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authorEgor Yusov <egor.yusov@gmail.com>2016-08-20 06:38:41 +0000
committerEgor Yusov <egor.yusov@gmail.com>2016-08-20 06:38:41 +0000
commit8077ddaf62bdbff2169973eca565a5752501587d (patch)
tree0532180e74cf5215736fd4e053216e291326fbcb /RenderScript/build
parentOne more update to android build configuration (diff)
downloadDiligentTools-8077ddaf62bdbff2169973eca565a5752501587d.tar.gz
DiligentTools-8077ddaf62bdbff2169973eca565a5752501587d.zip
Updated to Diligent Engine 2.0
Diffstat (limited to 'RenderScript/build')
-rw-r--r--RenderScript/build/UWP/RenderScript.vcxproj (renamed from RenderScript/build/WindowsStore/RenderScript.Windows/RenderScript.Windows.vcxproj)67
-rw-r--r--RenderScript/build/UWP/RenderScript.vcxproj.filters2
-rw-r--r--RenderScript/build/Win32/RenderScript-Debug.vgdbsettings (renamed from RenderScript/build/Windows/RenderScript-Debug.vgdbsettings)0
-rw-r--r--RenderScript/build/Win32/RenderScript-Release.vgdbsettings (renamed from RenderScript/build/Windows/RenderScript-Release.vgdbsettings)0
-rw-r--r--RenderScript/build/Win32/RenderScript.vcxproj (renamed from RenderScript/build/Windows/RenderScript.vcxproj)34
-rw-r--r--RenderScript/build/Win32/RenderScript.vcxproj.filters (renamed from RenderScript/build/Windows/RenderScript.vcxproj.filters)20
-rw-r--r--RenderScript/build/Win32/jni/Android.mk (renamed from RenderScript/build/Windows/jni/Android.mk)2
-rw-r--r--RenderScript/build/Win32/jni/Application.mk (renamed from RenderScript/build/Windows/jni/Application.mk)0
-rw-r--r--RenderScript/build/Windows.Shared/RenderScript.Shared.vcxitems86
-rw-r--r--RenderScript/build/Windows.Shared/RenderScript.Shared.vcxitems.filters186
-rw-r--r--RenderScript/build/Windows.Shared/RenderScript.props (renamed from RenderScript/build/Windows/EngineRoot.props)4
-rw-r--r--RenderScript/build/Windows/RenderScript.props10
-rw-r--r--RenderScript/build/WindowsStore/EngineRoot.props30
-rw-r--r--RenderScript/build/WindowsStore/RenderScript.Shared/RenderScript.Shared.vcxitems77
-rw-r--r--RenderScript/build/WindowsStore/RenderScript.Shared/RenderScript.Shared.vcxitems.filters171
-rw-r--r--RenderScript/build/WindowsStore/RenderScript.Windows/RenderScript.Windows.vcxproj.filters5
-rw-r--r--RenderScript/build/WindowsStore/RenderScript.WindowsPhone/RenderScript.WindowsPhone.vcxproj144
-rw-r--r--RenderScript/build/WindowsStore/RenderScript.WindowsPhone/RenderScript.WindowsPhone.vcxproj.filters5
18 files changed, 343 insertions, 500 deletions
diff --git a/RenderScript/build/WindowsStore/RenderScript.Windows/RenderScript.Windows.vcxproj b/RenderScript/build/UWP/RenderScript.vcxproj
index 250c7b6..6cc4c9d 100644
--- a/RenderScript/build/WindowsStore/RenderScript.Windows/RenderScript.Windows.vcxproj
+++ b/RenderScript/build/UWP/RenderScript.vcxproj
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
@@ -27,88 +27,89 @@
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
- <ProjectGuid>{1911bc2f-d78f-49c7-8847-b10b333da85a}</ProjectGuid>
+ <ProjectGuid>{6295c316-2ca6-4512-ae9b-f5f70dbd6d33}</ProjectGuid>
+ <Keyword>StaticLibrary</Keyword>
<RootNamespace>RenderScript</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
- <MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
+ <MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
<AppContainerApplication>true</AppContainerApplication>
<ApplicationType>Windows Store</ApplicationType>
- <ApplicationTypeRevision>8.1</ApplicationTypeRevision>
- <ConvergedProjectType>CodeSharingStaticLibrary</ConvergedProjectType>
+ <WindowsTargetPlatformVersion>10.0.10586.0</WindowsTargetPlatformVersion>
+ <WindowsTargetPlatformMinVersion>10.0.10240.0</WindowsTargetPlatformMinVersion>
+ <ApplicationTypeRevision>10.0</ApplicationTypeRevision>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v120</PlatformToolset>
+ <PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v120</PlatformToolset>
+ <PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v120</PlatformToolset>
+ <PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v120</PlatformToolset>
+ <PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v120</PlatformToolset>
+ <PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v120</PlatformToolset>
+ <PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <Import Project="..\RenderScript.Shared\RenderScript.Shared.vcxitems" Label="Shared" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ <Import Project="..\Windows.Shared\RenderScript.Shared.vcxitems" Label="Shared" />
+ </ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\..\diligentcore\Shared\build\WindowsStore\WinStore32Dbg.props" />
- <Import Project="..\EngineRoot.props" />
- <Import Project="..\..\Windows\RenderScript.props" />
+ <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_Win32Dbg.props" />
+ <Import Project="..\Windows.Shared\RenderScript.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\..\diligentcore\Shared\build\WindowsStore\WinStore32Rel.props" />
- <Import Project="..\EngineRoot.props" />
