ buildTypes {
+ release {
+ minifyEnabled false
+ proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
+ }
+ }
+}
+
+buildDir './build'
+
+dependencies {
+ implementation fileTree(dir: 'libs', include: ['*.jar'])
+ implementation 'com.android.support:appcompat-v7:28.0.0'
+}
diff --git a/NativeApp/Android/ndk_helper/CMakeLists.txt b/NativeApp/Android/ndk_helper/CMakeLists.txt
new file mode 100644
index 0000000..653847d
--- /dev/null
+++ b/NativeApp/Android/ndk_helper/CMakeLists.txt
@@ -0,0 +1,42 @@
+cmake_minimum_required (VERSION 3.6)
+
+project(NDKHelper CXX)
+
+set(SOURCE
+ src/gestureDetector.cpp
+ src/JNIHelper.cpp
+ src/perfMonitor.cpp
+ src/sensorManager.cpp
+ src/tapCamera.cpp
+ src/vecmath.cpp
+)
+
+set(INCLUDE
+ include/gestureDetector.h
+ include/JNIHelper.h
+ include/perfMonitor.h
+ include/sensorManager.h
+ include/tapCamera.h
+)
+
+add_library(NDKHelper STATIC ${SOURCE} ${INCLUDE})
+set_common_target_properties(NDKHelper)
+
+target_include_directories(NDKHelper
+PUBLIC
+ include
+)
+
+target_link_libraries(NDKHelper
+PRIVATE
+ Diligent-BuildSettings
+PUBLIC
+ native_app_glue
+)
+
+source_group("src" FILES ${SOURCE})
+source_group("include" FILES ${INCLUDE})
+
+set_target_properties(NDKHelper PROPERTIES
+ FOLDER Core/External
+)
diff --git a/NativeApp/Android/ndk_helper/include/GLContext.h b/NativeApp/Android/ndk_helper/include/GLContext.h
new file mode 100644
index 0000000..551794f
--- /dev/null
+++ b/NativeApp/Android/ndk_helper/include/GLContext.h
@@ -0,0 +1,115 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+//--------------------------------------------------------------------------------
+// GLContext.h
+//--------------------------------------------------------------------------------
+#ifndef GLCONTEXT_H_
+#define GLCONTEXT_H_
+
+#include <EGL/egl.h>
+#include <GLES2/gl2.h>
+#include <android/log.h>
+
+#include "JNIHelper.h"
+
+namespace ndk_helper {
+
+//--------------------------------------------------------------------------------
+// Constants
+//--------------------------------------------------------------------------------
+
+//--------------------------------------------------------------------------------
+// Class
+//--------------------------------------------------------------------------------
+
+/******************************************************************
+ * OpenGL context handler
+ * The class handles OpenGL and EGL context based on Android activity life cycle
+ * The caller needs to call corresponding methods for each activity life cycle
+ *events as it's done in sample codes.
+ *
+ * Also the class initializes OpenGL ES3 when the compatible driver is installed
+ *in the device.
+ * getGLVersion() returns 3.0~ when the device supports OpenGLES3.0
+ *
+ * Thread safety: OpenGL context is expecting used within dedicated single
+ *thread,
+ * thus GLContext class is not designed as a thread-safe
+ */
+class GLContext {
+ private:
+ // EGL configurations
+ ANativeWindow* window_;
+ EGLDisplay display_;
+ EGLSurface surface_;
+ EGLContext context_;
+ EGLConfig config_;
+
+ // Screen parameters
+ int32_t screen_width_;
+ int32_t screen_height_;
+ int32_t color_size_;
+ int32_t depth_size_;
+
+ // Flags
+ bool gles_initialized_;
+ bool egl_context_initialized_;
+ bool es3_supported_;
+ float gl_version_;
+ bool context_valid_;
+
+ void InitGLES();
+ void Terminate();
+ bool InitEGLSurface();
+ bool InitEGLContext();
+
+ GLContext(GLContext const&);
+ void operator=(GLContext const&);
+ GLContext();
+ virtual ~GLContext();
+
+ public:
+ static GLContext* GetInstance() {
+ // Singleton
+ static GLContext instance;
+
+ return &instance;
+ }
+
+ bool Init(ANativeWindow* window);
+ EGLint Swap();
+ bool Invalidate();
+
+ void Suspend();
+ EGLint Resume(ANativeWindow* window);
+
+ ANativeWindow* GetANativeWindow(void) const { return window_; };
+ int32_t GetScreenWidth() const { return screen_width_; }
+ int32_t GetScreenHeight() const { return screen_height_; }
+
+ int32_t GetBufferColorSize() const { return color_size_; }
+ int32_t GetBufferDepthSize() const { return depth_size_; }
+ float GetGLVersion() const { return gl_version_; }
+ bool CheckExtension(const char* extension);
+
+ EGLDisplay GetDisplay() const { return display_; }
+ EGLSurface GetSurface() const { return surface_; }
+};
+
+} // namespace ndkHelper
+
+#endif /* GLCONTEXT_H_ */
diff --git a/NativeApp/Android/ndk_helper/include/JNIHelper.h b/NativeApp/Android/ndk_helper/include/JNIHelper.h
new file mode 100644
index 0000000..0e69905
--- /dev/null
+++ b/NativeApp/Android/ndk_helper/include/JNIHelper.h
@@ -0,0 +1,330 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <jni.h>
+#include <vector>
+#include <string>
+#include <functional>
+#include <assert.h>
+#include <mutex>
+#include <pthread.h>
+
+#include <android/log.h>
+#include <android_native_app_glue.h>
+
+#define LOGI(...) \
+ ((void)__android_log_print( \
+ ANDROID_LOG_INFO, ndk_helper::JNIHelper::GetInstance()->GetAppName(), \
+ __VA_ARGS__))
+#define LOGW(...) \
+ ((void)__android_log_print( \
+ ANDROID_LOG_WARN, ndk_helper::JNIHelper::GetInstance()->GetAppName(), \
+ __VA_ARGS__))
+#define LOGE(...) \
+ ((void)__android_log_print( \
+ ANDROID_LOG_ERROR, ndk_helper::JNIHelper::GetInstance()->GetAppName(), \
+ __VA_ARGS__))
+
+namespace ndk_helper {
+
+class JUIView;
+
+/******************************************************************
+ * Helper functions for JNI calls
+ * This class wraps JNI calls and provides handy interface calling commonly used
+ *features
+ * in Java SDK.
+ * Such as
+ * - loading graphics files (e.g. PNG, JPG)
+ * - character code conversion
+ * - retrieving system properties which only supported in Java SDK
+ *
+ * NOTE: To use this class, add NDKHelper.java as a corresponding helpers in
+ *Java code
+ */
+class JNIHelper {
+ private:
+ std::string app_name_;
+
+ ANativeActivity* activity_;
+ jobject jni_helper_java_ref_;
+ jclass jni_helper_java_class_;
+
+ jstring GetExternalFilesDirJString(JNIEnv* env);
+ jclass RetrieveClass(JNIEnv* jni, const char* class_name);
+
+ JNIHelper();
+ ~JNIHelper();
+ JNIHelper(const JNIHelper& rhs);
+ JNIHelper& operator=(const JNIHelper& rhs);
+
+ std::string app_label_;
+
+ // mutex for synchronization
+ // This class uses singleton pattern and can be invoked from multiple threads,
+ // each methods locks the mutex for a thread safety
+ mutable std::mutex mutex_;
+
+ /*
+ * Call method in JNIHelper class
+ */
+ jobject CallObjectMethod(const char* strMethodName, const char* strSignature,
+ ...);
+ void CallVoidMethod(const char* strMethodName, const char* strSignature, ...);
+
+ /*
+ * Unregister this thread from the VM
+ */
+ static void DetachCurrentThreadDtor(void* p) {
+ LOGI("detached current thread");
+ ANativeActivity* activity = (ANativeActivity*)p;
+ activity->vm->DetachCurrentThread();
+ }
+
+ public:
+ /*
+ * To load your own Java classes, JNIHelper requires to be initialized with a
+ *ANativeActivity handle.
+ * This methods need to be called before any call to the helper class.
+ * Static member of the class
+ *
+ * arguments:
+ * in: activity, pointer to ANativeActivity. Used internally to set up JNI
+ *environment
+ * in: helper_class_name, pointer to Java side helper class name. (e.g.
+ *"com/sample/helper/NDKHelper" in samples )
+ */
+ static void Init(ANativeActivity* activity, const char* helper_class_name);
+
+ /*
+ * Init() that accept so name.
+ * When using a JUI helper class, Java side requires SO name to initialize JNI
+ * calls to invoke native callbacks.
+ * Use this version when using JUI helper.
+ *
+ * arguments:
+ * in: activity, pointer to ANativeActivity. Used internally to set up JNI
+ * environment
+ * in: helper_class_name, pointer to Java side helper class name. (e.g.
+ * "com/sample/helper/NDKHelper" in samples )
+ * in: native_soname, pointer to soname of native library. (e.g.
+ * "NativeActivity" for "libNativeActivity.so" )
+ */
+ static void Init(ANativeActivity* activity, const char* helper_class_name,
+ const char* native_soname);
+
+ /*
+ * Retrieve the singleton object of the helper.
+ * Static member of the class
+
+ * Methods in the class are designed as thread safe.
+ */
+ static JNIHelper* GetInstance();
+
+ /*
+ * Read a file from a strorage.
+ * First, the method tries to read the file from an external storage.
+ * If it fails to read, it falls back to use assset manager and try to read
+ * the file from APK asset.
+ *
+ * arguments:
+ * in: file_name, file name to read
+ * out: buffer_ref, pointer to a vector buffer to read a file.
+ * when the call succeeded, the buffer includes contents of specified
+ *file
+ * when the call failed, contents of the buffer remains same
+ * return:
+ * true when file read succeeded
+ * false when it failed to read the file
+ */
+ bool ReadFile(const char* file_name, std::vector<uint8_t>* buffer_ref);
+
+ /*
+ * Load and create OpenGL texture from given file name.
+ * The method invokes BitmapFactory in Java so it can read jpeg/png formatted
+ * files
+ *
+ * The methods creates mip-map and set texture parameters like this,
+ * glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ * GL_LINEAR_MIPMAP_NEAREST );
+ * glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+ * glGenerateMipmap( GL_TEXTURE_2D );
+ *
+ * arguments:
+ * in: file_name, file name to read, PNG&JPG is supported
+ * outWidth(Optional) pointer to retrieve original bitmap width
+ * outHeight(Optional) pointer to retrieve original bitmap height
+ * return:
+ * OpenGL texture name when the call succeeded
+ * When it failed to load the texture, it returns -1
+ */
+ uint32_t LoadTexture(const char* file_name, int32_t* outWidth = nullptr,
+ int32_t* outHeight = nullptr, bool* hasAlpha = nullptr);
+
+ /*
+ * Load and create OpenGL cubemap texture from given file name
+ * into specified cubemap face & miplevel
+ * The method invokes BitmapFactory in Java so it can read jpeg/png formatted
+ * files
+ *
+ * arguments:
+ * in: file_name, file name to read, PNG&JPG is supported
+ * outWidth(Optional) pointer to retrieve original bitmap width
+ * outHeight(Optional) pointer to retrieve original bitmap height
+ * return:
+ * OpenGL texture name when the call succeeded
+ * When it failed to load the texture, it returns -1
+ */
+ uint32_t LoadCubemapTexture(const char* file_name, const int32_t face,
+ const int32_t miplevel, const bool sRGB,
+ int32_t* outWidth = nullptr,
+ int32_t* outHeight = nullptr,
+ bool* hasAlpha = nullptr);
+
+ /*
+ * Load and create image and return it as a byte array.
+ * The method invokes BitmapFactory in Java so it can read jpeg/png formatted
+ * files
+ *
+ * arguments:
+ * in: file_name, file name to read, PNG&JPG is supported
+ * outWidth(Optional) pointer to retrieve original bitmap width
+ * outHeight(Optional) pointer to retrieve original bitmap height
+ * return:
+ * Java ByteBuffer object containing image data converted to RGBA values.
+ */
+ jobject LoadImage(const char* file_name, int32_t* outWidth = nullptr,
+ int32_t* outHeight = nullptr, bool* hasAlpha = nullptr);
+
+ /*
+ * Convert string from character code other than UTF-8
+ *
+ * arguments:
+ * in: str, pointer to a string which is encoded other than UTF-8
+ * in: encoding, pointer to a character encoding string.
+ * The encoding string can be any valid java.nio.charset.Charset name
+ * e.g. "UTF-16", "Shift_JIS"
+ * return: converted input string as an UTF-8 std::string
+ */
+ std::string ConvertString(const char* str, const char* encode);
+ /*
+ * Retrieve external file directory through JNI call
+ *
+ * return: std::string containing external file diretory
+ */
+ std::string GetExternalFilesDir();
+
+ /*
+ * Retrieve string resource with a given name
+ * arguments:
+ * in: resourceName, name of string resource to retrieve
+ * return: string resource value, returns "" when there is no string resource
+ * with given name
+ */
+ std::string GetStringResource(const std::string& resourceName);
+
+ /*
+ * Audio helper
+ * Retrieves native audio buffer size which is required to achieve low latency
+ * audio
+ *
+ * return: Native audio buffer size which is a hint to achieve low latency
+ * audio
+ * If the API is not supported (API level < 17), it returns 0
+ */
+ int32_t GetNativeAudioBufferSize();
+
+ /*
+ * Audio helper
+ * Retrieves native audio sample rate which is required to achieve low latency
+ * audio
+ *
+ * return: Native audio sample rate which is a hint to achieve low latency
+ * audio
+ */
+ int32_t GetNativeAudioSampleRate();
+
+ /*
+ * Retrieves application bundle name
+ *
+ * return: pointer to an app name string
+ *
+ */
+ const char* GetAppName() const { return app_name_.c_str(); }
+
+ /*
+ * Retrieves application label
+ *
+ * return: pointer to an app label string
+ *
+ */
+ const char* GetAppLabel() const { return app_label_.c_str(); }
+
+ /*
+ * Execute given function in Java UIThread.
+ *
+ * arguments:
+ * in: pFunction, a pointer to a function to be executed in Java UI Thread.
+ * Note that the helper function returns immediately without synchronizing a
+ * function completion.
+ */
+ void RunOnUiThread(std::function<void()> callback);
+
+ /*
+ * Attach current thread
+ * In Android, the thread doesn't have to be 'Detach' current thread
+ * as application process is only killed and VM does not shut down
+ */
+ JNIEnv* AttachCurrentThread() {
+ JNIEnv* env;
+ if (activity_->vm->GetEnv((void**)&env, JNI_VERSION_1_4) == JNI_OK)
+ return env;
+ activity_->vm->AttachCurrentThread(&env, NULL);
+ pthread_key_create((int32_t*)activity_, DetachCurrentThreadDtor);
+ return env;
+ }
+
+ void DetachCurrentThread() {
+ activity_->vm->DetachCurrentThread();
+ return;
+ }
+
+ /*
+ * Decrement a global reference to the object
+ * arguments:
+ * in: obj, obj to decrement a global reference
+ */
+ void DeleteObject(jobject obj);
+
+ /*
+ * Helper methods to call a method in given object
+ */
+ jobject CreateObject(const char* class_name);
+ jobject CallObjectMethod(jobject object, const char* strMethodName,
+ const char* strSignature, ...);
+ void CallVoidMethod(jobject object, const char* strMethodName,
+ const char* strSignature, ...);
+ float CallFloatMethod(jobject object, const char* strMethodName,
+ const char* strSignature, ...);
+ int32_t CallIntMethod(jobject object, const char* strMethodName,
+ const char* strSignature, ...);
+ bool CallBooleanMethod(jobject object, const char* strMethodName,
+ const char* strSignature, ...);
+};
+
+} // namespace ndkHelper
diff --git a/NativeApp/Android/ndk_helper/include/NDKHelper.h b/NativeApp/Android/ndk_helper/include/NDKHelper.h
new file mode 100644
index 0000000..4c979e6
--- /dev/null
+++ b/NativeApp/Android/ndk_helper/include/NDKHelper.h
@@ -0,0 +1,43 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef _NDKSUPPORT_H
+#define _NDKSUPPORT_H
+
+#define NDK_HELPER_VERSION "0.90"
+
+/******************************************************************
+ * NDK support helpers
+ * Utility module to provide misc functionalities that is used widely in native
+ * applications,
+ * such as gesture detection, jni bridge, openGL context etc.
+ *
+ * The purpose of this module is,
+ * - Provide best practices using NDK
+ * - Provide handy utility functions for NDK development
+ * - Make NDK samples more simpler and readable
+ */
+#include "gl3stub.h" // GLES3 stubs
+#include "GLContext.h" // EGL & OpenGL manager
+#include "shader.h" // Shader compiler support
+#include "vecmath.h" // Vector math support, C++ implementation n current version
+#include "tapCamera.h" // Tap/Pinch camera control
+#include "JNIHelper.h" // JNI support
+#include "gestureDetector.h" // Tap/Doubletap/Pinch detector
+#include "perfMonitor.h" // FPS counter
+#include "sensorManager.h" // SensorManager
+#include "interpolator.h" // Interpolator
+#endif
diff --git a/NativeApp/Android/ndk_helper/include/gestureDetector.h b/NativeApp/Android/ndk_helper/include/gestureDetector.h
new file mode 100644
index 0000000..87849ff
--- /dev/null
+++ b/NativeApp/Android/ndk_helper/include/gestureDetector.h
@@ -0,0 +1,144 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+//--------------------------------------------------------------------------------
+// gestureDetector.h
+//--------------------------------------------------------------------------------
+#ifndef GESTUREDETECTOR_H_
+#define GESTUREDETECTOR_H_
+
+#include <vector>
+
+#include <android/sensor.h>
+#include <android/log.h>
+#include <android_native_app_glue.h>
+#include <android/native_window_jni.h>
+#include "JNIHelper.h"
+#include "vecmath.h"
+
+namespace ndk_helper {
+//--------------------------------------------------------------------------------
+// Constants
+//--------------------------------------------------------------------------------
+const int32_t DOUBLE_TAP_TIMEOUT = 300 * 1000000;
+const int32_t TAP_TIMEOUT = 180 * 1000000;
+const int32_t DOUBLE_TAP_SLOP = 100;
+const int32_t TOUCH_SLOP = 8;
+
+enum {
+ GESTURE_STATE_NONE = 0,
+ GESTURE_STATE_START = 1,
+ GESTURE_STATE_MOVE = 2,
+ GESTURE_STATE_END = 4,
+ GESTURE_STATE_ACTION = (GESTURE_STATE_START | GESTURE_STATE_END),
+};
+typedef int32_t GESTURE_STATE;
+
+/******************************************************************
+ * Base class of Gesture Detectors
+ * GestureDetectors handles input events and detect gestures
+ * Note that different detectors may detect gestures with an event at
+ * same time. The caller needs to manage gesture priority accordingly
+ *
+ */
+class GestureDetector {
+ protected:
+ float dp_factor_;
+
+ public:
+ GestureDetector();
+ virtual ~GestureDetector() {}
+ virtual void SetConfiguration(AConfiguration* config);
+
+ virtual GESTURE_STATE Detect(const AInputEvent* motion_event) = 0;
+};
+
+/******************************************************************
+ * Tap gesture detector
+ * Returns GESTURE_STATE_ACTION when a tap gesture is detected
+ *
+ */
+class TapDetector : public GestureDetector {
+ private:
+ int32_t down_pointer_id_;
+ float down_x_;
+ float down_y_;
+
+ public:
+ TapDetector();
+ virtual ~TapDetector() {}
+ virtual GESTURE_STATE Detect(const AInputEvent* motion_event);
+};
+
+/******************************************************************
+ * Pinch gesture detector
+ * Returns GESTURE_STATE_ACTION when a double-tap gesture is detected
+ *
+ */
+class DoubletapDetector : public GestureDetector {
+ private:
+ TapDetector tap_detector_;
+ int64_t last_tap_time_;
+ float last_tap_x_;
+ float last_tap_y_;
+
+ public:
+ DoubletapDetector();
+ virtual ~DoubletapDetector() {}
+ virtual GESTURE_STATE Detect(const AInputEvent* motion_event);
+ virtual void SetConfiguration(AConfiguration* config);
+};
+
+/******************************************************************
+ * Double gesture detector
+ * Returns pinch gesture state when a pinch gesture is detected
+ * The class handles multiple touches more than 2
+ * When the finger 1,2,3 are tapped and then finger 1 is released,
+ * the detector start new pinch gesture with finger 2 & 3.
+ */
+class PinchDetector : public GestureDetector {
+ private:
+ int32_t FindIndex(const AInputEvent* event, int32_t id);
+ const AInputEvent* event_;
+ std::vector<int32_t> vec_pointers_;
+
+ public:
+ PinchDetector() {}
+ virtual ~PinchDetector() {}
+ virtual GESTURE_STATE Detect(const AInputEvent* event);
+ bool GetPointers(Vec2& v1, Vec2& v2);
+};
+
+/******************************************************************
+ * Drag gesture detector
+ * Returns drag gesture state when a drag-tap gesture is detected
+ *
+ */
+class DragDetector : public GestureDetector {
+ private:
+ int32_t FindIndex(const AInputEvent* event, int32_t id);
+ const AInputEvent* event_;
+ std::vector<int32_t> vec_pointers_;
+
+ public:
+ DragDetector() : event_(nullptr) {}
+ virtual ~DragDetector() {}
+ virtual GESTURE_STATE Detect(const AInputEvent* event);
+ bool GetPointer(Vec2& v);
+};
+
+} // namespace ndkHelper
+#endif /* GESTUREDETECTOR_H_ */
diff --git a/NativeApp/Android/ndk_helper/include/gl3stub.h b/NativeApp/Android/ndk_helper/include/gl3stub.h
new file mode 100644
index 0000000..4d28853
--- /dev/null
+++ b/NativeApp/Android/ndk_helper/include/gl3stub.h
@@ -0,0 +1,661 @@
+#ifndef __gl3_h_
+#define __gl3_h_
+
+/*
+ * stub gl3.h for dynamic loading, based on:
+ * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
+ *
+ * Changes:
+ * - Added #include <GLES2/gl2.h>
+ * - Removed duplicate OpenGL ES 2.0 declarations
+ * - Converted OpenGL ES 3.0 function prototypes to function pointer
+ * declarations
+ * - Added gl3stubInit() declaration
+ */
+
+#include <GLES2/gl2.h>
+#include <android/api-level.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ ** Copyright (c) 2007-2013 The Khronos Group Inc.
+ **
+ ** Permission is hereby granted, free of charge, to any person obtaining a
+ ** copy of this software and/or associated documentation files (the
+ ** "Materials"), to deal in the Materials without restriction, including
+ ** without limitation the rights to use, copy, modify, merge, publish,
+ ** distribute, sublicense, and/or sell copies of the Materials, and to
+ ** permit persons to whom the Materials are furnished to do so, subject to
+ ** the following conditions:
+ **
+ ** The above copyright notice and this permission notice shall be included
+ ** in all copies or substantial portions of the Materials.
+ **
+ ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+ */
+
+/*
+ * This files is for apps that want to use ES3 if present,
+ * but continue to work on pre-API-18 devices. They can't just link to -lGLESv3
+ *since
+ * that library doesn't exist on pre-API-18 devices.
+ * The function dynamically check if OpenGLES3.0 APIs are present and fill in if
+ *there are.
+ * Also the header defines some extra variables for OpenGLES3.0.
