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authorEgor Yusov <egor.yusov@gmail.com>2019-11-11 15:42:14 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-11-11 15:42:14 +0000
commitee177d37df85b982d6c528a7b79e3cd9ca9749d6 (patch)
treedda6c9b0c2a3f2756c08b71ebaca32644dbc9d32 /NativeApp/src/UWP/App.cpp
parentUpdated HLSL2GLSL converter app (diff)
downloadDiligentTools-ee177d37df85b982d6c528a7b79e3cd9ca9749d6.tar.gz
DiligentTools-ee177d37df85b982d6c528a7b79e3cd9ca9749d6.zip
Moved Native App from master repository
Diffstat (limited to 'NativeApp/src/UWP/App.cpp')
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diff --git a/NativeApp/src/UWP/App.cpp b/NativeApp/src/UWP/App.cpp
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+/* Copyright 2015-2016 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#define NOMINIMAX
+#include <wrl.h>
+#include <wrl/client.h>
+#include <DirectXMath.h>
+#include <agile.h>
+
+#if defined(_DEBUG)
+# include <dxgidebug.h>
+#endif
+
+#include "App.h"
+#include "StringTools.h"
+
+#include <ppltasks.h>
+
+using namespace SampleApp;
+using namespace Diligent;
+
+using namespace concurrency;
+using namespace Windows::ApplicationModel;
+using namespace Windows::ApplicationModel::Core;
+using namespace Windows::ApplicationModel::Activation;
+using namespace Windows::UI::Core;
+using namespace Windows::UI::Input;
+using namespace Windows::System;
+using namespace Windows::Foundation;
+using namespace Windows::Graphics::Display;
+
+using Microsoft::WRL::ComPtr;
+
+
+ref class ApplicationSource sealed : IFrameworkViewSource
+{
+public:
+ virtual IFrameworkView^ CreateView()
+ {
+ return ref new App();
+ }
+};
+
+
+// The main function is only used to initialize our IFrameworkView class.
+[Platform::MTAThread]
+int main(Platform::Array<Platform::String^>^)
+{
+ auto direct3DApplicationSource = ref new ApplicationSource();
+ CoreApplication::Run(direct3DApplicationSource);
+ return 0;
+}
+
+App::App() :
+ m_windowClosed(false),
+ m_windowVisible(true)
+{
+}
+
+
+// The first method called when the IFrameworkView is being created.
+void App::Initialize(CoreApplicationView^ applicationView)
+{
+ // Register event handlers for app lifecycle. This example includes Activated, so that we
+ // can make the CoreWindow active and start rendering on the window.
+ applicationView->Activated +=
+ ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &App::OnActivated);
+
+ CoreApplication::Suspending +=
+ ref new EventHandler<SuspendingEventArgs^>(this, &App::OnSuspending);
+
+ CoreApplication::Resuming +=
+ ref new EventHandler<Platform::Object^>(this, &App::OnResuming);
+}
+
+// Called when the CoreWindow object is created (or re-created).
+void App::SetWindow(CoreWindow^ window)
+{
+ window->SizeChanged +=
+ ref new TypedEventHandler<CoreWindow^, WindowSizeChangedEventArgs^>(this, &App::OnWindowSizeChanged);
+
+ window->VisibilityChanged +=
+ ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &App::OnVisibilityChanged);
+
+ window->Closed +=
+ ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &App::OnWindowClosed);
+
+ window->KeyDown +=
+ ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &App::OnKeyDown);
+
+ window->KeyUp +=
+ ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &App::OnKeyUp);
+
+ DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView();
+
+ currentDisplayInformation->DpiChanged +=
+ ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnDpiChanged);
+
+ currentDisplayInformation->OrientationChanged +=
+ ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnOrientationChanged);
+
+ DisplayInformation::DisplayContentsInvalidated +=
+ ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnDisplayContentsInvalidated);
+
+ if (m_Main)
+ {
+ m_Main->OnSetWindow(window);
+ }
+}
+
+// Initializes scene resources, or loads a previously saved app state.
+void App::Load(Platform::String^ entryPoint)
+{
+ if (m_Main == nullptr)
+ {
+ m_Main.reset(CreateApplication());
+ m_Main->OnSetWindow(CoreWindow::GetForCurrentThread());
+ }
+}
+
+// This method is called after the window becomes active.
+void App::Run()
+{
+ while (!m_windowClosed)
+ {
+ if (m_windowVisible)
+ {
+ CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
+
+ // Initialize device resources
+ GetDeviceResources();
+
+ //PIXBeginEvent(commandQueue, 0, L"Update");
+ {
+ m_Main->Update();
+ }
+ //PIXEndEvent(commandQueue);
+
+ //PIXBeginEvent(commandQueue, 0, L"Render");
+ {
+ m_Main->Render();
+ if (m_Main->IsFrameReady())
+ {
+ m_Main->Present();
+ }
+ }
+ //PIXEndEvent(commandQueue);
+ }
+ else
+ {
+ CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessOneAndAllPending);
+ }
+ }
+}
+
+// Required for IFrameworkView.
+// Terminate events do not cause Uninitialize to be called. It will be called if your IFrameworkView
+// class is torn down while the app is in the foreground.
+void App::Uninitialize()
+{
+}
+
+// Application lifecycle event handlers.