- <Import Project="..\..\Windows\RenderScript.props" />
+ <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_Win32Rel.props" />
+ <Import Project="..\Windows.Shared\RenderScript.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\..\diligentcore\Shared\build\WindowsStore\WinStoreArmDbg.props" />
- <Import Project="..\EngineRoot.props" />
- <Import Project="..\..\Windows\RenderScript.props" />
+ <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_ArmDbg.props" />
+ <Import Project="..\Windows.Shared\RenderScript.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\..\diligentcore\Shared\build\WindowsStore\WinStoreArmRel.props" />
- <Import Project="..\EngineRoot.props" />
- <Import Project="..\..\Windows\RenderScript.props" />
+ <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_ArmRel.props" />
+ <Import Project="..\Windows.Shared\RenderScript.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\..\diligentcore\Shared\build\WindowsStore\WinStore64Dbg.props" />
- <Import Project="..\EngineRoot.props" />
- <Import Project="..\..\Windows\RenderScript.props" />
+ <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_X64Dbg.props" />
+ <Import Project="..\Windows.Shared\RenderScript.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\..\diligentcore\Shared\build\WindowsStore\WinStore64Rel.props" />
- <Import Project="..\EngineRoot.props" />
- <Import Project="..\..\Windows\RenderScript.props" />
+ <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_X64Rel.props" />
+ <Import Project="..\Windows.Shared\RenderScript.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
+ <PropertyGroup />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
@@ -129,7 +130,6 @@
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
- <PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
</ClCompile>
@@ -141,7 +141,6 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
- <PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
</ClCompile>
@@ -153,7 +152,6 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
<ClCompile>
- <PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
</ClCompile>
@@ -165,7 +163,6 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
<ClCompile>
- <PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
</ClCompile>
@@ -177,7 +174,6 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
- <PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
</ClCompile>
@@ -189,7 +185,6 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
- <PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
</ClCompile>
diff --git a/RenderScript/build/UWP/RenderScript.vcxproj.filters b/RenderScript/build/UWP/RenderScript.vcxproj.filters
new file mode 100644
index 0000000..c31757e
--- /dev/null
+++ b/RenderScript/build/UWP/RenderScript.vcxproj.filters
@@ -0,0 +1,2 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" /> \ No newline at end of file
diff --git a/RenderScript/build/Windows/RenderScript-Debug.vgdbsettings b/RenderScript/build/Win32/RenderScript-Debug.vgdbsettings
index 3f5b24b..3f5b24b 100644
--- a/RenderScript/build/Windows/RenderScript-Debug.vgdbsettings
+++ b/RenderScript/build/Win32/RenderScript-Debug.vgdbsettings
diff --git a/RenderScript/build/Windows/RenderScript-Release.vgdbsettings b/RenderScript/build/Win32/RenderScript-Release.vgdbsettings
index 669691f..669691f 100644
--- a/RenderScript/build/Windows/RenderScript-Release.vgdbsettings
+++ b/RenderScript/build/Win32/RenderScript-Release.vgdbsettings
diff --git a/RenderScript/build/Windows/RenderScript.vcxproj b/RenderScript/build/Win32/RenderScript.vcxproj
index 3ea8d8e..403dd93 100644
--- a/RenderScript/build/Windows/RenderScript.vcxproj
+++ b/RenderScript/build/Win32/RenderScript.vcxproj
@@ -67,31 +67,27 @@
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
- <Import Project="..\WindowsStore\RenderScript.Shared\RenderScript.Shared.vcxitems" Label="Shared" Condition="Exists('..\WindowsStore\RenderScript.Shared\RenderScript.Shared.vcxitems')" />
+ <Import Project="..\Windows.Shared\RenderScript.Shared.vcxitems" Label="Shared" Condition="Exists('..\Windows.Shared\RenderScript.Shared.vcxitems')" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\diligentcore\Shared\build\Windows\Win32d.props" />
- <Import Project="EngineRoot.props" />
- <Import Project="RenderScript.props" />
+ <Import Project="..\Windows.Shared\RenderScript.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\diligentcore\Shared\build\Windows\Win64d.props" />
- <Import Project="EngineRoot.props" />
- <Import Project="RenderScript.props" />
+ <Import Project="..\Windows.Shared\RenderScript.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\diligentcore\Shared\build\Windows\Win32r.props" />
- <Import Project="EngineRoot.props" />
- <Import Project="RenderScript.props" />
+ <Import Project="..\Windows.Shared\RenderScript.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\diligentcore\Shared\build\Windows\Win64r.props" />
- <Import Project="EngineRoot.props" />
- <Import Project="RenderScript.props" />