+ *
+ */
+
+/* Call this function before calling any OpenGL ES 3.0 functions. It will
+ * return GL_TRUE if the OpenGL ES 3.0 was successfully initialized, GL_FALSE
+ * otherwise. */
+GLboolean gl3stubInit();
+
+/*-------------------------------------------------------------------------
+ * Data type definitions
+ *-----------------------------------------------------------------------*/
+
+/* OpenGL ES 3.0 */
+
+typedef unsigned short GLhalf;
+#if __ANDROID_API__ <= 19
+typedef khronos_int64_t GLint64;
+typedef khronos_uint64_t GLuint64;
+typedef struct __GLsync* GLsync;
+#endif
+
+/*-------------------------------------------------------------------------
+ * Token definitions
+ *-----------------------------------------------------------------------*/
+
+/* OpenGL ES core versions */
+#define GL_ES_VERSION_3_0 1
+
+/* OpenGL ES 3.0 */
+
+#define GL_READ_BUFFER 0x0C02
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_RED 0x1903
+#define GL_RGB8 0x8051
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_RGB9_E5 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI 0x8D70
+#define GL_RGB32UI 0x8D71
+#define GL_RGBA16UI 0x8D76
+#define GL_RGB16UI 0x8D77
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGB8UI 0x8D7D
+#define GL_RGBA32I 0x8D82
+#define GL_RGB32I 0x8D83
+#define GL_RGBA16I 0x8D88
+#define GL_RGB16I 0x8D89
+#define GL_RGBA8I 0x8D8E
+#define GL_RGB8I 0x8D8F
+#define GL_RED_INTEGER 0x8D94
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES 0x8D57
+#define GL_HALF_FLOAT 0x140B
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_RG8 0x822B
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER
+#define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_INVALID_INDEX 0xFFFFFFFFu
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_OBJECT_TYPE 0x9112
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_STATUS 0x9114
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_UNSIGNALED 0x9118
+#define GL_SIGNALED 0x9119
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_WAIT_FAILED 0x911D
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
+#define GL_SAMPLER_BINDING 0x8919
+#define GL_RGB10_A2UI 0x906F
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_INT_2_10_10_10_REV 0x8D9F
+#define GL_TRANSFORM_FEEDBACK 0x8E22
+#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+#define GL_PROGRAM_BINARY_LENGTH 0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS 0x87FF
+#define GL_COMPRESSED_R11_EAC 0x9270
+#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
+#define GL_COMPRESSED_RG11_EAC 0x9272
+#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
+#define GL_COMPRESSED_RGB8_ETC2 0x9274
+#define GL_COMPRESSED_SRGB8_ETC2 0x9275
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
+#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
+#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
+#define GL_MAX_ELEMENT_INDEX 0x8D6B
+#define GL_NUM_SAMPLE_COUNTS 0x9380
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+
+/*-------------------------------------------------------------------------
+ * Entrypoint definitions
+ *-----------------------------------------------------------------------*/
+
+/* OpenGL ES 3.0 */
+
+extern GL_APICALL void (*GL_APIENTRY glReadBuffer)(GLenum mode);
+extern GL_APICALL void (*GL_APIENTRY glDrawRangeElements)(
+ GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
+ const GLvoid* indices);
+extern GL_APICALL void (*GL_APIENTRY glTexImage3D)(
+ GLenum target, GLint level, GLint internalformat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
+ const GLvoid* pixels);
+extern GL_APICALL void (*GL_APIENTRY glTexSubImage3D)(
+ GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
+ const GLvoid* pixels);
+extern GL_APICALL void (*GL_APIENTRY glCopyTexSubImage3D)(
+ GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height);
+extern GL_APICALL void (*GL_APIENTRY glCompressedTexImage3D)(
+ GLenum target, GLint level, GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
+ const GLvoid* data);
+extern GL_APICALL void (*GL_APIENTRY glCompressedTexSubImage3D)(
+ GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const GLvoid* data);
+extern GL_APICALL void (*GL_APIENTRY glGenQueries)(GLsizei n, GLuint* ids);
+extern GL_APICALL void (*GL_APIENTRY glDeleteQueries)(GLsizei n,
+ const GLuint* ids);
+extern GL_APICALL GLboolean (*GL_APIENTRY glIsQuery)(GLuint id);
+extern GL_APICALL void (*GL_APIENTRY glBeginQuery)(GLenum target, GLuint id);
+extern GL_APICALL void (*GL_APIENTRY glEndQuery)(GLenum target);
+extern GL_APICALL void (*GL_APIENTRY glGetQueryiv)(GLenum target, GLenum pname,
+ GLint* params);
+extern GL_APICALL void (*GL_APIENTRY glGetQueryObjectuiv)(GLuint id,
+ GLenum pname,
+ GLuint* params);
+extern GL_APICALL GLboolean (*GL_APIENTRY glUnmapBuffer)(GLenum target);
+extern GL_APICALL void (*GL_APIENTRY glGetBufferPointerv)(GLenum target,
+ GLenum pname,
+ GLvoid** params);
+extern GL_APICALL void (*GL_APIENTRY glDrawBuffers)(GLsizei n,
+ const GLenum* bufs);
+extern GL_APICALL void (*GL_APIENTRY glUniformMatrix2x3fv)(
+ GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+extern GL_APICALL void (*GL_APIENTRY glUniformMatrix3x2fv)(
+ GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+extern GL_APICALL void (*GL_APIENTRY glUniformMatrix2x4fv)(
+ GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+extern GL_APICALL void (*GL_APIENTRY glUniformMatrix4x2fv)(
+ GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+extern GL_APICALL void (*GL_APIENTRY glUniformMatrix3x4fv)(
+ GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+extern GL_APICALL void (*GL_APIENTRY glUniformMatrix4x3fv)(
+ GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+extern GL_APICALL void (*GL_APIENTRY glBlitFramebuffer)(
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
+ GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+extern GL_APICALL void (*GL_APIENTRY glRenderbufferStorageMultisample)(
+ GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
+ GLsizei height);
+extern GL_APICALL void (*GL_APIENTRY glFramebufferTextureLayer)(
+ GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+extern GL_APICALL GLvoid* (*GL_APIENTRY glMapBufferRange)(GLenum target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access);
+extern GL_APICALL void (*GL_APIENTRY glFlushMappedBufferRange)(
+ GLenum target, GLintptr offset, GLsizeiptr length);
+extern GL_APICALL void (*GL_APIENTRY glBindVertexArray)(GLuint array);
+extern GL_APICALL void (*GL_APIENTRY glDeleteVertexArrays)(
+ GLsizei n, const GLuint* arrays);
+extern GL_APICALL void (*GL_APIENTRY glGenVertexArrays)(GLsizei n,
+ GLuint* arrays);
+extern GL_APICALL GLboolean (*GL_APIENTRY glIsVertexArray)(GLuint array);
+extern GL_APICALL void (*GL_APIENTRY glGetIntegeri_v)(GLenum target,
+ GLuint index,
+ GLint* data);
+extern GL_APICALL void (*GL_APIENTRY glBeginTransformFeedback)(
+ GLenum primitiveMode);
+extern GL_APICALL void (*GL_APIENTRY glEndTransformFeedback)(void);
+extern GL_APICALL void (*GL_APIENTRY glBindBufferRange)(GLenum target,
+ GLuint index,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizeiptr size);
+extern GL_APICALL void (*GL_APIENTRY glBindBufferBase)(GLenum target,
+ GLuint index,
+ GLuint buffer);
+extern GL_APICALL void (*GL_APIENTRY glTransformFeedbackVaryings)(
+ GLuint program, GLsizei count, const GLchar* const* varyings,
+ GLenum bufferMode);
+extern GL_APICALL void (*GL_APIENTRY glGetTransformFeedbackVarying)(
+ GLuint program, GLuint index, GLsizei bufSize, GLsizei* length,
+ GLsizei* size, GLenum* type, GLchar* name);
+extern GL_APICALL void (*GL_APIENTRY glVertexAttribIPointer)(
+ GLuint index, GLint size, GLenum type, GLsizei stride,
+ const GLvoid* pointer);
+extern GL_APICALL void (*GL_APIENTRY glGetVertexAttribIiv)(GLuint index,
+ GLenum pname,
+ GLint* params);
+extern GL_APICALL void (*GL_APIENTRY glGetVertexAttribIuiv)(GLuint index,
+ GLenum pname,
+ GLuint* params);
+extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4i)(GLuint index, GLint x,
+ GLint y, GLint z,
+ GLint w);
+extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4ui)(GLuint index, GLuint x,
+ GLuint y, GLuint z,
+ GLuint w);
+extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4iv)(GLuint index,
+ const GLint* v);
+extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4uiv)(GLuint index,
+ const GLuint* v);
+extern GL_APICALL void (*GL_APIENTRY glGetUniformuiv)(GLuint program,
+ GLint location,
+ GLuint* params);
+extern GL_APICALL GLint (*GL_APIENTRY glGetFragDataLocation)(
+ GLuint program, const GLchar* name);
+extern GL_APICALL void (*GL_APIENTRY glUniform1ui)(GLint location, GLuint v0);
+extern GL_APICALL void (*GL_APIENTRY glUniform2ui)(GLint location, GLuint v0,
+ GLuint v1);
+extern GL_APICALL void (*GL_APIENTRY glUniform3ui)(GLint location, GLuint v0,
+ GLuint v1, GLuint v2);
+extern GL_APICALL void (*GL_APIENTRY glUniform4ui)(GLint location, GLuint v0,
+ GLuint v1, GLuint v2,
+ GLuint v3);
+extern GL_APICALL void (*GL_APIENTRY glUniform1uiv)(GLint location,
+ GLsizei count,
+ const GLuint* value);
+extern GL_APICALL void (*GL_APIENTRY glUniform2uiv)(GLint location,
+ GLsizei count,
+ const GLuint* value);
+extern GL_APICALL void (*GL_APIENTRY glUniform3uiv)(GLint location,
+ GLsizei count,
+ const GLuint* value);
+extern GL_APICALL void (*GL_APIENTRY glUniform4uiv)(GLint location,
+ GLsizei count,
+ const GLuint* value);
+extern GL_APICALL void (*GL_APIENTRY glClearBufferiv)(GLenum buffer,
+ GLint drawbuffer,
+ const GLint* value);
+extern GL_APICALL void (*GL_APIENTRY glClearBufferuiv)(GLenum buffer,
+ GLint drawbuffer,
+ const GLuint* value);
+extern GL_APICALL void (*GL_APIENTRY glClearBufferfv)(GLenum buffer,
+ GLint drawbuffer,
+ const GLfloat* value);
+extern GL_APICALL void (*GL_APIENTRY glClearBufferfi)(GLenum buffer,
+ GLint drawbuffer,
+ GLfloat depth,
+ GLint stencil);
+extern GL_APICALL const GLubyte* (*GL_APIENTRY glGetStringi)(GLenum name,
+ GLuint index);
+extern GL_APICALL void (*GL_APIENTRY glCopyBufferSubData)(GLenum readTarget,
+ GLenum writeTarget,
+ GLintptr readOffset,
+ GLintptr writeOffset,
+ GLsizeiptr size);
+extern GL_APICALL void (*GL_APIENTRY glGetUniformIndices)(
+ GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames,
+ GLuint* uniformIndices);
+extern GL_APICALL void (*GL_APIENTRY glGetActiveUniformsiv)(
+ GLuint program, GLsizei uniformCount, const GLuint* uniformIndices,
+ GLenum pname, GLint* params);
+extern GL_APICALL GLuint (*GL_APIENTRY glGetUniformBlockIndex)(
+ GLuint program, const GLchar* uniformBlockName);
+extern GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockiv)(
+ GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+extern GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockName)(
+ GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length,
+ GLchar* uniformBlockName);
+extern GL_APICALL void (*GL_APIENTRY glUniformBlockBinding)(
+ GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+extern GL_APICALL void (*GL_APIENTRY glDrawArraysInstanced)(
+ GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
+extern GL_APICALL void (*GL_APIENTRY glDrawElementsInstanced)(
+ GLenum mode, GLsizei count, GLenum type, const GLvoid* indices,
+ GLsizei instanceCount);
+extern GL_APICALL GLsync (*GL_APIENTRY glFenceSync)(GLenum condition,
+ GLbitfield flags);
+extern GL_APICALL GLboolean (*GL_APIENTRY glIsSync)(GLsync sync);
+extern GL_APICALL void (*GL_APIENTRY glDeleteSync)(GLsync sync);
+extern GL_APICALL GLenum (*GL_APIENTRY glClientWaitSync)(GLsync sync,
+ GLbitfield flags,
+ GLuint64 timeout);
+extern GL_APICALL void (*GL_APIENTRY glWaitSync)(GLsync sync, GLbitfield flags,
+ GLuint64 timeout);
+extern GL_APICALL void (*GL_APIENTRY glGetInteger64v)(GLenum pname,
+ GLint64* params);
+extern GL_APICALL void (*GL_APIENTRY glGetSynciv)(GLsync sync, GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* values);
+extern GL_APICALL void (*GL_APIENTRY glGetInteger64i_v)(GLenum target,
+ GLuint index,
+ GLint64* data);
+extern GL_APICALL void (*GL_APIENTRY glGetBufferParameteri64v)(GLenum target,
+ GLenum pname,
+ GLint64* params);
+extern GL_APICALL void (*GL_APIENTRY glGenSamplers)(GLsizei count,
+ GLuint* samplers);
+extern GL_APICALL void (*GL_APIENTRY glDeleteSamplers)(GLsizei count,
+ const GLuint* samplers);
+extern GL_APICALL GLboolean (*GL_APIENTRY glIsSampler)(GLuint sampler);
+extern GL_APICALL void (*GL_APIENTRY glBindSampler)(GLuint unit,
+ GLuint sampler);
+extern GL_APICALL void (*GL_APIENTRY glSamplerParameteri)(GLuint sampler,
+ GLenum pname,
+ GLint param);
+extern GL_APICALL void (*GL_APIENTRY glSamplerParameteriv)(GLuint sampler,
+ GLenum pname,
+ const GLint* param);
+extern GL_APICALL void (*GL_APIENTRY glSamplerParameterf)(GLuint sampler,
+ GLenum pname,
+ GLfloat param);
+extern GL_APICALL void (*GL_APIENTRY glSamplerParameterfv)(
+ GLuint sampler, GLenum pname, const GLfloat* param);
+extern GL_APICALL void (*GL_APIENTRY glGetSamplerParameteriv)(GLuint sampler,
+ GLenum pname,
+ GLint* params);
+extern GL_APICALL void (*GL_APIENTRY glGetSamplerParameterfv)(GLuint sampler,
+ GLenum pname,
+ GLfloat* params);
+extern GL_APICALL void (*GL_APIENTRY glVertexAttribDivisor)(GLuint index,
+ GLuint divisor);
+extern GL_APICALL void (*GL_APIENTRY glBindTransformFeedback)(GLenum target,
+ GLuint id);
+extern GL_APICALL void (*GL_APIENTRY glDeleteTransformFeedbacks)(
+ GLsizei n, const GLuint* ids);
+extern GL_APICALL void (*GL_APIENTRY glGenTransformFeedbacks)(GLsizei n,
+ GLuint* ids);
+extern GL_APICALL GLboolean (*GL_APIENTRY glIsTransformFeedback)(GLuint id);
+extern GL_APICALL void (*GL_APIENTRY glPauseTransformFeedback)(void);
+extern GL_APICALL void (*GL_APIENTRY glResumeTransformFeedback)(void);
+extern GL_APICALL void (*GL_APIENTRY glGetProgramBinary)(GLuint program,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLenum* binaryFormat,
+ GLvoid* binary);
+extern GL_APICALL void (*GL_APIENTRY glProgramBinary)(GLuint program,
+ GLenum binaryFormat,
+ const GLvoid* binary,
+ GLsizei length);
+extern GL_APICALL void (*GL_APIENTRY glProgramParameteri)(GLuint program,
+ GLenum pname,
+ GLint value);
+extern GL_APICALL void (*GL_APIENTRY glInvalidateFramebuffer)(
+ GLenum target, GLsizei numAttachments, const GLenum* attachments);
+extern GL_APICALL void (*GL_APIENTRY glInvalidateSubFramebuffer)(
+ GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x,
+ GLint y, GLsizei width, GLsizei height);
+extern GL_APICALL void (*GL_APIENTRY glTexStorage2D)(GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+extern GL_APICALL void (*GL_APIENTRY glTexStorage3D)(
+ GLenum target, GLsizei levels, GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth);
+extern GL_APICALL void (*GL_APIENTRY glGetInternalformativ)(
+ GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize,
+ GLint* params);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/NativeApp/Android/ndk_helper/include/interpolator.h b/NativeApp/Android/ndk_helper/include/interpolator.h
new file mode 100644
index 0000000..c198bc8
--- /dev/null
+++ b/NativeApp/Android/ndk_helper/include/interpolator.h
@@ -0,0 +1,80 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef INTERPOLATOR_H_
+#define INTERPOLATOR_H_
+
+#include <jni.h>
+#include <errno.h>
+#include <time.h>
+#include "JNIHelper.h"
+#include "perfMonitor.h"
+#include <list>
+
+namespace ndk_helper {
+
+enum INTERPOLATOR_TYPE {
+ INTERPOLATOR_TYPE_LINEAR,
+ INTERPOLATOR_TYPE_EASEINQUAD,
+ INTERPOLATOR_TYPE_EASEOUTQUAD,
+ INTERPOLATOR_TYPE_EASEINOUTQUAD,
+ INTERPOLATOR_TYPE_EASEINCUBIC,
+ INTERPOLATOR_TYPE_EASEOUTCUBIC,
+ INTERPOLATOR_TYPE_EASEINOUTCUBIC,
+ INTERPOLATOR_TYPE_EASEINQUART,
+ INTERPOLATOR_TYPE_EASEINEXPO,
+ INTERPOLATOR_TYPE_EASEOUTEXPO,
+};
+
+struct InterpolatorParams {
+ float dest_value_;
+ INTERPOLATOR_TYPE type_;
+ double duration_;
+};
+
+/******************************************************************
+ * Interpolates values with several interpolation methods
+ */
+class Interpolator {
+ private:
+ double start_time_;
+ double dest_time_;
+ INTERPOLATOR_TYPE type_;
+
+ float start_value_;
+ float dest_value_;
+ std::list<InterpolatorParams> list_params_;
+
+ float GetFormula(const INTERPOLATOR_TYPE type, const float t, const float b,
+ const float d, const float c);
+
+ public:
+ Interpolator();
+ ~Interpolator();
+
+ Interpolator& Set(const float start, const float dest,
+ const INTERPOLATOR_TYPE type, double duration);
+
+ Interpolator& Add(const float dest, const INTERPOLATOR_TYPE type,
+ const double duration);
+
+ bool Update(const double currentTime, float& p);
+
+ void Clear();
+};
+
+} // namespace ndkHelper
+#endif /* INTERPOLATOR_H_ */
diff --git a/NativeApp/Android/ndk_helper/include/perfMonitor.h b/NativeApp/Android/ndk_helper/include/perfMonitor.h
new file mode 100644
index 0000000..432569a
--- /dev/null
+++ b/NativeApp/Android/ndk_helper/include/perfMonitor.h
@@ -0,0 +1,59 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef PERFMONITOR_H_
+#define PERFMONITOR_H_
+
+#include <jni.h>
+#include <errno.h>
+#include <time.h>
+#include "JNIHelper.h"
+
+namespace ndk_helper {
+
+const int32_t kNumSamples = 100;
+
+/******************************************************************
+ * Helper class for a performance monitoring and get current tick time
+ */
+class PerfMonitor {
+ private:
+ float current_FPS_;
+ time_t tv_last_sec_;
+
+ double last_tick_;
+ int32_t tickindex_;
+ double ticksum_;
+ double ticklist_[kNumSamples];
+
+ double UpdateTick(double current_tick);
+
+ public:
+ PerfMonitor();
+ virtual ~PerfMonitor();
+
+ bool Update(float &fFPS);
+
+ static double GetCurrentTime() {
+ struct timeval time;
+ gettimeofday(&time, NULL);
+ double ret = time.tv_sec + time.tv_usec * 1.0 / 1000000.0;
+ return ret;
+ }
+};
+
+} // namespace ndkHelper
+#endif /* PERFMONITOR_H_ */
diff --git a/NativeApp/Android/ndk_helper/include/sensorManager.h b/NativeApp/Android/ndk_helper/include/sensorManager.h
new file mode 100644
index 0000000..d0b77f8
--- /dev/null
+++ b/NativeApp/Android/ndk_helper/include/sensorManager.h
@@ -0,0 +1,64 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+//--------------------------------------------------------------------------------
+// sensorManager.h
+//--------------------------------------------------------------------------------
+#ifndef SENSORMANAGER_H_
+#define SENSORMANAGER_H_
+
+#include <android/sensor.h>
+#include "JNIHelper.h"
+
+namespace ndk_helper {
+//--------------------------------------------------------------------------------
+// Constants
+//--------------------------------------------------------------------------------
+enum ORIENTATION {
+ ORIENTATION_UNKNOWN = -1,
+ ORIENTATION_PORTRAIT = 0,
+ ORIENTATION_LANDSCAPE = 1,
+ ORIENTATION_REVERSE_PORTRAIT = 2,
+ ORIENTATION_REVERSE_LANDSCAPE = 3,
+};
+
+/*
+ * Helper to handle sensor inputs such as accelerometer.
+ * The helper also check for screen rotation
+ *
+ */
+class SensorManager {
+ ASensorManager *sensorManager_;
+ const ASensor *accelerometerSensor_;
+ ASensorEventQueue *sensorEventQueue_;
+
+ protected:
+ public:
+ SensorManager();
+ ~SensorManager();
+ void Init(android_app *state);
+ void Suspend();
+ void Resume();
+};
+
+/*
+ * AcquireASensorManagerInstance(android_app* app)
+ * Workaround ASensorManager_getInstance() deprecation false alarm
+ * for Android-N and before, when compiling with NDK-r15
+ */
+ASensorManager* AcquireASensorManagerInstance(android_app* app);
+} // namespace ndkHelper
+#endif /* SENSORMANAGER_H_ */
diff --git a/NativeApp/Android/ndk_helper/include/shader.h b/NativeApp/Android/ndk_helper/include/shader.h
new file mode 100644
index 0000000..39a2ec9
--- /dev/null
+++ b/NativeApp/Android/ndk_helper/include/shader.h
@@ -0,0 +1,120 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef SHADER_H_
+#define SHADER_H_
+
+#include <jni.h>
+
+#include <vector>
+#include <map>
+#include <string>
+
+#include <EGL/egl.h>
+#include <GLES/gl.h>
+
+#include <android/log.h>
+
+#include "JNIHelper.h"
+
+namespace ndk_helper {
+
+namespace shader {
+
+/******************************************************************
+ * Shader compiler helper
+ * namespace: ndkHelper::shader
+ *
+ */
+
+/******************************************************************
+ * CompileShader() with vector
+ *
+ * arguments:
+ * out: shader, shader variable
+ * in: type, shader type (i.e. GL_VERTEX_SHADER/GL_FRAGMENT_SHADER)
+ * in: data, source vector
+ * return: true if a shader compilation succeeded, false if it failed
+ *
+ */
+bool CompileShader(GLuint *shader, const GLenum type,
+ std::vector<uint8_t> &data);
+
+/******************************************************************
+ * CompileShader() with buffer
+ *
+ * arguments:
+ * out: shader, shader variable
+ * in: type, shader type (i.e. GL_VERTEX_SHADER/GL_FRAGMENT_SHADER)
+ * in: source, source buffer
+ * in: iSize, buffer size
+ * return: true if a shader compilation succeeded, false if it failed
+ *
+ */
+bool CompileShader(GLuint *shader, const GLenum type, const GLchar *source,
+ const int32_t iSize);
+
+/******************************************************************
+ * CompileShader() with filename
+ *
+ * arguments:
+ * out: shader, shader variable
+ * in: type, shader type (i.e. GL_VERTEX_SHADER/GL_FRAGMENT_SHADER)
+ * in: strFilename, filename
+ * return: true if a shader compilation succeeded, false if it failed
+ *
+ */
+bool CompileShader(GLuint *shader, const GLenum type, const char *strFileName);
+
+/******************************************************************
+ * CompileShader() with std::map helps patching on a shader on the fly.
+ *
+ * arguments:
+ * out: shader, shader variable
+ * in: type, shader type (i.e. GL_VERTEX_SHADER/GL_FRAGMENT_SHADER)
+ * in: mapParameters
+ * For a example,
+ * map : %KEY% -> %VALUE% replaces all %KEY% entries in the given shader
+ *code to %VALUE"
+ * return: true if a shader compilation succeeded, false if it failed
+ *
+ */
+bool CompileShader(GLuint *shader, const GLenum type, const char *str_file_name,
+ const std::map<std::string, std::string> &map_parameters);
+
+/******************************************************************
+ * LinkProgram()
+ *
+ * arguments:
+ * in: program, program
+ * return: true if a shader linkage succeeded, false if it failed
+ *
+ */
+bool LinkProgram(const GLuint prog);
+
+/******************************************************************
+ * validateProgram()
+ *
+ * arguments:
+ * in: program, program
+ * return: true if a shader validation succeeded, false if it failed
+ *
+ */
+bool ValidateProgram(const GLuint prog);
+} // namespace shader
+
+} // namespace ndkHelper
+#endif /* SHADER_H_ */
diff --git a/NativeApp/Android/ndk_helper/include/tapCamera.h b/NativeApp/Android/ndk_helper/include/tapCamera.h
new file mode 100644
index 0000000..ea6266f
--- /dev/null
+++ b/NativeApp/Android/ndk_helper/include/tapCamera.h
@@ -0,0 +1,110 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+#include <vector>
+#include <string>
+#include <GLES2/gl2.h>
+
+#include "JNIHelper.h"
+#include "vecmath.h"
+#include "interpolator.h"
+
+namespace ndk_helper {
+
+/******************************************************************
+ * Camera control helper class with a tap gesture
+ * This class is mainly used for 3D space camera control in samples.
+ *
+ */
+class TapCamera {
+ private:
+ // Trackball
+ Vec2 vec_ball_center_;
+ float ball_radius_;
+ Quaternion quat_ball_now_;
+ Quaternion quat_ball_down_;
+ Vec2 vec_ball_now_;
+ Vec2 vec_ball_down_;
+ Quaternion quat_ball_rot_;
+
+ bool dragging_;
+ bool pinching_;
+
+ // Pinch related info
+ Vec2 vec_pinch_start_;
+ Vec2 vec_pinch_start_center_;
+ float pinch_start_distance_SQ_;
+
+ // Camera shift
+ Vec3 vec_offset_;
+ Vec3 vec_offset_now_;
+
+ // Camera Rotation
+ float camera_rotation_;
+ float camera_rotation_start_;
+ float camera_rotation_now_;
+
+ // Momentum support
+ bool momentum_;
+ double time_stamp_;
+ Vec2 vec_drag_delta_;
+ Vec2 vec_last_input_;
+ Vec3 vec_offset_last_;
+ Vec3 vec_offset_delta_;
+ float momemtum_steps_;
+
+ Vec2 vec_flip_;
+ float flip_z_;
+
+ Mat4 mat_rotation_;
+ Mat4 mat_transform_;
+
+ Vec3 vec_pinch_transform_factor_;
+
+ Vec3 PointOnSphere(Vec2& point);
+ void BallUpdate();
+ void InitParameters();
+
+ public:
+ TapCamera();
+ virtual ~TapCamera();
+ void BeginDrag(const Vec2& vec);
+ void EndDrag();
+ void Drag(const Vec2& vec);
+ void Update();
+ void Update(const double time);
+
+ Mat4& GetRotationMatrix();
+ Mat4& GetTransformMatrix();
+
+ void BeginPinch(const Vec2& v1, const Vec2& v2);
+ void EndPinch();
+ void Pinch(const Vec2& v1, const Vec2& v2);
+
+ void SetFlip(const float x, const float y, const float z) {
+ vec_flip_ = Vec2(x, y);
+ flip_z_ = z;
+ }
+
+ void SetPinchTransformFactor(const float x, const float y, const float z) {
+ vec_pinch_transform_factor_ = Vec3(x, y, z);
+ }
+
+ void Reset(const bool bAnimate);
+};
+
+} // namespace ndkHelper
diff --git a/NativeApp/Android/ndk_helper/include/vecmath.h b/NativeApp/Android/ndk_helper/include/vecmath.h
new file mode 100644
index 0000000..a4ba481
--- /dev/null
+++ b/NativeApp/Android/ndk_helper/include/vecmath.h
@@ -0,0 +1,965 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef VECMATH_H_
+#define VECMATH_H_
+
+#include <cmath>
+#include "JNIHelper.h"
+
+namespace ndk_helper {
+
+/******************************************************************
+ * Helper class for vector math operations
+ * Currently all implementations are in pure C++.
+ * Each class is an opaque class so caller does not have a direct access
+ * to each element. This is for an ease of future optimization to use vector
+ *operations.
