summaryrefslogtreecommitdiffstats
path: root/NativeApp/src
diff options
context:
space:
mode:
authorEgor Yusov <egor.yusov@gmail.com>2019-11-11 15:42:14 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-11-11 15:42:14 +0000
commitee177d37df85b982d6c528a7b79e3cd9ca9749d6 (patch)
treedda6c9b0c2a3f2756c08b71ebaca32644dbc9d32 /NativeApp/src
parentUpdated HLSL2GLSL converter app (diff)
downloadDiligentTools-ee177d37df85b982d6c528a7b79e3cd9ca9749d6.tar.gz
DiligentTools-ee177d37df85b982d6c528a7b79e3cd9ca9749d6.zip
Moved Native App from master repository
Diffstat (limited to 'NativeApp/src')
-rw-r--r--NativeApp/src/Android/AndroidAppBase.cpp266
-rw-r--r--NativeApp/src/Android/AndroidMain.cpp93
-rw-r--r--NativeApp/src/IOS/IOSAppBase.cpp38
-rw-r--r--NativeApp/src/Linux/LinuxMain.cpp526
-rw-r--r--NativeApp/src/MacOS/MacOSAppBase.cpp38
-rw-r--r--NativeApp/src/UWP/App.cpp351
-rw-r--r--NativeApp/src/UWP/App.h71
-rw-r--r--NativeApp/src/UWP/Common/DeviceResources.cpp328
-rw-r--r--NativeApp/src/UWP/Common/DeviceResources.h72
-rw-r--r--NativeApp/src/UWP/Common/DirectXHelper.h58
-rw-r--r--NativeApp/src/UWP/Common/StepTimer.h183
-rw-r--r--NativeApp/src/UWP/UWPAppBase.cpp50
-rw-r--r--NativeApp/src/UWP/dummy.cpp7
-rw-r--r--NativeApp/src/Win32/WinMain.cpp168
14 files changed, 2249 insertions, 0 deletions
diff --git a/NativeApp/src/Android/AndroidAppBase.cpp b/NativeApp/src/Android/AndroidAppBase.cpp
new file mode 100644
index 0000000..f3e341c
--- /dev/null
+++ b/NativeApp/src/Android/AndroidAppBase.cpp
@@ -0,0 +1,266 @@
+/* Copyright 2015-2018 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "AndroidAppBase.h"
+#include "Timer.h"
+
+#include <android/sensor.h>
+//#include <android/log.h>
+//#include <android_native_app_glue.h>
+#include <android/native_window_jni.h>
+//#include <cpu-features.h>
+
+namespace Diligent
+{
+
+int AndroidAppBase::InitDisplay()
+{
+ if( !initialized_resources_ )
+ {
+ Initialize();
+
+ LoadResources();
+ initialized_resources_ = true;
+ }
+ else
+ {
+ // initialize OpenGL ES and EGL
+ if( EGL_SUCCESS != Resume( app_->window ) )
+ {
+ UnloadResources();
+ LoadResources();
+ }
+ }
+
+ ShowUI();
+
+ //tap_camera_.SetFlip( 1.f, -1.f, -1.f );
+ //tap_camera_.SetPinchTransformFactor( 2.f, 2.f, 8.f );
+
+ return 0;
+}
+
+void AndroidAppBase::InitSensors()
+{
+ sensor_manager_ = ASensorManager_getInstance();
+ accelerometer_sensor_ = ASensorManager_getDefaultSensor( sensor_manager_, ASENSOR_TYPE_ACCELEROMETER );
+ sensor_event_queue_ = ASensorManager_createEventQueue( sensor_manager_, app_->looper, LOOPER_ID_USER, NULL, NULL );
+}
+
+//
+// Just the current frame in the display.
+//
+void AndroidAppBase::DrawFrame()
+{
+ // APP_CMD_CONFIG_CHANGED event is generated seveal frames
+ // before the screen is actually resized. The only robust way
+ // to detect window resize is to check it very frame
+ if(CheckWindowSizeChanged())
+ WindowResize(0,0);
+
+ float fFPS;
+ if( monitor_.Update( fFPS ) )
+ {
+ UpdateFPS( fFPS );
+ }
+
+ static Diligent::Timer Timer;
+ static double PrevTime = Timer.GetElapsedTime();
+ auto CurrTime = Timer.GetElapsedTime();
+ auto ElapsedTime = CurrTime - PrevTime;
+ PrevTime = CurrTime;
+
+ Update(CurrTime, ElapsedTime);
+
+ Render();
+
+ Present();
+ //if( EGL_SUCCESS != pRenderDevice_->Present() )
+ //{
+ // UnloadResources();
+ // LoadResources();
+ //}
+}
+
+
+//
+// Process the next input event.
+//
+int32_t AndroidAppBase::HandleInput( android_app* app, AInputEvent* event )
+{
+ AndroidAppBase* eng = (AndroidAppBase*)app->userData;
+ return eng->HandleInput( event );
+}
+
+//
+// Process the next main command.
+//
+void AndroidAppBase::HandleCmd( struct android_app* app, int32_t cmd )
+{
+ AndroidAppBase* eng = (AndroidAppBase*)app->userData;
+ switch( cmd )
+ {
+ case APP_CMD_SAVE_STATE:
+ break;
+
+ case APP_CMD_INIT_WINDOW:
+ // The window is being shown, get it ready.
+ if( app->window != NULL )
+ {
+ eng->InitDisplay();
+ eng->DrawFrame();
+ }
+ break;
+
+ case APP_CMD_CONFIG_CHANGED:
+ case APP_CMD_WINDOW_RESIZED:
+ // This does not work as the screen resizes few frames
+ // after the event has been received
+ // eng->WindowResize(0,0);
+ break;
+
+ case APP_CMD_TERM_WINDOW:
+ // The window is being hidden or closed, clean it up.
+ eng->TermDisplay();
+ eng->has_focus_ = false;
+ break;
+
+ case APP_CMD_STOP:
+ break;
+
+ case APP_CMD_GAINED_FOCUS:
+ eng->ResumeSensors();
+ //Start animation
+ eng->has_focus_ = true;
+ break;
+
+ case APP_CMD_LOST_FOCUS:
+ eng->SuspendSensors();
+ // Also stop animating.
+ eng->has_focus_ = false;
+ eng->DrawFrame();
+ break;
+
+ case APP_CMD_LOW_MEMORY:
+ //Free up GL resources
+ eng->TrimMemory();
+ break;
+ }
+}
+
+//-------------------------------------------------------------------------
+//Sensor handlers
+//-------------------------------------------------------------------------
+void AndroidAppBase::ProcessSensors( int32_t id )
+{
+ // If a sensor has data, process it now.
+ if( id == LOOPER_ID_USER )
+ {
+ if( accelerometer_sensor_ != NULL )
+ {
+ ASensorEvent event;
+ while( ASensorEventQueue_getEvents( sensor_event_queue_, &event, 1 ) > 0 )
+ {
+ }
+ }
+ }
+}
+
+void AndroidAppBase::ResumeSensors()
+{
+ // When our app gains focus, we start monitoring the accelerometer.
+ if( accelerometer_sensor_ != NULL )
+ {
+ ASensorEventQueue_enableSensor( sensor_event_queue_, accelerometer_sensor_ );
+ // We'd like to get 60 events per second (in us).
+ ASensorEventQueue_setEventRate( sensor_event_queue_, accelerometer_sensor_,
+ (1000L / 60) * 1000 );
+ }
+}
+
+void AndroidAppBase::SuspendSensors()
+{
+ // When our app loses focus, we stop monitoring the accelerometer.
+ // This is to avoid consuming battery while not being used.
+ if( accelerometer_sensor_ != NULL )
+ {
+ ASensorEventQueue_disableSensor( sensor_event_queue_, accelerometer_sensor_ );
+ }
+}
+
+//-------------------------------------------------------------------------
+//Misc
+//-------------------------------------------------------------------------
+void AndroidAppBase::SetState( android_app* state, const char* native_activity_class_name )
+{
+ app_ = state;
+ native_activity_class_name_ = native_activity_class_name;
+ doubletap_detector_.SetConfiguration( app_->config );
+ drag_detector_.SetConfiguration( app_->config );
+ pinch_detector_.SetConfiguration( app_->config );
+}
+
+bool AndroidAppBase::IsReady()
+{
+ if( has_focus_ )
+ return true;
+
+ return false;
+}
+
+//void Engine::TransformPosition( ndk_helper::Vec2& vec )
+//{
+// vec = ndk_helper::Vec2( 2.0f, 2.0f ) * vec
+// / ndk_helper::Vec2( pDeviceContext_->GetMainBackBufferDesc().Width, pDeviceContext_->GetMainBackBufferDesc().Height )
+// - ndk_helper::Vec2( 1.f, 1.f );
+//}
+
+void AndroidAppBase::ShowUI()
+{
+ JNIEnv *jni;
+ app_->activity->vm->AttachCurrentThread( &jni, NULL );
+
+ //Default class retrieval
+ jclass clazz = jni->GetObjectClass( app_->activity->clazz );
+ jmethodID methodID = jni->GetMethodID( clazz, "showUI", "()V" );
+ jni->CallVoidMethod( app_->activity->clazz, methodID );
+
+ app_->activity->vm->DetachCurrentThread();
+ return;
+}
+
+void AndroidAppBase::UpdateFPS( float fFPS )
+{
+ JNIEnv *jni;
+ app_->activity->vm->AttachCurrentThread( &jni, NULL );
+
+ //Default class retrieval
+ jclass clazz = jni->GetObjectClass( app_->activity->clazz );
+ jmethodID methodID = jni->GetMethodID( clazz, "updateFPS", "(F)V" );
+ jni->CallVoidMethod( app_->activity->clazz, methodID, fFPS );
+
+ app_->activity->vm->DetachCurrentThread();
+ return;
+}
+
+}
diff --git a/NativeApp/src/Android/AndroidMain.cpp b/NativeApp/src/Android/AndroidMain.cpp
new file mode 100644
index 0000000..6e65b8a
--- /dev/null
+++ b/NativeApp/src/Android/AndroidMain.cpp
@@ -0,0 +1,93 @@
+ /* Copyright 2015-2018 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include <memory>
+#include <jni.h>
+#include <errno.h>
+
+#include "PlatformDefinitions.h"
+#include "NativeAppBase.h"
+
+
+#define HELPER_CLASS_NAME "com/android/helper/NDKHelper" //Class name of helper function
+#define NATIVEACTIVITY_CLASS_NAME "android/app/NativeActivity"
+
+using namespace Diligent;
+
+// This is the main entry point of a native application that is using
+// android_native_app_glue. It runs in its own thread, with its own
+// event loop for receiving input events and doing other things.