+ <Import Project="..\Windows.Shared\RenderScript.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<Import Project="..\..\..\..\diligentcore\Shared\build\Windows\Android32d.props" />
@@ -163,7 +159,7 @@
<None Include="jni\Application.mk" />
</ItemGroup>
<ItemGroup>
- <ClCompile Include="..\..\src\BlendStateParser.cpp">
+ <ClCompile Include="..\..\src\BlendStateDescParser.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
@@ -181,7 +177,7 @@
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
- <ClCompile Include="..\..\src\DepthStencilStateParser.cpp">
+ <ClCompile Include="..\..\src\DepthStencilStateDescParser.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
@@ -211,7 +207,7 @@
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
- <ClCompile Include="..\..\src\LayoutDescParser.cpp">
+ <ClCompile Include="..\..\src\InputLayoutDescParser.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
@@ -241,7 +237,13 @@
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
- <ClCompile Include="..\..\src\RasterizerStateParser.cpp">
+ <ClCompile Include="..\..\src\PSODescParser.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="..\..\src\RasterizerStateDescParser.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
@@ -277,6 +279,12 @@
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
+ <ClCompile Include="..\..\src\ShaderResourceBindingParser.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ </ClCompile>
<ClCompile Include="..\..\src\ShaderVariableParser.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
diff --git a/RenderScript/build/Windows/RenderScript.vcxproj.filters b/RenderScript/build/Win32/RenderScript.vcxproj.filters
index 4ef09d5..fda009a 100644
--- a/RenderScript/build/Windows/RenderScript.vcxproj.filters
+++ b/RenderScript/build/Win32/RenderScript.vcxproj.filters
@@ -17,7 +17,7 @@
</None>
</ItemGroup>
<ItemGroup>
- <ClCompile Include="..\..\src\BlendStateParser.cpp">
+ <ClCompile Include="..\..\src\BlendStateDescParser.cpp">
<Filter>android_src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BufferParser.cpp">
@@ -26,7 +26,7 @@
<ClCompile Include="..\..\src\BufferViewParser.cpp">
<Filter>android_src</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\DepthStencilStateParser.cpp">
+ <ClCompile Include="..\..\src\DepthStencilStateDescParser.cpp">
<Filter>android_src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\DeviceContextFuncBindings.cpp">
@@ -41,7 +41,7 @@
<ClCompile Include="..\..\src\EnumMappings.cpp">
<Filter>android_src</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\LayoutDescParser.cpp">
+ <ClCompile Include="..\..\src\InputLayoutDescParser.cpp">
<Filter>android_src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\LuaBindings.cpp">
@@ -56,7 +56,10 @@
<ClCompile Include="..\..\src\ParsingErrors.cpp">
<Filter>android_src</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\RasterizerStateParser.cpp">
+ <ClCompile Include="..\..\src\PSODescParser.cpp">
+ <Filter>android_src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\RasterizerStateDescParser.cpp">
<Filter>android_src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\ResourceMappingParser.cpp">
@@ -74,6 +77,12 @@
<ClCompile Include="..\..\src\ShaderParser.cpp">
<Filter>android_src</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\ShaderResourceBindingParser.cpp">
+ <Filter>android_src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\ShaderVariableParser.cpp">
+ <Filter>android_src</Filter>
+ </ClCompile>
<ClCompile Include="..\..\src\TextureParser.cpp">
<Filter>android_src</Filter>
</ClCompile>
@@ -83,8 +92,5 @@
<ClCompile Include="..\..\src\ViewportParser.cpp">
<Filter>android_src</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\ShaderVariableParser.cpp">
- <Filter>android_src</Filter>
- </ClCompile>
</ItemGroup>
</Project> \ No newline at end of file
diff --git a/RenderScript/build/Windows/jni/Android.mk b/RenderScript/build/Win32/jni/Android.mk
index d629a4f..d968fcc 100644
--- a/RenderScript/build/Windows/jni/Android.mk
+++ b/RenderScript/build/Win32/jni/Android.mk
@@ -26,6 +26,6 @@ LOCAL_C_INCLUDES += $(CORE_ROOT)/Platforms/interface
# Source files
#VisualGDBAndroid: AutoUpdateSourcesInNextLine
-LOCAL_SRC_FILES := ../../../src/BlendStateParser.cpp ../../../src/BufferParser.cpp ../../../src/BufferViewParser.cpp ../../../src/DepthStencilStateParser.cpp ../../../src/DeviceContextFuncBindings.cpp ../../../src/DrawAttribsParser.cpp ../../../src/EngineObjectParserBase.cpp ../../../src/EnumMappings.cpp ../../../src/LayoutDescParser.cpp ../../../src/LuaBindings.cpp ../../../src/LuaFunctionBinding.cpp ../../../src/LuaWrappers.cpp ../../../src/ParsingErrors.cpp ../../../src/RasterizerStateParser.cpp ../../../src/ResourceMappingParser.cpp ../../../src/SamplerParser.cpp ../../../src/ScissorRectParser.cpp ../../../src/ScriptParser.cpp ../../../src/ShaderParser.cpp ../../../src/ShaderVariableParser.cpp ../../../src/TextureParser.cpp ../../../src/TextureViewParser.cpp ../../../src/ViewportParser.cpp