+ *
+ */
+
+class Vec2;
+class Vec3;
+class Vec4;
+class Mat4;
+
+/******************************************************************
+ * 2 elements vector class
+ *
+ */
+class Vec2 {
+ private:
+ float x_;
+ float y_;
+
+ public:
+ friend class Vec3;
+ friend class Vec4;
+ friend class Mat4;
+ friend class Quaternion;
+
+ Vec2() { x_ = y_ = 0.f; }
+
+ Vec2(const float fX, const float fY) {
+ x_ = fX;
+ y_ = fY;
+ }
+
+ Vec2(const Vec2& vec) {
+ x_ = vec.x_;
+ y_ = vec.y_;
+ }
+
+ Vec2(const float* pVec) {
+ x_ = (*pVec++);
+ y_ = (*pVec++);
+ }
+
+ // Operators
+ Vec2 operator*(const Vec2& rhs) const {
+ Vec2 ret;
+ ret.x_ = x_ * rhs.x_;
+ ret.y_ = y_ * rhs.y_;
+ return ret;
+ }
+
+ Vec2 operator/(const Vec2& rhs) const {
+ Vec2 ret;
+ ret.x_ = x_ / rhs.x_;
+ ret.y_ = y_ / rhs.y_;
+ return ret;
+ }
+
+ Vec2 operator+(const Vec2& rhs) const {
+ Vec2 ret;
+ ret.x_ = x_ + rhs.x_;
+ ret.y_ = y_ + rhs.y_;
+ return ret;
+ }
+
+ Vec2 operator-(const Vec2& rhs) const {
+ Vec2 ret;
+ ret.x_ = x_ - rhs.x_;
+ ret.y_ = y_ - rhs.y_;
+ return ret;
+ }
+
+ Vec2& operator+=(const Vec2& rhs) {
+ x_ += rhs.x_;
+ y_ += rhs.y_;
+ return *this;
+ }
+
+ Vec2& operator-=(const Vec2& rhs) {
+ x_ -= rhs.x_;
+ y_ -= rhs.y_;
+ return *this;
+ }
+
+ Vec2& operator*=(const Vec2& rhs) {
+ x_ *= rhs.x_;
+ y_ *= rhs.y_;
+ return *this;
+ }
+
+ Vec2& operator/=(const Vec2& rhs) {
+ x_ /= rhs.x_;
+ y_ /= rhs.y_;
+ return *this;
+ }
+
+ // External operators
+ friend Vec2 operator-(const Vec2& rhs) { return Vec2(rhs) *= -1; }
+
+ friend Vec2 operator*(const float lhs, const Vec2& rhs) {
+ Vec2 ret;
+ ret.x_ = lhs * rhs.x_;
+ ret.y_ = lhs * rhs.y_;
+ return ret;
+ }
+
+ friend Vec2 operator/(const float lhs, const Vec2& rhs) {
+ Vec2 ret;
+ ret.x_ = lhs / rhs.x_;
+ ret.y_ = lhs / rhs.y_;
+ return ret;
+ }
+
+ // Operators with float
+ Vec2 operator*(const float& rhs) const {
+ Vec2 ret;
+ ret.x_ = x_ * rhs;
+ ret.y_ = y_ * rhs;
+ return ret;
+ }
+
+ Vec2& operator*=(const float& rhs) {
+ x_ = x_ * rhs;
+ y_ = y_ * rhs;
+ return *this;
+ }
+
+ Vec2 operator/(const float& rhs) const {
+ Vec2 ret;
+ ret.x_ = x_ / rhs;
+ ret.y_ = y_ / rhs;
+ return ret;
+ }
+
+ Vec2& operator/=(const float& rhs) {
+ x_ = x_ / rhs;
+ y_ = y_ / rhs;
+ return *this;
+ }
+
+ // Compare
+ bool operator==(const Vec2& rhs) const {
+ if (x_ != rhs.x_ || y_ != rhs.y_) return false;
+ return true;
+ }
+
+ bool operator!=(const Vec2& rhs) const {
+ if (x_ == rhs.x_) return false;
+
+ return true;
+ }
+
+ float Length() const { return sqrtf(x_ * x_ + y_ * y_); }
+
+ Vec2 Normalize() {
+ float len = Length();
+ x_ = x_ / len;
+ y_ = y_ / len;
+ return *this;
+ }
+
+ float Dot(const Vec2& rhs) { return x_ * rhs.x_ + y_ * rhs.y_; }
+
+ bool Validate() {
+ if (std::isnan(x_) || std::isnan(y_)) return false;
+ return true;
+ }
+
+ void Value(float& fX, float& fY) {
+ fX = x_;
+ fY = y_;
+ }
+
+ void Dump() { LOGI("Vec2 %f %f", x_, y_); }
+};
+
+/******************************************************************
+ * 3 elements vector class
+ *
+ */
+class Vec3 {
+ private:
+ float x_, y_, z_;
+
+ public:
+ friend class Vec4;
+ friend class Mat4;
+ friend class Quaternion;
+
+ Vec3() { x_ = y_ = z_ = 0.f; }
+
+ Vec3(const float fX, const float fY, const float fZ) {
+ x_ = fX;
+ y_ = fY;
+ z_ = fZ;
+ }
+
+ Vec3(const Vec3& vec) {
+ x_ = vec.x_;
+ y_ = vec.y_;
+ z_ = vec.z_;
+ }
+
+ Vec3(const float* pVec) {
+ x_ = (*pVec++);
+ y_ = (*pVec++);
+ z_ = *pVec;
+ }
+
+ Vec3(const Vec2& vec, float f) {
+ x_ = vec.x_;
+ y_ = vec.y_;
+ z_ = f;
+ }
+
+ Vec3(const Vec4& vec);
+
+ // Operators
+ Vec3 operator*(const Vec3& rhs) const {
+ Vec3 ret;
+ ret.x_ = x_ * rhs.x_;
+ ret.y_ = y_ * rhs.y_;
+ ret.z_ = z_ * rhs.z_;
+ return ret;
+ }
+
+ Vec3 operator/(const Vec3& rhs) const {
+ Vec3 ret;
+ ret.x_ = x_ / rhs.x_;
+ ret.y_ = y_ / rhs.y_;
+ ret.z_ = z_ / rhs.z_;
+ return ret;
+ }
+
+ Vec3 operator+(const Vec3& rhs) const {
+ Vec3 ret;
+ ret.x_ = x_ + rhs.x_;
+ ret.y_ = y_ + rhs.y_;
+ ret.z_ = z_ + rhs.z_;
+ return ret;
+ }
+
+ Vec3 operator-(const Vec3& rhs) const {
+ Vec3 ret;
+ ret.x_ = x_ - rhs.x_;
+ ret.y_ = y_ - rhs.y_;
+ ret.z_ = z_ - rhs.z_;
+ return ret;
+ }
+
+ Vec3& operator+=(const Vec3& rhs) {
+ x_ += rhs.x_;
+ y_ += rhs.y_;
+ z_ += rhs.z_;
+ return *this;
+ }
+
+ Vec3& operator-=(const Vec3& rhs) {
+ x_ -= rhs.x_;
+ y_ -= rhs.y_;
+ z_ -= rhs.z_;
+ return *this;
+ }
+
+ Vec3& operator*=(const Vec3& rhs) {
+ x_ *= rhs.x_;
+ y_ *= rhs.y_;
+ z_ *= rhs.z_;
+ return *this;
+ }
+
+ Vec3& operator/=(const Vec3& rhs) {
+ x_ /= rhs.x_;
+ y_ /= rhs.y_;
+ z_ /= rhs.z_;
+ return *this;
+ }
+
+ // External operators
+ friend Vec3 operator-(const Vec3& rhs) { return Vec3(rhs) *= -1; }
+
+ friend Vec3 operator*(const float lhs, const Vec3& rhs) {
+ Vec3 ret;
+ ret.x_ = lhs * rhs.x_;
+ ret.y_ = lhs * rhs.y_;
+ ret.z_ = lhs * rhs.z_;
+ return ret;
+ }
+
+ friend Vec3 operator/(const float lhs, const Vec3& rhs) {
+ Vec3 ret;
+ ret.x_ = lhs / rhs.x_;
+ ret.y_ = lhs / rhs.y_;
+ ret.z_ = lhs / rhs.z_;
+ return ret;
+ }
+
+ // Operators with float
+ Vec3 operator*(const float& rhs) const {
+ Vec3 ret;
+ ret.x_ = x_ * rhs;
+ ret.y_ = y_ * rhs;
+ ret.z_ = z_ * rhs;
+ return ret;
+ }
+
+ Vec3& operator*=(const float& rhs) {
+ x_ = x_ * rhs;
+ y_ = y_ * rhs;
+ z_ = z_ * rhs;
+ return *this;
+ }
+
+ Vec3 operator/(const float& rhs) const {
+ Vec3 ret;
+ ret.x_ = x_ / rhs;
+ ret.y_ = y_ / rhs;
+ ret.z_ = z_ / rhs;
+ return ret;
+ }
+
+ Vec3& operator/=(const float& rhs) {
+ x_ = x_ / rhs;
+ y_ = y_ / rhs;
+ z_ = z_ / rhs;
+ return *this;
+ }
+
+ // Compare
+ bool operator==(const Vec3& rhs) const {
+ if (x_ != rhs.x_ || y_ != rhs.y_ || z_ != rhs.z_) return false;
+ return true;
+ }
+
+ bool operator!=(const Vec3& rhs) const {
+ if (x_ == rhs.x_) return false;
+
+ return true;
+ }
+
+ float Length() const { return sqrtf(x_ * x_ + y_ * y_ + z_ * z_); }
+
+ Vec3 Normalize() {
+ float len = Length();
+ x_ = x_ / len;
+ y_ = y_ / len;
+ z_ = z_ / len;
+ return *this;
+ }
+
+ float Dot(const Vec3& rhs) { return x_ * rhs.x_ + y_ * rhs.y_ + z_ * rhs.z_; }
+
+ Vec3 Cross(const Vec3& rhs) {
+ Vec3 ret;
+ ret.x_ = y_ * rhs.z_ - z_ * rhs.y_;
+ ret.y_ = z_ * rhs.x_ - x_ * rhs.z_;
+ ret.z_ = x_ * rhs.y_ - y_ * rhs.x_;
+ return ret;
+ }
+
+ bool Validate() {
+ if (std::isnan(x_) || std::isnan(y_) || std::isnan(z_)) return false;
+ return true;
+ }
+
+ void Value(float& fX, float& fY, float& fZ) {
+ fX = x_;
+ fY = y_;
+ fZ = z_;
+ }
+
+ void Dump() { LOGI("Vec3 %f %f %f", x_, y_, z_); }
+};
+
+/******************************************************************
+ * 4 elements vector class
+ *
+ */
+class Vec4 {
+ private:
+ float x_, y_, z_, w_;
+
+ public:
+ friend class Vec3;
+ friend class Mat4;
+ friend class Quaternion;
+
+ Vec4() { x_ = y_ = z_ = w_ = 0.f; }
+
+ Vec4(const float fX, const float fY, const float fZ, const float fW) {
+ x_ = fX;
+ y_ = fY;
+ z_ = fZ;
+ w_ = fW;
+ }
+
+ Vec4(const Vec4& vec) {
+ x_ = vec.x_;
+ y_ = vec.y_;
+ z_ = vec.z_;
+ w_ = vec.w_;
+ }
+
+ Vec4(const Vec3& vec, const float fW) {
+ x_ = vec.x_;
+ y_ = vec.y_;
+ z_ = vec.z_;
+ w_ = fW;
+ }
+
+ Vec4(const float* pVec) {
+ x_ = (*pVec++);
+ y_ = (*pVec++);
+ z_ = *pVec;
+ w_ = *pVec;
+ }
+
+ // Operators
+ Vec4 operator*(const Vec4& rhs) const {
+ Vec4 ret;
+ ret.x_ = x_ * rhs.x_;
+ ret.y_ = y_ * rhs.y_;
+ ret.z_ = z_ * rhs.z_;
+ ret.w_ = z_ * rhs.w_;
+ return ret;
+ }
+
+ Vec4 operator/(const Vec4& rhs) const {
+ Vec4 ret;
+ ret.x_ = x_ / rhs.x_;
+ ret.y_ = y_ / rhs.y_;
+ ret.z_ = z_ / rhs.z_;
+ ret.w_ = z_ / rhs.w_;
+ return ret;
+ }
+
+ Vec4 operator+(const Vec4& rhs) const {
+ Vec4 ret;
+ ret.x_ = x_ + rhs.x_;
+ ret.y_ = y_ + rhs.y_;
+ ret.z_ = z_ + rhs.z_;
+ ret.w_ = z_ + rhs.w_;
+ return ret;
+ }
+
+ Vec4 operator-(const Vec4& rhs) const {
+ Vec4 ret;
+ ret.x_ = x_ - rhs.x_;
+ ret.y_ = y_ - rhs.y_;
+ ret.z_ = z_ - rhs.z_;
+ ret.w_ = z_ - rhs.w_;
+ return ret;
+ }
+
+ Vec4& operator+=(const Vec4& rhs) {
+ x_ += rhs.x_;
+ y_ += rhs.y_;
+ z_ += rhs.z_;
+ w_ += rhs.w_;
+ return *this;
+ }
+
+ Vec4& operator-=(const Vec4& rhs) {
+ x_ -= rhs.x_;
+ y_ -= rhs.y_;
+ z_ -= rhs.z_;
+ w_ -= rhs.w_;
+ return *this;
+ }
+
+ Vec4& operator*=(const Vec4& rhs) {
+ x_ *= rhs.x_;
+ y_ *= rhs.y_;
+ z_ *= rhs.z_;
+ w_ *= rhs.w_;
+ return *this;
+ }
+
+ Vec4& operator/=(const Vec4& rhs) {
+ x_ /= rhs.x_;
+ y_ /= rhs.y_;
+ z_ /= rhs.z_;
+ w_ /= rhs.w_;
+ return *this;
+ }
+
+ // External operators
+ friend Vec4 operator-(const Vec4& rhs) { return Vec4(rhs) *= -1; }
+
+ friend Vec4 operator*(const float lhs, const Vec4& rhs) {
+ Vec4 ret;
+ ret.x_ = lhs * rhs.x_;
+ ret.y_ = lhs * rhs.y_;
+ ret.z_ = lhs * rhs.z_;
+ ret.w_ = lhs * rhs.w_;
+ return ret;
+ }
+
+ friend Vec4 operator/(const float lhs, const Vec4& rhs) {
+ Vec4 ret;
+ ret.x_ = lhs / rhs.x_;
+ ret.y_ = lhs / rhs.y_;
+ ret.z_ = lhs / rhs.z_;
+ ret.w_ = lhs / rhs.w_;
+ return ret;
+ }
+
+ // Operators with float
+ Vec4 operator*(const float& rhs) const {
+ Vec4 ret;
+ ret.x_ = x_ * rhs;
+ ret.y_ = y_ * rhs;
+ ret.z_ = z_ * rhs;
+ ret.w_ = w_ * rhs;
+ return ret;
+ }
+
+ Vec4& operator*=(const float& rhs) {
+ x_ = x_ * rhs;
+ y_ = y_ * rhs;
+ z_ = z_ * rhs;
+ w_ = w_ * rhs;
+ return *this;
+ }
+
+ Vec4 operator/(const float& rhs) const {
+ Vec4 ret;
+ ret.x_ = x_ / rhs;
+ ret.y_ = y_ / rhs;
+ ret.z_ = z_ / rhs;
+ ret.w_ = w_ / rhs;
+ return ret;
+ }
+
+ Vec4& operator/=(const float& rhs) {
+ x_ = x_ / rhs;
+ y_ = y_ / rhs;
+ z_ = z_ / rhs;
+ w_ = w_ / rhs;
+ return *this;
+ }
+
+ // Compare
+ bool operator==(const Vec4& rhs) const {
+ if (x_ != rhs.x_ || y_ != rhs.y_ || z_ != rhs.z_ || w_ != rhs.w_)
+ return false;
+ return true;
+ }
+
+ bool operator!=(const Vec4& rhs) const {
+ if (x_ == rhs.x_) return false;
+
+ return true;
+ }
+
+ Vec4 operator*(const Mat4& rhs) const;
+
+ float Length() const { return sqrtf(x_ * x_ + y_ * y_ + z_ * z_ + w_ * w_); }
+
+ Vec4 Normalize() {
+ float len = Length();
+ x_ = x_ / len;
+ y_ = y_ / len;
+ z_ = z_ / len;
+ w_ = w_ / len;
+ return *this;
+ }
+
+ float Dot(const Vec3& rhs) { return x_ * rhs.x_ + y_ * rhs.y_ + z_ * rhs.z_; }
+
+ Vec3 Cross(const Vec3& rhs) {
+ Vec3 ret;
+ ret.x_ = y_ * rhs.z_ - z_ * rhs.y_;
+ ret.y_ = z_ * rhs.x_ - x_ * rhs.z_;
+ ret.z_ = x_ * rhs.y_ - y_ * rhs.x_;
+ return ret;
+ }
+
+ bool Validate() {
+ if (std::isnan(x_) || std::isnan(y_) ||
+ std::isnan(z_) || std::isnan(w_))
+ return false;
+
+ return true;
+ }
+
+ void Value(float& fX, float& fY, float& fZ, float& fW) {
+ fX = x_;
+ fY = y_;
+ fZ = z_;
+ fW = w_;
+ }
+};
+
+/******************************************************************
+ * 4x4 matrix
+ *
+ */
+class Mat4 {
+ private:
+ float f_[16];
+
+ public:
+ friend class Vec3;
+ friend class Vec4;
+ friend class Quaternion;
+
+ Mat4();
+ Mat4(const float*);
+
+ Mat4 operator*(const Mat4& rhs) const;
+ Vec4 operator*(const Vec4& rhs) const;
+
+ Mat4 operator+(const Mat4& rhs) const {
+ Mat4 ret;
+ for (int32_t i = 0; i < 16; ++i) {
+ ret.f_[i] = f_[i] + rhs.f_[i];
+ }
+ return ret;
+ }
+
+ Mat4 operator-(const Mat4& rhs) const {
+ Mat4 ret;
+ for (int32_t i = 0; i < 16; ++i) {
+ ret.f_[i] = f_[i] - rhs.f_[i];
+ }
+ return ret;
+ }
+
+ Mat4& operator+=(const Mat4& rhs) {
+ for (int32_t i = 0; i < 16; ++i) {
+ f_[i] += rhs.f_[i];
+ }
+ return *this;
+ }
+
+ Mat4& operator-=(const Mat4& rhs) {
+ for (int32_t i = 0; i < 16; ++i) {
+ f_[i] -= rhs.f_[i];
+ }
+ return *this;
+ }
+
+ Mat4& operator*=(const Mat4& rhs) {
+ Mat4 ret;
+ ret.f_[0] = f_[0] * rhs.f_[0] + f_[4] * rhs.f_[1] + f_[8] * rhs.f_[2] +
+ f_[12] * rhs.f_[3];
+ ret.f_[1] = f_[1] * rhs.f_[0] + f_[5] * rhs.f_[1] + f_[9] * rhs.f_[2] +
+ f_[13] * rhs.f_[3];
+ ret.f_[2] = f_[2] * rhs.f_[0] + f_[6] * rhs.f_[1] + f_[10] * rhs.f_[2] +
+ f_[14] * rhs.f_[3];
+ ret.f_[3] = f_[3] * rhs.f_[0] + f_[7] * rhs.f_[1] + f_[11] * rhs.f_[2] +
+ f_[15] * rhs.f_[3];
+
+ ret.f_[4] = f_[0] * rhs.f_[4] + f_[4] * rhs.f_[5] + f_[8] * rhs.f_[6] +
+ f_[12] * rhs.f_[7];
+ ret.f_[5] = f_[1] * rhs.f_[4] + f_[5] * rhs.f_[5] + f_[9] * rhs.f_[6] +
+ f_[13] * rhs.f_[7];
+ ret.f_[6] = f_[2] * rhs.f_[4] + f_[6] * rhs.f_[5] + f_[10] * rhs.f_[6] +
+ f_[14] * rhs.f_[7];
+ ret.f_[7] = f_[3] * rhs.f_[4] + f_[7] * rhs.f_[5] + f_[11] * rhs.f_[6] +
+ f_[15] * rhs.f_[7];
+
+ ret.f_[8] = f_[0] * rhs.f_[8] + f_[4] * rhs.f_[9] + f_[8] * rhs.f_[10] +
+ f_[12] * rhs.f_[11];
+ ret.f_[9] = f_[1] * rhs.f_[8] + f_[5] * rhs.f_[9] + f_[9] * rhs.f_[10] +
+ f_[13] * rhs.f_[11];
+ ret.f_[10] = f_[2] * rhs.f_[8] + f_[6] * rhs.f_[9] + f_[10] * rhs.f_[10] +
+ f_[14] * rhs.f_[11];
+ ret.f_[11] = f_[3] * rhs.f_[8] + f_[7] * rhs.f_[9] + f_[11] * rhs.f_[10] +
+ f_[15] * rhs.f_[11];
+
+ ret.f_[12] = f_[0] * rhs.f_[12] + f_[4] * rhs.f_[13] + f_[8] * rhs.f_[14] +
+ f_[12] * rhs.f_[15];
+ ret.f_[13] = f_[1] * rhs.f_[12] + f_[5] * rhs.f_[13] + f_[9] * rhs.f_[14] +
+ f_[13] * rhs.f_[15];
+ ret.f_[14] = f_[2] * rhs.f_[12] + f_[6] * rhs.f_[13] + f_[10] * rhs.f_[14] +
+ f_[14] * rhs.f_[15];
+ ret.f_[15] = f_[3] * rhs.f_[12] + f_[7] * rhs.f_[13] + f_[11] * rhs.f_[14] +
+ f_[15] * rhs.f_[15];
+
+ *this = ret;
+ return *this;
+ }
+
+ Mat4 operator*(const float rhs) {
+ Mat4 ret;
+ for (int32_t i = 0; i < 16; ++i) {
+ ret.f_[i] = f_[i] * rhs;
+ }
+ return ret;
+ }
+
+ Mat4& operator*=(const float rhs) {
+ for (int32_t i = 0; i < 16; ++i) {
+ f_[i] *= rhs;
+ }
+ return *this;
+ }
+
+ Mat4& operator=(const Mat4& rhs) {
+ for (int32_t i = 0; i < 16; ++i) {
+ f_[i] = rhs.f_[i];
+ }
+ return *this;
+ }
+
+ Mat4 Inverse();
+
+ Mat4 Transpose() {
+ Mat4 ret;
+ ret.f_[0] = f_[0];
+ ret.f_[1] = f_[4];
+ ret.f_[2] = f_[8];
+ ret.f_[3] = f_[12];
+ ret.f_[4] = f_[1];
+ ret.f_[5] = f_[5];
+ ret.f_[6] = f_[9];
+ ret.f_[7] = f_[13];
+ ret.f_[8] = f_[2];
+ ret.f_[9] = f_[6];
+ ret.f_[10] = f_[10];
+ ret.f_[11] = f_[14];
+ ret.f_[12] = f_[3];
+ ret.f_[13] = f_[7];
+ ret.f_[14] = f_[11];
+ ret.f_[15] = f_[15];
+ *this = ret;
+ return *this;
+ }
+
+ Mat4& PostTranslate(float tx, float ty, float tz) {
+ f_[12] += (tx * f_[0]) + (ty * f_[4]) + (tz * f_[8]);
+ f_[13] += (tx * f_[1]) + (ty * f_[5]) + (tz * f_[9]);
+ f_[14] += (tx * f_[2]) + (ty * f_[6]) + (tz * f_[10]);
+ f_[15] += (tx * f_[3]) + (ty * f_[7]) + (tz * f_[11]);
+ return *this;
+ }
+
+ float* Ptr() { return f_; }
+
+ //--------------------------------------------------------------------------------
+ // Misc
+ //--------------------------------------------------------------------------------
+ static Mat4 Perspective(float width, float height, float nearPlane,
+ float farPlane);
+ static Mat4 Ortho2D(float left, float top, float right, float bottom);
+
+ static Mat4 LookAt(const Vec3& vEye, const Vec3& vAt, const Vec3& vUp);
+
+ static Mat4 Translation(const float fX, const float fY, const float fZ);
+ static Mat4 Translation(const Vec3 vec);
+
+ static Mat4 RotationX(const float angle);
+
+ static Mat4 RotationY(const float angle);
+
+ static Mat4 RotationZ(const float angle);
+
+ static Mat4 Scale(const float scaleX, const float scaleY, const float scaleZ);
+
+ static Mat4 Identity() {
+ Mat4 ret;
+ ret.f_[0] = 1.f;
+ ret.f_[1] = 0;
+ ret.f_[2] = 0;
+ ret.f_[3] = 0;
+ ret.f_[4] = 0;
+ ret.f_[5] = 1.f;
+ ret.f_[6] = 0;
+ ret.f_[7] = 0;
+ ret.f_[8] = 0;
+ ret.f_[9] = 0;
+ ret.f_[10] = 1.f;
+ ret.f_[11] = 0;
+ ret.f_[12] = 0;
+ ret.f_[13] = 0;
+ ret.f_[14] = 0;
+ ret.f_[15] = 1.f;
+ return ret;
+ }
+
+ void Dump() {
+ LOGI("%f %f %f %f", f_[0], f_[1], f_[2], f_[3]);
+ LOGI("%f %f %f %f", f_[4], f_[5], f_[6], f_[7]);
+ LOGI("%f %f %f %f", f_[8], f_[9], f_[10], f_[11]);
+ LOGI("%f %f %f %f", f_[12], f_[13], f_[14], f_[15]);
+ }
+};
+
+/******************************************************************
+ * Quaternion class
+ *
+ */
+class Quaternion {
+ private:
+ float x_, y_, z_, w_;
+
+ public:
+ friend class Vec3;
+ friend class Vec4;
+ friend class Mat4;
+
+ Quaternion() {
+ x_ = 0.f;
+ y_ = 0.f;
+ z_ = 0.f;
+ w_ = 1.f;
+ }
+
+ Quaternion(const float fX, const float fY, const float fZ, const float fW) {
+ x_ = fX;
+ y_ = fY;
+ z_ = fZ;
+ w_ = fW;
+ }
+
+ Quaternion(const Vec3 vec, const float fW) {
+ x_ = vec.x_;
+ y_ = vec.y_;
+ z_ = vec.z_;
+ w_ = fW;
+ }
+
+ Quaternion(const float* p) {
+ x_ = *p++;
+ y_ = *p++;
+ z_ = *p++;
+ w_ = *p++;
+ }
+
+ Quaternion operator*(const Quaternion rhs) {
+ Quaternion ret;
+ ret.x_ = x_ * rhs.w_ + y_ * rhs.z_ - z_ * rhs.y_ + w_ * rhs.x_;
+ ret.y_ = -x_ * rhs.z_ + y_ * rhs.w_ + z_ * rhs.x_ + w_ * rhs.y_;
+ ret.z_ = x_ * rhs.y_ - y_ * rhs.x_ + z_ * rhs.w_ + w_ * rhs.z_;
+ ret.w_ = -x_ * rhs.x_ - y_ * rhs.y_ - z_ * rhs.z_ + w_ * rhs.w_;
+ return ret;
+ }
+
+ Quaternion& operator*=(const Quaternion rhs) {
+ Quaternion ret;
+ ret.x_ = x_ * rhs.w_ + y_ * rhs.z_ - z_ * rhs.y_ + w_ * rhs.x_;
+ ret.y_ = -x_ * rhs.z_ + y_ * rhs.w_ + z_ * rhs.x_ + w_ * rhs.y_;
+ ret.z_ = x_ * rhs.y_ - y_ * rhs.x_ + z_ * rhs.w_ + w_ * rhs.z_;
+ ret.w_ = -x_ * rhs.x_ - y_ * rhs.y_ - z_ * rhs.z_ + w_ * rhs.w_;
+ *this = ret;
+ return *this;
+ }
+
+ Quaternion Conjugate() {
+ x_ = -x_;
+ y_ = -y_;
+ z_ = -z_;
+ return *this;
+ }
+
+ // Non destuctive version
+ Quaternion Conjugated() {
+ Quaternion ret;
+ ret.x_ = -x_;
+ ret.y_ = -y_;
+ ret.z_ = -z_;
+ ret.w_ = w_;
+ return ret;
+ }
+
+ void ToMatrix(Mat4& mat) {
+ float x2 = x_ * x_ * 2.0f;
+ float y2 = y_ * y_ * 2.0f;
+ float z2 = z_ * z_ * 2.0f;
+ float xy = x_ * y_ * 2.0f;
+ float yz = y_ * z_ * 2.0f;
+ float zx = z_ * x_ * 2.0f;
+ float xw = x_ * w_ * 2.0f;
+ float yw = y_ * w_ * 2.0f;
+ float zw = z_ * w_ * 2.0f;
+
+ mat.f_[0] = 1.0f - y2 - z2;
+ mat.f_[1] = xy + zw;
+ mat.f_[2] = zx - yw;
+ mat.f_[4] = xy - zw;
+ mat.f_[5] = 1.0f - z2 - x2;
+ mat.f_[6] = yz + xw;
+ mat.f_[8] = zx + yw;
+ mat.f_[9] = yz - xw;
+ mat.f_[10] = 1.0f - x2 - y2;
+
+ mat.f_[3] = mat.f_[7] = mat.f_[11] = mat.f_[12] = mat.f_[13] = mat.f_[14] =
+ 0.0f;
+ mat.f_[15] = 1.0f;
+ }
+
+ void ToMatrixPreserveTranslate(Mat4& mat) {
+ float x2 = x_ * x_ * 2.0f;
+ float y2 = y_ * y_ * 2.0f;
+ float z2 = z_ * z_ * 2.0f;
+ float xy = x_ * y_ * 2.0f;
+ float yz = y_ * z_ * 2.0f;
+ float zx = z_ * x_ * 2.0f;
+ float xw = x_ * w_ * 2.0f;
+ float yw = y_ * w_ * 2.0f;
+ float zw = z_ * w_ * 2.0f;
+
+ mat.f_[0] = 1.0f - y2 - z2;
+ mat.f_[1] = xy + zw;
+ mat.f_[2] = zx - yw;
+ mat.f_[4] = xy - zw;
+ mat.f_[5] = 1.0f - z2 - x2;
+ mat.f_[6] = yz + xw;
+ mat.f_[8] = zx + yw;
+ mat.f_[9] = yz - xw;
+ mat.f_[10] = 1.0f - x2 - y2;
+
+ mat.f_[3] = mat.f_[7] = mat.f_[11] = 0.0f;
+ mat.f_[15] = 1.0f;
+ }
+
+ static Quaternion RotationAxis(const Vec3 axis, const float angle) {
+ Quaternion ret;
+ float s = sinf(angle / 2);
+ ret.x_ = s * axis.x_;
+ ret.y_ = s * axis.y_;
+ ret.z_ = s * axis.z_;
+ ret.w_ = cosf(angle / 2);
+ return ret;
+ }
+
+ void Value(float& fX, float& fY, float& fZ, float& fW) {
+ fX = x_;
+ fY = y_;
+ fZ = z_;
+ fW = w_;
+ }
+};
+
+} // namespace ndk_helper
+#endif /* VECMATH_H_ */
diff --git a/NativeApp/Android/ndk_helper/src/GLContext.cpp b/NativeApp/Android/ndk_helper/src/GLContext.cpp
new file mode 100644
index 0000000..53f16ff
--- /dev/null
+++ b/NativeApp/Android/ndk_helper/src/GLContext.cpp
@@ -0,0 +1,269 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+//--------------------------------------------------------------------------------
+// GLContext.cpp
+//--------------------------------------------------------------------------------
+//--------------------------------------------------------------------------------
+// includes
+//--------------------------------------------------------------------------------
+#include "GLContext.h"
+
+#include <string.h>
+#include <unistd.h>
+
+#include "gl3stub.h"
+
+namespace ndk_helper {
+
+//--------------------------------------------------------------------------------
+// eGLContext
+//--------------------------------------------------------------------------------
+
+//--------------------------------------------------------------------------------
+// Ctor
+//--------------------------------------------------------------------------------
+GLContext::GLContext()
+ : window_(nullptr),
+ display_(EGL_NO_DISPLAY),
+ surface_(EGL_NO_SURFACE),
+ context_(EGL_NO_CONTEXT),
+ screen_width_(0),
+ screen_height_(0),
+ gles_initialized_(false),
+ egl_context_initialized_(false),
+ es3_supported_(false) {}
+
+void GLContext::InitGLES() {
+ if (gles_initialized_) return;
+ //
+ // Initialize OpenGL ES 3 if available
+ //
+ const char* versionStr = (const char*)glGetString(GL_VERSION);
+ if (strstr(versionStr, "OpenGL ES 3.") && gl3stubInit()) {
+ es3_supported_ = true;
+ gl_version_ = 3.0f;
+ } else {
+ gl_version_ = 2.0f;
+ }
+
+ gles_initialized_ = true;
+}
+
+//--------------------------------------------------------------------------------
+// Dtor
+//--------------------------------------------------------------------------------
+GLContext::~GLContext() { Terminate(); }
+
+bool GLContext::Init(ANativeWindow* window) {
+ if (egl_context_initialized_) return true;
+
+ //
+ // Initialize EGL
+ //
+ window_ = window;
+ InitEGLSurface();
+ InitEGLContext();
+ InitGLES();
+
+ egl_context_initialized_ = true;
+
+ return true;
+}
+
+bool GLContext::InitEGLSurface() {
+ display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ eglInitialize(display_, 0, 0);
+
+ /*
+ * Here specify the attributes of the desired configuration.
+ * Below, we select an EGLConfig with at least 8 bits per color
+ * component compatible with on-screen windows
+ */
+ const EGLint attribs[] = {EGL_RENDERABLE_TYPE,
+ EGL_OPENGL_ES2_BIT, // Request opengl ES2.0
+ EGL_SURFACE_TYPE,
+ EGL_WINDOW_BIT,
+ EGL_BLUE_SIZE,
+ 8,
+ EGL_GREEN_SIZE,
+ 8,
+ EGL_RED_SIZE,
+ 8,
+ EGL_DEPTH_SIZE,
+ 24,
+ EGL_NONE};
+ color_size_ = 8;
+ depth_size_ = 24;
+
+ EGLint num_configs;
+ eglChooseConfig(display_, attribs, &config_, 1, &num_configs);
+
+ if (!num_configs) {
+ // Fall back to 16bit depth buffer
+ const EGLint attribs[] = {EGL_RENDERABLE_TYPE,
+ EGL_OPENGL_ES2_BIT, // Request opengl ES2.0
+ EGL_SURFACE_TYPE,
+ EGL_WINDOW_BIT,
+ EGL_BLUE_SIZE,
+ 8,
+ EGL_GREEN_SIZE,
+ 8,
+ EGL_RED_SIZE,
+ 8,
+ EGL_DEPTH_SIZE,
+ 16,
+ EGL_NONE};
+ eglChooseConfig(display_, attribs, &config_, 1, &num_configs);
+ depth_size_ = 16;
+ }
+
+ if (!num_configs) {
+ LOGW("Unable to retrieve EGL config");
+ return false;
+ }
+
+ surface_ = eglCreateWindowSurface(display_, config_, window_, NULL);
+ eglQuerySurface(display_, surface_, EGL_WIDTH, &screen_width_);
+ eglQuerySurface(display_, surface_, EGL_HEIGHT, &screen_height_);
+
+ return true;
+}
+
+bool GLContext::InitEGLContext() {
+ const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION,
+ 2, // Request opengl ES2.0
+ EGL_NONE};
+ context_ = eglCreateContext(display_, config_, NULL, context_attribs);
+
+ if (eglMakeCurrent(display_, surface_, surface_, context_) == EGL_FALSE) {
+ LOGW("Unable to eglMakeCurrent");
+ return false;
+ }
+
+ context_valid_ = true;
+ return true;
+}
+
+EGLint GLContext::Swap() {
+ bool b = eglSwapBuffers(display_, surface_);
+ if (!b) {
+ EGLint err = eglGetError();
+ if (err == EGL_BAD_SURFACE) {
+ // Recreate surface
+ InitEGLSurface();
+ return EGL_SUCCESS; // Still consider glContext is valid
+ } else if (err == EGL_CONTEXT_LOST || err == EGL_BAD_CONTEXT) {
+ // Context has been lost!!
