summaryrefslogtreecommitdiffstats
path: root/RenderScript/build/Windows.Shared
diff options
context:
space:
mode:
authorEgor Yusov <egor.yusov@gmail.com>2016-08-20 06:38:41 +0000
committerEgor Yusov <egor.yusov@gmail.com>2016-08-20 06:38:41 +0000
commit8077ddaf62bdbff2169973eca565a5752501587d (patch)
tree0532180e74cf5215736fd4e053216e291326fbcb /RenderScript/build/Windows.Shared
parentOne more update to android build configuration (diff)
downloadDiligentTools-8077ddaf62bdbff2169973eca565a5752501587d.tar.gz
DiligentTools-8077ddaf62bdbff2169973eca565a5752501587d.zip
Updated to Diligent Engine 2.0
Diffstat (limited to 'RenderScript/build/Windows.Shared')
-rw-r--r--RenderScript/build/Windows.Shared/RenderScript.Shared.vcxitems86
-rw-r--r--RenderScript/build/Windows.Shared/RenderScript.Shared.vcxitems.filters186
-rw-r--r--RenderScript/build/Windows.Shared/RenderScript.props32
3 files changed, 304 insertions, 0 deletions
diff --git a/RenderScript/build/Windows.Shared/RenderScript.Shared.vcxitems b/RenderScript/build/Windows.Shared/RenderScript.Shared.vcxitems
new file mode 100644
index 0000000..97ee3ba
--- /dev/null
+++ b/RenderScript/build/Windows.Shared/RenderScript.Shared.vcxitems
@@ -0,0 +1,86 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup Label="Globals">
+ <MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
+ <HasSharedItems>true</HasSharedItems>
+ <ItemsProjectGuid>{ac843cd8-70c4-4bf9-bbfb-bb8e5979f81e}</ItemsProjectGuid>
+ <ItemsRootNamespace>RenderScript</ItemsRootNamespace>
+ <ItemsProjectName>RenderScript.Shared</ItemsProjectName>
+ <CodeSharingProject>248F659F-DAC5-46E8-AC09-60EC9FC95053</CodeSharingProject>
+ </PropertyGroup>
+ <ItemDefinitionGroup>
+ <ClCompile>
+ <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(MSBuildThisFileDirectory)</AdditionalIncludeDirectories>
+ </ClCompile>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ProjectCapability Include="SourceItemsFromImports" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\BlendStateDescParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\BufferParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\BufferViewParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ClassMethodBinding.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ConvenienceFunctions.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\Debug.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\DepthStencilStateDescParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\DeviceContextFuncBindings.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\DrawAttribsParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\EngineObjectParserBase.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\EngineObjectParserCommon.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\EnumMappings.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\InputLayoutDescParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\LuaBindings.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\LuaFunctionBinding.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\LuaWrappers.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ParsingErrors.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\pch.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\PSODescParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\RasterizerStateDescParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ResourceMappingParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SamplerParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ScissorRectParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ScriptParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ShaderParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ShaderResourceBindingParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ShaderVariableParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\TextureParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\TextureViewParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ViewportParser.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\BlendStateDescParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\BufferParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\BufferViewParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\DepthStencilStateDescParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\DeviceContextFuncBindings.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\DrawAttribsParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\EngineObjectParserBase.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\EnumMappings.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\InputLayoutDescParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\LuaBindings.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\LuaFunctionBinding.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\LuaWrappers.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ParsingErrors.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\pch.cpp">
+ <PrecompiledHeader>Create</PrecompiledHeader>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\PSODescParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\RasterizerStateDescParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ResourceMappingParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\SamplerParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ScissorRectParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ScriptParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ShaderParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ShaderResourceBindingParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ShaderVariableParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\TextureParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\TextureViewParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ViewportParser.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <Text Include="$(MSBuildThisFileDirectory)..\..\CMakeLists.txt">
+ <DeploymentContent>false</DeploymentContent>