+void android_main( android_app* state )
+{
+ std::unique_ptr<AndroidAppBase> theApp(CreateApplication());
+ theApp->SetState( state, NATIVEACTIVITY_CLASS_NAME );
+
+ //Init helper functions
+ ndk_helper::JNIHelper::Init( state->activity, HELPER_CLASS_NAME );
+
+ state->userData = theApp.get();
+ state->onAppCmd = AndroidAppBase::HandleCmd;
+ state->onInputEvent = AndroidAppBase::HandleInput;
+
+#ifdef USE_NDK_PROFILER
+ monstartup( "libEngineSandbox.so" );
+#endif
+
+ // Prepare to monitor accelerometer
+ theApp->InitSensors();
+
+ // loop waiting for stuff to do.
+ while( 1 )
+ {
+ // Read all pending events.
+ int id;
+ int events;
+ android_poll_source* source;
+
+ // If not animating, we will block forever waiting for events.
+ // If animating, we loop until all events are read, then continue
+ // to draw the next frame of animation.
+ while( (id = ALooper_pollAll( theApp->IsReady() ? 0 : -1, NULL, &events, (void**)&source )) >= 0 )
+ {
+ // Process this event.
+ if( source != NULL )
+ source->process( state, source );
+
+ theApp->ProcessSensors( id );
+
+ // Check if we are exiting.
+ if( state->destroyRequested != 0 )
+ {
+ theApp->TermDisplay();
+ return;
+ }
+ }
+
+ if( theApp->IsReady() )
+ {
+ // Drawing is throttled to the screen update rate, so there
+ // is no need to do timing here.
+ theApp->DrawFrame();
+ }
+ }
+}
diff --git a/NativeApp/src/IOS/IOSAppBase.cpp b/NativeApp/src/IOS/IOSAppBase.cpp
new file mode 100644
index 0000000..d4defb8
--- /dev/null
+++ b/NativeApp/src/IOS/IOSAppBase.cpp
@@ -0,0 +1,38 @@
+/* Copyright 2015-2018 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "IOSAppBase.h"
+
+namespace Diligent
+{
+
+void IOSAppBase::Update()
+{
+ // Render the scene
+ auto CurrTime = timer.GetElapsedTime();
+ auto ElapsedTime = CurrTime - PrevTime;
+ PrevTime = CurrTime;
+ Update(CurrTime, ElapsedTime);
+}
+
+}
diff --git a/NativeApp/src/Linux/LinuxMain.cpp b/NativeApp/src/Linux/LinuxMain.cpp
new file mode 100644
index 0000000..c8cf197
--- /dev/null
+++ b/NativeApp/src/Linux/LinuxMain.cpp
@@ -0,0 +1,526 @@
+/* Copyright 2015-2018 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include <memory>
+#include <iomanip>
+
+#include "PlatformDefinitions.h"
+#include "NativeAppBase.h"
+#include "StringTools.h"
+#include "Timer.h"
+#include "Errors.h"
+
+
+#ifndef GLX_CONTEXT_MAJOR_VERSION_ARB
+# define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#endif
+
+#ifndef GLX_CONTEXT_MINOR_VERSION_ARB
+# define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
+#endif
+
+#ifndef GLX_CONTEXT_FLAGS_ARB
+# define GLX_CONTEXT_FLAGS_ARB 0x2094
+#endif
+
+#ifndef GLX_CONTEXT_DEBUG_BIT_ARB
+# define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
+#endif
+
+typedef GLXContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, int, const int*);
+
+static constexpr uint16_t WindowWidth = 1024;
+static constexpr uint16_t WindowHeight = 768;
+static constexpr uint16_t MinWindowWidth = 320;
+static constexpr uint16_t MinWindowHeight = 240;
+
+using namespace Diligent;
+
+namespace
+{
+
+class WindowTitleHelper
+{
+public:
+ WindowTitleHelper(std::string _Title) :
+ Title(std::move(_Title))
+ {}
+
+ std::string GetTitleWithFPS(double ElapsedTime)
+ {
+ double filterScale = 0.2;
+ FilteredFrameTime = FilteredFrameTime * (1.0 - filterScale) + filterScale * ElapsedTime;
+ std::stringstream TitleWithFpsSS;
+ TitleWithFpsSS << Title;
+ TitleWithFpsSS << " - " << std::fixed << std::setprecision(1) << FilteredFrameTime * 1000;
+ TitleWithFpsSS << " ms (" << 1.0 / FilteredFrameTime << " fps)";
+ return TitleWithFpsSS.str();
+ }
+
+private:
+ const std::string Title;
+ double FilteredFrameTime = 0.0;
+};
+
+}
+
+#if VULKAN_SUPPORTED
+
+// https://code.woboq.org/qt5/include/xcb/xcb_icccm.h.html
+enum XCB_SIZE_HINT
+{
+ XCB_SIZE_HINT_US_POSITION = 1 << 0,
+ XCB_SIZE_HINT_US_SIZE = 1 << 1,
+ XCB_SIZE_HINT_P_POSITION = 1 << 2,
+ XCB_SIZE_HINT_P_SIZE = 1 << 3,
+ XCB_SIZE_HINT_P_MIN_SIZE = 1 << 4,
+ XCB_SIZE_HINT_P_MAX_SIZE = 1 << 5,
+ XCB_SIZE_HINT_P_RESIZE_INC = 1 << 6,
+ XCB_SIZE_HINT_P_ASPECT = 1 << 7,
+ XCB_SIZE_HINT_BASE_SIZE = 1 << 8,
+ XCB_SIZE_HINT_P_WIN_GRAVITY = 1 << 9
+};
+
+struct xcb_size_hints_t
+{
+ uint32_t flags; /** User specified flags */
+ int32_t x, y; /** User-specified position */
+ int32_t width, height; /** User-specified size */
+ int32_t min_width, min_height; /** Program-specified minimum size */
+ int32_t max_width, max_height; /** Program-specified maximum size */
+ int32_t width_inc, height_inc; /** Program-specified resize increments */
+ int32_t min_aspect_num, min_aspect_den; /** Program-specified minimum aspect ratios */
+ int32_t max_aspect_num, max_aspect_den; /** Program-specified maximum aspect ratios */
+ int32_t base_width, base_height; /** Program-specified base size */
+ uint32_t win_gravity; /** Program-specified window gravity */
+};
+
+struct XCBInfo
+{
+ xcb_connection_t* connection = nullptr;
+ uint32_t window = 0;
+ uint16_t width = 0;
+ uint16_t height = 0;
+ xcb_intern_atom_reply_t* atom_wm_delete_window = nullptr;
+};
+
+XCBInfo InitXCBConnectionAndWindow(const std::string& Title)
+{
+ XCBInfo info;
+
+ int scr = 0;
+ info.connection = xcb_connect(nullptr, &scr);
+ if (info.connection == nullptr || xcb_connection_has_error(info.connection))
+ {
+ std::cerr << "Unable to make an XCB connection\n";
+ exit(-1);
+ }
+
+ const xcb_setup_t* setup = xcb_get_setup(info.connection);
+ xcb_screen_iterator_t iter = xcb_setup_roots_iterator(setup);
+ while (scr-- > 0)
+ xcb_screen_next(&iter);
+
+ auto screen = iter.data;
+
+ info.width = WindowWidth;
+ info.height = WindowHeight;
+
+ uint32_t value_mask, value_list[32];
+
+ info.window = xcb_generate_id(info.connection);
+
+ value_mask = XCB_CW_BACK_PIXEL | XCB_CW_EVENT_MASK;
+ value_list[0] = screen->black_pixel;
+ value_list[1] =
+ XCB_EVENT_MASK_KEY_RELEASE |
+ XCB_EVENT_MASK_KEY_PRESS |
+ XCB_EVENT_MASK_EXPOSURE |
+ XCB_EVENT_MASK_STRUCTURE_NOTIFY |
+ XCB_EVENT_MASK_POINTER_MOTION |
+ XCB_EVENT_MASK_BUTTON_PRESS |
+ XCB_EVENT_MASK_BUTTON_RELEASE;
+
+ xcb_create_window(info.connection, XCB_COPY_FROM_PARENT, info.window, screen->root, 0, 0, info.width, info.height, 0,
+ XCB_WINDOW_CLASS_INPUT_OUTPUT, screen->root_visual, value_mask, value_list);
+
+ // Magic code that will send notification when window is destroyed
+ xcb_intern_atom_cookie_t cookie = xcb_intern_atom(info.connection, 1, 12, "WM_PROTOCOLS");
+ xcb_intern_atom_reply_t* reply = xcb_intern_atom_reply(info.connection, cookie, 0);
+
+ xcb_intern_atom_cookie_t cookie2 = xcb_intern_atom(info.connection, 0, 16, "WM_DELETE_WINDOW");
+ info.atom_wm_delete_window = xcb_intern_atom_reply(info.connection, cookie2, 0);
+
+ xcb_change_property(info.connection, XCB_PROP_MODE_REPLACE, info.window, (*reply).atom, 4, 32, 1,
+ &(*info.atom_wm_delete_window).atom);
+ free(reply);
+
+ xcb_change_property(info.connection, XCB_PROP_MODE_REPLACE, info.window, XCB_ATOM_WM_NAME, XCB_ATOM_STRING,
+ 8, Title.length(), Title.c_str() );
+
+ // https://stackoverflow.com/a/27771295
+ xcb_size_hints_t hints = {};