+ context_valid_ = false;
+ Terminate();
+ InitEGLContext();
+ }
+ return err;
+ }
+ return EGL_SUCCESS;
+}
+
+void GLContext::Terminate() {
+ if (display_ != EGL_NO_DISPLAY) {
+ eglMakeCurrent(display_, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ if (context_ != EGL_NO_CONTEXT) {
+ eglDestroyContext(display_, context_);
+ }
+
+ if (surface_ != EGL_NO_SURFACE) {
+ eglDestroySurface(display_, surface_);
+ }
+ eglTerminate(display_);
+ }
+
+ display_ = EGL_NO_DISPLAY;
+ context_ = EGL_NO_CONTEXT;
+ surface_ = EGL_NO_SURFACE;
+ window_ = nullptr;
+ context_valid_ = false;
+}
+
+EGLint GLContext::Resume(ANativeWindow* window) {
+ if (egl_context_initialized_ == false) {
+ Init(window);
+ return EGL_SUCCESS;
+ }
+
+ int32_t original_widhth = screen_width_;
+ int32_t original_height = screen_height_;
+
+ // Create surface
+ window_ = window;
+ surface_ = eglCreateWindowSurface(display_, config_, window_, NULL);
+ eglQuerySurface(display_, surface_, EGL_WIDTH, &screen_width_);
+ eglQuerySurface(display_, surface_, EGL_HEIGHT, &screen_height_);
+
+ if (screen_width_ != original_widhth || screen_height_ != original_height) {
+ // Screen resized
+ LOGI("Screen resized");
+ }
+
+ if (eglMakeCurrent(display_, surface_, surface_, context_) == EGL_TRUE)
+ return EGL_SUCCESS;
+
+ EGLint err = eglGetError();
+ LOGW("Unable to eglMakeCurrent %d", err);
+
+ if (err == EGL_CONTEXT_LOST) {
+ // Recreate context
+ LOGI("Re-creating egl context");
+ InitEGLContext();
+ } else {
+ // Recreate surface
+ Terminate();
+ InitEGLSurface();
+ InitEGLContext();
+ }
+
+ return err;
+}
+
+void GLContext::Suspend() {
+ if (surface_ != EGL_NO_SURFACE) {
+ eglDestroySurface(display_, surface_);
+ surface_ = EGL_NO_SURFACE;
+ }
+}
+
+bool GLContext::Invalidate() {
+ Terminate();
+
+ egl_context_initialized_ = false;
+ return true;
+}
+
+bool GLContext::CheckExtension(const char* extension) {
+ if (extension == NULL) return false;
+
+ std::string extensions = std::string((char*)glGetString(GL_EXTENSIONS));
+ std::string str = std::string(extension);
+ str.append(" ");
+
+ size_t pos = 0;
+ if (extensions.find(extension, pos) != std::string::npos) {
+ return true;
+ }
+
+ return false;
+}
+
+} // namespace ndkHelper
diff --git a/NativeApp/Android/ndk_helper/src/JNIHelper.cpp b/NativeApp/Android/ndk_helper/src/JNIHelper.cpp
new file mode 100644
index 0000000..dfaa0bf
--- /dev/null
+++ b/NativeApp/Android/ndk_helper/src/JNIHelper.cpp
@@ -0,0 +1,770 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "JNIHelper.h"
+
+#include <string.h>
+
+#include <fstream>
+#include <iostream>
+
+#include <EGL/egl.h>
+#include <GLES2/gl2.h>
+
+namespace ndk_helper {
+
+#define NATIVEACTIVITY_CLASS_NAME "android/app/NativeActivity"
+
+//---------------------------------------------------------------------------
+// JNI Helper functions
+//---------------------------------------------------------------------------
+
+//---------------------------------------------------------------------------
+// Singleton
+//---------------------------------------------------------------------------
+JNIHelper* JNIHelper::GetInstance() {
+ static JNIHelper helper;
+ return &helper;
+}
+
+//---------------------------------------------------------------------------
+// Ctor
+//---------------------------------------------------------------------------
+JNIHelper::JNIHelper() : activity_(NULL) {}
+
+//---------------------------------------------------------------------------
+// Dtor
+//---------------------------------------------------------------------------
+JNIHelper::~JNIHelper() {
+ // Lock mutex
+ std::lock_guard<std::mutex> lock(mutex_);
+
+ JNIEnv* env = AttachCurrentThread();
+ env->DeleteGlobalRef(jni_helper_java_ref_);
+ env->DeleteGlobalRef(jni_helper_java_class_);
+
+ DetachCurrentThread();
+}
+
+//---------------------------------------------------------------------------
+// Init
+//---------------------------------------------------------------------------
+void JNIHelper::Init(ANativeActivity* activity, const char* helper_class_name) {
+ JNIHelper& helper = *GetInstance();
+
+ helper.activity_ = activity;
+
+ // Lock mutex
+ std::lock_guard<std::mutex> lock(helper.mutex_);
+
+ JNIEnv* env = helper.AttachCurrentThread();
+
+ // Retrieve app bundle id
+ jclass android_content_Context = env->GetObjectClass(helper.activity_->clazz);
+ jmethodID midGetPackageName = env->GetMethodID(
+ android_content_Context, "getPackageName", "()Ljava/lang/String;");
+
+ jstring packageName = (jstring)env->CallObjectMethod(helper.activity_->clazz,
+ midGetPackageName);
+ const char* appname = env->GetStringUTFChars(packageName, NULL);
+ helper.app_name_ = std::string(appname);
+
+ jclass cls = helper.RetrieveClass(env, helper_class_name);
+ helper.jni_helper_java_class_ = (jclass)env->NewGlobalRef(cls);
+
+ jmethodID constructor =
+ env->GetMethodID(helper.jni_helper_java_class_, "<init>",
+ "(Landroid/app/NativeActivity;)V");
+
+ helper.jni_helper_java_ref_ = env->NewObject(helper.jni_helper_java_class_,
+ constructor, activity->clazz);
+ helper.jni_helper_java_ref_ = env->NewGlobalRef(helper.jni_helper_java_ref_);
+
+ // Get app label
+ jstring labelName = (jstring)helper.CallObjectMethod("getApplicationName",
+ "()Ljava/lang/String;");
+ const char* label = env->GetStringUTFChars(labelName, NULL);
+ helper.app_label_ = std::string(label);
+
+ env->ReleaseStringUTFChars(packageName, appname);
+ env->ReleaseStringUTFChars(labelName, label);
+ env->DeleteLocalRef(packageName);
+ env->DeleteLocalRef(labelName);
+ env->DeleteLocalRef(cls);
+}
+
+void JNIHelper::Init(ANativeActivity* activity, const char* helper_class_name,
+ const char* native_soname) {
+ Init(activity, helper_class_name);
+ if (native_soname) {
+ JNIHelper& helper = *GetInstance();
+ // Lock mutex
+ std::lock_guard<std::mutex> lock(helper.mutex_);
+
+ JNIEnv* env = helper.AttachCurrentThread();
+
+ // Setup soname
+ jstring soname = env->NewStringUTF(native_soname);
+
+ jmethodID mid = env->GetMethodID(helper.jni_helper_java_class_,
+ "loadLibrary", "(Ljava/lang/String;)V");
+ env->CallVoidMethod(helper.jni_helper_java_ref_, mid, soname);
+
+ env->DeleteLocalRef(soname);
+ }
+}
+
+//---------------------------------------------------------------------------
+// readFile
+//---------------------------------------------------------------------------
+bool JNIHelper::ReadFile(const char* fileName,
+ std::vector<uint8_t>* buffer_ref) {
+ if (activity_ == NULL) {
+ LOGI(
+ "JNIHelper has not been initialized.Call init() to initialize the "
+ "helper");
+ return false;
+ }
+
+ // Lock mutex
+ std::lock_guard<std::mutex> lock(mutex_);
+
+ // First, try reading from externalFileDir;
+ JNIEnv* env = AttachCurrentThread();
+ jstring str_path = GetExternalFilesDirJString(env);
+
+ std::string s;
+ if(str_path) {
+ const char* path = env->GetStringUTFChars(str_path, NULL);
+ s = std::string(path);
+ if (fileName[0] != '/') {
+ s.append("/");
+ }
+ s.append(fileName);
+ env->ReleaseStringUTFChars(str_path, path);
+ env->DeleteLocalRef(str_path);
+ }
+ std::ifstream f(s.c_str(), std::ios::binary);
+ activity_->vm->DetachCurrentThread();
+ if (f) {
+ LOGI("reading:%s", s.c_str());
+ f.seekg(0, std::ifstream::end);
+ int32_t fileSize = f.tellg();
+ f.seekg(0, std::ifstream::beg);
+ buffer_ref->reserve(fileSize);
+ buffer_ref->assign(std::istreambuf_iterator<char>(f),
+ std::istreambuf_iterator<char>());
+ f.close();
+ return true;
+ } else {
+ // Fallback to assetManager
+ AAssetManager* assetManager = activity_->assetManager;
+ AAsset* assetFile =
+ AAssetManager_open(assetManager, fileName, AASSET_MODE_BUFFER);
+ if (!assetFile) {
+ return false;
+ }
+ uint8_t* data = (uint8_t*)AAsset_getBuffer(assetFile);
+ int32_t size = AAsset_getLength(assetFile);
+ if (data == NULL) {
+ AAsset_close(assetFile);
+
+ LOGI("Failed to load:%s", fileName);
+ return false;
+ }
+
+ buffer_ref->reserve(size);
+ buffer_ref->assign(data, data + size);
+
+ AAsset_close(assetFile);
+ return true;
+ }
+}
+
+std::string JNIHelper::GetExternalFilesDir() {
+ if (activity_ == NULL) {
+ LOGI(
+ "JNIHelper has not been initialized. Call init() to initialize the "
+ "helper");
+ return std::string("");
+ }
+
+ // Lock mutex
+ std::lock_guard<std::mutex> lock(mutex_);
+
+ // First, try reading from externalFileDir;
+ JNIEnv* env = AttachCurrentThread();
+
+ jstring strPath = GetExternalFilesDirJString(env);
+ const char* path = env->GetStringUTFChars(strPath, NULL);
+ std::string s(path);
+
+ env->ReleaseStringUTFChars(strPath, path);
+ env->DeleteLocalRef(strPath);
+ return s;
+}
+
+uint32_t JNIHelper::LoadTexture(const char* file_name, int32_t* outWidth,
+ int32_t* outHeight, bool* hasAlpha) {
+ if (activity_ == NULL) {
+ LOGI(
+ "JNIHelper has not been initialized. Call init() to initialize the "
+ "helper");
+ return 0;
+ }
+
+ // Lock mutex
+ std::lock_guard<std::mutex> lock(mutex_);
+
+ JNIEnv* env = AttachCurrentThread();
+ jstring name = env->NewStringUTF(file_name);
+
+ GLuint tex;
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_2D, tex);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR_MIPMAP_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ jmethodID mid = env->GetMethodID(jni_helper_java_class_, "loadTexture",
+ "(Ljava/lang/String;)Ljava/lang/Object;");
+
+ jobject out = env->CallObjectMethod(jni_helper_java_ref_, mid, name);
+
+ jclass javaCls =
+ RetrieveClass(env, "com/sample/helper/NDKHelper$TextureInformation");
+ jfieldID fidRet = env->GetFieldID(javaCls, "ret", "Z");
+ jfieldID fidHasAlpha = env->GetFieldID(javaCls, "alphaChannel", "Z");
+ jfieldID fidWidth = env->GetFieldID(javaCls, "originalWidth", "I");
+ jfieldID fidHeight = env->GetFieldID(javaCls, "originalHeight", "I");
+ bool ret = env->GetBooleanField(out, fidRet);
+ bool alpha = env->GetBooleanField(out, fidHasAlpha);
+ int32_t width = env->GetIntField(out, fidWidth);
+ int32_t height = env->GetIntField(out, fidHeight);
+ if (!ret) {
+ glDeleteTextures(1, &tex);
+ tex = -1;
+ LOGI("Texture load failed %s", file_name);
+ }
+ LOGI("Loaded texture original size:%dx%d alpha:%d", width, height,
+ (int32_t)alpha);
+ if (outWidth != NULL) {
+ *outWidth = width;
+ }
+ if (outHeight != NULL) {
+ *outHeight = height;
+ }
+ if (hasAlpha != NULL) {
+ *hasAlpha = alpha;
+ }
+
+ // Generate mipmap
+ glGenerateMipmap(GL_TEXTURE_2D);
+
+ env->DeleteLocalRef(name);
+ DetachCurrentThread();
+
+ return tex;
+}
+
+uint32_t JNIHelper::LoadCubemapTexture(const char* file_name,
+ const int32_t face,
+ const int32_t miplevel, const bool sRGB,
+ int32_t* outWidth, int32_t* outHeight,
+ bool* hasAlpha) {
+ if (activity_ == NULL) {
+ LOGI(
+ "JNIHelper has not been initialized. Call init() to initialize the "
+ "helper");
+ return 0;
+ }
+
+ // Lock mutex
+ std::lock_guard<std::mutex> lock(mutex_);
+
+ JNIEnv* env = AttachCurrentThread();
+ jstring name = env->NewStringUTF(file_name);
+
+ jmethodID mid = env->GetMethodID(jni_helper_java_class_, "loadCubemapTexture",
+ "(Ljava/lang/String;IIZ)Ljava/lang/Object;");
+
+ jobject out =
+ env->CallObjectMethod(jni_helper_java_ref_, mid, name, face, miplevel);
+
+ jclass javaCls =
+ RetrieveClass(env, "com/sample/helper/NDKHelper$TextureInformation");
+ jfieldID fidRet = env->GetFieldID(javaCls, "ret", "Z");
+ jfieldID fidHasAlpha = env->GetFieldID(javaCls, "alphaChannel", "Z");
+ jfieldID fidWidth = env->GetFieldID(javaCls, "originalWidth", "I");
+ jfieldID fidHeight = env->GetFieldID(javaCls, "originalHeight", "I");
+ bool ret = env->GetBooleanField(out, fidRet);
+ bool alpha = env->GetBooleanField(out, fidHasAlpha);
+ int32_t width = env->GetIntField(out, fidWidth);
+ int32_t height = env->GetIntField(out, fidHeight);
+ if (!ret) {
+ LOGI("Texture load failed %s", file_name);
+ }
+ LOGI("Loaded texture original size:%dx%d alpha:%d", width, height,
+ (int32_t)alpha);
+ if (outWidth != NULL) {
+ *outWidth = width;
+ }
+ if (outHeight != NULL) {
+ *outHeight = height;
+ }
+ if (hasAlpha != NULL) {
+ *hasAlpha = alpha;
+ }
+
+ env->DeleteLocalRef(name);
+ env->DeleteLocalRef(javaCls);
+
+ return 0;
+}
+
+jobject JNIHelper::LoadImage(const char* file_name, int32_t* outWidth,
+ int32_t* outHeight, bool* hasAlpha) {
+ if (activity_ == NULL) {
+ LOGI(
+ "JNIHelper has not been initialized. Call init() to initialize the "
+ "helper");
+ return 0;
+ }
+
+ // Lock mutex
+ std::lock_guard<std::mutex> lock(mutex_);
+
+ JNIEnv* env = AttachCurrentThread();
+ jstring name = env->NewStringUTF(file_name);
+
+ jmethodID mid = env->GetMethodID(jni_helper_java_class_, "loadImage",
+ "(Ljava/lang/String;)Ljava/lang/Object;");
+
+ jobject out = env->CallObjectMethod(jni_helper_java_ref_, mid, name);
+
+ jclass javaCls =
+ RetrieveClass(env, "com/sample/helper/NDKHelper$TextureInformation");
+ jfieldID fidRet = env->GetFieldID(javaCls, "ret", "Z");
+ jfieldID fidHasAlpha = env->GetFieldID(javaCls, "alphaChannel", "Z");
+ jfieldID fidWidth = env->GetFieldID(javaCls, "originalWidth", "I");
+ jfieldID fidHeight = env->GetFieldID(javaCls, "originalHeight", "I");
+ bool ret = env->GetBooleanField(out, fidRet);
+ bool alpha = env->GetBooleanField(out, fidHasAlpha);
+ int32_t width = env->GetIntField(out, fidWidth);
+ int32_t height = env->GetIntField(out, fidHeight);
+ if (!ret) {
+ LOGI("Texture load failed %s", file_name);
+ }
+ LOGI("Loaded texture original size:%dx%d alpha:%d", width, height,
+ (int32_t)alpha);
+ if (outWidth != NULL) {
+ *outWidth = width;
+ }
+ if (outHeight != NULL) {
+ *outHeight = height;
+ }
+ if (hasAlpha != NULL) {
+ *hasAlpha = alpha;
+ }
+
+ jfieldID fidImage = env->GetFieldID(javaCls, "image", "Ljava/lang/Object;");
+ jobject array = env->GetObjectField(out, fidImage);
+ jobject objGlobal = env->NewGlobalRef(array);
+
+ env->DeleteLocalRef(name);
+ env->DeleteLocalRef(javaCls);
+
+ return objGlobal;
+}
+
+std::string JNIHelper::ConvertString(const char* str, const char* encode) {
+ if (activity_ == NULL) {
+ LOGI(
+ "JNIHelper has not been initialized. Call init() to initialize the "
+ "helper");
+ return std::string("");
+ }
+
+ // Lock mutex
+ std::lock_guard<std::mutex> lock(mutex_);
+
+ JNIEnv* env = AttachCurrentThread();
+ env->PushLocalFrame(16);
+
+ int32_t iLength = strlen((const char*)str);
+
+ jbyteArray array = env->NewByteArray(iLength);
+ env->SetByteArrayRegion(array, 0, iLength, (const signed char*)str);
+
+ jstring strEncode = env->NewStringUTF(encode);
+
+ jclass cls = env->FindClass("java/lang/String");
+ jmethodID ctor = env->GetMethodID(cls, "<init>", "([BLjava/lang/String;)V");
+ jstring object = (jstring)env->NewObject(cls, ctor, array, strEncode);
+
+ const char* cparam = env->GetStringUTFChars(object, NULL);
+
+ std::string s = std::string(cparam);
+
+ env->ReleaseStringUTFChars(object, cparam);
+ env->DeleteLocalRef(array);
+ env->DeleteLocalRef(strEncode);
+ env->DeleteLocalRef(object);
+ env->DeleteLocalRef(cls);
+
+ env->PopLocalFrame(NULL);
+
+ return s;
+}
+/*
+ * Retrieve string resource with a given name
+ * arguments:
+ * in: resourceName, name of string resource to retrieve
+ * return: string resource value, returns "" when there is no string resource
+ * with given name
+ */
+std::string JNIHelper::GetStringResource(const std::string& resourceName) {
+ if (activity_ == NULL) {
+ LOGI(
+ "JNIHelper has not been initialized. Call init() to initialize the "
+ "helper");
+ return std::string("");
+ }
+
+ // Lock mutex
+ std::lock_guard<std::mutex> lock(mutex_);
+
+ JNIEnv* env = AttachCurrentThread();
+ jstring name = env->NewStringUTF(resourceName.c_str());
+
+ jstring ret = (jstring)CallObjectMethod(
+ "getStringResource", "(Ljava/lang/String;)Ljava/lang/String;", name);
+
+ const char* resource = env->GetStringUTFChars(ret, NULL);
+ std::string s = std::string(resource);
+
+ env->ReleaseStringUTFChars(ret, resource);
+ env->DeleteLocalRef(ret);
+ env->DeleteLocalRef(name);
+
+ return s;
+}
+/*
+ * Audio helpers
+ */
+int32_t JNIHelper::GetNativeAudioBufferSize() {
+ if (activity_ == NULL) {
+ LOGI(
+ "JNIHelper has not been initialized. Call init() to initialize the "
+ "helper");
+ return 0;
+ }
+
+ JNIEnv* env = AttachCurrentThread();
+ jmethodID mid = env->GetMethodID(jni_helper_java_class_,
+ "getNativeAudioBufferSize", "()I");
+ int32_t i = env->CallIntMethod(jni_helper_java_ref_, mid);
+ return i;
+}
+
+int32_t JNIHelper::GetNativeAudioSampleRate() {
+ if (activity_ == NULL) {
+ LOGI(
+ "JNIHelper has not been initialized. Call init() to initialize the "
+ "helper");
+ return 0;
+ }
+
+ JNIEnv* env = AttachCurrentThread();
+ jmethodID mid = env->GetMethodID(jni_helper_java_class_,
+ "getNativeAudioSampleRate", "()I");
+ int32_t i = env->CallIntMethod(jni_helper_java_ref_, mid);
+ return i;
+}
+
+//---------------------------------------------------------------------------
+// Misc implementations
+//---------------------------------------------------------------------------
+jclass JNIHelper::RetrieveClass(JNIEnv* jni, const char* class_name) {
+ jclass activity_class = jni->FindClass(NATIVEACTIVITY_CLASS_NAME);
+ jmethodID get_class_loader = jni->GetMethodID(
+ activity_class, "getClassLoader", "()Ljava/lang/ClassLoader;");
+ jobject cls = jni->CallObjectMethod(activity_->clazz, get_class_loader);
+ jclass class_loader = jni->FindClass("java/lang/ClassLoader");
+ jmethodID find_class = jni->GetMethodID(
+ class_loader, "loadClass", "(Ljava/lang/String;)Ljava/lang/Class;");
+
+ jstring str_class_name = jni->NewStringUTF(class_name);
+ jclass class_retrieved =
+ (jclass)jni->CallObjectMethod(cls, find_class, str_class_name);
+ jni->DeleteLocalRef(str_class_name);
+ jni->DeleteLocalRef(activity_class);
+ jni->DeleteLocalRef(class_loader);
+ return class_retrieved;
+}
+
+jstring JNIHelper::GetExternalFilesDirJString(JNIEnv* env) {
+ if (activity_ == NULL) {
+ LOGI(
+ "JNIHelper has not been initialized. Call init() to initialize the "
+ "helper");
+ return NULL;
+ }
+
+ jstring obj_Path = nullptr;
+ // Invoking getExternalFilesDir() java API
+ jclass cls_Env = env->FindClass(NATIVEACTIVITY_CLASS_NAME);
+ jmethodID mid = env->GetMethodID(cls_Env, "getExternalFilesDir",
+ "(Ljava/lang/String;)Ljava/io/File;");
+ jobject obj_File = env->CallObjectMethod(activity_->clazz, mid, NULL);
+ if (obj_File) {
+ jclass cls_File = env->FindClass("java/io/File");
+ jmethodID mid_getPath =
+ env->GetMethodID(cls_File, "getPath", "()Ljava/lang/String;");
+ obj_Path = (jstring)env->CallObjectMethod(obj_File, mid_getPath);
+ }
+ return obj_Path;
+}
+
+void JNIHelper::DeleteObject(jobject obj) {
+ if (obj == NULL) {
+ LOGI("obj can not be NULL");
+ return;
+ }
+
+ JNIEnv* env = AttachCurrentThread();
+ env->DeleteGlobalRef(obj);
+}
+
+jobject JNIHelper::CallObjectMethod(const char* strMethodName,
+ const char* strSignature, ...) {
+ if (activity_ == NULL) {
+ LOGI(
+ "JNIHelper has not been initialized. Call init() to initialize the "
+ "helper");
+ return NULL;
+ }
+
+ JNIEnv* env = AttachCurrentThread();
+ jmethodID mid =
+ env->GetMethodID(jni_helper_java_class_, strMethodName, strSignature);
+ if (mid == NULL) {
+ LOGI("method ID %s, '%s' not found", strMethodName, strSignature);
+ return NULL;
+ }
+
+ va_list args;
+ va_start(args, strSignature);
+ jobject obj = env->CallObjectMethodV(jni_helper_java_ref_, mid, args);
+ va_end(args);
+
+ return obj;
+}
+
+void JNIHelper::CallVoidMethod(const char* strMethodName,
+ const char* strSignature, ...) {
+ if (activity_ == NULL) {
+ LOGI(
+ "JNIHelper has not been initialized. Call init() to initialize the "
+ "helper");
+ return;
+ }
+
+ JNIEnv* env = AttachCurrentThread();
+ jmethodID mid =
+ env->GetMethodID(jni_helper_java_class_, strMethodName, strSignature);
+ if (mid == NULL) {
+ LOGI("method ID %s, '%s' not found", strMethodName, strSignature);
+ return;
+ }
+ va_list args;
+ va_start(args, strSignature);
+ env->CallVoidMethodV(jni_helper_java_ref_, mid, args);
+ va_end(args);
+
+ return;
+}
+
+jobject JNIHelper::CallObjectMethod(jobject object, const char* strMethodName,
+ const char* strSignature, ...) {
+ if (activity_ == NULL) {
+ LOGI(
+ "JNIHelper has not been initialized. Call init() to initialize the "
+ "helper");
+ return NULL;
+ }
+
+ JNIEnv* env = AttachCurrentThread();
+ jclass cls = env->GetObjectClass(object);
+ jmethodID mid = env->GetMethodID(cls, strMethodName, strSignature);
+ if (mid == NULL) {
+ LOGI("method ID %s, '%s' not found", strMethodName, strSignature);
+ return NULL;
+ }
+
+ va_list args;
+ va_start(args, strSignature);
+ jobject obj = env->CallObjectMethodV(object, mid, args);
+ va_end(args);
+
+ env->DeleteLocalRef(cls);
+ return obj;
+}
+
+void JNIHelper::CallVoidMethod(jobject object, const char* strMethodName,
+ const char* strSignature, ...) {
+ if (activity_ == NULL) {
+ LOGI(
+ "JNIHelper has not been initialized. Call init() to initialize the "
+ "helper");
+ return;
+ }
+
+ JNIEnv* env = AttachCurrentThread();
+ jclass cls = env->GetObjectClass(object);
+ jmethodID mid = env->GetMethodID(cls, strMethodName, strSignature);
+ if (mid == NULL) {
+ LOGI("method ID %s, '%s' not found", strMethodName, strSignature);
+ return;
+ }
+
+ va_list args;
+ va_start(args, strSignature);
+ env->CallVoidMethodV(object, mid, args);
+ va_end(args);
+
+ env->DeleteLocalRef(cls);
+ return;
+}
+
+float JNIHelper::CallFloatMethod(jobject object, const char* strMethodName,
+ const char* strSignature, ...) {
+ float f = 0.f;
+ if (activity_ == NULL) {
+ LOGI(
+ "JNIHelper has not been initialized. Call init() to initialize the "
+ "helper");
+ return f;
+ }
+
+ JNIEnv* env = AttachCurrentThread();
+ jclass cls = env->GetObjectClass(object);
+ jmethodID mid = env->GetMethodID(cls, strMethodName, strSignature);
+ if (mid == NULL) {
+ LOGI("method ID %s, '%s' not found", strMethodName, strSignature);
+ return f;
+ }
+ va_list args;
+ va_start(args, strSignature);
+ f = env->CallFloatMethodV(object, mid, args);
+ va_end(args);
+
+ env->DeleteLocalRef(cls);
+ return f;
+}
+
+int32_t JNIHelper::CallIntMethod(jobject object, const char* strMethodName,
+ const char* strSignature, ...) {
+ int32_t i = 0;
+ if (activity_ == NULL) {
+ LOGI(
+ "JNIHelper has not been initialized. Call init() to initialize the "
+ "helper");
+ return i;
+ }
+
+ JNIEnv* env = AttachCurrentThread();
+ jclass cls = env->GetObjectClass(object);
+ jmethodID mid = env->GetMethodID(cls, strMethodName, strSignature);
+ if (mid == NULL) {
+ LOGI("method ID %s, '%s' not found", strMethodName, strSignature);
+ return i;
+ }
+ va_list args;
+ va_start(args, strSignature);
+ i = env->CallIntMethodV(object, mid, args);
+ va_end(args);
+
+ env->DeleteLocalRef(cls);
+ return i;
+}
+
+bool JNIHelper::CallBooleanMethod(jobject object, const char* strMethodName,
+ const char* strSignature, ...) {
+ bool b;
+ if (activity_ == NULL) {
+ LOGI(
+ "JNIHelper has not been initialized. Call init() to initialize the "
+ "helper");
+ return false;
+ }
+
+ JNIEnv* env = AttachCurrentThread();
+ jclass cls = env->GetObjectClass(object);
+ jmethodID mid = env->GetMethodID(cls, strMethodName, strSignature);
+ if (mid == NULL) {
+ LOGI("method ID %s, '%s' not found", strMethodName, strSignature);
+ return false;
+ }
+ va_list args;
+ va_start(args, strSignature);
+ b = env->CallBooleanMethodV(object, mid, args);
+ va_end(args);
+
+ env->DeleteLocalRef(cls);
+ return b;
+}
+
+jobject JNIHelper::CreateObject(const char* class_name) {
+ JNIEnv* env = AttachCurrentThread();
+
+ jclass cls = env->FindClass(class_name);
+ jmethodID constructor = env->GetMethodID(cls, "<init>", "()V");
+
+ jobject obj = env->NewObject(cls, constructor);
+ jobject objGlobal = env->NewGlobalRef(obj);
+ env->DeleteLocalRef(obj);
+ env->DeleteLocalRef(cls);
+ return objGlobal;
+}
+
+void JNIHelper::RunOnUiThread(std::function<void()> callback) {
+ // Lock mutex
+ std::lock_guard<std::mutex> lock(mutex_);
+
+ JNIEnv* env = AttachCurrentThread();
+ static jmethodID mid = NULL;
+ if (mid == NULL)
+ mid = env->GetMethodID(jni_helper_java_class_, "runOnUIThread", "(J)V");
+
+ // Allocate temporary function object to be passed around
+ std::function<void()>* pCallback = new std::function<void()>(callback);
+ env->CallVoidMethod(jni_helper_java_ref_, mid, (int64_t)pCallback);
+}
+
+// This JNI function is invoked from UIThread asynchronously
+extern "C" {
+JNIEXPORT void Java_com_sample_helper_NDKHelper_RunOnUiThreadHandler(
+ JNIEnv* env, jobject thiz, int64_t pointer) {
+ std::function<void()>* pCallback = (std::function<void()>*)pointer;
+ (*pCallback)();
+
+ // Deleting temporary object
+ delete pCallback;
+}
+}
+
+} // namespace ndkHelper
diff --git a/NativeApp/Android/ndk_helper/src/gestureDetector.cpp b/NativeApp/Android/ndk_helper/src/gestureDetector.cpp
new file mode 100644
index 0000000..74e5411
--- /dev/null