+LOCAL_SRC_FILES := ../../../src/BlendStateDescParser.cpp ../../../src/BufferParser.cpp ../../../src/BufferViewParser.cpp ../../../src/DepthStencilStateDescParser.cpp ../../../src/DeviceContextFuncBindings.cpp ../../../src/DrawAttribsParser.cpp ../../../src/EngineObjectParserBase.cpp ../../../src/EnumMappings.cpp ../../../src/InputLayoutDescParser.cpp ../../../src/LuaBindings.cpp ../../../src/LuaFunctionBinding.cpp ../../../src/LuaWrappers.cpp ../../../src/ParsingErrors.cpp ../../../src/PSODescParser.cpp ../../../src/RasterizerStateDescParser.cpp ../../../src/ResourceMappingParser.cpp ../../../src/SamplerParser.cpp ../../../src/ScissorRectParser.cpp ../../../src/ScriptParser.cpp ../../../src/ShaderParser.cpp ../../../src/ShaderResourceBindingParser.cpp ../../../src/ShaderVariableParser.cpp ../../../src/TextureParser.cpp ../../../src/TextureViewParser.cpp ../../../src/ViewportParser.cpp
include $(BUILD_STATIC_LIBRARY)
diff --git a/RenderScript/build/Windows/jni/Application.mk b/RenderScript/build/Win32/jni/Application.mk
index 1c80ded..1c80ded 100644
--- a/RenderScript/build/Windows/jni/Application.mk
+++ b/RenderScript/build/Win32/jni/Application.mk
diff --git a/RenderScript/build/Windows.Shared/RenderScript.Shared.vcxitems b/RenderScript/build/Windows.Shared/RenderScript.Shared.vcxitems
new file mode 100644
index 0000000..97ee3ba
--- /dev/null
+++ b/RenderScript/build/Windows.Shared/RenderScript.Shared.vcxitems
@@ -0,0 +1,86 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup Label="Globals">
+ <MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
+ <HasSharedItems>true</HasSharedItems>
+ <ItemsProjectGuid>{ac843cd8-70c4-4bf9-bbfb-bb8e5979f81e}</ItemsProjectGuid>
+ <ItemsRootNamespace>RenderScript</ItemsRootNamespace>
+ <ItemsProjectName>RenderScript.Shared</ItemsProjectName>
+ <CodeSharingProject>248F659F-DAC5-46E8-AC09-60EC9FC95053</CodeSharingProject>
+ </PropertyGroup>
+ <ItemDefinitionGroup>
+ <ClCompile>
+ <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(MSBuildThisFileDirectory)</AdditionalIncludeDirectories>
+ </ClCompile>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ProjectCapability Include="SourceItemsFromImports" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\BlendStateDescParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\BufferParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\BufferViewParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ClassMethodBinding.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ConvenienceFunctions.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\Debug.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\DepthStencilStateDescParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\DeviceContextFuncBindings.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\DrawAttribsParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\EngineObjectParserBase.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\EngineObjectParserCommon.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\EnumMappings.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\InputLayoutDescParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\LuaBindings.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\LuaFunctionBinding.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\LuaWrappers.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ParsingErrors.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\pch.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\PSODescParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\RasterizerStateDescParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ResourceMappingParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SamplerParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ScissorRectParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ScriptParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ShaderParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ShaderResourceBindingParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ShaderVariableParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\TextureParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\TextureViewParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ViewportParser.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\BlendStateDescParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\BufferParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\BufferViewParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\DepthStencilStateDescParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\DeviceContextFuncBindings.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\DrawAttribsParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\EngineObjectParserBase.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\EnumMappings.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\InputLayoutDescParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\LuaBindings.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\LuaFunctionBinding.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\LuaWrappers.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ParsingErrors.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\pch.cpp">