+ hints.flags = XCB_SIZE_HINT_P_MIN_SIZE;
+ hints.min_width = MinWindowWidth;
+ hints.min_height = MinWindowHeight;
+ xcb_change_property(info.connection, XCB_PROP_MODE_REPLACE, info.window, XCB_ATOM_WM_NORMAL_HINTS, XCB_ATOM_WM_SIZE_HINTS,
+ 32, sizeof(xcb_size_hints_t), &hints);
+
+ xcb_map_window(info.connection, info.window);
+
+ // Force the x/y coordinates to 100,100 results are identical in consecutive
+ // runs
+ const uint32_t coords[] = {100, 100};
+ xcb_configure_window(info.connection, info.window, XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y, coords);
+ xcb_flush(info.connection);
+
+ xcb_generic_event_t *e;
+ while ((e = xcb_wait_for_event(info.connection)))
+ {
+ if ((e->response_type & ~0x80) == XCB_EXPOSE) break;
+ }
+ return info;
+}
+
+void DestroyXCBConnectionAndWindow(XCBInfo &info)
+{
+ xcb_destroy_window(info.connection, info.window);
+ xcb_disconnect(info.connection);
+}
+
+int xcb_main()
+{
+ std::unique_ptr<NativeAppBase> TheApp(CreateApplication());
+
+ std::string Title = TheApp->GetAppTitle();
+ auto xcbInfo = InitXCBConnectionAndWindow(Title);
+ if(!TheApp->InitVulkan(xcbInfo.connection, xcbInfo.window))
+ return -1;
+
+ xcb_flush(xcbInfo.connection);
+
+ Timer timer;
+ auto PrevTime = timer.GetElapsedTime();
+ Title = TheApp->GetAppTitle();
+ WindowTitleHelper TitleHelper(Title);
+
+ while (true)
+ {
+ xcb_generic_event_t* event = nullptr;
+ bool Quit = false;
+ while ((event = xcb_poll_for_event(xcbInfo.connection)) != nullptr)
+ {
+ TheApp->HandleXCBEvent(event);
+ switch (event->response_type & 0x7f)
+ {
+ case XCB_CLIENT_MESSAGE:
+ if ((*(xcb_client_message_event_t*)event).data.data32[0] ==
+ (*xcbInfo.atom_wm_delete_window).atom)
+ {
+ Quit = true;
+ }
+ break;
+
+ case XCB_KEY_RELEASE:
+ {
+ const auto* keyEvent = reinterpret_cast<const xcb_key_release_event_t*>(event);
+ switch (keyEvent->detail)
+ {
+ #define KEY_ESCAPE 0x9
+ case KEY_ESCAPE:
+ Quit = true;
+ break;
+ }
+ }
+ break;
+
+ case XCB_DESTROY_NOTIFY:
+ Quit = true;
+ break;
+
+ case XCB_CONFIGURE_NOTIFY:
+ {
+ const auto* cfgEvent = reinterpret_cast<const xcb_configure_notify_event_t*>(event);
+ if ((cfgEvent->width != xcbInfo.width) || (cfgEvent->height != xcbInfo.height))
+ {
+ xcbInfo.width = cfgEvent->width;
+ xcbInfo.height = cfgEvent->height;
+ if ((xcbInfo.width > 0) && (xcbInfo.height > 0))
+ {
+ TheApp->WindowResize(xcbInfo.width, xcbInfo.height);
+ }
+ }
+ }
+ break;
+
+ default:
+ break;
+ }
+ free(event);
+ }
+
+ if (Quit)
+ break;
+
+ // Render the scene
+ auto CurrTime = timer.GetElapsedTime();
+ auto ElapsedTime = CurrTime - PrevTime;
+ PrevTime = CurrTime;
+
+ TheApp->Update(CurrTime, ElapsedTime);
+
+ TheApp->Render();
+
+ TheApp->Present();
+
+ auto TitleWithFPS = TitleHelper.GetTitleWithFPS(ElapsedTime);
+ xcb_change_property(xcbInfo.connection, XCB_PROP_MODE_REPLACE, xcbInfo.window, XCB_ATOM_WM_NAME, XCB_ATOM_STRING,
+ 8, TitleWithFPS.length(), TitleWithFPS.c_str() );
+ xcb_flush(xcbInfo.connection);
+ }
+
+ TheApp.reset();
+ DestroyXCBConnectionAndWindow(xcbInfo);
+
+ return 0;
+}
+
+#endif
+
+
+int x_main()
+{
+ std::unique_ptr<NativeAppBase> TheApp(CreateApplication());
+ Display *display = XOpenDisplay(0);
+
+ static int visual_attribs[] =
+ {
+ GLX_RENDER_TYPE, GLX_RGBA_BIT,
+ GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
+ GLX_DOUBLEBUFFER, true,
+
+ // The largest available total RGBA color buffer size (sum of GLX_RED_SIZE,
+ // GLX_GREEN_SIZE, GLX_BLUE_SIZE, and GLX_ALPHA_SIZE) of at least the minimum
+ // size specified for each color component is preferred.
+ GLX_RED_SIZE, 8,
+ GLX_GREEN_SIZE, 8,
+ GLX_BLUE_SIZE, 8,
+ GLX_ALPHA_SIZE, 8,
+
+ // The largest available depth buffer of at least GLX_DEPTH_SIZE size is preferred
+ GLX_DEPTH_SIZE, 24,
+
+ //GLX_SAMPLE_BUFFERS, 1,
+ GLX_SAMPLES, 1,
+ None
+ };
+
+ int fbcount = 0;
+ GLXFBConfig *fbc = glXChooseFBConfig(display, DefaultScreen(display), visual_attribs, &fbcount);
+ if (!fbc)
+ {
+ LOG_ERROR_MESSAGE("Failed to retrieve a framebuffer config");
+ return -1;
+ }
+
+ XVisualInfo *vi = glXGetVisualFromFBConfig(display, fbc[0]);
+
+ XSetWindowAttributes swa;
+ swa.colormap = XCreateColormap(display, RootWindow(display, vi->screen), vi->visual, AllocNone);
+ swa.border_pixel = 0;
+ swa.event_mask =
+ StructureNotifyMask |
+ ExposureMask |
+ KeyPressMask |
+ KeyReleaseMask |
+ ButtonPressMask |
+ ButtonReleaseMask |
+ PointerMotionMask;
+
+ Window win = XCreateWindow(display, RootWindow(display, vi->screen), 0, 0, WindowWidth, WindowHeight, 0, vi->depth, InputOutput, vi->visual, CWBorderPixel|CWColormap|CWEventMask, &swa);
+ if (!win)
+ {
+ LOG_ERROR_MESSAGE("Failed to create window.");
+ return -1;
+ }
+
+ {
+ auto SizeHints = XAllocSizeHints();
+ SizeHints->flags = PMinSize;
+ SizeHints->min_width = MinWindowWidth;
+ SizeHints->min_height = MinWindowHeight;
+ XSetWMNormalHints(display, win, SizeHints);
+ XFree(SizeHints);
+ }
+
+ XMapWindow(display, win);
+
+ glXCreateContextAttribsARBProc glXCreateContextAttribsARB = nullptr;
+ {
+ // Create an oldstyle context first, to get the correct function pointer for glXCreateContextAttribsARB
+ GLXContext ctx_old = glXCreateContext(display, vi, 0, GL_TRUE);
+ glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc)glXGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB");
+ glXMakeCurrent(display, None, NULL);
+ glXDestroyContext(display, ctx_old);
+ }
+
+ if (glXCreateContextAttribsARB == nullptr)
+ {
+ LOG_ERROR("glXCreateContextAttribsARB entry point not found. Aborting.");
+ return -1;
+ }
+
+ int Flags = GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
+#ifdef _DEBUG
+ Flags |= GLX_CONTEXT_DEBUG_BIT_ARB;
+#endif
+
+ int major_version = 4;
+ int minor_version = 3;
+ static int context_attribs[] =
+ {
+ GLX_CONTEXT_MAJOR_VERSION_ARB, major_version,
+ GLX_CONTEXT_MINOR_VERSION_ARB, minor_version,
+ GLX_CONTEXT_FLAGS_ARB, Flags,
+ None
+ };
+
+ constexpr int True = 1;
+ GLXContext ctx = glXCreateContextAttribsARB(display, fbc[0], NULL, True, context_attribs);
+ if (!ctx)
+ {
+ LOG_ERROR("Failed to create GL context.");
+ return -1;
+ }
+ XFree(fbc);
+
+
+ glXMakeCurrent(display, win, ctx);
+ TheApp->OnGLContextCreated(display, win);
+ std::string Title = TheApp->GetAppTitle();
+
+ Timer timer;
+ auto PrevTime = timer.GetElapsedTime();
+ WindowTitleHelper TitleHelper(Title);
+
+ while (true)
+ {
+ bool EscPressed = false;
+ XEvent xev;
+ // Handle all events in the queue
+ while(XCheckMaskEvent(display, 0xFFFFFFFF, &xev))
+ {
+ TheApp->HandleXEvent(&xev);
+ switch(xev.type)
+ {
+ case KeyPress:
+ {
+ KeySym keysym;
+ char buffer[80];
+ int num_char = XLookupString((XKeyEvent *)&xev, buffer, _countof(buffer), &keysym, 0);
+ EscPressed = (keysym==XK_Escape);
+ }
+
+ case ConfigureNotify:
+ {
+ XConfigureEvent &xce = reinterpret_cast<XConfigureEvent &>(xev);
+ if(xce.width != 0 && xce.height != 0)
+ TheApp->WindowResize(xce.width, xce.height);
+ break;
+ }
+ }
+ }
+
+ if(EscPressed)
+ break;
+
+ // Render the scene
+ auto CurrTime = timer.GetElapsedTime();
+ auto ElapsedTime = CurrTime - PrevTime;