+++ b/NativeApp/Android/ndk_helper/src/gestureDetector.cpp
@@ -0,0 +1,301 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "gestureDetector.h"
+
+//--------------------------------------------------------------------------------
+// gestureDetector.cpp
+//--------------------------------------------------------------------------------
+namespace ndk_helper {
+
+//--------------------------------------------------------------------------------
+// includes
+//--------------------------------------------------------------------------------
+
+//--------------------------------------------------------------------------------
+// GestureDetector
+//--------------------------------------------------------------------------------
+GestureDetector::GestureDetector() { dp_factor_ = 1.f; }
+
+void GestureDetector::SetConfiguration(AConfiguration* config) {
+ dp_factor_ = 160.f / AConfiguration_getDensity(config);
+}
+
+//--------------------------------------------------------------------------------
+// TapDetector
+//--------------------------------------------------------------------------------
+TapDetector::TapDetector() : down_x_(0), down_y_(0) {}
+
+GESTURE_STATE TapDetector::Detect(const AInputEvent* motion_event) {
+ if (AMotionEvent_getPointerCount(motion_event) > 1) {
+ // Only support single touch
+ return false;
+ }
+
+ int32_t action = AMotionEvent_getAction(motion_event);
+ unsigned int flags = action & AMOTION_EVENT_ACTION_MASK;
+ switch (flags) {
+ case AMOTION_EVENT_ACTION_DOWN:
+ down_pointer_id_ = AMotionEvent_getPointerId(motion_event, 0);
+ down_x_ = AMotionEvent_getX(motion_event, 0);
+ down_y_ = AMotionEvent_getY(motion_event, 0);
+ break;
+ case AMOTION_EVENT_ACTION_UP: {
+ int64_t eventTime = AMotionEvent_getEventTime(motion_event);
+ int64_t downTime = AMotionEvent_getDownTime(motion_event);
+ if (eventTime - downTime <= TAP_TIMEOUT) {
+ if (down_pointer_id_ == AMotionEvent_getPointerId(motion_event, 0)) {
+ float x = AMotionEvent_getX(motion_event, 0) - down_x_;
+ float y = AMotionEvent_getY(motion_event, 0) - down_y_;
+ if (x * x + y * y < TOUCH_SLOP * TOUCH_SLOP * dp_factor_) {
+ LOGI("TapDetector: Tap detected");
+ return GESTURE_STATE_ACTION;
+ }
+ }
+ }
+ break;
+ }
+ }
+ return GESTURE_STATE_NONE;
+}
+
+//--------------------------------------------------------------------------------
+// DoubletapDetector
+//--------------------------------------------------------------------------------
+DoubletapDetector::DoubletapDetector()
+ : last_tap_time_(0), last_tap_x_(0), last_tap_y_(0) {}
+
+GESTURE_STATE DoubletapDetector::Detect(const AInputEvent* motion_event) {
+ if (AMotionEvent_getPointerCount(motion_event) > 1) {
+ // Only support single double tap
+ return false;
+ }
+
+ bool tap_detected = tap_detector_.Detect(motion_event);
+
+ int32_t action = AMotionEvent_getAction(motion_event);
+ unsigned int flags = action & AMOTION_EVENT_ACTION_MASK;
+ switch (flags) {
+ case AMOTION_EVENT_ACTION_DOWN: {
+ int64_t eventTime = AMotionEvent_getEventTime(motion_event);
+ if (eventTime - last_tap_time_ <= DOUBLE_TAP_TIMEOUT) {
+ float x = AMotionEvent_getX(motion_event, 0) - last_tap_x_;
+ float y = AMotionEvent_getY(motion_event, 0) - last_tap_y_;
+ if (x * x + y * y < DOUBLE_TAP_SLOP * DOUBLE_TAP_SLOP * dp_factor_) {
+ LOGI("DoubletapDetector: Doubletap detected");
+ return GESTURE_STATE_ACTION;
+ }
+ }
+ break;
+ }
+ case AMOTION_EVENT_ACTION_UP:
+ if (tap_detected) {
+ last_tap_time_ = AMotionEvent_getEventTime(motion_event);
+ last_tap_x_ = AMotionEvent_getX(motion_event, 0);
+ last_tap_y_ = AMotionEvent_getY(motion_event, 0);
+ }
+ break;
+ }
+ return GESTURE_STATE_NONE;
+}
+
+void DoubletapDetector::SetConfiguration(AConfiguration* config) {
+ dp_factor_ = 160.f / AConfiguration_getDensity(config);
+ tap_detector_.SetConfiguration(config);
+}
+
+//--------------------------------------------------------------------------------
+// PinchDetector
+//--------------------------------------------------------------------------------
+
+int32_t PinchDetector::FindIndex(const AInputEvent* event, int32_t id) {
+ int32_t count = AMotionEvent_getPointerCount(event);
+ for (auto i = 0; i < count; ++i) {
+ if (id == AMotionEvent_getPointerId(event, i)) return i;
+ }
+ return -1;
+}
+
+GESTURE_STATE PinchDetector::Detect(const AInputEvent* event) {
+ GESTURE_STATE ret = GESTURE_STATE_NONE;
+ int32_t action = AMotionEvent_getAction(event);
+ uint32_t flags = action & AMOTION_EVENT_ACTION_MASK;
+ event_ = event;
+
+ int32_t count = AMotionEvent_getPointerCount(event);
+ switch (flags) {
+ case AMOTION_EVENT_ACTION_DOWN:
+ vec_pointers_.push_back(AMotionEvent_getPointerId(event, 0));
+ break;
+ case AMOTION_EVENT_ACTION_POINTER_DOWN: {
+ int32_t iIndex = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >>
+ AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
+ vec_pointers_.push_back(AMotionEvent_getPointerId(event, iIndex));
+ if (count == 2) {
+ // Start new pinch
+ ret = GESTURE_STATE_START;
+ }
+ } break;
+ case AMOTION_EVENT_ACTION_UP:
+ vec_pointers_.pop_back();
+ break;
+ case AMOTION_EVENT_ACTION_POINTER_UP: {
+ int32_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >>
+ AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
+ int32_t released_pointer_id = AMotionEvent_getPointerId(event, index);
+
+ std::vector<int32_t>::iterator it = vec_pointers_.begin();
+ std::vector<int32_t>::iterator it_end = vec_pointers_.end();
+ int32_t i = 0;
+ for (; it != it_end; ++it, ++i) {
+ if (*it == released_pointer_id) {
+ vec_pointers_.erase(it);
+ break;
+ }
+ }
+
+ if (i <= 1) {
+ // Reset pinch or drag
+ if (count != 2) {
+ // Start new pinch
+ ret = GESTURE_STATE_START | GESTURE_STATE_END;
+ }
+ }
+ } break;
+ case AMOTION_EVENT_ACTION_MOVE:
+ switch (count) {
+ case 1:
+ break;
+ default:
+ // Multi touch
+ ret = GESTURE_STATE_MOVE;
+ break;
+ }
+ break;
+ case AMOTION_EVENT_ACTION_CANCEL:
+ break;
+ }
+
+ return ret;
+}
+
+bool PinchDetector::GetPointers(Vec2& v1, Vec2& v2) {
+ if (vec_pointers_.size() < 2) return false;
+
+ int32_t index = FindIndex(event_, vec_pointers_[0]);
+ if (index == -1) return false;
+
+ float x = AMotionEvent_getX(event_, index);
+ float y = AMotionEvent_getY(event_, index);
+
+ index = FindIndex(event_, vec_pointers_[1]);
+ if (index == -1) return false;
+
+ float x2 = AMotionEvent_getX(event_, index);
+ float y2 = AMotionEvent_getY(event_, index);
+
+ v1 = Vec2(x, y);
+ v2 = Vec2(x2, y2);
+
+ return true;
+}
+
+//--------------------------------------------------------------------------------
+// DragDetector
+//--------------------------------------------------------------------------------
+
+int32_t DragDetector::FindIndex(const AInputEvent* event, int32_t id) {
+ int32_t count = AMotionEvent_getPointerCount(event);
+ for (auto i = 0; i < count; ++i) {
+ if (id == AMotionEvent_getPointerId(event, i)) return i;
+ }
+ return -1;
+}
+
+GESTURE_STATE DragDetector::Detect(const AInputEvent* event) {
+ GESTURE_STATE ret = GESTURE_STATE_NONE;
+ int32_t action = AMotionEvent_getAction(event);
+ int32_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >>
+ AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
+ uint32_t flags = action & AMOTION_EVENT_ACTION_MASK;
+ event_ = event;
+
+ int32_t count = AMotionEvent_getPointerCount(event);
+ switch (flags) {
+ case AMOTION_EVENT_ACTION_DOWN:
+ vec_pointers_.push_back(AMotionEvent_getPointerId(event, 0));
+ ret = GESTURE_STATE_START;
+ break;
+ case AMOTION_EVENT_ACTION_POINTER_DOWN:
+ vec_pointers_.push_back(AMotionEvent_getPointerId(event, index));
+ break;
+ case AMOTION_EVENT_ACTION_UP:
+ vec_pointers_.pop_back();
+ ret = GESTURE_STATE_END;
+ break;
+ case AMOTION_EVENT_ACTION_POINTER_UP: {
+ int32_t released_pointer_id = AMotionEvent_getPointerId(event, index);
+
+ auto it = vec_pointers_.begin();
+ auto it_end = vec_pointers_.end();
+ int32_t i = 0;
+ for (; it != it_end; ++it, ++i) {
+ if (*it == released_pointer_id) {
+ vec_pointers_.erase(it);
+ break;
+ }
+ }
+
+ if (i <= 1) {
+ // Reset pinch or drag
+ if (count == 2) {
+ ret = GESTURE_STATE_START;
+ }
+ }
+ break;
+ }
+ case AMOTION_EVENT_ACTION_MOVE:
+ switch (count) {
+ case 1:
+ // Drag
+ ret = GESTURE_STATE_MOVE;
+ break;
+ default:
+ break;
+ }
+ break;
+ case AMOTION_EVENT_ACTION_CANCEL:
+ break;
+ }
+
+ return ret;
+}
+
+bool DragDetector::GetPointer(Vec2& v) {
+ if (vec_pointers_.size() < 1) return false;
+
+ int32_t iIndex = FindIndex(event_, vec_pointers_[0]);
+ if (iIndex == -1) return false;
+
+ float x = AMotionEvent_getX(event_, iIndex);
+ float y = AMotionEvent_getY(event_, iIndex);
+
+ v = Vec2(x, y);
+
+ return true;
+}
+
+} // namespace ndkHelper
diff --git a/NativeApp/Android/ndk_helper/src/gl3stub.c b/NativeApp/Android/ndk_helper/src/gl3stub.c
new file mode 100644
index 0000000..d918b2c
--- /dev/null
+++ b/NativeApp/Android/ndk_helper/src/gl3stub.c
@@ -0,0 +1,421 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <EGL/egl.h>
+#include "gl3stub.h"
+
+GLboolean gl3stubInit() {
+#define FIND_PROC(s) s = (void*)eglGetProcAddress(#s);
+ FIND_PROC(glReadBuffer);
+ FIND_PROC(glDrawRangeElements);
+ FIND_PROC(glTexImage3D);
+ FIND_PROC(glTexSubImage3D);
+ FIND_PROC(glCopyTexSubImage3D);
+ FIND_PROC(glCompressedTexImage3D);
+ FIND_PROC(glCompressedTexSubImage3D);
+ FIND_PROC(glGenQueries);
+ FIND_PROC(glDeleteQueries);
+ FIND_PROC(glIsQuery);
+ FIND_PROC(glBeginQuery);
+ FIND_PROC(glEndQuery);
+ FIND_PROC(glGetQueryiv);
+ FIND_PROC(glGetQueryObjectuiv);
+ FIND_PROC(glUnmapBuffer);
+ FIND_PROC(glGetBufferPointerv);
+ FIND_PROC(glDrawBuffers);
+ FIND_PROC(glUniformMatrix2x3fv);
+ FIND_PROC(glUniformMatrix3x2fv);
+ FIND_PROC(glUniformMatrix2x4fv);
+ FIND_PROC(glUniformMatrix4x2fv);
+ FIND_PROC(glUniformMatrix3x4fv);
+ FIND_PROC(glUniformMatrix4x3fv);
+ FIND_PROC(glBlitFramebuffer);
+ FIND_PROC(glRenderbufferStorageMultisample);
+ FIND_PROC(glFramebufferTextureLayer);
+ FIND_PROC(glMapBufferRange);
+ FIND_PROC(glFlushMappedBufferRange);
+ FIND_PROC(glBindVertexArray);
+ FIND_PROC(glDeleteVertexArrays);
+ FIND_PROC(glGenVertexArrays);
+ FIND_PROC(glIsVertexArray);
+ FIND_PROC(glGetIntegeri_v);
+ FIND_PROC(glBeginTransformFeedback);
+ FIND_PROC(glEndTransformFeedback);
+ FIND_PROC(glBindBufferRange);
+ FIND_PROC(glBindBufferBase);
+ FIND_PROC(glTransformFeedbackVaryings);
+ FIND_PROC(glGetTransformFeedbackVarying);
+ FIND_PROC(glVertexAttribIPointer);
+ FIND_PROC(glGetVertexAttribIiv);
+ FIND_PROC(glGetVertexAttribIuiv);
+ FIND_PROC(glVertexAttribI4i);
+ FIND_PROC(glVertexAttribI4ui);
+ FIND_PROC(glVertexAttribI4iv);
+ FIND_PROC(glVertexAttribI4uiv);
+ FIND_PROC(glGetUniformuiv);
+ FIND_PROC(glGetFragDataLocation);
+ FIND_PROC(glUniform1ui);
+ FIND_PROC(glUniform2ui);
+ FIND_PROC(glUniform3ui);
+ FIND_PROC(glUniform4ui);
+ FIND_PROC(glUniform1uiv);
+ FIND_PROC(glUniform2uiv);
+ FIND_PROC(glUniform3uiv);
+ FIND_PROC(glUniform4uiv);
+ FIND_PROC(glClearBufferiv);
+ FIND_PROC(glClearBufferuiv);
+ FIND_PROC(glClearBufferfv);
+ FIND_PROC(glClearBufferfi);
+ FIND_PROC(glGetStringi);
+ FIND_PROC(glCopyBufferSubData);
+ FIND_PROC(glGetUniformIndices);
+ FIND_PROC(glGetActiveUniformsiv);
+ FIND_PROC(glGetUniformBlockIndex);
+ FIND_PROC(glGetActiveUniformBlockiv);
+ FIND_PROC(glGetActiveUniformBlockName);
+ FIND_PROC(glUniformBlockBinding);
+ FIND_PROC(glDrawArraysInstanced);
+ FIND_PROC(glDrawElementsInstanced);
+ FIND_PROC(glFenceSync);
+ FIND_PROC(glIsSync);
+ FIND_PROC(glDeleteSync);
+ FIND_PROC(glClientWaitSync);
+ FIND_PROC(glWaitSync);
+ FIND_PROC(glGetInteger64v);
+ FIND_PROC(glGetSynciv);
+ FIND_PROC(glGetInteger64i_v);
+ FIND_PROC(glGetBufferParameteri64v);
+ FIND_PROC(glGenSamplers);
+ FIND_PROC(glDeleteSamplers);
+ FIND_PROC(glIsSampler);
+ FIND_PROC(glBindSampler);
+ FIND_PROC(glSamplerParameteri);
+ FIND_PROC(glSamplerParameteriv);
+ FIND_PROC(glSamplerParameterf);
+ FIND_PROC(glSamplerParameterfv);
+ FIND_PROC(glGetSamplerParameteriv);
+ FIND_PROC(glGetSamplerParameterfv);
+ FIND_PROC(glVertexAttribDivisor);
+ FIND_PROC(glBindTransformFeedback);
+ FIND_PROC(glDeleteTransformFeedbacks);
+ FIND_PROC(glGenTransformFeedbacks);
+ FIND_PROC(glIsTransformFeedback);
+ FIND_PROC(glPauseTransformFeedback);
+ FIND_PROC(glResumeTransformFeedback);
+ FIND_PROC(glGetProgramBinary);
+ FIND_PROC(glProgramBinary);
+ FIND_PROC(glProgramParameteri);
+ FIND_PROC(glInvalidateFramebuffer);
+ FIND_PROC(glInvalidateSubFramebuffer);
+ FIND_PROC(glTexStorage2D);
+ FIND_PROC(glTexStorage3D);
+ FIND_PROC(glGetInternalformativ);
+#undef FIND_PROC
+
+ if (!glReadBuffer || !glDrawRangeElements || !glTexImage3D ||
+ !glTexSubImage3D || !glCopyTexSubImage3D || !glCompressedTexImage3D ||
+ !glCompressedTexSubImage3D || !glGenQueries || !glDeleteQueries ||
+ !glIsQuery || !glBeginQuery || !glEndQuery || !glGetQueryiv ||
+ !glGetQueryObjectuiv || !glUnmapBuffer || !glGetBufferPointerv ||
+ !glDrawBuffers || !glUniformMatrix2x3fv || !glUniformMatrix3x2fv ||
+ !glUniformMatrix2x4fv || !glUniformMatrix4x2fv || !glUniformMatrix3x4fv ||
+ !glUniformMatrix4x3fv || !glBlitFramebuffer ||
+ !glRenderbufferStorageMultisample || !glFramebufferTextureLayer ||
+ !glMapBufferRange || !glFlushMappedBufferRange || !glBindVertexArray ||
+ !glDeleteVertexArrays || !glGenVertexArrays || !glIsVertexArray ||
+ !glGetIntegeri_v || !glBeginTransformFeedback ||
+ !glEndTransformFeedback || !glBindBufferRange || !glBindBufferBase ||
+ !glTransformFeedbackVaryings || !glGetTransformFeedbackVarying ||
+ !glVertexAttribIPointer || !glGetVertexAttribIiv ||
+ !glGetVertexAttribIuiv || !glVertexAttribI4i || !glVertexAttribI4ui ||
+ !glVertexAttribI4iv || !glVertexAttribI4uiv || !glGetUniformuiv ||
+ !glGetFragDataLocation || !glUniform1ui || !glUniform2ui ||
+ !glUniform3ui || !glUniform4ui || !glUniform1uiv || !glUniform2uiv ||
+ !glUniform3uiv || !glUniform4uiv || !glClearBufferiv ||
+ !glClearBufferuiv || !glClearBufferfv || !glClearBufferfi ||
+ !glGetStringi || !glCopyBufferSubData || !glGetUniformIndices ||
+ !glGetActiveUniformsiv || !glGetUniformBlockIndex ||
+ !glGetActiveUniformBlockiv || !glGetActiveUniformBlockName ||
+ !glUniformBlockBinding || !glDrawArraysInstanced ||
+ !glDrawElementsInstanced || !glFenceSync || !glIsSync || !glDeleteSync ||
+ !glClientWaitSync || !glWaitSync || !glGetInteger64v || !glGetSynciv ||
+ !glGetInteger64i_v || !glGetBufferParameteri64v || !glGenSamplers ||
+ !glDeleteSamplers || !glIsSampler || !glBindSampler ||
+ !glSamplerParameteri || !glSamplerParameteriv || !glSamplerParameterf ||
+ !glSamplerParameterfv || !glGetSamplerParameteriv ||
+ !glGetSamplerParameterfv || !glVertexAttribDivisor ||
+ !glBindTransformFeedback || !glDeleteTransformFeedbacks ||
+ !glGenTransformFeedbacks || !glIsTransformFeedback ||
+ !glPauseTransformFeedback || !glResumeTransformFeedback ||
+ !glGetProgramBinary || !glProgramBinary || !glProgramParameteri ||
+ !glInvalidateFramebuffer || !glInvalidateSubFramebuffer ||
+ !glTexStorage2D || !glTexStorage3D || !glGetInternalformativ) {
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+/* Function pointer definitions */ GL_APICALL void (*GL_APIENTRY glReadBuffer)(
+ GLenum mode);
+GL_APICALL void (*GL_APIENTRY glDrawRangeElements)(GLenum mode, GLuint start,
+ GLuint end, GLsizei count,
+ GLenum type,
+ const GLvoid* indices);
+GL_APICALL void (*GL_APIENTRY glTexImage3D)(GLenum target, GLint level,
+ GLint internalformat, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLint border, GLenum format,
+ GLenum type, const GLvoid* pixels);
+GL_APICALL void (*GL_APIENTRY glTexSubImage3D)(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLenum format, GLenum type,
+ const GLvoid* pixels);
+GL_APICALL void (*GL_APIENTRY glCopyTexSubImage3D)(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLint x,
+ GLint y, GLsizei width,
+ GLsizei height);
+GL_APICALL void (*GL_APIENTRY glCompressedTexImage3D)(
+ GLenum target, GLint level, GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
+ const GLvoid* data);
+GL_APICALL void (*GL_APIENTRY glCompressedTexSubImage3D)(
+ GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const GLvoid* data);
+GL_APICALL void (*GL_APIENTRY glGenQueries)(GLsizei n, GLuint* ids);
+GL_APICALL void (*GL_APIENTRY glDeleteQueries)(GLsizei n, const GLuint* ids);
+GL_APICALL GLboolean (*GL_APIENTRY glIsQuery)(GLuint id);
+GL_APICALL void (*GL_APIENTRY glBeginQuery)(GLenum target, GLuint id);
+GL_APICALL void (*GL_APIENTRY glEndQuery)(GLenum target);
+GL_APICALL void (*GL_APIENTRY glGetQueryiv)(GLenum target, GLenum pname,
+ GLint* params);
+GL_APICALL void (*GL_APIENTRY glGetQueryObjectuiv)(GLuint id, GLenum pname,
+ GLuint* params);
+GL_APICALL GLboolean (*GL_APIENTRY glUnmapBuffer)(GLenum target);
+GL_APICALL void (*GL_APIENTRY glGetBufferPointerv)(GLenum target, GLenum pname,
+ GLvoid** params);
+GL_APICALL void (*GL_APIENTRY glDrawBuffers)(GLsizei n, const GLenum* bufs);
+GL_APICALL void (*GL_APIENTRY glUniformMatrix2x3fv)(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+GL_APICALL void (*GL_APIENTRY glUniformMatrix3x2fv)(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+GL_APICALL void (*GL_APIENTRY glUniformMatrix2x4fv)(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+GL_APICALL void (*GL_APIENTRY glUniformMatrix4x2fv)(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+GL_APICALL void (*GL_APIENTRY glUniformMatrix3x4fv)(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+GL_APICALL void (*GL_APIENTRY glUniformMatrix4x3fv)(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+GL_APICALL void (*GL_APIENTRY glBlitFramebuffer)(
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
+ GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GL_APICALL void (*GL_APIENTRY glRenderbufferStorageMultisample)(
+ GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
+ GLsizei height);
+GL_APICALL void (*GL_APIENTRY glFramebufferTextureLayer)(
+ GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GL_APICALL GLvoid* (*GL_APIENTRY glMapBufferRange)(GLenum target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access);
+GL_APICALL void (*GL_APIENTRY glFlushMappedBufferRange)(GLenum target,
+ GLintptr offset,
+ GLsizeiptr length);
+GL_APICALL void (*GL_APIENTRY glBindVertexArray)(GLuint array);
+GL_APICALL void (*GL_APIENTRY glDeleteVertexArrays)(GLsizei n,
+ const GLuint* arrays);
+GL_APICALL void (*GL_APIENTRY glGenVertexArrays)(GLsizei n, GLuint* arrays);
+GL_APICALL GLboolean (*GL_APIENTRY glIsVertexArray)(GLuint array);
+GL_APICALL void (*GL_APIENTRY glGetIntegeri_v)(GLenum target, GLuint index,
+ GLint* data);
+GL_APICALL void (*GL_APIENTRY glBeginTransformFeedback)(GLenum primitiveMode);
+GL_APICALL void (*GL_APIENTRY glEndTransformFeedback)(void);
+GL_APICALL void (*GL_APIENTRY glBindBufferRange)(GLenum target, GLuint index,
+ GLuint buffer, GLintptr offset,
+ GLsizeiptr size);
+GL_APICALL void (*GL_APIENTRY glBindBufferBase)(GLenum target, GLuint index,
+ GLuint buffer);
+GL_APICALL void (*GL_APIENTRY glTransformFeedbackVaryings)(
+ GLuint program, GLsizei count, const GLchar* const* varyings,
+ GLenum bufferMode);
+GL_APICALL void (*GL_APIENTRY glGetTransformFeedbackVarying)(
+ GLuint program, GLuint index, GLsizei bufSize, GLsizei* length,
+ GLsizei* size, GLenum* type, GLchar* name);
+GL_APICALL void (*GL_APIENTRY glVertexAttribIPointer)(GLuint index, GLint size,
+ GLenum type,
+ GLsizei stride,
+ const GLvoid* pointer);
+GL_APICALL void (*GL_APIENTRY glGetVertexAttribIiv)(GLuint index, GLenum pname,
+ GLint* params);
+GL_APICALL void (*GL_APIENTRY glGetVertexAttribIuiv)(GLuint index, GLenum pname,
+ GLuint* params);
+GL_APICALL void (*GL_APIENTRY glVertexAttribI4i)(GLuint index, GLint x, GLint y,
+ GLint z, GLint w);
+GL_APICALL void (*GL_APIENTRY glVertexAttribI4ui)(GLuint index, GLuint x,
+ GLuint y, GLuint z, GLuint w);
+GL_APICALL void (*GL_APIENTRY glVertexAttribI4iv)(GLuint index, const GLint* v);
+GL_APICALL void (*GL_APIENTRY glVertexAttribI4uiv)(GLuint index,
+ const GLuint* v);
+GL_APICALL void (*GL_APIENTRY glGetUniformuiv)(GLuint program, GLint location,
+ GLuint* params);
+GL_APICALL GLint (*GL_APIENTRY glGetFragDataLocation)(GLuint program,
+ const GLchar* name);
+GL_APICALL void (*GL_APIENTRY glUniform1ui)(GLint location, GLuint v0);
+GL_APICALL void (*GL_APIENTRY glUniform2ui)(GLint location, GLuint v0,
+ GLuint v1);
+GL_APICALL void (*GL_APIENTRY glUniform3ui)(GLint location, GLuint v0,
+ GLuint v1, GLuint v2);
+GL_APICALL void (*GL_APIENTRY glUniform4ui)(GLint location, GLuint v0,
+ GLuint v1, GLuint v2, GLuint v3);
+GL_APICALL void (*GL_APIENTRY glUniform1uiv)(GLint location, GLsizei count,
+ const GLuint* value);
+GL_APICALL void (*GL_APIENTRY glUniform2uiv)(GLint location, GLsizei count,
+ const GLuint* value);
+GL_APICALL void (*GL_APIENTRY glUniform3uiv)(GLint location, GLsizei count,
+ const GLuint* value);
+GL_APICALL void (*GL_APIENTRY glUniform4uiv)(GLint location, GLsizei count,
+ const GLuint* value);
+GL_APICALL void (*GL_APIENTRY glClearBufferiv)(GLenum buffer, GLint drawbuffer,
+ const GLint* value);
+GL_APICALL void (*GL_APIENTRY glClearBufferuiv)(GLenum buffer, GLint drawbuffer,
+ const GLuint* value);
+GL_APICALL void (*GL_APIENTRY glClearBufferfv)(GLenum buffer, GLint drawbuffer,
+ const GLfloat* value);
+GL_APICALL void (*GL_APIENTRY glClearBufferfi)(GLenum buffer, GLint drawbuffer,
+ GLfloat depth, GLint stencil);
+GL_APICALL const GLubyte* (*GL_APIENTRY glGetStringi)(GLenum name,
+ GLuint index);
+GL_APICALL void (*GL_APIENTRY glCopyBufferSubData)(GLenum readTarget,
+ GLenum writeTarget,
+ GLintptr readOffset,
+ GLintptr writeOffset,
+ GLsizeiptr size);
+GL_APICALL void (*GL_APIENTRY glGetUniformIndices)(
+ GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames,
+ GLuint* uniformIndices);
+GL_APICALL void (*GL_APIENTRY glGetActiveUniformsiv)(
+ GLuint program, GLsizei uniformCount, const GLuint* uniformIndices,
+ GLenum pname, GLint* params);
+GL_APICALL GLuint (*GL_APIENTRY glGetUniformBlockIndex)(
+ GLuint program, const GLchar* uniformBlockName);
+GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockiv)(
+ GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockName)(
+ GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length,
+ GLchar* uniformBlockName);
+GL_APICALL void (*GL_APIENTRY glUniformBlockBinding)(
+ GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+GL_APICALL void (*GL_APIENTRY glDrawArraysInstanced)(GLenum mode, GLint first,
+ GLsizei count,
+ GLsizei instanceCount);
+GL_APICALL void (*GL_APIENTRY glDrawElementsInstanced)(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid* indices,
+ GLsizei instanceCount);
+GL_APICALL GLsync (*GL_APIENTRY glFenceSync)(GLenum condition,
+ GLbitfield flags);
+GL_APICALL GLboolean (*GL_APIENTRY glIsSync)(GLsync sync);
+GL_APICALL void (*GL_APIENTRY glDeleteSync)(GLsync sync);
+GL_APICALL GLenum (*GL_APIENTRY glClientWaitSync)(GLsync sync, GLbitfield flags,
+ GLuint64 timeout);
+GL_APICALL void (*GL_APIENTRY glWaitSync)(GLsync sync, GLbitfield flags,
+ GLuint64 timeout);
+GL_APICALL void (*GL_APIENTRY glGetInteger64v)(GLenum pname, GLint64* params);
+GL_APICALL void (*GL_APIENTRY glGetSynciv)(GLsync sync, GLenum pname,
+ GLsizei bufSize, GLsizei* length,
+ GLint* values);
+GL_APICALL void (*GL_APIENTRY glGetInteger64i_v)(GLenum target, GLuint index,
+ GLint64* data);
+GL_APICALL void (*GL_APIENTRY glGetBufferParameteri64v)(GLenum target,
+ GLenum pname,
+ GLint64* params);
+GL_APICALL void (*GL_APIENTRY glGenSamplers)(GLsizei count, GLuint* samplers);
+GL_APICALL void (*GL_APIENTRY glDeleteSamplers)(GLsizei count,
+ const GLuint* samplers);
+GL_APICALL GLboolean (*GL_APIENTRY glIsSampler)(GLuint sampler);
+GL_APICALL void (*GL_APIENTRY glBindSampler)(GLuint unit, GLuint sampler);
+GL_APICALL void (*GL_APIENTRY glSamplerParameteri)(GLuint sampler, GLenum pname,
+ GLint param);
+GL_APICALL void (*GL_APIENTRY glSamplerParameteriv)(GLuint sampler,
+ GLenum pname,
+ const GLint* param);
+GL_APICALL void (*GL_APIENTRY glSamplerParameterf)(GLuint sampler, GLenum pname,
+ GLfloat param);
+GL_APICALL void (*GL_APIENTRY glSamplerParameterfv)(GLuint sampler,
+ GLenum pname,
+ const GLfloat* param);
+GL_APICALL void (*GL_APIENTRY glGetSamplerParameteriv)(GLuint sampler,
+ GLenum pname,
+ GLint* params);
+GL_APICALL void (*GL_APIENTRY glGetSamplerParameterfv)(GLuint sampler,
+ GLenum pname,
+ GLfloat* params);
+GL_APICALL void (*GL_APIENTRY glVertexAttribDivisor)(GLuint index,
+ GLuint divisor);
+GL_APICALL void (*GL_APIENTRY glBindTransformFeedback)(GLenum target,
+ GLuint id);
+GL_APICALL void (*GL_APIENTRY glDeleteTransformFeedbacks)(GLsizei n,
+ const GLuint* ids);
+GL_APICALL void (*GL_APIENTRY glGenTransformFeedbacks)(GLsizei n, GLuint* ids);
+GL_APICALL GLboolean (*GL_APIENTRY glIsTransformFeedback)(GLuint id);
