diff options
| author | Egor Yusov <egor.yusov@gmail.com> | 2016-08-20 06:38:41 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2016-08-20 06:38:41 +0000 |
| commit | 8077ddaf62bdbff2169973eca565a5752501587d (patch) | |
| tree | 0532180e74cf5215736fd4e053216e291326fbcb /RenderScript/build/Windows.Shared/RenderScript.Shared.vcxitems | |
| parent | One more update to android build configuration (diff) | |
| download | DiligentTools-8077ddaf62bdbff2169973eca565a5752501587d.tar.gz DiligentTools-8077ddaf62bdbff2169973eca565a5752501587d.zip | |
Updated to Diligent Engine 2.0
Diffstat (limited to 'RenderScript/build/Windows.Shared/RenderScript.Shared.vcxitems')
| -rw-r--r-- | RenderScript/build/Windows.Shared/RenderScript.Shared.vcxitems | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/RenderScript/build/Windows.Shared/RenderScript.Shared.vcxitems b/RenderScript/build/Windows.Shared/RenderScript.Shared.vcxitems new file mode 100644 index 0000000..97ee3ba --- /dev/null +++ b/RenderScript/build/Windows.Shared/RenderScript.Shared.vcxitems @@ -0,0 +1,86 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <PropertyGroup Label="Globals"> + <MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects> + <HasSharedItems>true</HasSharedItems> + <ItemsProjectGuid>{ac843cd8-70c4-4bf9-bbfb-bb8e5979f81e}</ItemsProjectGuid> + <ItemsRootNamespace>RenderScript</ItemsRootNamespace> + <ItemsProjectName>RenderScript.Shared</ItemsProjectName> + <CodeSharingProject>248F659F-DAC5-46E8-AC09-60EC9FC95053</CodeSharingProject> + </PropertyGroup> + <ItemDefinitionGroup> + <ClCompile> + <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(MSBuildThisFileDirectory)</AdditionalIncludeDirectories> + </ClCompile> + </ItemDefinitionGroup> + <ItemGroup> + <ProjectCapability Include="SourceItemsFromImports" /> + </ItemGroup> + <ItemGroup> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\BlendStateDescParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\BufferParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\BufferViewParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ClassMethodBinding.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ConvenienceFunctions.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\Debug.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\DepthStencilStateDescParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\DeviceContextFuncBindings.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\DrawAttribsParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\EngineObjectParserBase.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\EngineObjectParserCommon.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\EnumMappings.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\InputLayoutDescParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\LuaBindings.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\LuaFunctionBinding.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\LuaWrappers.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ParsingErrors.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\pch.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\PSODescParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\RasterizerStateDescParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ResourceMappingParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SamplerParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ScissorRectParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ScriptParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ShaderParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ShaderResourceBindingParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ShaderVariableParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\TextureParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\TextureViewParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ViewportParser.h" /> + </ItemGroup> + <ItemGroup> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\BlendStateDescParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\BufferParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\BufferViewParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\DepthStencilStateDescParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\DeviceContextFuncBindings.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\DrawAttribsParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\EngineObjectParserBase.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\EnumMappings.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\InputLayoutDescParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\LuaBindings.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\LuaFunctionBinding.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\LuaWrappers.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ParsingErrors.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\pch.cpp"> + <PrecompiledHeader>Create</PrecompiledHeader> + </ClCompile> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\PSODescParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\RasterizerStateDescParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ResourceMappingParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\SamplerParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ScissorRectParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ScriptParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ShaderParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ShaderResourceBindingParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ShaderVariableParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\TextureParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\TextureViewParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ViewportParser.cpp" /> + </ItemGroup> + <ItemGroup> + <Text Include="$(MSBuildThisFileDirectory)..\..\CMakeLists.txt"> + <DeploymentContent>false</DeploymentContent> + </Text> + </ItemGroup> +</Project>
\ No newline at end of file |