+ PrevTime = CurrTime;
+
+ TheApp->Update(CurrTime, ElapsedTime);
+
+ TheApp->Render();
+
+ TheApp->Present();
+
+ auto TitleWithFPS = TitleHelper.GetTitleWithFPS(ElapsedTime);
+ XStoreName(display, win, TitleWithFPS.c_str());
+ }
+
+ TheApp.reset();
+
+ ctx = glXGetCurrentContext();
+ glXMakeCurrent(display, None, NULL);
+ glXDestroyContext(display, ctx);
+ XDestroyWindow(display, win);
+ XCloseDisplay(display);
+}
+
+int main (int argc, char ** argv)
+{
+ bool UseVulkan = false;
+
+#if VULKAN_SUPPORTED
+ UseVulkan = true;
+ if (argc > 1)
+ {
+ const auto* Key = "-mode ";
+ const auto* pos = strstr(argv[1], Key);
+ if (pos != nullptr)
+ {
+ pos += strlen(Key);
+ while(*pos != 0 && *pos == ' ')++pos;
+ if (strcasecmp(pos, "GL") == 0)
+ {
+ UseVulkan = false;
+ }
+ else if (strcasecmp(pos, "VK") == 0)
+ {
+ UseVulkan = true;
+ }
+ else
+ {
+ std::cerr << "Unknown device type. Only the following types are supported: GL, VK";
+ return -1;
+ }
+ }
+ }
+
+ if (UseVulkan)
+ {
+ auto ret = xcb_main();
+ if (ret >= 0)
+ {
+ return ret;
+ }
+ else
+ {
+ LOG_ERROR_MESSAGE("Failed to initialize the engine in Vulkan mode. Attempting to use OpenGL");
+ }
+ }
+#endif
+
+ return x_main();
+}
diff --git a/NativeApp/src/MacOS/MacOSAppBase.cpp b/NativeApp/src/MacOS/MacOSAppBase.cpp
new file mode 100644
index 0000000..f3d0313
--- /dev/null
+++ b/NativeApp/src/MacOS/MacOSAppBase.cpp
@@ -0,0 +1,38 @@
+/* Copyright 2015-2019 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "MacOSAppBase.h"
+
+namespace Diligent
+{
+
+void MacOSAppBase::Update()
+{
+ // Render the scene
+ auto CurrTime = timer.GetElapsedTime();
+ auto ElapsedTime = CurrTime - PrevTime;
+ PrevTime = CurrTime;
+ Update(CurrTime, ElapsedTime);
+}
+
+}
diff --git a/NativeApp/src/UWP/App.cpp b/NativeApp/src/UWP/App.cpp
new file mode 100644
index 0000000..0c928eb
--- /dev/null
+++ b/NativeApp/src/UWP/App.cpp
@@ -0,0 +1,351 @@
+/* Copyright 2015-2016 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#define NOMINIMAX
+#include <wrl.h>
+#include <wrl/client.h>
+#include <DirectXMath.h>
+#include <agile.h>
+
+#if defined(_DEBUG)
+# include <dxgidebug.h>
+#endif
+
+#include "App.h"
+#include "StringTools.h"
+
+#include <ppltasks.h>
+
+using namespace SampleApp;
+using namespace Diligent;
+
+using namespace concurrency;
+using namespace Windows::ApplicationModel;
+using namespace Windows::ApplicationModel::Core;
+using namespace Windows::ApplicationModel::Activation;
+using namespace Windows::UI::Core;
+using namespace Windows::UI::Input;
+using namespace Windows::System;
+using namespace Windows::Foundation;
+using namespace Windows::Graphics::Display;
+
+using Microsoft::WRL::ComPtr;
+
+
+ref class ApplicationSource sealed : IFrameworkViewSource
+{
+public:
+ virtual IFrameworkView^ CreateView()
+ {
+ return ref new App();
+ }
+};
+
+
+// The main function is only used to initialize our IFrameworkView class.
+[Platform::MTAThread]
+int main(Platform::Array<Platform::String^>^)
+{
+ auto direct3DApplicationSource = ref new ApplicationSource();
+ CoreApplication::Run(direct3DApplicationSource);
+ return 0;
+}
+
+App::App() :
+ m_windowClosed(false),
+ m_windowVisible(true)
+{
+}
+
+
+// The first method called when the IFrameworkView is being created.
+void App::Initialize(CoreApplicationView^ applicationView)
+{
+ // Register event handlers for app lifecycle. This example includes Activated, so that we
+ // can make the CoreWindow active and start rendering on the window.
+ applicationView->Activated +=
+ ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &App::OnActivated);
+
+ CoreApplication::Suspending +=
+ ref new EventHandler<SuspendingEventArgs^>(this, &App::OnSuspending);
+
+ CoreApplication::Resuming +=
+ ref new EventHandler<Platform::Object^>(this, &App::OnResuming);
+}
+
+// Called when the CoreWindow object is created (or re-created).
+void App::SetWindow(CoreWindow^ window)
+{
+ window->SizeChanged +=
+ ref new TypedEventHandler<CoreWindow^, WindowSizeChangedEventArgs^>(this, &App::OnWindowSizeChanged);
+
+ window->VisibilityChanged +=
+ ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &App::OnVisibilityChanged);
+
+ window->Closed +=
+ ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &App::OnWindowClosed);
+
+ window->KeyDown +=
+ ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &App::OnKeyDown);
+
+ window->KeyUp +=
+ ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &App::OnKeyUp);
+
+ DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView();
+
+ currentDisplayInformation->DpiChanged +=
+ ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnDpiChanged);
+
+ currentDisplayInformation->OrientationChanged +=
+ ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnOrientationChanged);
+
+ DisplayInformation::DisplayContentsInvalidated +=
+ ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnDisplayContentsInvalidated);
+
+ if (m_Main)
+ {
+ m_Main->OnSetWindow(window);
+ }
+}
+
+// Initializes scene resources, or loads a previously saved app state.
+void App::Load(Platform::String^ entryPoint)
+{
+ if (m_Main == nullptr)
+ {
+ m_Main.reset(CreateApplication());
+ m_Main->OnSetWindow(CoreWindow::GetForCurrentThread());
+ }
+}
+
+// This method is called after the window becomes active.
+void App::Run()
+{
+ while (!m_windowClosed)
+ {
+ if (m_windowVisible)
+ {
+ CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
+
+ // Initialize device resources
+ GetDeviceResources();
+
+ //PIXBeginEvent(commandQueue, 0, L"Update");
+ {
+ m_Main->Update();
+ }
+ //PIXEndEvent(commandQueue);
+
+ //PIXBeginEvent(commandQueue, 0, L"Render");
+ {
+ m_Main->Render();
+ if (m_Main->IsFrameReady())
+ {
+ m_Main->Present();
+ }
+ }
+ //PIXEndEvent(commandQueue);
+ }
+ else
+ {
+ CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessOneAndAllPending);
+ }
+ }
+}
+
+// Required for IFrameworkView.
+// Terminate events do not cause Uninitialize to be called. It will be called if your IFrameworkView
+// class is torn down while the app is in the foreground.
+void App::Uninitialize()
+{
+}
+
+// Application lifecycle event handlers.
+
+void App::OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args)
+{
+ if (args->Kind == ActivationKind::Launch)
+ {
+ LaunchActivatedEventArgs^ launchArgs = (LaunchActivatedEventArgs^)args;
+ auto CmdLine = Diligent::NarrowString(launchArgs->Arguments->Data());
+ m_Main->ProcessCommandLine(CmdLine.c_str());
+ }
+
+ auto Title = Diligent::WidenString(m_Main->GetAppTitle());
+ Windows::UI::ViewManagement::ApplicationView::GetForCurrentView()->Title = ref new Platform::String(Title.c_str());
+
+ // Run() won't start until the CoreWindow is activated.
+ CoreWindow::GetForCurrentThread()->Activate();
+}
+
+void App::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ args)
+{
+ // Save app state asynchronously after requesting a deferral. Holding a deferral
+ // indicates that the application is busy performing suspending operations. Be
+ // aware that a deferral may not be held indefinitely. After about five seconds,
+ // the app will be forced to exit.