+GL_APICALL void (*GL_APIENTRY glPauseTransformFeedback)(void);
+GL_APICALL void (*GL_APIENTRY glResumeTransformFeedback)(void);
+GL_APICALL void (*GL_APIENTRY glGetProgramBinary)(GLuint program,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLenum* binaryFormat,
+ GLvoid* binary);
+GL_APICALL void (*GL_APIENTRY glProgramBinary)(GLuint program,
+ GLenum binaryFormat,
+ const GLvoid* binary,
+ GLsizei length);
+GL_APICALL void (*GL_APIENTRY glProgramParameteri)(GLuint program, GLenum pname,
+ GLint value);
+GL_APICALL void (*GL_APIENTRY glInvalidateFramebuffer)(
+ GLenum target, GLsizei numAttachments, const GLenum* attachments);
+GL_APICALL void (*GL_APIENTRY glInvalidateSubFramebuffer)(
+ GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x,
+ GLint y, GLsizei width, GLsizei height);
+GL_APICALL void (*GL_APIENTRY glTexStorage2D)(GLenum target, GLsizei levels,
+ GLenum internalformat,
+ GLsizei width, GLsizei height);
+GL_APICALL void (*GL_APIENTRY glTexStorage3D)(GLenum target, GLsizei levels,
+ GLenum internalformat,
+ GLsizei width, GLsizei height,
+ GLsizei depth);
+GL_APICALL void (*GL_APIENTRY glGetInternalformativ)(GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLint* params);
diff --git a/NativeApp/Android/ndk_helper/src/gl3stub.cpp b/NativeApp/Android/ndk_helper/src/gl3stub.cpp
new file mode 100644
index 0000000..cb3575b
--- /dev/null
+++ b/NativeApp/Android/ndk_helper/src/gl3stub.cpp
@@ -0,0 +1,421 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <EGL/egl.h>
+#include "gl3stub.h"
+
+GLboolean gl3stubInit() {
+#define FIND_PROC(s) s = (decltype(s))eglGetProcAddress(#s);
+ FIND_PROC(glReadBuffer);
+ FIND_PROC(glDrawRangeElements);
+ FIND_PROC(glTexImage3D);
+ FIND_PROC(glTexSubImage3D);
+ FIND_PROC(glCopyTexSubImage3D);
+ FIND_PROC(glCompressedTexImage3D);
+ FIND_PROC(glCompressedTexSubImage3D);
+ FIND_PROC(glGenQueries);
+ FIND_PROC(glDeleteQueries);
+ FIND_PROC(glIsQuery);
+ FIND_PROC(glBeginQuery);
+ FIND_PROC(glEndQuery);
+ FIND_PROC(glGetQueryiv);
+ FIND_PROC(glGetQueryObjectuiv);
+ FIND_PROC(glUnmapBuffer);
+ FIND_PROC(glGetBufferPointerv);
+ FIND_PROC(glDrawBuffers);
+ FIND_PROC(glUniformMatrix2x3fv);
+ FIND_PROC(glUniformMatrix3x2fv);
+ FIND_PROC(glUniformMatrix2x4fv);
+ FIND_PROC(glUniformMatrix4x2fv);
+ FIND_PROC(glUniformMatrix3x4fv);
+ FIND_PROC(glUniformMatrix4x3fv);
+ FIND_PROC(glBlitFramebuffer);
+ FIND_PROC(glRenderbufferStorageMultisample);
+ FIND_PROC(glFramebufferTextureLayer);
+ FIND_PROC(glMapBufferRange);
+ FIND_PROC(glFlushMappedBufferRange);
+ FIND_PROC(glBindVertexArray);
+ FIND_PROC(glDeleteVertexArrays);
+ FIND_PROC(glGenVertexArrays);
+ FIND_PROC(glIsVertexArray);
+ FIND_PROC(glGetIntegeri_v);
+ FIND_PROC(glBeginTransformFeedback);
+ FIND_PROC(glEndTransformFeedback);
+ FIND_PROC(glBindBufferRange);
+ FIND_PROC(glBindBufferBase);
+ FIND_PROC(glTransformFeedbackVaryings);
+ FIND_PROC(glGetTransformFeedbackVarying);
+ FIND_PROC(glVertexAttribIPointer);
+ FIND_PROC(glGetVertexAttribIiv);
+ FIND_PROC(glGetVertexAttribIuiv);
+ FIND_PROC(glVertexAttribI4i);
+ FIND_PROC(glVertexAttribI4ui);
+ FIND_PROC(glVertexAttribI4iv);
+ FIND_PROC(glVertexAttribI4uiv);
+ FIND_PROC(glGetUniformuiv);
+ FIND_PROC(glGetFragDataLocation);
+ FIND_PROC(glUniform1ui);
+ FIND_PROC(glUniform2ui);
+ FIND_PROC(glUniform3ui);
+ FIND_PROC(glUniform4ui);
+ FIND_PROC(glUniform1uiv);
+ FIND_PROC(glUniform2uiv);
+ FIND_PROC(glUniform3uiv);
+ FIND_PROC(glUniform4uiv);
+ FIND_PROC(glClearBufferiv);
+ FIND_PROC(glClearBufferuiv);
+ FIND_PROC(glClearBufferfv);
+ FIND_PROC(glClearBufferfi);
+ FIND_PROC(glGetStringi);
+ FIND_PROC(glCopyBufferSubData);
+ FIND_PROC(glGetUniformIndices);
+ FIND_PROC(glGetActiveUniformsiv);
+ FIND_PROC(glGetUniformBlockIndex);
+ FIND_PROC(glGetActiveUniformBlockiv);
+ FIND_PROC(glGetActiveUniformBlockName);
+ FIND_PROC(glUniformBlockBinding);
+ FIND_PROC(glDrawArraysInstanced);
+ FIND_PROC(glDrawElementsInstanced);
+ FIND_PROC(glFenceSync);
+ FIND_PROC(glIsSync);
+ FIND_PROC(glDeleteSync);
+ FIND_PROC(glClientWaitSync);
+ FIND_PROC(glWaitSync);
+ FIND_PROC(glGetInteger64v);
+ FIND_PROC(glGetSynciv);
+ FIND_PROC(glGetInteger64i_v);
+ FIND_PROC(glGetBufferParameteri64v);
+ FIND_PROC(glGenSamplers);
+ FIND_PROC(glDeleteSamplers);
+ FIND_PROC(glIsSampler);
+ FIND_PROC(glBindSampler);
+ FIND_PROC(glSamplerParameteri);
+ FIND_PROC(glSamplerParameteriv);
+ FIND_PROC(glSamplerParameterf);
+ FIND_PROC(glSamplerParameterfv);
+ FIND_PROC(glGetSamplerParameteriv);
+ FIND_PROC(glGetSamplerParameterfv);
+ FIND_PROC(glVertexAttribDivisor);
+ FIND_PROC(glBindTransformFeedback);
+ FIND_PROC(glDeleteTransformFeedbacks);
+ FIND_PROC(glGenTransformFeedbacks);
+ FIND_PROC(glIsTransformFeedback);
+ FIND_PROC(glPauseTransformFeedback);
+ FIND_PROC(glResumeTransformFeedback);
+ FIND_PROC(glGetProgramBinary);
+ FIND_PROC(glProgramBinary);
+ FIND_PROC(glProgramParameteri);
+ FIND_PROC(glInvalidateFramebuffer);
+ FIND_PROC(glInvalidateSubFramebuffer);
+ FIND_PROC(glTexStorage2D);
+ FIND_PROC(glTexStorage3D);
+ FIND_PROC(glGetInternalformativ);
+#undef FIND_PROC
+
+ if (!glReadBuffer || !glDrawRangeElements || !glTexImage3D ||
+ !glTexSubImage3D || !glCopyTexSubImage3D || !glCompressedTexImage3D ||
+ !glCompressedTexSubImage3D || !glGenQueries || !glDeleteQueries ||
+ !glIsQuery || !glBeginQuery || !glEndQuery || !glGetQueryiv ||
+ !glGetQueryObjectuiv || !glUnmapBuffer || !glGetBufferPointerv ||
+ !glDrawBuffers || !glUniformMatrix2x3fv || !glUniformMatrix3x2fv ||
+ !glUniformMatrix2x4fv || !glUniformMatrix4x2fv || !glUniformMatrix3x4fv ||
+ !glUniformMatrix4x3fv || !glBlitFramebuffer ||
+ !glRenderbufferStorageMultisample || !glFramebufferTextureLayer ||
+ !glMapBufferRange || !glFlushMappedBufferRange || !glBindVertexArray ||
+ !glDeleteVertexArrays || !glGenVertexArrays || !glIsVertexArray ||
+ !glGetIntegeri_v || !glBeginTransformFeedback ||
+ !glEndTransformFeedback || !glBindBufferRange || !glBindBufferBase ||
+ !glTransformFeedbackVaryings || !glGetTransformFeedbackVarying ||
+ !glVertexAttribIPointer || !glGetVertexAttribIiv ||
+ !glGetVertexAttribIuiv || !glVertexAttribI4i || !glVertexAttribI4ui ||
+ !glVertexAttribI4iv || !glVertexAttribI4uiv || !glGetUniformuiv ||
+ !glGetFragDataLocation || !glUniform1ui || !glUniform2ui ||
+ !glUniform3ui || !glUniform4ui || !glUniform1uiv || !glUniform2uiv ||
+ !glUniform3uiv || !glUniform4uiv || !glClearBufferiv ||
+ !glClearBufferuiv || !glClearBufferfv || !glClearBufferfi ||
+ !glGetStringi || !glCopyBufferSubData || !glGetUniformIndices ||
+ !glGetActiveUniformsiv || !glGetUniformBlockIndex ||
+ !glGetActiveUniformBlockiv || !glGetActiveUniformBlockName ||
+ !glUniformBlockBinding || !glDrawArraysInstanced ||
+ !glDrawElementsInstanced || !glFenceSync || !glIsSync || !glDeleteSync ||
+ !glClientWaitSync || !glWaitSync || !glGetInteger64v || !glGetSynciv ||
+ !glGetInteger64i_v || !glGetBufferParameteri64v || !glGenSamplers ||
+ !glDeleteSamplers || !glIsSampler || !glBindSampler ||
+ !glSamplerParameteri || !glSamplerParameteriv || !glSamplerParameterf ||
+ !glSamplerParameterfv || !glGetSamplerParameteriv ||
+ !glGetSamplerParameterfv || !glVertexAttribDivisor ||
+ !glBindTransformFeedback || !glDeleteTransformFeedbacks ||
+ !glGenTransformFeedbacks || !glIsTransformFeedback ||
+ !glPauseTransformFeedback || !glResumeTransformFeedback ||
+ !glGetProgramBinary || !glProgramBinary || !glProgramParameteri ||
+ !glInvalidateFramebuffer || !glInvalidateSubFramebuffer ||
+ !glTexStorage2D || !glTexStorage3D || !glGetInternalformativ) {
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+/* Function pointer definitions */ GL_APICALL void (*GL_APIENTRY glReadBuffer)(
+ GLenum mode);
+GL_APICALL void (*GL_APIENTRY glDrawRangeElements)(GLenum mode, GLuint start,
+ GLuint end, GLsizei count,
+ GLenum type,
+ const GLvoid* indices);
+GL_APICALL void (*GL_APIENTRY glTexImage3D)(GLenum target, GLint level,
+ GLint internalformat, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLint border, GLenum format,
+ GLenum type, const GLvoid* pixels);
+GL_APICALL void (*GL_APIENTRY glTexSubImage3D)(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLenum format, GLenum type,
+ const GLvoid* pixels);
+GL_APICALL void (*GL_APIENTRY glCopyTexSubImage3D)(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLint x,
+ GLint y, GLsizei width,
+ GLsizei height);
+GL_APICALL void (*GL_APIENTRY glCompressedTexImage3D)(
+ GLenum target, GLint level, GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
+ const GLvoid* data);
+GL_APICALL void (*GL_APIENTRY glCompressedTexSubImage3D)(
+ GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const GLvoid* data);
+GL_APICALL void (*GL_APIENTRY glGenQueries)(GLsizei n, GLuint* ids);
+GL_APICALL void (*GL_APIENTRY glDeleteQueries)(GLsizei n, const GLuint* ids);
+GL_APICALL GLboolean (*GL_APIENTRY glIsQuery)(GLuint id);
+GL_APICALL void (*GL_APIENTRY glBeginQuery)(GLenum target, GLuint id);
+GL_APICALL void (*GL_APIENTRY glEndQuery)(GLenum target);
+GL_APICALL void (*GL_APIENTRY glGetQueryiv)(GLenum target, GLenum pname,
+ GLint* params);
+GL_APICALL void (*GL_APIENTRY glGetQueryObjectuiv)(GLuint id, GLenum pname,
+ GLuint* params);
+GL_APICALL GLboolean (*GL_APIENTRY glUnmapBuffer)(GLenum target);
+GL_APICALL void (*GL_APIENTRY glGetBufferPointerv)(GLenum target, GLenum pname,
+ GLvoid** params);
+GL_APICALL void (*GL_APIENTRY glDrawBuffers)(GLsizei n, const GLenum* bufs);
+GL_APICALL void (*GL_APIENTRY glUniformMatrix2x3fv)(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+GL_APICALL void (*GL_APIENTRY glUniformMatrix3x2fv)(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+GL_APICALL void (*GL_APIENTRY glUniformMatrix2x4fv)(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+GL_APICALL void (*GL_APIENTRY glUniformMatrix4x2fv)(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+GL_APICALL void (*GL_APIENTRY glUniformMatrix3x4fv)(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+GL_APICALL void (*GL_APIENTRY glUniformMatrix4x3fv)(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+GL_APICALL void (*GL_APIENTRY glBlitFramebuffer)(
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
+ GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GL_APICALL void (*GL_APIENTRY glRenderbufferStorageMultisample)(
+ GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
+ GLsizei height);
+GL_APICALL void (*GL_APIENTRY glFramebufferTextureLayer)(
+ GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GL_APICALL GLvoid* (*GL_APIENTRY glMapBufferRange)(GLenum target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access);
+GL_APICALL void (*GL_APIENTRY glFlushMappedBufferRange)(GLenum target,
+ GLintptr offset,
+ GLsizeiptr length);
+GL_APICALL void (*GL_APIENTRY glBindVertexArray)(GLuint array);
+GL_APICALL void (*GL_APIENTRY glDeleteVertexArrays)(GLsizei n,
+ const GLuint* arrays);
+GL_APICALL void (*GL_APIENTRY glGenVertexArrays)(GLsizei n, GLuint* arrays);
+GL_APICALL GLboolean (*GL_APIENTRY glIsVertexArray)(GLuint array);
+GL_APICALL void (*GL_APIENTRY glGetIntegeri_v)(GLenum target, GLuint index,
+ GLint* data);
+GL_APICALL void (*GL_APIENTRY glBeginTransformFeedback)(GLenum primitiveMode);
+GL_APICALL void (*GL_APIENTRY glEndTransformFeedback)(void);
+GL_APICALL void (*GL_APIENTRY glBindBufferRange)(GLenum target, GLuint index,
+ GLuint buffer, GLintptr offset,
+ GLsizeiptr size);
+GL_APICALL void (*GL_APIENTRY glBindBufferBase)(GLenum target, GLuint index,
+ GLuint buffer);
+GL_APICALL void (*GL_APIENTRY glTransformFeedbackVaryings)(
+ GLuint program, GLsizei count, const GLchar* const* varyings,
+ GLenum bufferMode);
+GL_APICALL void (*GL_APIENTRY glGetTransformFeedbackVarying)(
+ GLuint program, GLuint index, GLsizei bufSize, GLsizei* length,
+ GLsizei* size, GLenum* type, GLchar* name);
+GL_APICALL void (*GL_APIENTRY glVertexAttribIPointer)(GLuint index, GLint size,
+ GLenum type,
+ GLsizei stride,
+ const GLvoid* pointer);
+GL_APICALL void (*GL_APIENTRY glGetVertexAttribIiv)(GLuint index, GLenum pname,
+ GLint* params);
+GL_APICALL void (*GL_APIENTRY glGetVertexAttribIuiv)(GLuint index, GLenum pname,
+ GLuint* params);
+GL_APICALL void (*GL_APIENTRY glVertexAttribI4i)(GLuint index, GLint x, GLint y,
+ GLint z, GLint w);
+GL_APICALL void (*GL_APIENTRY glVertexAttribI4ui)(GLuint index, GLuint x,
+ GLuint y, GLuint z, GLuint w);
+GL_APICALL void (*GL_APIENTRY glVertexAttribI4iv)(GLuint index, const GLint* v);
+GL_APICALL void (*GL_APIENTRY glVertexAttribI4uiv)(GLuint index,
+ const GLuint* v);
+GL_APICALL void (*GL_APIENTRY glGetUniformuiv)(GLuint program, GLint location,
+ GLuint* params);
+GL_APICALL GLint (*GL_APIENTRY glGetFragDataLocation)(GLuint program,
+ const GLchar* name);
+GL_APICALL void (*GL_APIENTRY glUniform1ui)(GLint location, GLuint v0);
+GL_APICALL void (*GL_APIENTRY glUniform2ui)(GLint location, GLuint v0,
+ GLuint v1);
+GL_APICALL void (*GL_APIENTRY glUniform3ui)(GLint location, GLuint v0,
+ GLuint v1, GLuint v2);
+GL_APICALL void (*GL_APIENTRY glUniform4ui)(GLint location, GLuint v0,
+ GLuint v1, GLuint v2, GLuint v3);
+GL_APICALL void (*GL_APIENTRY glUniform1uiv)(GLint location, GLsizei count,
+ const GLuint* value);
+GL_APICALL void (*GL_APIENTRY glUniform2uiv)(GLint location, GLsizei count,
+ const GLuint* value);
+GL_APICALL void (*GL_APIENTRY glUniform3uiv)(GLint location, GLsizei count,
+ const GLuint* value);
+GL_APICALL void (*GL_APIENTRY glUniform4uiv)(GLint location, GLsizei count,
+ const GLuint* value);
+GL_APICALL void (*GL_APIENTRY glClearBufferiv)(GLenum buffer, GLint drawbuffer,
+ const GLint* value);
+GL_APICALL void (*GL_APIENTRY glClearBufferuiv)(GLenum buffer, GLint drawbuffer,
+ const GLuint* value);
+GL_APICALL void (*GL_APIENTRY glClearBufferfv)(GLenum buffer, GLint drawbuffer,
+ const GLfloat* value);
+GL_APICALL void (*GL_APIENTRY glClearBufferfi)(GLenum buffer, GLint drawbuffer,
+ GLfloat depth, GLint stencil);
+GL_APICALL const GLubyte* (*GL_APIENTRY glGetStringi)(GLenum name,
+ GLuint index);
+GL_APICALL void (*GL_APIENTRY glCopyBufferSubData)(GLenum readTarget,
+ GLenum writeTarget,
+ GLintptr readOffset,
+ GLintptr writeOffset,
+ GLsizeiptr size);
+GL_APICALL void (*GL_APIENTRY glGetUniformIndices)(
+ GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames,
+ GLuint* uniformIndices);
+GL_APICALL void (*GL_APIENTRY glGetActiveUniformsiv)(
+ GLuint program, GLsizei uniformCount, const GLuint* uniformIndices,
+ GLenum pname, GLint* params);
+GL_APICALL GLuint (*GL_APIENTRY glGetUniformBlockIndex)(
+ GLuint program, const GLchar* uniformBlockName);
+GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockiv)(
+ GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockName)(
+ GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length,
+ GLchar* uniformBlockName);
+GL_APICALL void (*GL_APIENTRY glUniformBlockBinding)(
+ GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+GL_APICALL void (*GL_APIENTRY glDrawArraysInstanced)(GLenum mode, GLint first,
+ GLsizei count,
+ GLsizei instanceCount);
+GL_APICALL void (*GL_APIENTRY glDrawElementsInstanced)(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid* indices,
+ GLsizei instanceCount);
+GL_APICALL GLsync (*GL_APIENTRY glFenceSync)(GLenum condition,
+ GLbitfield flags);
+GL_APICALL GLboolean (*GL_APIENTRY glIsSync)(GLsync sync);
+GL_APICALL void (*GL_APIENTRY glDeleteSync)(GLsync sync);
+GL_APICALL GLenum (*GL_APIENTRY glClientWaitSync)(GLsync sync, GLbitfield flags,
+ GLuint64 timeout);
+GL_APICALL void (*GL_APIENTRY glWaitSync)(GLsync sync, GLbitfield flags,
+ GLuint64 timeout);
+GL_APICALL void (*GL_APIENTRY glGetInteger64v)(GLenum pname, GLint64* params);
+GL_APICALL void (*GL_APIENTRY glGetSynciv)(GLsync sync, GLenum pname,
+ GLsizei bufSize, GLsizei* length,
+ GLint* values);
+GL_APICALL void (*GL_APIENTRY glGetInteger64i_v)(GLenum target, GLuint index,
+ GLint64* data);
+GL_APICALL void (*GL_APIENTRY glGetBufferParameteri64v)(GLenum target,
+ GLenum pname,
+ GLint64* params);
+GL_APICALL void (*GL_APIENTRY glGenSamplers)(GLsizei count, GLuint* samplers);
+GL_APICALL void (*GL_APIENTRY glDeleteSamplers)(GLsizei count,
+ const GLuint* samplers);
+GL_APICALL GLboolean (*GL_APIENTRY glIsSampler)(GLuint sampler);
+GL_APICALL void (*GL_APIENTRY glBindSampler)(GLuint unit, GLuint sampler);
+GL_APICALL void (*GL_APIENTRY glSamplerParameteri)(GLuint sampler, GLenum pname,
+ GLint param);
+GL_APICALL void (*GL_APIENTRY glSamplerParameteriv)(GLuint sampler,
+ GLenum pname,
+ const GLint* param);
+GL_APICALL void (*GL_APIENTRY glSamplerParameterf)(GLuint sampler, GLenum pname,
+ GLfloat param);
+GL_APICALL void (*GL_APIENTRY glSamplerParameterfv)(GLuint sampler,
+ GLenum pname,
+ const GLfloat* param);
+GL_APICALL void (*GL_APIENTRY glGetSamplerParameteriv)(GLuint sampler,
+ GLenum pname,
+ GLint* params);
+GL_APICALL void (*GL_APIENTRY glGetSamplerParameterfv)(GLuint sampler,
+ GLenum pname,
+ GLfloat* params);
+GL_APICALL void (*GL_APIENTRY glVertexAttribDivisor)(GLuint index,
+ GLuint divisor);
+GL_APICALL void (*GL_APIENTRY glBindTransformFeedback)(GLenum target,
+ GLuint id);
+GL_APICALL void (*GL_APIENTRY glDeleteTransformFeedbacks)(GLsizei n,
+ const GLuint* ids);
+GL_APICALL void (*GL_APIENTRY glGenTransformFeedbacks)(GLsizei n, GLuint* ids);
+GL_APICALL GLboolean (*GL_APIENTRY glIsTransformFeedback)(GLuint id);
+GL_APICALL void (*GL_APIENTRY glPauseTransformFeedback)(void);
+GL_APICALL void (*GL_APIENTRY glResumeTransformFeedback)(void);
+GL_APICALL void (*GL_APIENTRY glGetProgramBinary)(GLuint program,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLenum* binaryFormat,
+ GLvoid* binary);
+GL_APICALL void (*GL_APIENTRY glProgramBinary)(GLuint program,
+ GLenum binaryFormat,
+ const GLvoid* binary,
+ GLsizei length);
+GL_APICALL void (*GL_APIENTRY glProgramParameteri)(GLuint program, GLenum pname,
+ GLint value);
+GL_APICALL void (*GL_APIENTRY glInvalidateFramebuffer)(
+ GLenum target, GLsizei numAttachments, const GLenum* attachments);
+GL_APICALL void (*GL_APIENTRY glInvalidateSubFramebuffer)(
+ GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x,
+ GLint y, GLsizei width, GLsizei height);
+GL_APICALL void (*GL_APIENTRY glTexStorage2D)(GLenum target, GLsizei levels,
+ GLenum internalformat,
+ GLsizei width, GLsizei height);
+GL_APICALL void (*GL_APIENTRY glTexStorage3D)(GLenum target, GLsizei levels,
+ GLenum internalformat,
+ GLsizei width, GLsizei height,
+ GLsizei depth);
+GL_APICALL void (*GL_APIENTRY glGetInternalformativ)(GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLint* params);
diff --git a/NativeApp/Android/ndk_helper/src/interpolator.cpp b/NativeApp/Android/ndk_helper/src/interpolator.cpp
new file mode 100644
index 0000000..f729914
--- /dev/null
+++ b/NativeApp/Android/ndk_helper/src/interpolator.cpp
@@ -0,0 +1,153 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "interpolator.h"
+#include <math.h>
+#include "interpolator.h"
+
+namespace ndk_helper {
+
+//-------------------------------------------------
+// Ctor
+//-------------------------------------------------
+Interpolator::Interpolator() { list_params_.clear(); }
+
+//-------------------------------------------------
+// Dtor
+//-------------------------------------------------
+Interpolator::~Interpolator() { list_params_.clear(); }
+
+void Interpolator::Clear() { list_params_.clear(); }
+
+Interpolator& Interpolator::Set(const float start, const float dest,
+ const INTERPOLATOR_TYPE type,
+ const double duration) {
+ // init the parameters for the interpolation process
+ start_time_ = PerfMonitor::GetCurrentTime();
+ dest_time_ = start_time_ + duration;
+ type_ = type;
+
+ start_value_ = start;
+ dest_value_ = dest;
+ return *this;
+}
+
+Interpolator& Interpolator::Add(const float dest, const INTERPOLATOR_TYPE type,
+ const double duration) {
+ InterpolatorParams param;
+ param.dest_value_ = dest;
+ param.type_ = type;
+ param.duration_ = duration;
+ list_params_.push_back(param);
+ return *this;
+}
+
+bool Interpolator::Update(const double current_time, float& p) {
+ bool bContinue;
+ if (current_time >= dest_time_) {
+ p = dest_value_;
+ if (list_params_.size()) {
+ InterpolatorParams& item = list_params_.front();
+ Set(dest_value_, item.dest_value_, item.type_, item.duration_);
+ list_params_.pop_front();
+
+ bContinue = true;
+ } else {
+ bContinue = false;
+ }
+ } else {
+ float t = (float)(current_time - start_time_);
+ float d = (float)(dest_time_ - start_time_);
+ float b = start_value_;
+ float c = dest_value_ - start_value_;
+ p = GetFormula(type_, t, b, d, c);
+
+ bContinue = true;
+ }
+ return bContinue;
+}
+
+float Interpolator::GetFormula(const INTERPOLATOR_TYPE type, const float t,
+ const float b, const float d, const float c) {
+ float t1;
+ switch (type) {
+ case INTERPOLATOR_TYPE_LINEAR:
+ // simple linear interpolation - no easing
+ return (c * t / d + b);
+
+ case INTERPOLATOR_TYPE_EASEINQUAD:
+ // quadratic (t^2) easing in - accelerating from zero velocity
+ t1 = t / d;
+ return (c * t1 * t1 + b);
+
+ case INTERPOLATOR_TYPE_EASEOUTQUAD:
+ // quadratic (t^2) easing out - decelerating to zero velocity
+ t1 = t / d;
+ return (-c * t1 * (t1 - 2) + b);
+
+ case INTERPOLATOR_TYPE_EASEINOUTQUAD:
+ // quadratic easing in/out - acceleration until halfway, then deceleration
+ t1 = t / d / 2;
+ if (t1 < 1)
+ return (c / 2 * t1 * t1 + b);
+ else {
+ t1 = t1 - 1;
+ return (-c / 2 * (t1 * (t1 - 2) - 1) + b);
+ }
+ case INTERPOLATOR_TYPE_EASEINCUBIC:
+ // cubic easing in - accelerating from zero velocity
+ t1 = t / d;
+ return (c * t1 * t1 * t1 + b);
+
+ case INTERPOLATOR_TYPE_EASEOUTCUBIC:
+ // cubic easing in - accelerating from zero velocity
+ t1 = t / d - 1;
+ return (c * (t1 * t1 * t1 + 1) + b);
+
+ case INTERPOLATOR_TYPE_EASEINOUTCUBIC:
+ // cubic easing in - accelerating from zero velocity
+ t1 = t / d / 2;
+
+ if (t1 < 1)
+ return (c / 2 * t1 * t1 * t1 + b);
+ else {
+ t1 -= 2;
+ return (c / 2 * (t1 * t1 * t1 + 2) + b);
+ }
+ case INTERPOLATOR_TYPE_EASEINQUART:
+ // quartic easing in - accelerating from zero velocity
+ t1 = t / d;
+ return (c * t1 * t1 * t1 * t1 + b);
+
+ case INTERPOLATOR_TYPE_EASEINEXPO:
+ // exponential (2^t) easing in - accelerating from zero velocity
+ if (t == 0)
+ return b;
+ else
+ return (c * powf(2, (10 * (t / d - 1))) + b);
+
+ case INTERPOLATOR_TYPE_EASEOUTEXPO:
+ // exponential (2^t) easing out - decelerating to zero velocity
+ if (t == d)
+ return (b + c);
+ else
+ return (c * (-powf(2, -10 * t / d) + 1) + b);
+ default:
+ return 0;
+ }
+}
+
+} // namespace ndkHelper
diff --git a/NativeApp/Android/ndk_helper/src/java/com/android/helper/NDKHelper.java b/NativeApp/Android/ndk_helper/src/java/com/android/helper/NDKHelper.java
new file mode 100644
index 0000000..8c9055b
--- /dev/null
+++ b/NativeApp/Android/ndk_helper/src/java/com/android/helper/NDKHelper.java
@@ -0,0 +1,360 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+// Must be changed with #define HELPER_CLASS_NAME "com/android/helper/NDKHelper" in AndroidMain.cpp
+package com.android.helper;
+
+import java.io.ByteArrayOutputStream;
+import java.io.File;
+import java.io.FileInputStream;
+import java.nio.ByteBuffer;
+
+import javax.microedition.khronos.opengles.GL10;
+
+import android.R.bool;
+import android.opengl.GLES30;
+
+import android.annotation.TargetApi;
+import android.app.Activity;
+import android.app.NativeActivity;
+import android.content.Context;
+import android.content.pm.ApplicationInfo;
+import android.content.pm.PackageManager;
+import android.content.pm.PackageManager.NameNotFoundException;
+import android.graphics.Bitmap;
+import android.graphics.Bitmap.CompressFormat;
+import android.graphics.BitmapFactory;
+import android.graphics.Matrix;
+import android.media.AudioManager;
+import android.media.AudioTrack;
+import android.opengl.GLUtils;
+import android.os.Build;
+import android.util.Log;
+import android.view.View;
+import android.view.View.MeasureSpec;
+
+@TargetApi(Build.VERSION_CODES.GINGERBREAD)
+public class NDKHelper {
+
+ public NDKHelper(NativeActivity act) {
+ activity = act;
+ }
+
+ public void loadLibrary(String soname) {
+ if (soname.isEmpty() == false) {
+ System.loadLibrary(soname);
+ loadedSO = true;
+ }
+ }
+
+ public static Boolean checkSOLoaded() {
+ if (loadedSO == false) {
+ Log.e("NDKHelper",
+ "--------------------------------------------\n"
+ + ".so has not been loaded. To use JUI helper, please initialize with \n"
+ + "NDKHelper::Init( ANativeActivity* activity, const char* helper_class_name, const char* native_soname);\n"
+ + "--------------------------------------------\n");
+ return false;
+ } else
+ return true;
+ }
+
+ private static boolean loadedSO = false;
+ NativeActivity activity;
+
+
+
+ //
+ // Load Bitmap