+ <PrecompiledHeader>Create</PrecompiledHeader>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\PSODescParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\RasterizerStateDescParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ResourceMappingParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\SamplerParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ScissorRectParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ScriptParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ShaderParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ShaderResourceBindingParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ShaderVariableParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\TextureParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\TextureViewParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ViewportParser.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <Text Include="$(MSBuildThisFileDirectory)..\..\CMakeLists.txt">
+ <DeploymentContent>false</DeploymentContent>
+ </Text>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/RenderScript/build/Windows.Shared/RenderScript.Shared.vcxitems.filters b/RenderScript/build/Windows.Shared/RenderScript.Shared.vcxitems.filters
new file mode 100644
index 0000000..cd3aa41
--- /dev/null
+++ b/RenderScript/build/Windows.Shared/RenderScript.Shared.vcxitems.filters
@@ -0,0 +1,186 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="include">
+ <UniqueIdentifier>{69ff86a9-0ff4-402f-817b-e18bb6685329}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="src">
+ <UniqueIdentifier>{6e3f6948-d5fa-4225-b192-0354c9935989}</UniqueIdentifier>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ConvenienceFunctions.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\Debug.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\DeviceContextFuncBindings.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\DrawAttribsParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\EngineObjectParserBase.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\EngineObjectParserCommon.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\EnumMappings.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\LuaBindings.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\LuaFunctionBinding.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\LuaWrappers.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ParsingErrors.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ResourceMappingParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SamplerParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ScissorRectParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ScriptParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ShaderParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\TextureParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\TextureViewParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ViewportParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\BufferParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\BufferViewParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ClassMethodBinding.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\pch.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ShaderVariableParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\BlendStateDescParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\PSODescParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\RasterizerStateDescParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\DepthStencilStateDescParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\InputLayoutDescParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ShaderResourceBindingParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\LuaFunctionBinding.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\LuaWrappers.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ParsingErrors.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\pch.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ResourceMappingParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\SamplerParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ScissorRectParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ScriptParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ShaderParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\TextureParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\TextureViewParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ViewportParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\BufferParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\BufferViewParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\DeviceContextFuncBindings.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\DrawAttribsParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\EngineObjectParserBase.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\EnumMappings.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\LuaBindings.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ShaderVariableParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\PSODescParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\BlendStateDescParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\RasterizerStateDescParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\DepthStencilStateDescParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\InputLayoutDescParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ShaderResourceBindingParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <Text Include="$(MSBuildThisFileDirectory)..\..\CMakeLists.txt" />