+ SuspendingDeferral^ deferral = args->SuspendingOperation->GetDeferral();
+
+ create_task([this, deferral]()
+ {
+ m_Main->OnSuspending();
+ deferral->Complete();
+ });
+}
+
+void App::OnResuming(Platform::Object^ sender, Platform::Object^ args)
+{
+ // Restore any data or state that was unloaded on suspend. By default, data
+ // and state are persisted when resuming from suspend. Note that this event
+ // does not occur if the app was previously terminated.
+
+ m_Main->OnResuming();
+}
+
+// Window event handlers.
+
+void App::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args)
+{
+ if (auto DeviceResources = GetDeviceResources())
+ {
+ DeviceResources->SetLogicalSize(Size(sender->Bounds.Width, sender->Bounds.Height));
+ m_Main->OnWindowSizeChanged();
+ }
+}
+
+void App::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
+{
+ m_windowVisible = args->Visible;
+}
+
+void App::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
+{
+ m_windowClosed = true;
+}
+
+// DisplayInformation event handlers.
+
+void App::OnDpiChanged(DisplayInformation^ sender, Object^ args)
+{
+ // Note: The value for LogicalDpi retrieved here may not match the effective DPI of the app
+ // if it is being scaled for high resolution devices. Once the DPI is set on DeviceResources,
+ // you should always retrieve it using the GetDpi method.
+ // See DeviceResources.cpp for more details.
+ if (auto DeviceResources = GetDeviceResources())
+ {
+ DeviceResources->SetDpi(sender->LogicalDpi);
+ m_Main->OnWindowSizeChanged();
+ }
+}
+
+void App::OnOrientationChanged(DisplayInformation^ sender, Object^ args)
+{
+ if (auto DeviceResources = GetDeviceResources())
+ {
+ DeviceResources->SetCurrentOrientation(sender->CurrentOrientation);
+ m_Main->OnWindowSizeChanged();
+ }
+}
+
+void App::OnDisplayContentsInvalidated(DisplayInformation^ sender, Object^ args)
+{
+ if (auto DeviceResources = GetDeviceResources())
+ {
+ DeviceResources->ValidateDevice();
+ }
+}
+
+void App::OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args)
+{
+ auto Key = args->VirtualKey;
+ switch(Key)
+ {
+ case VirtualKey::Escape:
+ CoreApplication::Exit();
+ break;
+
+ case VirtualKey::Enter:
+ if(m_bShiftPressed)
+ {
+ auto applicationView = Windows::UI::ViewManagement::ApplicationView::GetForCurrentView();
+ if (applicationView->IsFullScreenMode)
+ {
+ applicationView->ExitFullScreenMode();
+ }
+ else
+ {
+ applicationView->TryEnterFullScreenMode();
+ }
+ }
+ break;
+
+ case VirtualKey::Shift:
+ m_bShiftPressed = true;
+ break;
+ }
+}
+
+void App::OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args)
+{
+ auto Key = args->VirtualKey;
+ switch (Key)
+ {
+ case VirtualKey::Shift:
+ m_bShiftPressed = false;
+ break;
+ }
+}
+
+std::shared_ptr<DX::DeviceResources> App::GetDeviceResources()
+{
+ if (m_deviceResources != nullptr && m_deviceResources->IsDeviceRemoved())
+ {
+ // All references to the existing D3D device must be released before a new device
+ // can be created.
+
+ m_deviceResources = nullptr;
+ m_Main->OnDeviceRemoved();
+
+#if defined(_DEBUG)
+ ComPtr<IDXGIDebug1> dxgiDebug;
+ if (SUCCEEDED(DXGIGetDebugInterface1(0, IID_PPV_ARGS(&dxgiDebug))))
+ {
+ dxgiDebug->ReportLiveObjects(DXGI_DEBUG_ALL, DXGI_DEBUG_RLO_FLAGS(DXGI_DEBUG_RLO_SUMMARY | DXGI_DEBUG_RLO_IGNORE_INTERNAL));
+ }
+#endif
+ }
+
+ if (m_deviceResources == nullptr)
+ {
+ m_deviceResources = m_Main->InitDeviceResources();
+ if (m_deviceResources)
+ {
+ m_deviceResources->SetWindow(CoreWindow::GetForCurrentThread());
+ auto Title = Diligent::WidenString(m_Main->GetAppTitle());
+ Windows::UI::ViewManagement::ApplicationView::GetForCurrentView()->Title = ref new Platform::String(Title.c_str());
+ m_Main->OnWindowSizeChanged();
+ m_Main->CreateRenderers();
+ }
+ }
+ return m_deviceResources;
+}
diff --git a/NativeApp/src/UWP/App.h b/NativeApp/src/UWP/App.h
new file mode 100644
index 0000000..4f31f07
--- /dev/null
+++ b/NativeApp/src/UWP/App.h
@@ -0,0 +1,71 @@
+/* Copyright 2015-2016 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#pragma once
+
+#include "Common\DeviceResources.h"
+#include "NativeAppBase.h"
+
+namespace SampleApp
+{
+ // Main entry point for our app. Connects the app with the Windows shell and handles application lifecycle events.
+ ref class App sealed : public Windows::ApplicationModel::Core::IFrameworkView
+ {
+ public:
+ App();
+
+ // IFrameworkView methods.
+ virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
+ virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
+ virtual void Load(Platform::String^ entryPoint);
+ virtual void Run();
+ virtual void Uninitialize();
+
+ protected:
+ // Application lifecycle event handlers.
+ void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
+ void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args);
+ void OnResuming(Platform::Object^ sender, Platform::Object^ args);
+
+ // Window event handlers.
+ void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
+ void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
+ void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
+
+ // DisplayInformation event handlers.
+ void OnDpiChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
+ void OnOrientationChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
+ void OnDisplayContentsInvalidated(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
+
+ void OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
+ void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
+
+ private:
+ std::shared_ptr<DX::DeviceResources> GetDeviceResources();
+ std::unique_ptr<Diligent::NativeAppBase> m_Main;
+ std::shared_ptr<DX::DeviceResources> m_deviceResources;
+ bool m_windowClosed = false;
+ bool m_windowVisible = false;
+ bool m_bShiftPressed = false;
+ };
+}
diff --git a/NativeApp/src/UWP/Common/DeviceResources.cpp b/NativeApp/src/UWP/Common/DeviceResources.cpp
new file mode 100644
index 0000000..c111a54
--- /dev/null
+++ b/NativeApp/src/UWP/Common/DeviceResources.cpp
@@ -0,0 +1,328 @@
+
+#define NOMINIMAX
+#include <wrl.h>
+#include <wrl/client.h>
+#include <DirectXMath.h>
+#include <agile.h>
+
+#include <dxgi1_4.h>
+#include <d3d12.h>
+#include <d3d11.h>
+#include <pix.h>
+
+#if defined(_DEBUG)
+# include <dxgidebug.h>
+#endif
+
+#include "DeviceResources.h"
+#include "DirectXHelper.h"
+
+
+using namespace DirectX;
+using namespace Microsoft::WRL;
+using namespace Windows::Foundation;
+using namespace Windows::Graphics::Display;
+using namespace Windows::UI::Core;
+using namespace Windows::UI::Xaml::Controls;
+using namespace Platform;
+
+namespace DisplayMetrics
+{
+ // High resolution displays can require a lot of GPU and battery power to render.
+ // High resolution phones, for example, may suffer from poor battery life if
+ // games attempt to render at 60 frames per second at full fidelity.
+ // The decision to render at full fidelity across all platforms and form factors
+ // should be deliberate.
+ static const bool SupportHighResolutions = false;
+
+ // The default thresholds that define a "high resolution" display. If the thresholds
+ // are exceeded and SupportHighResolutions is false, the dimensions will be scaled
+ // by 50%.
+ static const float DpiThreshold = 192.0f; // 200% of standard desktop display.
+ static const float WidthThreshold = 1920.0f; // 1080p width.
+ static const float HeightThreshold = 1080.0f; // 1080p height.
+};
+
+// Constants used to calculate screen rotations.
+namespace ScreenRotation
+{
+ // 0-degree Z-rotation
+ static const XMFLOAT4X4 Rotation0(
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f
+ );
+
+ // 90-degree Z-rotation
+ static const XMFLOAT4X4 Rotation90(
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ -1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f
+ );
+
+ // 180-degree Z-rotation
+ static const XMFLOAT4X4 Rotation180(
+ -1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, -1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f
+ );
+
+ // 270-degree Z-rotation
+ static const XMFLOAT4X4 Rotation270(
+ 0.0f, -1.0f, 0.0f, 0.0f,
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f
+ );
+};
+
+// Constructor for DeviceResources.
+DX::DeviceResources::DeviceResources(ID3D11Device *d3d11Device, ID3D12Device *d3d12Device) :
+ m_d3dRenderTargetSize(),
+ m_outputSize(),
+ m_logicalSize(),
+ m_nativeOrientation(DisplayOrientations::None),
+ m_currentOrientation(DisplayOrientations::None),
+ m_dpi(-1.0f),
+ m_deviceRemoved(false),
+ m_d3d11Device(d3d11Device),
+ m_d3d12Device(d3d12Device)
+{
+}
+
+
+void DX::DeviceResources::SetSwapChainRotation(IDXGISwapChain3 *swapChain)
+{
+ // Set the proper orientation for the swap chain, and generate
+ // 3D matrix transformations for rendering to the rotated swap chain.
+ // The 3D matrix is specified explicitly to avoid rounding errors.