+ // Java helper is useful decoding PNG, TIFF etc rather than linking libPng
+ // etc separately
+ //
+ private int nextPOT(int i) {
+ int pot = 1;
+ while (pot < i)
+ pot <<= 1;
+ return pot;
+ }
+
+ private Bitmap scaleBitmap(Bitmap bitmapToScale, float newWidth,
+ float newHeight) {
+ if (bitmapToScale == null)
+ return null;
+ // get the original width and height
+ int width = bitmapToScale.getWidth();
+ int height = bitmapToScale.getHeight();
+ // create a matrix for the manipulation
+ Matrix matrix = new Matrix();
+
+ // resize the bit map
+ matrix.postScale(newWidth / width, newHeight / height);
+
+ // recreate the new Bitmap and set it back
+ return Bitmap.createBitmap(bitmapToScale, 0, 0,
+ bitmapToScale.getWidth(), bitmapToScale.getHeight(), matrix,
+ true);
+ }
+
+ public class TextureInformation {
+ boolean ret;
+ boolean alphaChannel;
+ int originalWidth;
+ int originalHeight;
+ Object image;
+ }
+
+ public Object loadTexture(String path) {
+ Bitmap bitmap = null;
+ TextureInformation info = new TextureInformation();
+ try {
+ String str = path;
+ if (!path.startsWith("/")) {
+ str = "/" + path;
+ }
+
+ File file = new File(activity.getExternalFilesDir(null), str);
+ if (file.canRead()) {
+ bitmap = BitmapFactory.decodeStream(new FileInputStream(file));
+ } else {
+ bitmap = BitmapFactory.decodeStream(activity.getResources()
+ .getAssets().open(path));
+ }
+ // Matrix matrix = new Matrix();
+ // // resize the bit map
+ // matrix.postScale(-1F, 1F);
+ //
+ // // recreate the new Bitmap and set it back
+ // bitmap = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(),
+ // bitmap.getHeight(), matrix, true);
+
+ } catch (Exception e) {
+ Log.w("NDKHelper", "Coundn't load a file:" + path);
+ info.ret = false;
+ return info;
+ }
+
+ if (bitmap != null) {
+ GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
+ }
+ info.ret = true;
+ info.alphaChannel = bitmap.hasAlpha();
+ info.originalWidth = getBitmapWidth(bitmap);
+ info.originalHeight = getBitmapHeight(bitmap);
+
+ return info;
+ }
+
+ public Object loadCubemapTexture(String path, int face, int miplevel, boolean sRGB) {
+ Bitmap bitmap = null;
+ TextureInformation info = new TextureInformation();
+ try {
+ String str = path;
+ if (!path.startsWith("/")) {
+ str = "/" + path;
+ }
+
+ File file = new File(activity.getExternalFilesDir(null), str);
+ if (file.canRead()) {
+ bitmap = BitmapFactory.decodeStream(new FileInputStream(file));
+ } else {
+ bitmap = BitmapFactory.decodeStream(activity.getResources()
+ .getAssets().open(path));
+ }
+ } catch (Exception e) {
+ Log.w("NDKHelper", "Coundn't load a file:" + path);
+ info.ret = false;
+ return info;
+ }
+
+ if (bitmap != null) {
+ if (sRGB)
+ {
+// GLUtils.texImage2D(face, miplevel, bitmap, 0);
+// GLUtils.texImage2D(face, miplevel,
+// GLUtils.getInternalFormat(bitmap), bitmap, 0);
+// int i = GLUtils.getInternalFormat(bitmap);
+// if( i == GL10.GL_RGBA)
+// {
+// GLUtils.texImage2D(face, miplevel,
+// GLES30.GL_SRGB, bitmap, 0);
+// }
+ //Leave them for now
+ GLUtils.texImage2D(face, miplevel, bitmap, 0);
+ }
+ else
+ GLUtils.texImage2D(face, miplevel, bitmap, 0);
+ }
+ info.ret = true;
+ info.alphaChannel = bitmap.hasAlpha();
+ info.originalWidth = getBitmapWidth(bitmap);
+ info.originalHeight = getBitmapHeight(bitmap);
+
+ return info;
+
+ }
+
+ public Object loadImage(String path) {
+ Bitmap bitmap = null;
+ TextureInformation info = new TextureInformation();
+ try {
+ String str = path;
+ if (!path.startsWith("/")) {
+ str = "/" + path;
+ }
+
+ File file = new File(activity.getExternalFilesDir(null), str);
+ if (file.canRead()) {
+ bitmap = BitmapFactory.decodeStream(new FileInputStream(file));
+ } else {
+ bitmap = BitmapFactory.decodeStream(activity.getResources()
+ .getAssets().open(path));
+ }
+ } catch (Exception e) {
+ Log.w("NDKHelper", "Coundn't load a file:" + path);
+ info.ret = false;
+ return info;
+ }
+
+ if (bitmap != null) {
+ GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
+ }
+ info.ret = true;
+ info.alphaChannel = bitmap.hasAlpha();
+ info.originalWidth = getBitmapWidth(bitmap);
+ info.originalHeight = getBitmapHeight(bitmap);
+
+ int iBytes = bitmap.getWidth() * bitmap.getHeight() * 4;
+ ByteBuffer buffer = ByteBuffer.allocateDirect(iBytes);
+
+ bitmap.copyPixelsToBuffer(buffer);
+ info.image = buffer;
+ return info;
+ }
+
+ public Bitmap openBitmap(String path, boolean iScalePOT) {
+ Bitmap bitmap = null;
+ try {
+ bitmap = BitmapFactory.decodeStream(activity.getResources()
+ .getAssets().open(path));
+ if (iScalePOT) {
+ int originalWidth = getBitmapWidth(bitmap);
+ int originalHeight = getBitmapHeight(bitmap);
+ int width = nextPOT(originalWidth);
+ int height = nextPOT(originalHeight);
+ if (originalWidth != width || originalHeight != height) {
+ // Scale it
+ bitmap = scaleBitmap(bitmap, width, height);
+ }
+ }
+
+ } catch (Exception e) {
+ Log.w("NDKHelper", "Coundn't load a file:" + path);
+ }
+
+ return bitmap;
+ }
+
+ public int getBitmapWidth(Bitmap bmp) {
+ return bmp.getWidth();
+ }
+
+ public int getBitmapHeight(Bitmap bmp) {
+ return bmp.getHeight();
+ }
+
+ public void getBitmapPixels(Bitmap bmp, int[] pixels) {
+ int w = bmp.getWidth();
+ int h = bmp.getHeight();
+ bmp.getPixels(pixels, 0, w, 0, 0, w, h);
+ }
+
+ public void closeBitmap(Bitmap bmp) {
+ bmp.recycle();
+ }
+
+ public String getNativeLibraryDirectory(Context appContext) {
+ ApplicationInfo ai = activity.getApplicationInfo();
+
+ Log.w("NDKHelper", "ai.nativeLibraryDir:" + ai.nativeLibraryDir);
+
+ if ((ai.flags & ApplicationInfo.FLAG_UPDATED_SYSTEM_APP) != 0
+ || (ai.flags & ApplicationInfo.FLAG_SYSTEM) == 0) {
+ return ai.nativeLibraryDir;
+ }
+ return "/system/lib/";
+ }
+
+ public String getApplicationName() {
+ final PackageManager pm = activity.getPackageManager();
+ ApplicationInfo ai;
+ try {
+ ai = pm.getApplicationInfo(activity.getPackageName(), 0);
+ } catch (final NameNotFoundException e) {
+ ai = null;
+ }
+ String applicationName = (String) (ai != null ? pm
+ .getApplicationLabel(ai) : "(unknown)");
+ return applicationName;
+ }
+
+ public String getStringResource(String resourceName)
+ {
+ int id = activity.getResources().getIdentifier(resourceName, "string", activity.getPackageName());
+ String value = id == 0 ? "" : (String)activity.getResources().getText(id);
+ return value;
+ }
+
+ //
+ // Audio related helpers
+ //
+ @TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1)
+ public int getNativeAudioBufferSize() {
+ int SDK_INT = android.os.Build.VERSION.SDK_INT;
+ if (SDK_INT >= 17) {
+ AudioManager am = (AudioManager) activity
+ .getSystemService(Context.AUDIO_SERVICE);
+ String framesPerBuffer = am
+ .getProperty(AudioManager.PROPERTY_OUTPUT_FRAMES_PER_BUFFER);
+ return Integer.parseInt(framesPerBuffer);
+ } else {
+ return 0;
+ }
+ }
+
+ public int getNativeAudioSampleRate() {
+ return AudioTrack.getNativeOutputSampleRate(AudioManager.STREAM_SYSTEM);
+ }
+
+ /*
+ * Helper to execute function in UIThread
+ */
+ public void runOnUIThread(final long p) {
+ if (checkSOLoaded()) {
+ activity.runOnUiThread(new Runnable() {
+ @Override
+ public void run() {
+ RunOnUiThreadHandler(p);
+ }
+ });
+ }
+ return;
+ }
+
+ /*
+ * Native code helper for RunOnUiThread
+ */
+ native public void RunOnUiThreadHandler(long pointer);
+} \ No newline at end of file
diff --git a/NativeApp/Android/ndk_helper/src/perfMonitor.cpp b/NativeApp/Android/ndk_helper/src/perfMonitor.cpp
new file mode 100644
index 0000000..b38cffd
--- /dev/null
+++ b/NativeApp/Android/ndk_helper/src/perfMonitor.cpp
@@ -0,0 +1,61 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "perfMonitor.h"
+
+namespace ndk_helper {
+
+PerfMonitor::PerfMonitor()
+ : current_FPS_(0),
+ tv_last_sec_(0),
+ last_tick_(0.f),
+ tickindex_(0),
+ ticksum_(0) {
+ for (int32_t i = 0; i < kNumSamples; ++i) ticklist_[i] = 0;
+}
+
+PerfMonitor::~PerfMonitor() {}
+
+double PerfMonitor::UpdateTick(double currentTick) {
+ ticksum_ -= ticklist_[tickindex_];
+ ticksum_ += currentTick;
+ ticklist_[tickindex_] = currentTick;
+ tickindex_ = (tickindex_ + 1) % kNumSamples;
+
+ return ((double)ticksum_ / kNumSamples);
+}
+
+bool PerfMonitor::Update(float &fFPS) {
+ struct timeval Time;
+ gettimeofday(&Time, NULL);
+
+ double time = Time.tv_sec + Time.tv_usec * 1.0 / 1000000.0;
+ double tick = time - last_tick_;
+ double d = UpdateTick(tick);
+ last_tick_ = time;
+
+ if (Time.tv_sec - tv_last_sec_ >= 1) {
+ current_FPS_ = 1.f / d;
+ tv_last_sec_ = Time.tv_sec;
+ fFPS = current_FPS_;
+ return true;
+ } else {
+ fFPS = current_FPS_;
+ return false;
+ }
+}
+
+} // namespace ndkHelper
diff --git a/NativeApp/Android/ndk_helper/src/sensorManager.cpp b/NativeApp/Android/ndk_helper/src/sensorManager.cpp
new file mode 100644
index 0000000..90487d0
--- /dev/null
+++ b/NativeApp/Android/ndk_helper/src/sensorManager.cpp
@@ -0,0 +1,106 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <math.h>
+#include "sensorManager.h"
+
+//--------------------------------------------------------------------------------
+// sensorManager.cpp
+//--------------------------------------------------------------------------------
+namespace ndk_helper {
+
+//--------------------------------------------------------------------------------
+// includes
+//--------------------------------------------------------------------------------
+
+//-------------------------------------------------------------------------
+// Sensor handlers
+//-------------------------------------------------------------------------
+SensorManager::SensorManager()
+ : sensorManager_(nullptr),
+ accelerometerSensor_(nullptr),
+ sensorEventQueue_(nullptr) {}
+
+SensorManager::~SensorManager() {}
+
+void SensorManager::Init(android_app *app) {
+ sensorManager_ = AcquireASensorManagerInstance(app);
+ accelerometerSensor_ = ASensorManager_getDefaultSensor(
+ sensorManager_, ASENSOR_TYPE_ACCELEROMETER);
+ sensorEventQueue_ = ASensorManager_createEventQueue(
+ sensorManager_, app->looper, LOOPER_ID_USER, NULL, NULL);
+}
+
+void SensorManager::Resume() {
+ // When the app gains focus, start monitoring the accelerometer.
+ if (accelerometerSensor_ != NULL) {
+ ASensorEventQueue_enableSensor(sensorEventQueue_, accelerometerSensor_);
+ // We'd like to get 60 events per second (in us).
+ ASensorEventQueue_setEventRate(sensorEventQueue_, accelerometerSensor_,
+ (1000L / 60) * 1000);
+ }
+}
+
+void SensorManager::Suspend() {
+ // When the app loses focus, stop monitoring the accelerometer.
+ // This is to avoid consuming battery while not being used.
+ if (accelerometerSensor_ != NULL) {
+ ASensorEventQueue_disableSensor(sensorEventQueue_, accelerometerSensor_);
+ }
+}
+
+#include <dlfcn.h>
+ASensorManager* AcquireASensorManagerInstance(android_app* app) {
+
+ if(!app)
+ return nullptr;
+
+ typedef ASensorManager *(*PF_GETINSTANCEFORPACKAGE)(const char *name);
+ void* androidHandle = dlopen("libandroid.so", RTLD_NOW);
+ PF_GETINSTANCEFORPACKAGE getInstanceForPackageFunc = (PF_GETINSTANCEFORPACKAGE)
+ dlsym(androidHandle, "ASensorManager_getInstanceForPackage");
+ if (getInstanceForPackageFunc) {
+ JNIEnv* env = nullptr;
+ app->activity->vm->AttachCurrentThread(&env, NULL);
+
+ jclass android_content_Context = env->GetObjectClass(app->activity->clazz);
+ jmethodID midGetPackageName = env->GetMethodID(android_content_Context,
+ "getPackageName",
+ "()Ljava/lang/String;");
+ jstring packageName= (jstring)env->CallObjectMethod(app->activity->clazz,
+ midGetPackageName);
+
+ const char *nativePackageName = env->GetStringUTFChars(packageName, 0);
+ ASensorManager* mgr = getInstanceForPackageFunc(nativePackageName);
+ env->ReleaseStringUTFChars(packageName, nativePackageName);
+ app->activity->vm->DetachCurrentThread();
+ if (mgr) {
+ dlclose(androidHandle);
+ return mgr;
+ }
+ }
+
+ typedef ASensorManager *(*PF_GETINSTANCE)();
+ PF_GETINSTANCE getInstanceFunc = (PF_GETINSTANCE)
+ dlsym(androidHandle, "ASensorManager_getInstance");
+ // by all means at this point, ASensorManager_getInstance should be available
+ assert(getInstanceFunc);
+ dlclose(androidHandle);
+
+ return getInstanceFunc();
+}
+
+} // namespace ndkHelper
diff --git a/NativeApp/Android/ndk_helper/src/shader.cpp b/NativeApp/Android/ndk_helper/src/shader.cpp
new file mode 100644
index 0000000..af7a155
--- /dev/null
+++ b/NativeApp/Android/ndk_helper/src/shader.cpp
@@ -0,0 +1,166 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#include <cstdlib>
+#include <EGL/egl.h>
+#include <GLES2/gl2.h>
+
+#include "shader.h"
+#include "JNIHelper.h"
+
+namespace ndk_helper {
+
+#define DEBUG (1)
+
+bool shader::CompileShader(
+ GLuint *shader, const GLenum type, const char *str_file_name,
+ const std::map<std::string, std::string> &map_parameters) {
+ std::vector<uint8_t> data;
+ if (!JNIHelper::GetInstance()->ReadFile(str_file_name, &data)) {
+ LOGI("Can not open a file:%s", str_file_name);
+ return false;
+ }
+
+ const char REPLACEMENT_TAG = '*';
+ // Fill-in parameters
+ std::string str(data.begin(), data.end());
+ std::string str_replacement_map(data.size(), ' ');
+
+ std::map<std::string, std::string>::const_iterator it =
+ map_parameters.begin();
+ std::map<std::string, std::string>::const_iterator itEnd =
+ map_parameters.end();
+ while (it != itEnd) {
+ size_t pos = 0;
+ while ((pos = str.find(it->first, pos)) != std::string::npos) {
+ // Check if the sub string is already touched
+
+ size_t replaced_pos = str_replacement_map.find(REPLACEMENT_TAG, pos);
+ if (replaced_pos == std::string::npos || replaced_pos > pos) {
+ str.replace(pos, it->first.length(), it->second);
+ str_replacement_map.replace(pos, it->first.length(), it->first.length(),
+ REPLACEMENT_TAG);
+ pos += it->second.length();
+ } else {
+ // The replacement target has been touched by other tag, skipping them
+ pos += it->second.length();
+ }
+ }
+ it++;
+ }
+
+ LOGI("Patched Shdader:\n%s", str.c_str());
+
+ std::vector<uint8_t> v(str.begin(), str.end());
+ str.clear();
+ return shader::CompileShader(shader, type, v);
+}
+
+bool shader::CompileShader(GLuint *shader, const GLenum type,
+ const GLchar *source, const int32_t iSize) {
+ if (source == NULL || iSize <= 0) return false;
+
+ *shader = glCreateShader(type);
+ glShaderSource(*shader, 1, &source, &iSize); // Not specifying 3rd parameter
+ // (size) could be troublesome..
+
+ glCompileShader(*shader);
+
+#if defined(DEBUG)
+ GLint logLength;
+ glGetShaderiv(*shader, GL_INFO_LOG_LENGTH, &logLength);
+ if (logLength > 0) {
+ GLchar *log = (GLchar *)malloc(logLength);
+ glGetShaderInfoLog(*shader, logLength, &logLength, log);
+ LOGI("Shader compile log:\n%s", log);
+ free(log);
+ }
+#endif
+
+ GLint status;
+ glGetShaderiv(*shader, GL_COMPILE_STATUS, &status);
+ if (status == 0) {
+ glDeleteShader(*shader);
+ return false;
+ }
+
+ return true;
+}
+
+bool shader::CompileShader(GLuint *shader, const GLenum type,
+ std::vector<uint8_t> &data) {
+ if (!data.size()) return false;
+
+ const GLchar *source = (GLchar *)&data[0];
+ int32_t iSize = data.size();
+ return shader::CompileShader(shader, type, source, iSize);
+}
+
+bool shader::CompileShader(GLuint *shader, const GLenum type,
+ const char *strFileName) {
+ std::vector<uint8_t> data;
+ bool b = JNIHelper::GetInstance()->ReadFile(strFileName, &data);
+ if (!b) {
+ LOGI("Can not open a file:%s", strFileName);
+ return false;
+ }
+
+ return shader::CompileShader(shader, type, data);
+}
+
+bool shader::LinkProgram(const GLuint prog) {
+ GLint status;
+
+ glLinkProgram(prog);
+
+#if defined(DEBUG)
+ GLint logLength;
+ glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &logLength);
+ if (logLength > 0) {
+ GLchar *log = (GLchar *)malloc(logLength);
+ glGetProgramInfoLog(prog, logLength, &logLength, log);
+ LOGI("Program link log:\n%s", log);
+ free(log);
+ }
+#endif
+
+ glGetProgramiv(prog, GL_LINK_STATUS, &status);
+ if (status == 0) {
+ LOGI("Program link failed\n");
+ return false;
+ }
+
+ return true;
+}
+
+bool shader::ValidateProgram(const GLuint prog) {
+ GLint logLength, status;
+
+ glValidateProgram(prog);
+ glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &logLength);
+ if (logLength > 0) {
+ GLchar *log = (GLchar *)malloc(logLength);
+ glGetProgramInfoLog(prog, logLength, &logLength, log);
+ LOGI("Program validate log:\n%s", log);
+ free(log);
+ }
+
+ glGetProgramiv(prog, GL_VALIDATE_STATUS, &status);
+ if (status == 0) return false;
+
+ return true;
+}
+
+} // namespace ndkHelper
diff --git a/NativeApp/Android/ndk_helper/src/tapCamera.cpp b/NativeApp/Android/ndk_helper/src/tapCamera.cpp
new file mode 100644
index 0000000..e753ab1
--- /dev/null
+++ b/NativeApp/Android/ndk_helper/src/tapCamera.cpp
@@ -0,0 +1,324 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+//----------------------------------------------------------
+// tapCamera.cpp
+// Camera control with tap
+//
+//----------------------------------------------------------
+#include <fstream>
+#include "tapCamera.h"
+
+namespace ndk_helper {
+
+const float TRANSFORM_FACTOR = 15.f;
+const float TRANSFORM_FACTORZ = 10.f;
+
+const float MOMENTUM_FACTOR_DECREASE = 0.85f;
+const float MOMENTUM_FACTOR_DECREASE_SHIFT = 0.9f;
+const float MOMENTUM_FACTOR = 0.8f;
+const float MOMENTUM_FACTOR_THRESHOLD = 0.001f;
+
+//----------------------------------------------------------
+// Ctor
+//----------------------------------------------------------
+TapCamera::TapCamera()
+ : ball_radius_(0.75f),
+ dragging_(false),
+ pinching_(false),
+ pinch_start_distance_SQ_(0.f),
+ camera_rotation_(0.f),
+ camera_rotation_start_(0.f),
+ camera_rotation_now_(0.f),
+ momentum_(false),
+ momemtum_steps_(0.f),
+ flip_z_(0.f) {
+ // Init offset
+ InitParameters();
+
+ vec_flip_ = Vec2(1.f, -1.f);
+ flip_z_ = -1.f;
+ vec_pinch_transform_factor_ = Vec3(1.f, 1.f, 1.f);
+
+ vec_ball_center_ = Vec2(0, 0);
+ vec_ball_now_ = Vec2(0, 0);
+ vec_ball_down_ = Vec2(0, 0);
+
+ vec_pinch_start_ = Vec2(0, 0);
+ vec_pinch_start_center_ = Vec2(0, 0);
+
+ vec_flip_ = Vec2(0, 0);
+}
+
+void TapCamera::InitParameters() {
+ // Init parameters
+ vec_offset_ = Vec3();
+ vec_offset_now_ = Vec3();
+
+ quat_ball_rot_ = Quaternion();
+ quat_ball_now_ = Quaternion();
+ quat_ball_now_.ToMatrix(mat_rotation_);
+ camera_rotation_ = 0.f;
+
+ vec_drag_delta_ = Vec2();
+ vec_offset_delta_ = Vec3();
+
+ momentum_ = false;
+}
+
+//----------------------------------------------------------
+// Dtor
+//----------------------------------------------------------
+TapCamera::~TapCamera() {}
+
+void TapCamera::Update() {
+ if (momentum_) {
+ float momenttum_steps = momemtum_steps_;
+
+ // Momentum rotation
+ Vec2 v = vec_drag_delta_;
+ BeginDrag(Vec2()); // NOTE:This call reset _VDragDelta
+ Drag(v * vec_flip_);
+
+ // Momentum shift
+ vec_offset_ += vec_offset_delta_;
+
+ BallUpdate();
+ EndDrag();
+
+ // Decrease deltas
+ vec_drag_delta_ = v * MOMENTUM_FACTOR_DECREASE;
+ vec_offset_delta_ = vec_offset_delta_ * MOMENTUM_FACTOR_DECREASE_SHIFT;
+
+ // Count steps
+ momemtum_steps_ = momenttum_steps * MOMENTUM_FACTOR_DECREASE;
+ if (momemtum_steps_ < MOMENTUM_FACTOR_THRESHOLD) {
+ momentum_ = false;
+ }
+ } else {
+ vec_drag_delta_ *= MOMENTUM_FACTOR;
+ vec_offset_delta_ = vec_offset_delta_ * MOMENTUM_FACTOR;
+ BallUpdate();
+ }
+
+ Vec3 vec = vec_offset_ + vec_offset_now_;
+ Vec3 vec_tmp(TRANSFORM_FACTOR, -TRANSFORM_FACTOR, TRANSFORM_FACTORZ);
+
+ vec *= vec_tmp * vec_pinch_transform_factor_;
+
+ mat_transform_ = Mat4::Translation(vec);
+}
+
+void TapCamera::Update(const double time) {
+ if (momentum_) {
+ const float MOMENTAM_UNIT = 0.0166f;
+ // Activate every 16.6msec
+ if (time - time_stamp_ >= MOMENTAM_UNIT) {
+ float momenttum_steps = momemtum_steps_;
+
+ // Momentum rotation
+ Vec2 v = vec_drag_delta_;
+ BeginDrag(Vec2()); // NOTE:This call reset _VDragDelta
+ Drag(v * vec_flip_);
+
+ // Momentum shift
+ vec_offset_ += vec_offset_delta_;
+
+ BallUpdate();
+ EndDrag();
+
+ // Decrease deltas
+ vec_drag_delta_ = v * MOMENTUM_FACTOR_DECREASE;
+ vec_offset_delta_ = vec_offset_delta_ * MOMENTUM_FACTOR_DECREASE_SHIFT;
+
+ // Count steps
+ momemtum_steps_ = momenttum_steps * MOMENTUM_FACTOR_DECREASE;
+ if (momemtum_steps_ < MOMENTUM_FACTOR_THRESHOLD) {
+ momentum_ = false;
+ }
+ time_stamp_ = time;
+ }
+ } else {
+ vec_drag_delta_ *= MOMENTUM_FACTOR;
+ vec_offset_delta_ = vec_offset_delta_ * MOMENTUM_FACTOR;
+ BallUpdate();
+ time_stamp_ = time;
+ }
+
+ Vec3 vec = vec_offset_ + vec_offset_now_;
+ Vec3 vec_tmp(TRANSFORM_FACTOR, -TRANSFORM_FACTOR, TRANSFORM_FACTORZ);
+
+ vec *= vec_tmp * vec_pinch_transform_factor_;
+
+ mat_transform_ = Mat4::Translation(vec);
+}
+Mat4& TapCamera::GetRotationMatrix() { return mat_rotation_; }
+
+Mat4& TapCamera::GetTransformMatrix() { return mat_transform_; }
+
+void TapCamera::Reset(const bool bAnimate) {
+ InitParameters();
+ Update();
+}
+
+//----------------------------------------------------------
+// Drag control
+//----------------------------------------------------------
+void TapCamera::BeginDrag(const Vec2& v) {
+ if (dragging_) EndDrag();
+
+ if (pinching_) EndPinch();
+
+ Vec2 vec = v * vec_flip_;
+ vec_ball_now_ = vec;
+ vec_ball_down_ = vec_ball_now_;
+
+ dragging_ = true;
+ momentum_ = false;
+ vec_last_input_ = vec;
+ vec_drag_delta_ = Vec2();
+}
+
+void TapCamera::EndDrag() {
+ quat_ball_down_ = quat_ball_now_;
+ quat_ball_rot_ = Quaternion();
+
+ dragging_ = false;
+ momentum_ = true;
+ momemtum_steps_ = 1.0f;
+}
+
+void TapCamera::Drag(const Vec2& v) {
+ if (!dragging_) return;
+
+ Vec2 vec = v * vec_flip_;
+ vec_ball_now_ = vec;
+
+ vec_drag_delta_ = vec_drag_delta_ * MOMENTUM_FACTOR + (vec - vec_last_input_);
+ vec_last_input_ = vec;
+}
+
+//----------------------------------------------------------
+// Pinch controll
+//----------------------------------------------------------
+void TapCamera::BeginPinch(const Vec2& v1, const Vec2& v2) {
+ if (dragging_) EndDrag();
+
+ if (pinching_) EndPinch();
+
+ BeginDrag(Vec2());
+
+ vec_pinch_start_center_ = (v1 + v2) / 2.f;
+
+ Vec2 vec = v1 - v2;
+ float x_diff;
+ float y_diff;
+ vec.Value(x_diff, y_diff);
+
+ pinch_start_distance_SQ_ = x_diff * x_diff + y_diff * y_diff;
+ camera_rotation_start_ = atan2f(y_diff, x_diff);
+ camera_rotation_now_ = 0;
+
+ pinching_ = true;
+ momentum_ = false;
+
+ // Init momentum factors
+ vec_offset_delta_ = Vec3();
+}
+
+void TapCamera::EndPinch() {
+ pinching_ = false;
+ momentum_ = true;
+ momemtum_steps_ = 1.f;
+ vec_offset_ += vec_offset_now_;
+ camera_rotation_ += camera_rotation_now_;
+ vec_offset_now_ = Vec3();
+
+ camera_rotation_now_ = 0;
+
+ EndDrag();
+}
+
+void TapCamera::Pinch(const Vec2& v1, const Vec2& v2) {
+ if (!pinching_) return;
+
+ // Update momentum factor
+ vec_offset_last_ = vec_offset_now_;
+
+ float x_diff, y_diff;
+ Vec2 vec = v1 - v2;
+ vec.Value(x_diff, y_diff);
+
+ float fDistanceSQ = x_diff * x_diff + y_diff * y_diff;
+
+ float f = pinch_start_distance_SQ_ / fDistanceSQ;
+ if (f < 1.f)
+ f = -1.f / f + 1.0f;
+ else
+ f = f - 1.f;
+ if (std::isnan(f)) f = 0.f;
+
+ vec = (v1 + v2) / 2.f - vec_pinch_start_center_;
+ vec_offset_now_ = Vec3(vec, flip_z_ * f);
+
+ // Update momentum factor
+ vec_offset_delta_ = vec_offset_delta_ * MOMENTUM_FACTOR +
+ (vec_offset_now_ - vec_offset_last_);
+
+ //
+ // Update ration quaternion
+ float fRotation = atan2f(y_diff, x_diff);
+ camera_rotation_now_ = fRotation - camera_rotation_start_;
+
+ // Trackball rotation
+ quat_ball_rot_ = Quaternion(0.f, 0.f, sinf(-camera_rotation_now_ * 0.5f),
+ cosf(-camera_rotation_now_ * 0.5f));
+}
+
+//----------------------------------------------------------
+// Trackball controll
+//----------------------------------------------------------
+void TapCamera::BallUpdate() {
+ if (dragging_) {
+ Vec3 vec_from = PointOnSphere(vec_ball_down_);
+ Vec3 vec_to = PointOnSphere(vec_ball_now_);
+
+ Vec3 vec = vec_from.Cross(vec_to);
+ float w = vec_from.Dot(vec_to);
+
+ Quaternion qDrag = Quaternion(vec, w);
+ qDrag = qDrag * quat_ball_down_;
+ quat_ball_now_ = quat_ball_rot_ * qDrag;
+ }
+ quat_ball_now_.ToMatrix(mat_rotation_);
+}
+
+Vec3 TapCamera::PointOnSphere(Vec2& point) {
+ Vec3 ball_mouse;
+ float mag;
+ Vec2 vec = (point - vec_ball_center_) / ball_radius_;
+ mag = vec.Dot(vec);
+ if (mag > 1.f) {
+ float scale = 1.f / sqrtf(mag);
+ vec *= scale;
+ ball_mouse = Vec3(vec, 0.f);
+ } else {
+ ball_mouse = Vec3(vec, sqrtf(1.f - mag));
+ }
+ return ball_mouse;
+}
+
+} // namespace ndkHelper
diff --git a/NativeApp/Android/ndk_helper/src/vecmath.cpp b/NativeApp/Android/ndk_helper/src/vecmath.cpp
new file mode 100644
index 0000000..1a06432
--- /dev/null
+++ b/NativeApp/Android/ndk_helper/src/vecmath.cpp
@@ -0,0 +1,406 @@
+/*
+ * Copy_right 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * y_ou may_ not use this file ex_cept in compliance with the License.