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/RenderScript/build/Windows/EngineRoot.props b/RenderScript/build/Windows.Shared/RenderScript.props
index 92b5517..844625f 100644
--- a/RenderScript/build/Windows/EngineRoot.props
+++ b/RenderScript/build/Windows.Shared/RenderScript.props
@@ -8,7 +8,9 @@
<CoreRoot>$(EngineRoot)\diligentcore</CoreRoot>
<GraphicsRoot>$(CoreRoot)\Graphics</GraphicsRoot>
</PropertyGroup>
- <PropertyGroup />
+ <PropertyGroup>
+ <IncludePath>$(ProjectRoot)\include;$(CoreRoot)\Common\include;$(CoreRoot)\Common\interface;$(GraphicsRoot)\GraphicsEngine\interface;$(ToolsRoot)\External\lua-5.2.3\src;$(CoreRoot)\Platforms\interface;$(GraphicsRoot)\GraphicsTools\include;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
+ </PropertyGroup>
<ItemDefinitionGroup />
<ItemGroup>
<BuildMacro Include="ProjectRoot">
diff --git a/RenderScript/build/Windows/RenderScript.props b/RenderScript/build/Windows/RenderScript.props
deleted file mode 100644
index 8dd0ca6..0000000
--- a/RenderScript/build/Windows/RenderScript.props
+++ /dev/null
@@ -1,10 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ImportGroup Label="PropertySheets" />
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <IncludePath>$(ProjectRoot)\include;$(CoreRoot)\Common\include;$(CoreRoot)\Common\interface;$(GraphicsRoot)\GraphicsEngine\interface;$(ToolsRoot)\External\lua-5.2.3\src;$(CoreRoot)\Platforms\interface;$(GraphicsRoot)\GraphicsTools\include;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
- </PropertyGroup>
- <ItemDefinitionGroup />
- <ItemGroup />
-</Project> \ No newline at end of file
diff --git a/RenderScript/build/WindowsStore/EngineRoot.props b/RenderScript/build/WindowsStore/EngineRoot.props
deleted file mode 100644
index 79dc389..0000000
--- a/RenderScript/build/WindowsStore/EngineRoot.props
+++ /dev/null
@@ -1,30 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ImportGroup Label="PropertySheets" />
- <PropertyGroup Label="UserMacros">
- <ProjectRoot>..\..\..</ProjectRoot>
- <ToolsRoot>$(ProjectRoot)\..</ToolsRoot>
- <EngineRoot>$(ToolsRoot)\..</EngineRoot>
- <CoreRoot>$(EngineRoot)\diligentcore</CoreRoot>
- <GraphicsRoot>$(CoreRoot)\Graphics</GraphicsRoot>
- </PropertyGroup>
- <PropertyGroup />
- <ItemDefinitionGroup />
- <ItemGroup>
- <BuildMacro Include="ProjectRoot">
- <Value>$(ProjectRoot)</Value>
- </BuildMacro>
- <BuildMacro Include="ToolsRoot">
- <Value>$(ToolsRoot)</Value>
- </BuildMacro>
- <BuildMacro Include="EngineRoot">
- <Value>$(EngineRoot)</Value>
- </BuildMacro>
- <BuildMacro Include="CoreRoot">
- <Value>$(CoreRoot)</Value>
- </BuildMacro>
- <BuildMacro Include="GraphicsRoot">
- <Value>$(GraphicsRoot)</Value>
- </BuildMacro>
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/RenderScript/build/WindowsStore/RenderScript.Shared/RenderScript.Shared.vcxitems b/RenderScript/build/WindowsStore/RenderScript.Shared/RenderScript.Shared.vcxitems
deleted file mode 100644
index cb66637..0000000
--- a/RenderScript/build/WindowsStore/RenderScript.Shared/RenderScript.Shared.vcxitems
+++ /dev/null
@@ -1,77 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup Label="Globals">
- <MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
- <HasSharedItems>true</HasSharedItems>
- <ItemsProjectGuid>{ac843cd8-70c4-4bf9-bbfb-bb8e5979f81e}</ItemsProjectGuid>
- <ItemsRootNamespace>RenderScript</ItemsRootNamespace>
- <ItemsProjectName>RenderScript.Shared</ItemsProjectName>
- <CodeSharingProject>248F659F-DAC5-46E8-AC09-60EC9FC95053</CodeSharingProject>
- </PropertyGroup>
- <ItemDefinitionGroup>
- <ClCompile>
- <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(MSBuildThisFileDirectory)</AdditionalIncludeDirectories>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemGroup>