+ DXGI_MODE_ROTATION displayRotation = ComputeDisplayRotation();
+ switch (displayRotation)
+ {
+ case DXGI_MODE_ROTATION_IDENTITY:
+ m_orientationTransform3D = ScreenRotation::Rotation0;
+ break;
+
+ case DXGI_MODE_ROTATION_ROTATE90:
+ m_orientationTransform3D = ScreenRotation::Rotation270;
+ break;
+
+ case DXGI_MODE_ROTATION_ROTATE180:
+ m_orientationTransform3D = ScreenRotation::Rotation180;
+ break;
+
+ case DXGI_MODE_ROTATION_ROTATE270:
+ m_orientationTransform3D = ScreenRotation::Rotation90;
+ break;
+
+ default:
+ throw ref new FailureException();
+ }
+
+ DX::ThrowIfFailed(
+ swapChain->SetRotation(displayRotation)
+ );
+}
+
+// Determine the dimensions of the render target and whether it will be scaled down.
+void DX::DeviceResources::UpdateRenderTargetSize()
+{
+ m_effectiveDpi = m_dpi;
+
+ // To improve battery life on high resolution devices, render to a smaller render target
+ // and allow the GPU to scale the output when it is presented.
+ if (!DisplayMetrics::SupportHighResolutions && m_dpi > DisplayMetrics::DpiThreshold)
+ {
+ float width = DX::ConvertDipsToPixels(m_logicalSize.Width, m_dpi);
+ float height = DX::ConvertDipsToPixels(m_logicalSize.Height, m_dpi);
+
+ // When the device is in portrait orientation, height > width. Compare the
+ // larger dimension against the width threshold and the smaller dimension
+ // against the height threshold.
+ if (max(width, height) > DisplayMetrics::WidthThreshold && min(width, height) > DisplayMetrics::HeightThreshold)
+ {
+ // To scale the app we change the effective DPI. Logical size does not change.
+ m_effectiveDpi /= 2.0f;
+ }
+ }
+
+ // Calculate the necessary render target size in pixels.
+ m_outputSize.Width = DX::ConvertDipsToPixels(m_logicalSize.Width, m_effectiveDpi);
+ m_outputSize.Height = DX::ConvertDipsToPixels(m_logicalSize.Height, m_effectiveDpi);
+
+ // Prevent zero size DirectX content from being created.
+ m_outputSize.Width = max(m_outputSize.Width, 1);
+ m_outputSize.Height = max(m_outputSize.Height, 1);
+
+
+ // The width and height of the swap chain must be based on the window's
+ // natively-oriented width and height. If the window is not in the native
+ // orientation, the dimensions must be reversed.
+ DXGI_MODE_ROTATION displayRotation = ComputeDisplayRotation();
+
+ bool swapDimensions = displayRotation == DXGI_MODE_ROTATION_ROTATE90 || displayRotation == DXGI_MODE_ROTATION_ROTATE270;
+ auto fWidth = swapDimensions ? m_outputSize.Height : m_outputSize.Width;
+ auto fHeight = swapDimensions ? m_outputSize.Width : m_outputSize.Height;
+
+ m_backBufferWidth = lround(fWidth);
+ m_backBufferHeight = lround(fHeight);
+}
+
+// This method is called when the CoreWindow is created (or re-created).
+void DX::DeviceResources::SetWindow(CoreWindow^ window)
+{
+ DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView();
+
+ m_window = window;
+ m_logicalSize = Windows::Foundation::Size(window->Bounds.Width, window->Bounds.Height);
+ m_nativeOrientation = currentDisplayInformation->NativeOrientation;
+ m_currentOrientation = currentDisplayInformation->CurrentOrientation;
+ m_dpi = currentDisplayInformation->LogicalDpi;
+
+ //CreateWindowSizeDependentResources();
+}
+
+// This method is called in the event handler for the SizeChanged event.
+void DX::DeviceResources::SetLogicalSize(Windows::Foundation::Size logicalSize)
+{
+ if (m_logicalSize != logicalSize)
+ {
+ m_logicalSize = logicalSize;
+ //CreateWindowSizeDependentResources();
+ }
+}
+
+// This method is called in the event handler for the DpiChanged event.
+void DX::DeviceResources::SetDpi(float dpi)
+{
+ if (dpi != m_dpi)
+ {
+ m_dpi = dpi;
+
+ // When the display DPI changes, the logical size of the window (measured in Dips) also changes and needs to be updated.
+ m_logicalSize = Windows::Foundation::Size(m_window->Bounds.Width, m_window->Bounds.Height);
+
+ //CreateWindowSizeDependentResources();
+ }
+}
+
+// This method is called in the event handler for the OrientationChanged event.
+void DX::DeviceResources::SetCurrentOrientation(DisplayOrientations currentOrientation)
+{
+ if (m_currentOrientation != currentOrientation)
+ {
+ m_currentOrientation = currentOrientation;
+ //CreateWindowSizeDependentResources();
+ }
+}
+
+// This method is called in the event handler for the DisplayContentsInvalidated event.
+void DX::DeviceResources::ValidateDevice()
+{
+ // The D3D Device is no longer valid if the default adapter changed since the device
+ // was created or if the device has been removed.
+
+ ComPtr<IDXGIDevice3> dxgiDevice;
+ if(m_d3d11Device)
+ DX::ThrowIfFailed(m_d3d11Device.As(&dxgiDevice));
+ else if(m_d3d12Device)
+ DX::ThrowIfFailed(m_d3d12Device.As(&dxgiDevice));
+
+ ComPtr<IDXGIAdapter> deviceAdapter;
+ DX::ThrowIfFailed(dxgiDevice->GetAdapter(&deviceAdapter));
+
+ ComPtr<IDXGIFactory2> deviceFactory;
+ DX::ThrowIfFailed(deviceAdapter->GetParent(IID_PPV_ARGS(&deviceFactory)));
+
+ // First, get the LUID for the default adapter from when the device was created.
+
+ DXGI_ADAPTER_DESC previousDesc;
+ {
+ ComPtr<IDXGIAdapter1> previousDefaultAdapter;
+ DX::ThrowIfFailed(deviceFactory->EnumAdapters1(0, &previousDefaultAdapter));
+
+ DX::ThrowIfFailed(previousDefaultAdapter->GetDesc(&previousDesc));
+ }
+
+ // Next, get the information for the current default adapter.
+
+ DXGI_ADAPTER_DESC currentDesc;
+ {
+ ComPtr<IDXGIFactory4> currentDxgiFactory;
+ DX::ThrowIfFailed(CreateDXGIFactory1(IID_PPV_ARGS(&currentDxgiFactory)));
+
+ ComPtr<IDXGIAdapter1> currentDefaultAdapter;
+ DX::ThrowIfFailed(currentDxgiFactory->EnumAdapters1(0, &currentDefaultAdapter));
+
+ DX::ThrowIfFailed(currentDefaultAdapter->GetDesc(&currentDesc));
+ }
+
+ // If the adapter LUIDs don't match, or if the device reports that it has been removed,
+ // a new D3D device must be created.
+
+ if (previousDesc.AdapterLuid.LowPart != currentDesc.AdapterLuid.LowPart ||
+ previousDesc.AdapterLuid.HighPart != currentDesc.AdapterLuid.HighPart ||
+ m_d3d11Device && FAILED(m_d3d11Device->GetDeviceRemovedReason()) ||
+ m_d3d12Device && FAILED(m_d3d12Device->GetDeviceRemovedReason()))
+ {
+ m_deviceRemoved = true;
+ }
+}
+
+// This method determines the rotation between the display device's native Orientation and the
+// current display orientation.
+DXGI_MODE_ROTATION DX::DeviceResources::ComputeDisplayRotation()
+{
+ DXGI_MODE_ROTATION rotation = DXGI_MODE_ROTATION_UNSPECIFIED;
+
+ // Note: NativeOrientation can only be Landscape or Portrait even though
+ // the DisplayOrientations enum has other values.
+ switch (m_nativeOrientation)
+ {
+ case DisplayOrientations::Landscape:
+ switch (m_currentOrientation)
+ {
+ case DisplayOrientations::Landscape:
+ rotation = DXGI_MODE_ROTATION_IDENTITY;
+ break;
+
+ case DisplayOrientations::Portrait:
+ rotation = DXGI_MODE_ROTATION_ROTATE270;
+ break;
+
+ case DisplayOrientations::LandscapeFlipped:
+ rotation = DXGI_MODE_ROTATION_ROTATE180;
+ break;
+
+ case DisplayOrientations::PortraitFlipped:
+ rotation = DXGI_MODE_ROTATION_ROTATE90;
+ break;
+ }
+ break;
+
+ case DisplayOrientations::Portrait:
+ switch (m_currentOrientation)
+ {
+ case DisplayOrientations::Landscape:
+ rotation = DXGI_MODE_ROTATION_ROTATE90;
+ break;
+
+ case DisplayOrientations::Portrait:
+ rotation = DXGI_MODE_ROTATION_IDENTITY;
+ break;
+
+ case DisplayOrientations::LandscapeFlipped:
+ rotation = DXGI_MODE_ROTATION_ROTATE270;
+ break;
+
+ case DisplayOrientations::PortraitFlipped:
+ rotation = DXGI_MODE_ROTATION_ROTATE180;
+ break;
+ }
+ break;
+ }
+ return rotation;
+}
diff --git a/NativeApp/src/UWP/Common/DeviceResources.h b/NativeApp/src/UWP/Common/DeviceResources.h
new file mode 100644
index 0000000..69fa00c
--- /dev/null
+++ b/NativeApp/src/UWP/Common/DeviceResources.h
@@ -0,0 +1,72 @@
+#pragma once
+
+#include <dxgi1_4.h>
+#include <d3d12.h>
+#include <d3d11.h>
+#include <DirectXMath.h>
+#include <agile.h>
+
+namespace DX
+{
+ // Controls all the DirectX device resources.