+ * You may_ obtain a copy_ of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by_ applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either ex_press or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+//--------------------------------------------------------------------------------
+// vecmath.cpp
+//--------------------------------------------------------------------------------
+#include "vecmath.h"
+
+namespace ndk_helper {
+
+//--------------------------------------------------------------------------------
+// vec3
+//--------------------------------------------------------------------------------
+Vec3::Vec3(const Vec4& vec) {
+ x_ = vec.x_;
+ y_ = vec.y_;
+ z_ = vec.z_;
+}
+
+//--------------------------------------------------------------------------------
+// vec4
+//--------------------------------------------------------------------------------
+Vec4 Vec4::operator*(const Mat4& rhs) const {
+ Vec4 out;
+ out.x_ = x_ * rhs.f_[0] + y_ * rhs.f_[1] + z_ * rhs.f_[2] + w_ * rhs.f_[3];
+ out.y_ = x_ * rhs.f_[4] + y_ * rhs.f_[5] + z_ * rhs.f_[6] + w_ * rhs.f_[7];
+ out.z_ = x_ * rhs.f_[8] + y_ * rhs.f_[9] + z_ * rhs.f_[10] + w_ * rhs.f_[11];
+ out.w_ =
+ x_ * rhs.f_[12] + y_ * rhs.f_[13] + z_ * rhs.f_[14] + w_ * rhs.f_[15];
+ return out;
+}
+
+//--------------------------------------------------------------------------------
+// mat4
+//--------------------------------------------------------------------------------
+Mat4::Mat4() {
+ for (int32_t i = 0; i < 16; ++i) f_[i] = 0.f;
+ // column major identity matrix
+ f_[0] = f_[5] = f_[10] = f_[15] = 1.0f;
+}
+
+Mat4::Mat4(const float* mIn) {
+ for (int32_t i = 0; i < 16; ++i) f_[i] = mIn[i];
+}
+
+Mat4 Mat4::operator*(const Mat4& rhs) const {
+ Mat4 ret;
+ ret.f_[0] = f_[0] * rhs.f_[0] + f_[4] * rhs.f_[1] + f_[8] * rhs.f_[2] +
+ f_[12] * rhs.f_[3];
+ ret.f_[1] = f_[1] * rhs.f_[0] + f_[5] * rhs.f_[1] + f_[9] * rhs.f_[2] +
+ f_[13] * rhs.f_[3];
+ ret.f_[2] = f_[2] * rhs.f_[0] + f_[6] * rhs.f_[1] + f_[10] * rhs.f_[2] +
+ f_[14] * rhs.f_[3];
+ ret.f_[3] = f_[3] * rhs.f_[0] + f_[7] * rhs.f_[1] + f_[11] * rhs.f_[2] +
+ f_[15] * rhs.f_[3];
+
+ ret.f_[4] = f_[0] * rhs.f_[4] + f_[4] * rhs.f_[5] + f_[8] * rhs.f_[6] +
+ f_[12] * rhs.f_[7];
+ ret.f_[5] = f_[1] * rhs.f_[4] + f_[5] * rhs.f_[5] + f_[9] * rhs.f_[6] +
+ f_[13] * rhs.f_[7];
+ ret.f_[6] = f_[2] * rhs.f_[4] + f_[6] * rhs.f_[5] + f_[10] * rhs.f_[6] +
+ f_[14] * rhs.f_[7];
+ ret.f_[7] = f_[3] * rhs.f_[4] + f_[7] * rhs.f_[5] + f_[11] * rhs.f_[6] +
+ f_[15] * rhs.f_[7];
+
+ ret.f_[8] = f_[0] * rhs.f_[8] + f_[4] * rhs.f_[9] + f_[8] * rhs.f_[10] +
+ f_[12] * rhs.f_[11];
+ ret.f_[9] = f_[1] * rhs.f_[8] + f_[5] * rhs.f_[9] + f_[9] * rhs.f_[10] +
+ f_[13] * rhs.f_[11];
+ ret.f_[10] = f_[2] * rhs.f_[8] + f_[6] * rhs.f_[9] + f_[10] * rhs.f_[10] +
+ f_[14] * rhs.f_[11];
+ ret.f_[11] = f_[3] * rhs.f_[8] + f_[7] * rhs.f_[9] + f_[11] * rhs.f_[10] +
+ f_[15] * rhs.f_[11];
+
+ ret.f_[12] = f_[0] * rhs.f_[12] + f_[4] * rhs.f_[13] + f_[8] * rhs.f_[14] +
+ f_[12] * rhs.f_[15];
+ ret.f_[13] = f_[1] * rhs.f_[12] + f_[5] * rhs.f_[13] + f_[9] * rhs.f_[14] +
+ f_[13] * rhs.f_[15];
+ ret.f_[14] = f_[2] * rhs.f_[12] + f_[6] * rhs.f_[13] + f_[10] * rhs.f_[14] +
+ f_[14] * rhs.f_[15];
+ ret.f_[15] = f_[3] * rhs.f_[12] + f_[7] * rhs.f_[13] + f_[11] * rhs.f_[14] +
+ f_[15] * rhs.f_[15];
+
+ return ret;
+}
+
+Vec4 Mat4::operator*(const Vec4& rhs) const {
+ Vec4 ret;
+ ret.x_ = rhs.x_ * f_[0] + rhs.y_ * f_[4] + rhs.z_ * f_[8] + rhs.w_ * f_[12];
+ ret.y_ = rhs.x_ * f_[1] + rhs.y_ * f_[5] + rhs.z_ * f_[9] + rhs.w_ * f_[13];
+ ret.z_ = rhs.x_ * f_[2] + rhs.y_ * f_[6] + rhs.z_ * f_[10] + rhs.w_ * f_[14];
+ ret.w_ = rhs.x_ * f_[3] + rhs.y_ * f_[7] + rhs.z_ * f_[11] + rhs.w_ * f_[15];
+ return ret;
+}
+
+Mat4 Mat4::Inverse() {
+ Mat4 ret;
+ float det_1;
+ float pos = 0;
+ float neg = 0;
+ float temp;
+
+ temp = f_[0] * f_[5] * f_[10];
+ if (temp >= 0)
+ pos += temp;
+ else
+ neg += temp;
+ temp = f_[4] * f_[9] * f_[2];
+ if (temp >= 0)
+ pos += temp;
+ else
+ neg += temp;
+ temp = f_[8] * f_[1] * f_[6];
+ if (temp >= 0)
+ pos += temp;
+ else
+ neg += temp;
+ temp = -f_[8] * f_[5] * f_[2];
+ if (temp >= 0)
+ pos += temp;
+ else
+ neg += temp;
+ temp = -f_[4] * f_[1] * f_[10];
+ if (temp >= 0)
+ pos += temp;
+ else
+ neg += temp;
+ temp = -f_[0] * f_[9] * f_[6];
+ if (temp >= 0)
+ pos += temp;
+ else
+ neg += temp;
+ det_1 = pos + neg;
+
+ if (det_1 == 0.0) {
+ // Error
+ } else {
+ det_1 = 1.0f / det_1;
+ ret.f_[0] = (f_[5] * f_[10] - f_[9] * f_[6]) * det_1;
+ ret.f_[1] = -(f_[1] * f_[10] - f_[9] * f_[2]) * det_1;
+ ret.f_[2] = (f_[1] * f_[6] - f_[5] * f_[2]) * det_1;
+ ret.f_[4] = -(f_[4] * f_[10] - f_[8] * f_[6]) * det_1;
+ ret.f_[5] = (f_[0] * f_[10] - f_[8] * f_[2]) * det_1;
+ ret.f_[6] = -(f_[0] * f_[6] - f_[4] * f_[2]) * det_1;
+ ret.f_[8] = (f_[4] * f_[9] - f_[8] * f_[5]) * det_1;
+ ret.f_[9] = -(f_[0] * f_[9] - f_[8] * f_[1]) * det_1;
+ ret.f_[10] = (f_[0] * f_[5] - f_[4] * f_[1]) * det_1;
+
+ /* Calculate -C * inverse(A) */
+ ret.f_[12] =
+ -(f_[12] * ret.f_[0] + f_[13] * ret.f_[4] + f_[14] * ret.f_[8]);
+ ret.f_[13] =
+ -(f_[12] * ret.f_[1] + f_[13] * ret.f_[5] + f_[14] * ret.f_[9]);
+ ret.f_[14] =
+ -(f_[12] * ret.f_[2] + f_[13] * ret.f_[6] + f_[14] * ret.f_[10]);
+
+ ret.f_[3] = 0.0f;
+ ret.f_[7] = 0.0f;
+ ret.f_[11] = 0.0f;
+ ret.f_[15] = 1.0f;
+ }
+
+ *this = ret;
+ return *this;
+}
+
+//--------------------------------------------------------------------------------
+// Misc
+//--------------------------------------------------------------------------------
+Mat4 Mat4::RotationX(const float fAngle) {
+ Mat4 ret;
+ float fCosine, fSine;
+
+ fCosine = cosf(fAngle);
+ fSine = sinf(fAngle);
+
+ ret.f_[0] = 1.0f;
+ ret.f_[4] = 0.0f;
+ ret.f_[8] = 0.0f;
+ ret.f_[12] = 0.0f;
+ ret.f_[1] = 0.0f;
+ ret.f_[5] = fCosine;
+ ret.f_[9] = fSine;
+ ret.f_[13] = 0.0f;
+ ret.f_[2] = 0.0f;
+ ret.f_[6] = -fSine;
+ ret.f_[10] = fCosine;
+ ret.f_[14] = 0.0f;
+ ret.f_[3] = 0.0f;
+ ret.f_[7] = 0.0f;
+ ret.f_[11] = 0.0f;
+ ret.f_[15] = 1.0f;
+ return ret;
+}
+
+Mat4 Mat4::RotationY(const float fAngle) {
+ Mat4 ret;
+ float fCosine, fSine;
+
+ fCosine = cosf(fAngle);
+ fSine = sinf(fAngle);
+
+ ret.f_[0] = fCosine;
+ ret.f_[4] = 0.0f;
+ ret.f_[8] = -fSine;
+ ret.f_[12] = 0.0f;
+ ret.f_[1] = 0.0f;
+ ret.f_[5] = 1.0f;
+ ret.f_[9] = 0.0f;
+ ret.f_[13] = 0.0f;
+ ret.f_[2] = fSine;
+ ret.f_[6] = 0.0f;
+ ret.f_[10] = fCosine;
+ ret.f_[14] = 0.0f;
+ ret.f_[3] = 0.0f;
+ ret.f_[7] = 0.0f;
+ ret.f_[11] = 0.0f;
+ ret.f_[15] = 1.0f;
+ return ret;
+}
+
+Mat4 Mat4::RotationZ(const float fAngle) {
+ Mat4 ret;
+ float fCosine, fSine;
+
+ fCosine = cosf(fAngle);
+ fSine = sinf(fAngle);
+
+ ret.f_[0] = fCosine;
+ ret.f_[4] = fSine;
+ ret.f_[8] = 0.0f;
+ ret.f_[12] = 0.0f;
+ ret.f_[1] = -fSine;
+ ret.f_[5] = fCosine;
+ ret.f_[9] = 0.0f;
+ ret.f_[13] = 0.0f;
+ ret.f_[2] = 0.0f;
+ ret.f_[6] = 0.0f;
+ ret.f_[10] = 1.0f;
+ ret.f_[14] = 0.0f;
+ ret.f_[3] = 0.0f;
+ ret.f_[7] = 0.0f;
+ ret.f_[11] = 0.0f;
+ ret.f_[15] = 1.0f;
+ return ret;
+}
+
+Mat4 Mat4::Scale(const float scaleX, const float scaleY, const float scaleZ) {
+ Mat4 ret;
+ ret.f_[0] = scaleX;
+ ret.f_[5] = scaleY;
+ ret.f_[10] = scaleZ;
+ ret.f_[1] = ret.f_[2] = ret.f_[3] = ret.f_[4] = ret.f_[6] = ret.f_[7] =
+ ret.f_[8] = ret.f_[9] = ret.f_[11] = ret.f_[12] = ret.f_[13] =
+ ret.f_[14] = 0.f;
+ ret.f_[15] = 1.0f;
+ return ret;
+}
+
+Mat4 Mat4::Translation(const float fX, const float fY, const float fZ) {
+ Mat4 ret;
+ ret.f_[0] = 1.0f;
+ ret.f_[4] = 0.0f;
+ ret.f_[8] = 0.0f;
+ ret.f_[12] = fX;
+ ret.f_[1] = 0.0f;
+ ret.f_[5] = 1.0f;
+ ret.f_[9] = 0.0f;
+ ret.f_[13] = fY;
+ ret.f_[2] = 0.0f;
+ ret.f_[6] = 0.0f;
+ ret.f_[10] = 1.0f;
+ ret.f_[14] = fZ;
+ ret.f_[3] = 0.0f;
+ ret.f_[7] = 0.0f;
+ ret.f_[11] = 0.0f;
+ ret.f_[15] = 1.0f;
+ return ret;
+}
+
+Mat4 Mat4::Translation(const Vec3 vec) {
+ Mat4 ret;
+ ret.f_[0] = 1.0f;
+ ret.f_[4] = 0.0f;
+ ret.f_[8] = 0.0f;
+ ret.f_[12] = vec.x_;
+ ret.f_[1] = 0.0f;
+ ret.f_[5] = 1.0f;
+ ret.f_[9] = 0.0f;
+ ret.f_[13] = vec.y_;
+ ret.f_[2] = 0.0f;
+ ret.f_[6] = 0.0f;
+ ret.f_[10] = 1.0f;
+ ret.f_[14] = vec.z_;
+ ret.f_[3] = 0.0f;
+ ret.f_[7] = 0.0f;
+ ret.f_[11] = 0.0f;
+ ret.f_[15] = 1.0f;
+ return ret;
+}
+
+Mat4 Mat4::Perspective(float width, float height, float nearPlane,
+ float farPlane) {
+ float n2 = 2.0f * nearPlane;
+ float rcpnmf = 1.f / (nearPlane - farPlane);
+
+ Mat4 result;
+ result.f_[0] = n2 / width;
+ result.f_[4] = 0;
+ result.f_[8] = 0;
+ result.f_[12] = 0;
+ result.f_[1] = 0;
+ result.f_[5] = n2 / height;
+ result.f_[9] = 0;
+ result.f_[13] = 0;
+ result.f_[2] = 0;
+ result.f_[6] = 0;
+ result.f_[10] = (farPlane + nearPlane) * rcpnmf;
+ result.f_[14] = farPlane * rcpnmf * n2;
+ result.f_[3] = 0;
+ result.f_[7] = 0;
+ result.f_[11] = -1.0;
+ result.f_[15] = 0;
+
+ return result;
+}
+
+Mat4 Mat4::Ortho2D(float left, float top, float right, float bottom) {
+ const float zNear = -1.0f;
+ const float zFar = 1.0f;
+ const float inv_z = 1.0f / (zFar - zNear);
+ const float inv_y = 1.0f / (-top + bottom);
+ const float inv_x = 1.0f / (right - left);
+
+ Mat4 result;
+ result.f_[0] = 2.0f * inv_x;
+ result.f_[1] = 0.0f;
+ result.f_[2] = 0.0f;
+ result.f_[3] = 0.0f;
+
+ result.f_[4] = 0.0f;
+ result.f_[5] = 2.0 * inv_y;
+ result.f_[6] = 0.0f;
+ result.f_[7] = 0.0f;
+
+ result.f_[8] = 0.0f;
+ result.f_[9] = 0.0f;
+ result.f_[10] = -2.0f * inv_z;
+ result.f_[11] = 0.0f;
+
+ result.f_[12] = -(right + left) * inv_x;
+ result.f_[13] = (top + bottom) * inv_y;
+ result.f_[14] = -(zFar + zNear) * inv_z;
+ result.f_[15] = 1.0f;
+ return result;
+}
+
+Mat4 Mat4::LookAt(const Vec3& vec_eye, const Vec3& vec_at, const Vec3& vec_up) {
+ Vec3 vec_forward, vec_up_norm, vec_side;
+ Mat4 result;
+
+ vec_forward.x_ = vec_eye.x_ - vec_at.x_;
+ vec_forward.y_ = vec_eye.y_ - vec_at.y_;
+ vec_forward.z_ = vec_eye.z_ - vec_at.z_;
+
+ vec_forward.Normalize();
+ vec_up_norm = vec_up;
+ vec_up_norm.Normalize();
+ vec_side = vec_up_norm.Cross(vec_forward);
+ vec_up_norm = vec_forward.Cross(vec_side);
+
+ result.f_[0] = vec_side.x_;
+ result.f_[4] = vec_side.y_;
+ result.f_[8] = vec_side.z_;
+ result.f_[12] = 0;
+ result.f_[1] = vec_up_norm.x_;
+ result.f_[5] = vec_up_norm.y_;
+ result.f_[9] = vec_up_norm.z_;
+ result.f_[13] = 0;
+ result.f_[2] = vec_forward.x_;
+ result.f_[6] = vec_forward.y_;
+ result.f_[10] = vec_forward.z_;
+ result.f_[14] = 0;
+ result.f_[3] = 0;
+ result.f_[7] = 0;
+ result.f_[11] = 0;
+ result.f_[15] = 1.0;
+
+ result.PostTranslate(-vec_eye.x_, -vec_eye.y_, -vec_eye.z_);
+ return result;
+}
+
+} // namespace ndkHelper
diff --git a/NativeApp/Android/src/main/AndroidManifest.xml b/NativeApp/Android/src/main/AndroidManifest.xml
new file mode 100644
index 0000000..467f1c7
--- /dev/null
+++ b/NativeApp/Android/src/main/AndroidManifest.xml
@@ -0,0 +1,2 @@
+<manifest xmlns:android="http://schemas.android.com/apk/res/android"
+ package="com.diligentengine.android.common" />
diff --git a/NativeApp/Android/src/main/java/com/diligentengine/android/common/DiligentApplicationBase.java b/NativeApp/Android/src/main/java/com/diligentengine/android/common/DiligentApplicationBase.java
new file mode 100644
index 0000000..2342e46
--- /dev/null
+++ b/NativeApp/Android/src/main/java/com/diligentengine/android/common/DiligentApplicationBase.java
@@ -0,0 +1,40 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.diligentengine.android.common;
+
+import android.app.Application;
+import android.content.pm.ApplicationInfo;
+import android.content.pm.PackageManager;
+import android.content.pm.PackageManager.NameNotFoundException;
+import android.util.Log;
+import android.widget.Toast;
+
+public class DiligentApplicationBase extends Application {
+ public void onCreate(){
+ Log.w("native-activity", "onCreate");
+
+ final PackageManager pm = getApplicationContext().getPackageManager();
+ ApplicationInfo ai;
+ try {
+ ai = pm.getApplicationInfo( this.getPackageName(), 0);
+ } catch (final NameNotFoundException e) {
+ ai = null;
+ }
+ final String applicationName = (String) (ai != null ? pm.getApplicationLabel(ai) : "(unknown)");
+ Toast.makeText(this, applicationName, Toast.LENGTH_SHORT).show();
+ }
+}
diff --git a/NativeApp/Android/src/main/java/com/diligentengine/android/common/NativeActivityBase.java b/NativeApp/Android/src/main/java/com/diligentengine/android/common/NativeActivityBase.java
new file mode 100644
index 0000000..396aa7a
--- /dev/null
+++ b/NativeApp/Android/src/main/java/com/diligentengine/android/common/NativeActivityBase.java
@@ -0,0 +1,156 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.diligentengine.android.common;
+
+import android.app.NativeActivity;
+import android.os.Bundle;
+import android.view.Gravity;
+import android.view.LayoutInflater;
+import android.view.View;
+import android.view.ViewGroup.MarginLayoutParams;
+import android.view.WindowManager.LayoutParams;
+import android.widget.LinearLayout;
+import android.widget.PopupWindow;
+import android.widget.TextView;
+import android.util.Log;
+
+public class NativeActivityBase extends NativeActivity {
+
+ static
+ {
+ try{
+ System.loadLibrary("GraphicsEngineOpenGL");
+ Log.i("native-activity", "Loaded GraphicsEngineOpenGL library.\n");
+ } catch (UnsatisfiedLinkError e) {
+ Log.e("native-activity", "Failed to load GraphicsEngineOpenGL library.\n" + e);
+ }
+ }
+
+ @Override
+ protected void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+ //Hide toolbar
+ int SDK_INT = android.os.Build.VERSION.SDK_INT;
+ if(SDK_INT >= 19)
+ {
+ setImmersiveSticky();
+
+ View decorView = getWindow().getDecorView();
+ decorView.setOnSystemUiVisibilityChangeListener
+ (new View.OnSystemUiVisibilityChangeListener() {
+ @Override
+ public void onSystemUiVisibilityChange(int visibility) {
+ setImmersiveSticky();
+ }
+ });
+ }
+
+ }
+
+ protected void onResume() {
+ super.onResume();
+
+ //Hide toolbar
+ int SDK_INT = android.os.Build.VERSION.SDK_INT;
+ if(SDK_INT >= 11 && SDK_INT < 14)
+ {
+ getWindow().getDecorView().setSystemUiVisibility(View.STATUS_BAR_HIDDEN);
+ }
+ else if(SDK_INT >= 14 && SDK_INT < 19)
+ {
+ getWindow().getDecorView().setSystemUiVisibility(View.SYSTEM_UI_FLAG_FULLSCREEN | View.SYSTEM_UI_FLAG_LOW_PROFILE);
+ }
+ else if(SDK_INT >= 19)
+ {
+ setImmersiveSticky();
+ }
+
+ }
+ // Our popup window, you will call it from your C/C++ code later
+
+ void setImmersiveSticky() {
+ View decorView = getWindow().getDecorView();
+ decorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_FULLSCREEN
+ | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
+ | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
+ | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
+ | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
+ | View.SYSTEM_UI_FLAG_LAYOUT_STABLE);
+ }
+
+ NativeActivityBase _activity;
+ PopupWindow _popupWindow;
+ TextView _label;
+
+ public void showUI()
+ {
+ if( _popupWindow != null )
+ return;
+
+ _activity = this;
+
+ this.runOnUiThread(new Runnable() {
+ @Override
+ public void run() {
+ LayoutInflater layoutInflater
+ = (LayoutInflater)getBaseContext()
+ .getSystemService(LAYOUT_INFLATER_SERVICE);
+ View popupView = layoutInflater.inflate(R.layout.widgets, null);
+ _popupWindow = new PopupWindow(
+ popupView,
+ LayoutParams.WRAP_CONTENT,
+ LayoutParams.WRAP_CONTENT);
+
+ LinearLayout mainLayout = new LinearLayout(_activity);
+ MarginLayoutParams params = new MarginLayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
+ params.setMargins(0, 0, 0, 0);
+ _activity.setContentView(mainLayout, params);
+
+ // Show our UI over NativeActivity window
+ _popupWindow.showAtLocation(mainLayout, Gravity.TOP | Gravity.LEFT, 10, 10);
+ _popupWindow.update();
+
+ _label = (TextView)popupView.findViewById(R.id.textViewFPS);
+
+ }});
+ }
+
+ protected void onPause()
+ {
+ super.onPause();
+ if (_popupWindow != null) {
+ _popupWindow.dismiss();
+ _popupWindow = null;
+ }
+ }
+
+ public void updateFPS(final float fFPS)
+ {
+ if( _label == null )
+ return;
+
+ _activity = this;
+ this.runOnUiThread(new Runnable() {
+ @Override
+ public void run() {
+ _label.setText(String.format("%2.2f FPS", fFPS));
+
+ }});
+ }
+}
+
+
diff --git a/NativeApp/Android/src/main/res/layout/widgets.xml b/NativeApp/Android/src/main/res/layout/widgets.xml
new file mode 100644
index 0000000..b6e86e6
--- /dev/null
+++ b/NativeApp/Android/src/main/res/layout/widgets.xml
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="utf-8"?>
+<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
+ android:layout_width="match_parent"
+ android:layout_height="match_parent"
+ android:gravity="top"
+ android:orientation="vertical" >
+
+ <TextView
+ android:id="@+id/textViewFPS"
+ android:layout_width="wrap_content"
+ android:layout_height="wrap_content"
+ android:gravity="end"
+ android:text="@string/fps"
+ android:textAppearance="?android:attr/textAppearanceMedium"
+ android:textColor="@android:color/white" />
+
+</LinearLayout> \ No newline at end of file
diff --git a/NativeApp/Android/src/main/res/mipmap-hdpi/ic_launcher.png b/NativeApp/Android/src/main/res/mipmap-hdpi/ic_launcher.png
new file mode 100644
index 0000000..5a261ea
--- /dev/null
+++ b/NativeApp/Android/src/main/res/mipmap-hdpi/ic_launcher.png
Binary files differ
diff --git a/NativeApp/Android/src/main/res/mipmap-mdpi/ic_launcher.png b/NativeApp/Android/src/main/res/mipmap-mdpi/ic_launcher.png
new file mode 100644
index 0000000..74263d9
--- /dev/null
+++ b/NativeApp/Android/src/main/res/mipmap-mdpi/ic_launcher.png
Binary files differ
diff --git a/NativeApp/Android/src/main/res/mipmap-xhdpi/ic_launcher.png b/NativeApp/Android/src/main/res/mipmap-xhdpi/ic_launcher.png
new file mode 100644
index 0000000..da6a331
--- /dev/null
+++ b/NativeApp/Android/src/main/res/mipmap-xhdpi/ic_launcher.png
Binary files differ
diff --git a/NativeApp/Android/src/main/res/mipmap-xxhdpi/ic_launcher.png b/NativeApp/Android/src/main/res/mipmap-xxhdpi/ic_launcher.png
new file mode 100644
index 0000000..e587387
--- /dev/null
+++ b/NativeApp/Android/src/main/res/mipmap-xxhdpi/ic_launcher.png
Binary files differ
diff --git a/NativeApp/Android/src/main/res/values-v11/styles.xml b/NativeApp/Android/src/main/res/values-v11/styles.xml
new file mode 100644
index 0000000..541752f
--- /dev/null
+++ b/NativeApp/Android/src/main/res/values-v11/styles.xml
@@ -0,0 +1,11 @@
+<resources>
+
+ <!--
+ Base application theme for API 11+. This theme completely replaces
+ AppBaseTheme from res/values/styles.xml on API 11+ devices.
+ -->
+ <style name="AppBaseTheme" parent="android:Theme.Holo.Light">
+ <!-- API 11 theme customizations can go here. -->
+ </style>
+
+</resources> \ No newline at end of file
diff --git a/NativeApp/Android/src/main/res/values-v14/styles.xml b/NativeApp/Android/src/main/res/values-v14/styles.xml
new file mode 100644
index 0000000..f20e015
--- /dev/null
+++ b/NativeApp/Android/src/main/res/values-v14/styles.xml
@@ -0,0 +1,12 @@
+<resources>
+
+ <!--
+ Base application theme for API 14+. This theme completely replaces
+ AppBaseTheme from BOTH res/values/styles.xml and
+ res/values-v11/styles.xml on API 14+ devices.
+ -->
+ <style name="AppBaseTheme" parent="android:Theme.Holo.Light.DarkActionBar">
+ <!-- API 14 theme customizations can go here. -->
+ </style>
+
+</resources> \ No newline at end of file
diff --git a/NativeApp/Android/src/main/res/values/strings.xml b/NativeApp/Android/src/main/res/values/strings.xml
new file mode 100644
index 0000000..a06980b
--- /dev/null
+++ b/NativeApp/Android/src/main/res/values/strings.xml
@@ -0,0 +1,5 @@
+<resources>
+
+ <string name="fps">0.0 FPS</string>
+
+</resources> \ No newline at end of file
diff --git a/NativeApp/Android/src/main/res/values/styles.xml b/NativeApp/Android/src/main/res/values/styles.xml
new file mode 100644
index 0000000..4a10ca4
--- /dev/null
+++ b/NativeApp/Android/src/main/res/values/styles.xml
@@ -0,0 +1,20 @@
+<resources>
+
+ <!--
+ Base application theme, dependent on API level. This theme is replaced
+ by AppBaseTheme from res/values-vXX/styles.xml on newer devices.
+ -->
+ <style name="AppBaseTheme" parent="android:Theme.Light">
+ <!--
+ Theme customizations available in newer API levels can go in
+ res/values-vXX/styles.xml, while customizations related to
+ backward-compatibility can go here.
+ -->
+ </style>
+
+ <!-- Application theme. -->
+ <style name="AppTheme" parent="AppBaseTheme">
+ <!-- All customizations that are NOT specific to a particular API-level can go here. -->
+ </style>
+
+</resources> \ No newline at end of file