- <ProjectCapability Include="SourceItemsFromImports" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\BlendStateParser.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\BufferParser.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\BufferViewParser.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ClassMethodBinding.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ConvenienceFunctions.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\Debug.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\DepthStencilStateParser.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\DeviceContextFuncBindings.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\DrawAttribsParser.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\EngineObjectParserBase.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\EngineObjectParserCommon.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\EnumMappings.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\LayoutDescParser.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\LuaBindings.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\LuaFunctionBinding.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\LuaWrappers.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ParsingErrors.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\pch.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\RasterizerStateParser.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ResourceMappingParser.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\SamplerParser.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ScissorRectParser.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ScriptParser.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ShaderParser.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ShaderVariableParser.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\TextureParser.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\TextureViewParser.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ViewportParser.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\BlendStateParser.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\BufferParser.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\BufferViewParser.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\DepthStencilStateParser.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\DeviceContextFuncBindings.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\DrawAttribsParser.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\EngineObjectParserBase.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\EnumMappings.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\LayoutDescParser.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\LuaBindings.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\LuaFunctionBinding.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\LuaWrappers.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ParsingErrors.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\pch.cpp">
- <PrecompiledHeader>Create</PrecompiledHeader>
- </ClCompile>
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\RasterizerStateParser.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ResourceMappingParser.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\SamplerParser.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ScissorRectParser.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ScriptParser.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ShaderParser.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ShaderVariableParser.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\TextureParser.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\TextureViewParser.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ViewportParser.cpp" />
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/RenderScript/build/WindowsStore/RenderScript.Shared/RenderScript.Shared.vcxitems.filters b/RenderScript/build/WindowsStore/RenderScript.Shared/RenderScript.Shared.vcxitems.filters
deleted file mode 100644
index a82a379..0000000
--- a/RenderScript/build/WindowsStore/RenderScript.Shared/RenderScript.Shared.vcxitems.filters
+++ /dev/null
@@ -1,171 +0,0 @@
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-<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="include">
- <UniqueIdentifier>{69ff86a9-0ff4-402f-817b-e18bb6685329}</UniqueIdentifier>
- </Filter>
- <Filter Include="src">
- <UniqueIdentifier>{6e3f6948-d5fa-4225-b192-0354c9935989}</UniqueIdentifier>
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- </ItemGroup>
- <ItemGroup>
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- <Filter>include</Filter>
- </ClInclude>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\Debug.h">
- <Filter>include</Filter>
- </ClInclude>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\DepthStencilStateParser.h">
- <Filter>include</Filter>
- </ClInclude>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\DeviceContextFuncBindings.h">
- <Filter>include</Filter>
- </ClInclude>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\DrawAttribsParser.h">
- <Filter>include</Filter>
- </ClInclude>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\EngineObjectParserBase.h">
- <Filter>include</Filter>
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- <Filter>include</Filter>
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- <Filter>include</Filter>
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- <Filter>include</Filter>
- </ClInclude>
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- </ClInclude>
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deleted file mode 100644
index a7761ab..0000000
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