+
+void App::OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args)
+{
+ if (args->Kind == ActivationKind::Launch)
+ {
+ LaunchActivatedEventArgs^ launchArgs = (LaunchActivatedEventArgs^)args;
+ auto CmdLine = Diligent::NarrowString(launchArgs->Arguments->Data());
+ m_Main->ProcessCommandLine(CmdLine.c_str());
+ }
+
+ auto Title = Diligent::WidenString(m_Main->GetAppTitle());
+ Windows::UI::ViewManagement::ApplicationView::GetForCurrentView()->Title = ref new Platform::String(Title.c_str());
+
+ // Run() won't start until the CoreWindow is activated.
+ CoreWindow::GetForCurrentThread()->Activate();
+}
+
+void App::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ args)
+{
+ // Save app state asynchronously after requesting a deferral. Holding a deferral
+ // indicates that the application is busy performing suspending operations. Be
+ // aware that a deferral may not be held indefinitely. After about five seconds,
+ // the app will be forced to exit.
+ SuspendingDeferral^ deferral = args->SuspendingOperation->GetDeferral();
+
+ create_task([this, deferral]()
+ {
+ m_Main->OnSuspending();
+ deferral->Complete();
+ });
+}
+
+void App::OnResuming(Platform::Object^ sender, Platform::Object^ args)
+{
+ // Restore any data or state that was unloaded on suspend. By default, data
+ // and state are persisted when resuming from suspend. Note that this event
+ // does not occur if the app was previously terminated.
+
+ m_Main->OnResuming();
+}
+
+// Window event handlers.
+
+void App::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args)
+{
+ if (auto DeviceResources = GetDeviceResources())
+ {
+ DeviceResources->SetLogicalSize(Size(sender->Bounds.Width, sender->Bounds.Height));
+ m_Main->OnWindowSizeChanged();
+ }
+}
+
+void App::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
+{
+ m_windowVisible = args->Visible;
+}
+
+void App::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
+{
+ m_windowClosed = true;
+}
+
+// DisplayInformation event handlers.
+
+void App::OnDpiChanged(DisplayInformation^ sender, Object^ args)
+{
+ // Note: The value for LogicalDpi retrieved here may not match the effective DPI of the app
+ // if it is being scaled for high resolution devices. Once the DPI is set on DeviceResources,
+ // you should always retrieve it using the GetDpi method.
+ // See DeviceResources.cpp for more details.
+ if (auto DeviceResources = GetDeviceResources())
+ {
+ DeviceResources->SetDpi(sender->LogicalDpi);
+ m_Main->OnWindowSizeChanged();
+ }
+}
+
+void App::OnOrientationChanged(DisplayInformation^ sender, Object^ args)
+{
+ if (auto DeviceResources = GetDeviceResources())
+ {
+ DeviceResources->SetCurrentOrientation(sender->CurrentOrientation);
+ m_Main->OnWindowSizeChanged();
+ }
+}
+
+void App::OnDisplayContentsInvalidated(DisplayInformation^ sender, Object^ args)
+{
+ if (auto DeviceResources = GetDeviceResources())
+ {
+ DeviceResources->ValidateDevice();
+ }
+}
+
+void App::OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args)
+{
+ auto Key = args->VirtualKey;
+ switch(Key)
+ {
+ case VirtualKey::Escape:
+ CoreApplication::Exit();
+ break;
+
+ case VirtualKey::Enter:
+ if(m_bShiftPressed)
+ {
+ auto applicationView = Windows::UI::ViewManagement::ApplicationView::GetForCurrentView();
+ if (applicationView->IsFullScreenMode)
+ {
+ applicationView->ExitFullScreenMode();
+ }
+ else
+ {
+ applicationView->TryEnterFullScreenMode();
+ }
+ }
+ break;
+
+ case VirtualKey::Shift:
+ m_bShiftPressed = true;
+ break;
+ }
+}
+
+void App::OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args)
+{
+ auto Key = args->VirtualKey;
+ switch (Key)
+ {
+ case VirtualKey::Shift:
+ m_bShiftPressed = false;
+ break;
+ }
+}
+
+std::shared_ptr<DX::DeviceResources> App::GetDeviceResources()
+{
+ if (m_deviceResources != nullptr && m_deviceResources->IsDeviceRemoved())
+ {
+ // All references to the existing D3D device must be released before a new device
+ // can be created.
+
+ m_deviceResources = nullptr;
+ m_Main->OnDeviceRemoved();
+
+#if defined(_DEBUG)
+ ComPtr<IDXGIDebug1> dxgiDebug;
+ if (SUCCEEDED(DXGIGetDebugInterface1(0, IID_PPV_ARGS(&dxgiDebug))))
+ {
+ dxgiDebug->ReportLiveObjects(DXGI_DEBUG_ALL, DXGI_DEBUG_RLO_FLAGS(DXGI_DEBUG_RLO_SUMMARY | DXGI_DEBUG_RLO_IGNORE_INTERNAL));
+ }
+#endif
+ }
+
+ if (m_deviceResources == nullptr)
+ {
+ m_deviceResources = m_Main->InitDeviceResources();
+ if (m_deviceResources)
+ {
+ m_deviceResources->SetWindow(CoreWindow::GetForCurrentThread());
+ auto Title = Diligent::WidenString(m_Main->GetAppTitle());
+ Windows::UI::ViewManagement::ApplicationView::GetForCurrentView()->Title = ref new Platform::String(Title.c_str());
+ m_Main->OnWindowSizeChanged();
+ m_Main->CreateRenderers();
+ }
+ }
+ return m_deviceResources;
+}