+ </Text>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/RenderScript/build/Windows.Shared/RenderScript.Shared.vcxitems.filters b/RenderScript/build/Windows.Shared/RenderScript.Shared.vcxitems.filters
new file mode 100644
index 0000000..cd3aa41
--- /dev/null
+++ b/RenderScript/build/Windows.Shared/RenderScript.Shared.vcxitems.filters
@@ -0,0 +1,186 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="include">
+ <UniqueIdentifier>{69ff86a9-0ff4-402f-817b-e18bb6685329}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="src">
+ <UniqueIdentifier>{6e3f6948-d5fa-4225-b192-0354c9935989}</UniqueIdentifier>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ConvenienceFunctions.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\Debug.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\DeviceContextFuncBindings.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\DrawAttribsParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\EngineObjectParserBase.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\EngineObjectParserCommon.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\EnumMappings.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\LuaBindings.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\LuaFunctionBinding.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\LuaWrappers.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ParsingErrors.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ResourceMappingParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SamplerParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ScissorRectParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ScriptParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ShaderParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\TextureParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\TextureViewParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ViewportParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\BufferParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\BufferViewParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ClassMethodBinding.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\pch.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ShaderVariableParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\BlendStateDescParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\PSODescParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\RasterizerStateDescParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\DepthStencilStateDescParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\InputLayoutDescParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ShaderResourceBindingParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\LuaFunctionBinding.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\LuaWrappers.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ParsingErrors.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\pch.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ResourceMappingParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\SamplerParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ScissorRectParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ScriptParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ShaderParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\TextureParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\TextureViewParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ViewportParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\BufferParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\BufferViewParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\DeviceContextFuncBindings.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\DrawAttribsParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\EngineObjectParserBase.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\EnumMappings.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\LuaBindings.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ShaderVariableParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\PSODescParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\BlendStateDescParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\RasterizerStateDescParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\DepthStencilStateDescParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\InputLayoutDescParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ShaderResourceBindingParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <Text Include="$(MSBuildThisFileDirectory)..\..\CMakeLists.txt" />
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/RenderScript/build/Windows.Shared/RenderScript.props b/RenderScript/build/Windows.Shared/RenderScript.props
new file mode 100644
index 0000000..844625f
--- /dev/null
+++ b/RenderScript/build/Windows.Shared/RenderScript.props
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ImportGroup Label="PropertySheets" />
+ <PropertyGroup Label="UserMacros">
+ <ProjectRoot>..\..</ProjectRoot>
+ <ToolsRoot>..\..\..</ToolsRoot>
+ <EngineRoot>..\..\..\..</EngineRoot>
+ <CoreRoot>$(EngineRoot)\diligentcore</CoreRoot>
+ <GraphicsRoot>$(CoreRoot)\Graphics</GraphicsRoot>
+ </PropertyGroup>
+ <PropertyGroup>
+ <IncludePath>$(ProjectRoot)\include;$(CoreRoot)\Common\include;$(CoreRoot)\Common\interface;$(GraphicsRoot)\GraphicsEngine\interface;$(ToolsRoot)\External\lua-5.2.3\src;$(CoreRoot)\Platforms\interface;$(GraphicsRoot)\GraphicsTools\include;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
+ </PropertyGroup>
+ <ItemDefinitionGroup />
+ <ItemGroup>
+ <BuildMacro Include="ProjectRoot">
+ <Value>$(ProjectRoot)</Value>
+ </BuildMacro>
+ <BuildMacro Include="ToolsRoot">
+ <Value>$(ToolsRoot)</Value>
+ </BuildMacro>
+ <BuildMacro Include="EngineRoot">
+ <Value>$(EngineRoot)</Value>
+ </BuildMacro>
+ <BuildMacro Include="CoreRoot">
+ <Value>$(CoreRoot)</Value>
+ </BuildMacro>
+ <BuildMacro Include="GraphicsRoot">
+ <Value>$(GraphicsRoot)</Value>
+ </BuildMacro>
+ </ItemGroup>
+</Project> \ No newline at end of file