+ class DeviceResources
+ {
+ public:
+ DeviceResources(ID3D11Device *d3d11Device, ID3D12Device *d3d12Device);
+
+ void SetWindow(Windows::UI::Core::CoreWindow^ window);
+ void SetLogicalSize(Windows::Foundation::Size logicalSize);
+ void SetCurrentOrientation(Windows::Graphics::Display::DisplayOrientations currentOrientation);
+ void SetDpi(float dpi);
+ void ValidateDevice();
+ void SetSwapChainRotation(IDXGISwapChain3 *swapChain);
+
+ // The size of the render target, in pixels.
+ Windows::Foundation::Size GetOutputSize() const { return m_outputSize; }
+
+ // The size of the render target, in dips.
+ Windows::Foundation::Size GetLogicalSize() const { return m_logicalSize; }
+
+ float GetDpi() const { return m_effectiveDpi; }
+ bool IsDeviceRemoved() const { return m_deviceRemoved; }
+
+ // D3D Accessors.
+ DirectX::XMFLOAT4X4 GetOrientationTransform3D() const { return m_orientationTransform3D; }
+
+ void UpdateRenderTargetSize();
+ UINT GetBackBufferWidth() {return m_backBufferWidth;}
+ UINT GetBackBufferHeight() {return m_backBufferHeight;}
+
+ Windows::UI::Core::CoreWindow^ GetWindow(){return m_window.Get();}
+
+ private:
+
+
+ DXGI_MODE_ROTATION ComputeDisplayRotation();
+
+ bool m_deviceRemoved;
+
+ // Direct3D objects.
+ Microsoft::WRL::ComPtr<ID3D12Device> m_d3d12Device;
+ Microsoft::WRL::ComPtr<ID3D11Device> m_d3d11Device;
+
+ // Cached reference to the Window.
+ Platform::Agile<Windows::UI::Core::CoreWindow> m_window;
+
+ // Cached device properties.
+ Windows::Foundation::Size m_d3dRenderTargetSize;
+ Windows::Foundation::Size m_outputSize;
+ Windows::Foundation::Size m_logicalSize;
+ Windows::Graphics::Display::DisplayOrientations m_nativeOrientation;
+ Windows::Graphics::Display::DisplayOrientations m_currentOrientation;
+ float m_dpi;
+ UINT m_backBufferWidth = 0;
+ UINT m_backBufferHeight = 0;
+
+ // This is the DPI that will be reported back to the app. It takes into account whether the app supports high resolution screens or not.
+ float m_effectiveDpi;
+
+ // Transforms used for display orientation.
+ DirectX::XMFLOAT4X4 m_orientationTransform3D;
+ };
+}
diff --git a/NativeApp/src/UWP/Common/DirectXHelper.h b/NativeApp/src/UWP/Common/DirectXHelper.h
new file mode 100644
index 0000000..7bfe36f
--- /dev/null
+++ b/NativeApp/src/UWP/Common/DirectXHelper.h
@@ -0,0 +1,58 @@
+#pragma once
+
+#include <ppltasks.h> // For create_task
+
+namespace DX
+{
+ inline void ThrowIfFailed(HRESULT hr)
+ {
+ if (FAILED(hr))
+ {
+ // Set a breakpoint on this line to catch Win32 API errors.
+ throw Platform::Exception::CreateException(hr);
+ }
+ }
+
+ // Function that reads from a binary file asynchronously.
+ inline Concurrency::task<std::vector<byte>> ReadDataAsync(const std::wstring& filename)
+ {
+ using namespace Windows::Storage;
+ using namespace Concurrency;
+
+ auto folder = Windows::ApplicationModel::Package::Current->InstalledLocation;
+
+ return create_task(folder->GetFileAsync(Platform::StringReference(filename.c_str()))).then([](StorageFile^ file)
+ {
+ return FileIO::ReadBufferAsync(file);
+ }).then([](Streams::IBuffer^ fileBuffer) -> std::vector<byte>
+ {
+ std::vector<byte> returnBuffer;
+ returnBuffer.resize(fileBuffer->Length);
+ Streams::DataReader::FromBuffer(fileBuffer)->ReadBytes(Platform::ArrayReference<byte>(returnBuffer.data(), fileBuffer->Length));
+ return returnBuffer;
+ });
+ }
+
+ // Converts a length in device-independent pixels (DIPs) to a length in physical pixels.
+ inline float ConvertDipsToPixels(float dips, float dpi)
+ {
+ static const float dipsPerInch = 96.0f;
+ return floorf(dips * dpi / dipsPerInch + 0.5f); // Round to nearest integer.
+ }
+
+ // Assign a name to the object to aid with debugging.
+#if defined(_DEBUG)
+ inline void SetName(ID3D12Object* pObject, LPCWSTR name)
+ {
+ pObject->SetName(name);
+ }
+#else
+ inline void SetName(ID3D12Object*, LPCWSTR)
+ {
+ }
+#endif
+}
+
+// Naming helper function for ComPtr<T>.
+// Assigns the name of the variable as the name of the object.
+#define NAME_D3D12_OBJECT(x) DX::SetName(x.Get(), L#x)
diff --git a/NativeApp/src/UWP/Common/StepTimer.h b/NativeApp/src/UWP/Common/StepTimer.h
new file mode 100644
index 0000000..c8addbc
--- /dev/null
+++ b/NativeApp/src/UWP/Common/StepTimer.h
@@ -0,0 +1,183 @@
+#pragma once
+
+#include <wrl.h>
+
+namespace DX
+{
+ // Helper class for animation and simulation timing.
+ class StepTimer
+ {
+ public:
+ StepTimer() :
+ m_elapsedTicks(0),
+ m_totalTicks(0),
+ m_leftOverTicks(0),
+ m_frameCount(0),
+ m_framesPerSecond(0),
+ m_framesThisSecond(0),
+ m_qpcSecondCounter(0),
+ m_isFixedTimeStep(false),
+ m_targetElapsedTicks(TicksPerSecond / 60)
+ {
+ if (!QueryPerformanceFrequency(&m_qpcFrequency))
+ {
+ throw ref new Platform::FailureException();
+ }
+
+ if (!QueryPerformanceCounter(&m_qpcLastTime))
+ {
+ throw ref new Platform::FailureException();
+ }
+
+ // Initialize max delta to 1/10 of a second.
+ m_qpcMaxDelta = m_qpcFrequency.QuadPart / 10;
+ }
+
+ // Get elapsed time since the previous Update call.
+ uint64 GetElapsedTicks() const { return m_elapsedTicks; }
+ double GetElapsedSeconds() const { return TicksToSeconds(m_elapsedTicks); }
+
+ // Get total time since the start of the program.
+ uint64 GetTotalTicks() const { return m_totalTicks; }
+ double GetTotalSeconds() const { return TicksToSeconds(m_totalTicks); }
+
+ // Get total number of updates since start of the program.
+ uint32 GetFrameCount() const { return m_frameCount; }
+
+ // Get the current framerate.
+ uint32 GetFramesPerSecond() const { return m_framesPerSecond; }
+
+ // Set whether to use fixed or variable timestep mode.
+ void SetFixedTimeStep(bool isFixedTimestep) { m_isFixedTimeStep = isFixedTimestep; }
+
+ // Set how often to call Update when in fixed timestep mode.
+ void SetTargetElapsedTicks(uint64 targetElapsed) { m_targetElapsedTicks = targetElapsed; }
+ void SetTargetElapsedSeconds(double targetElapsed) { m_targetElapsedTicks = SecondsToTicks(targetElapsed); }
+
+ // Integer format represents time using 10,000,000 ticks per second.
+ static const uint64 TicksPerSecond = 10000000;
+
+ static double TicksToSeconds(uint64 ticks) { return static_cast<double>(ticks) / TicksPerSecond; }
+ static uint64 SecondsToTicks(double seconds) { return static_cast<uint64>(seconds * TicksPerSecond); }
+
+ // After an intentional timing discontinuity (for instance a blocking IO operation)
+ // call this to avoid having the fixed timestep logic attempt a set of catch-up
+ // Update calls.
+
+ void ResetElapsedTime()
+ {
+ if (!QueryPerformanceCounter(&m_qpcLastTime))
+ {
+ throw ref new Platform::FailureException();
+ }
+
+ m_leftOverTicks = 0;
+ m_framesPerSecond = 0;
+ m_framesThisSecond = 0;
+ m_qpcSecondCounter = 0;
+ }
+
+ // Update timer state, calling the specified Update function the appropriate number of times.
+ template<typename TUpdate>
+ void Tick(const TUpdate& update)
+ {
+ // Query the current time.
+ LARGE_INTEGER currentTime;
+
+ if (!QueryPerformanceCounter(&currentTime))
+ {
+ throw ref new Platform::FailureException();
+ }
+
+ uint64 timeDelta = currentTime.QuadPart - m_qpcLastTime.QuadPart;
+
+ m_qpcLastTime = currentTime;
+ m_qpcSecondCounter += timeDelta;
+
+ // Clamp excessively large time deltas (e.g. after paused in the debugger).
+ if (timeDelta > m_qpcMaxDelta)
+ {
+ timeDelta = m_qpcMaxDelta;
+ }
+
+ // Convert QPC units into a canonical tick format. This cannot overflow due to the previous clamp.
+ timeDelta *= TicksPerSecond;
+ timeDelta /= m_qpcFrequency.QuadPart;
+
+ uint32 lastFrameCount = m_frameCount;
+
+ if (m_isFixedTimeStep)
+ {
+ // Fixed timestep update logic
+
+ // If the app is running very close to the target elapsed time (within 1/4 of a millisecond) just clamp
+ // the clock to exactly match the target value. This prevents tiny and irrelevant errors
+ // from accumulating over time. Without this clamping, a game that requested a 60 fps
+ // fixed update, running with vsync enabled on a 59.94 NTSC display, would eventually
+ // accumulate enough tiny errors that it would drop a frame. It is better to just round
+ // small deviations down to zero to leave things running smoothly.
+
+ if (abs(static_cast<int64>(timeDelta - m_targetElapsedTicks)) < TicksPerSecond / 4000)
+ {
+ timeDelta = m_targetElapsedTicks;
+ }
+
+ m_leftOverTicks += timeDelta;
+
+ while (m_leftOverTicks >= m_targetElapsedTicks)
+ {
+ m_elapsedTicks = m_targetElapsedTicks;
+ m_totalTicks += m_targetElapsedTicks;
+ m_leftOverTicks -= m_targetElapsedTicks;
+ m_frameCount++;
+
+ update();
+ }
+ }
+ else
+ {
+ // Variable timestep update logic.
+ m_elapsedTicks = timeDelta;
+ m_totalTicks += timeDelta;
+ m_leftOverTicks = 0;
+ m_frameCount++;
+
+ update();
+ }
+
+ // Track the current framerate.
+ if (m_frameCount != lastFrameCount)
+ {
+ m_framesThisSecond++;
+ }
+
+ if (m_qpcSecondCounter >= static_cast<uint64>(m_qpcFrequency.QuadPart))
+ {
+ m_framesPerSecond = m_framesThisSecond;
+ m_framesThisSecond = 0;
+ m_qpcSecondCounter %= m_qpcFrequency.QuadPart;
+ }
+ }
+
+ private:
+ // Source timing data uses QPC units.
+ LARGE_INTEGER m_qpcFrequency;
+ LARGE_INTEGER m_qpcLastTime;
+ uint64 m_qpcMaxDelta;
+
+ // Derived timing data uses a canonical tick format.
+ uint64 m_elapsedTicks;
+ uint64 m_totalTicks;
+ uint64 m_leftOverTicks;
+
+ // Members for tracking the framerate.
+ uint32 m_frameCount;
+ uint32 m_framesPerSecond;
+ uint32 m_framesThisSecond;
+ uint64 m_qpcSecondCounter;
+
+ // Members for configuring fixed timestep mode.
+ bool m_isFixedTimeStep;
+ uint64 m_targetElapsedTicks;
+ };
+}
diff --git a/NativeApp/src/UWP/UWPAppBase.cpp b/NativeApp/src/UWP/UWPAppBase.cpp
new file mode 100644
index 0000000..346b2bd
--- /dev/null
+++ b/NativeApp/src/UWP/UWPAppBase.cpp
@@ -0,0 +1,50 @@
+/* Copyright 2015-2018 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "UWPAppBase.h"
+
+namespace Diligent
+{
+
+UWPAppBase::UWPAppBase()
+{
+ // TODO: Change the timer settings if you want something other than the default variable timestep mode.
+ // e.g. for 60 FPS fixed timestep update logic, call:
+ /*
+ m_timer.SetFixedTimeStep(true);
+ m_timer.SetTargetElapsedSeconds(1.0 / 60);
+ */
+}
+
+void UWPAppBase::Update()
+{
+ // Update scene objects.
+ m_timer.Tick([&]()
+ {
+ auto CurrTime = m_timer.GetTotalSeconds();
+ auto ElapsedTime = m_timer.GetElapsedSeconds();
+ Update(CurrTime, ElapsedTime);
+ });
+}
+
+}
diff --git a/NativeApp/src/UWP/dummy.cpp b/NativeApp/src/UWP/dummy.cpp
new file mode 100644
index 0000000..5caae53
--- /dev/null
+++ b/NativeApp/src/UWP/dummy.cpp
@@ -0,0 +1,7 @@
+#include "AppBase.h"
+
+// This dummy file is only required for the NativeAppBase.lib to be created,
+// which is required to avoid linker error
+
+// We cannot add real source to this library because Windows Runtime types cannot
+// be included into static libraries \ No newline at end of file
diff --git a/NativeApp/src/Win32/WinMain.cpp b/NativeApp/src/Win32/WinMain.cpp
new file mode 100644
index 0000000..8f63460
--- /dev/null
+++ b/NativeApp/src/Win32/WinMain.cpp
@@ -0,0 +1,168 @@
+/* Copyright 2019 Diligent Graphics LLC
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include <memory>
+#include <iomanip>
+#include <Windows.h>
+#include <crtdbg.h>
+#include "NativeAppBase.h"
+#include "StringTools.h"
+#include "Timer.h"
+
+using namespace Diligent;
+
+std::unique_ptr<NativeAppBase> g_pTheApp;
+
+LRESULT CALLBACK MessageProc(HWND, UINT, WPARAM, LPARAM);
+// Main
+int WINAPI WinMain(HINSTANCE instance, HINSTANCE, LPSTR, int cmdShow)
+{
+#if defined(_DEBUG) || defined(DEBUG)
+ _CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
+#endif
+
+ g_pTheApp.reset( CreateApplication() );
+
+ const auto* cmdLine = GetCommandLineA();
+ g_pTheApp->ProcessCommandLine(cmdLine);
+
+ const auto* AppTitle = g_pTheApp->GetAppTitle();
+
+#ifdef UNICODE
+ const auto* const WindowClassName = L"SampleApp";
+#else
+ const auto* const WindowClassName = "SampleApp";
+#endif
+
+ // Register our window class
+ WNDCLASSEX wcex = { sizeof(WNDCLASSEX), CS_HREDRAW|CS_VREDRAW, MessageProc,
+ 0L, 0L, instance, NULL, NULL, NULL, NULL, WindowClassName, NULL };
+ RegisterClassEx(&wcex);
+
+ int DesiredWidth = 0;
+ int DesiredHeight = 0;
+ g_pTheApp->GetDesiredInitialWindowSize(DesiredWidth, DesiredHeight);
+ // Create a window
+ LONG WindowWidth = DesiredWidth > 0 ? DesiredWidth : 1280;
+ LONG WindowHeight = DesiredHeight > 0 ? DesiredHeight : 1024;
+ RECT rc = { 0, 0, WindowWidth, WindowHeight };
+ AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, FALSE);
+ HWND wnd = CreateWindowA("SampleApp", AppTitle,
+ WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
+ rc.right-rc.left, rc.bottom-rc.top, NULL, NULL, instance, NULL);
+ if (!wnd)
+ {
+ MessageBoxA(NULL, "Cannot create window", "Error", MB_OK|MB_ICONERROR);
+ return 0;
+ }
+ ShowWindow(wnd, cmdShow);
+ UpdateWindow(wnd);
+
+ g_pTheApp->OnWindowCreated(wnd, WindowWidth, WindowHeight);
+ AppTitle = g_pTheApp->GetAppTitle();
+
+ Diligent::Timer Timer;
+ auto PrevTime = Timer.GetElapsedTime();
+ double filteredFrameTime = 0.0;
+
+ // Main message loop
+ MSG msg = {0};
+ while (WM_QUIT != msg.message)
+ {
+ if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
+ {
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+ }
+ else
+ {
+ auto CurrTime = Timer.GetElapsedTime();
+ auto ElapsedTime = CurrTime - PrevTime;
+ PrevTime = CurrTime;
+ g_pTheApp->Update(CurrTime, ElapsedTime);
+
+ g_pTheApp->Render();
+
+ g_pTheApp->Present();
+
+ double filterScale = 0.2;
+ filteredFrameTime = filteredFrameTime * (1.0 - filterScale) + filterScale * ElapsedTime;
+ std::stringstream fpsCounterSS;
+ fpsCounterSS << AppTitle << " - " << std::fixed << std::setprecision(1) << filteredFrameTime * 1000;
+ fpsCounterSS << " ms (" << 1.0 / filteredFrameTime << " fps)";
+ SetWindowTextA(wnd, fpsCounterSS.str().c_str());
+ }
+ }
+
+ g_pTheApp.reset();
+
+ return (int)msg.wParam;
+}
+
+// Called every time the NativeNativeAppBase receives a message
+LRESULT CALLBACK MessageProc(HWND wnd, UINT message, WPARAM wParam, LPARAM lParam)
+{
+ if(g_pTheApp)
+ {
+ auto res = g_pTheApp->HandleWin32Message(wnd, message, wParam, lParam);
+ if (res != 0)
+ return res;
+ }
+
+ switch (message)
+ {
+ case WM_PAINT:
+ {
+ PAINTSTRUCT ps;
+ BeginPaint(wnd, &ps);
+ EndPaint(wnd, &ps);
+ return 0;
+ }
+ case WM_SIZE: // Window size has been changed
+ if( g_pTheApp )
+ {
+ g_pTheApp->WindowResize(LOWORD(lParam), HIWORD(lParam));
+ }
+ return 0;
+
+ case WM_CHAR:
+ if (wParam == VK_ESCAPE)
+ PostQuitMessage(0);
+ return 0;
+
+ case WM_DESTROY:
+ PostQuitMessage(0);
+ return 0;
+
+ case WM_GETMINMAXINFO:
+ {
+ LPMINMAXINFO lpMMI = (LPMINMAXINFO)lParam;
+ lpMMI->ptMinTrackSize.x = 320;
+ lpMMI->ptMinTrackSize.y = 240;
+ return 0;
+ }
+
+ default:
+ return DefWindowProc(wnd, message, wParam, lParam);
+ }
+}