diff options
| author | Egor Yusov <egor.yusov@gmail.com> | 2016-08-20 06:38:41 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2016-08-20 06:38:41 +0000 |
| commit | 8077ddaf62bdbff2169973eca565a5752501587d (patch) | |
| tree | 0532180e74cf5215736fd4e053216e291326fbcb /RenderScript/build | |
| parent | One more update to android build configuration (diff) | |
| download | DiligentTools-8077ddaf62bdbff2169973eca565a5752501587d.tar.gz DiligentTools-8077ddaf62bdbff2169973eca565a5752501587d.zip | |
Updated to Diligent Engine 2.0
Diffstat (limited to 'RenderScript/build')
18 files changed, 343 insertions, 500 deletions
diff --git a/RenderScript/build/WindowsStore/RenderScript.Windows/RenderScript.Windows.vcxproj b/RenderScript/build/UWP/RenderScript.vcxproj index 250c7b6..6cc4c9d 100644 --- a/RenderScript/build/WindowsStore/RenderScript.Windows/RenderScript.Windows.vcxproj +++ b/RenderScript/build/UWP/RenderScript.vcxproj @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="utf-8"?> -<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> +<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|ARM"> <Configuration>Debug</Configuration> @@ -27,88 +27,89 @@ </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> - <ProjectGuid>{1911bc2f-d78f-49c7-8847-b10b333da85a}</ProjectGuid> + <ProjectGuid>{6295c316-2ca6-4512-ae9b-f5f70dbd6d33}</ProjectGuid> + <Keyword>StaticLibrary</Keyword> <RootNamespace>RenderScript</RootNamespace> <DefaultLanguage>en-US</DefaultLanguage> - <MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion> + <MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion> <AppContainerApplication>true</AppContainerApplication> <ApplicationType>Windows Store</ApplicationType> - <ApplicationTypeRevision>8.1</ApplicationTypeRevision> - <ConvergedProjectType>CodeSharingStaticLibrary</ConvergedProjectType> + <WindowsTargetPlatformVersion>10.0.10586.0</WindowsTargetPlatformVersion> + <WindowsTargetPlatformMinVersion>10.0.10240.0</WindowsTargetPlatformMinVersion> + <ApplicationTypeRevision>10.0</ApplicationTypeRevision> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> - <PlatformToolset>v120</PlatformToolset> + <PlatformToolset>v140</PlatformToolset> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> - <PlatformToolset>v120</PlatformToolset> + <PlatformToolset>v140</PlatformToolset> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> - <PlatformToolset>v120</PlatformToolset> + <PlatformToolset>v140</PlatformToolset> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <WholeProgramOptimization>true</WholeProgramOptimization> - <PlatformToolset>v120</PlatformToolset> + <PlatformToolset>v140</PlatformToolset> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <WholeProgramOptimization>true</WholeProgramOptimization> - <PlatformToolset>v120</PlatformToolset> + <PlatformToolset>v140</PlatformToolset> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <WholeProgramOptimization>true</WholeProgramOptimization> - <PlatformToolset>v120</PlatformToolset> + <PlatformToolset>v140</PlatformToolset> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> - <Import Project="..\RenderScript.Shared\RenderScript.Shared.vcxitems" Label="Shared" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="Shared"> + <Import Project="..\Windows.Shared\RenderScript.Shared.vcxitems" Label="Shared" /> + </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="..\..\..\..\..\diligentcore\Shared\build\WindowsStore\WinStore32Dbg.props" /> - <Import Project="..\EngineRoot.props" /> - <Import Project="..\..\Windows\RenderScript.props" /> + <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_Win32Dbg.props" /> + <Import Project="..\Windows.Shared\RenderScript.props" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="..\..\..\..\..\diligentcore\Shared\build\WindowsStore\WinStore32Rel.props" /> - <Import Project="..\EngineRoot.props" /> - <Import Project="..\..\Windows\RenderScript.props" /> + <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_Win32Rel.props" /> + <Import Project="..\Windows.Shared\RenderScript.props" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="..\..\..\..\..\diligentcore\Shared\build\WindowsStore\WinStoreArmDbg.props" /> - <Import Project="..\EngineRoot.props" /> - <Import Project="..\..\Windows\RenderScript.props" /> + <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_ArmDbg.props" /> + <Import Project="..\Windows.Shared\RenderScript.props" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="..\..\..\..\..\diligentcore\Shared\build\WindowsStore\WinStoreArmRel.props" /> - <Import Project="..\EngineRoot.props" /> - <Import Project="..\..\Windows\RenderScript.props" /> + <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_ArmRel.props" /> + <Import Project="..\Windows.Shared\RenderScript.props" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="..\..\..\..\..\diligentcore\Shared\build\WindowsStore\WinStore64Dbg.props" /> - <Import Project="..\EngineRoot.props" /> - <Import Project="..\..\Windows\RenderScript.props" /> + <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_X64Dbg.props" /> + <Import Project="..\Windows.Shared\RenderScript.props" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="..\..\..\..\..\diligentcore\Shared\build\WindowsStore\WinStore64Rel.props" /> - <Import Project="..\EngineRoot.props" /> - <Import Project="..\..\Windows\RenderScript.props" /> + <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_X64Rel.props" /> + <Import Project="..\Windows.Shared\RenderScript.props" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> + <PropertyGroup /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <GenerateManifest>false</GenerateManifest> </PropertyGroup> @@ -129,7 +130,6 @@ </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> - <PrecompiledHeader>Use</PrecompiledHeader> <CompileAsWinRT>false</CompileAsWinRT> <SDLCheck>true</SDLCheck> </ClCompile> @@ -141,7 +141,6 @@ </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> - <PrecompiledHeader>Use</PrecompiledHeader> <CompileAsWinRT>false</CompileAsWinRT> <SDLCheck>true</SDLCheck> </ClCompile> @@ -153,7 +152,6 @@ </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'"> <ClCompile> - <PrecompiledHeader>Use</PrecompiledHeader> <CompileAsWinRT>false</CompileAsWinRT> <SDLCheck>true</SDLCheck> </ClCompile> @@ -165,7 +163,6 @@ </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'"> <ClCompile> - <PrecompiledHeader>Use</PrecompiledHeader> <CompileAsWinRT>false</CompileAsWinRT> <SDLCheck>true</SDLCheck> </ClCompile> @@ -177,7 +174,6 @@ </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> - <PrecompiledHeader>Use</PrecompiledHeader> <CompileAsWinRT>false</CompileAsWinRT> <SDLCheck>true</SDLCheck> </ClCompile> @@ -189,7 +185,6 @@ </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ClCompile> - <PrecompiledHeader>Use</PrecompiledHeader> <CompileAsWinRT>false</CompileAsWinRT> <SDLCheck>true</SDLCheck> </ClCompile> diff --git a/RenderScript/build/UWP/RenderScript.vcxproj.filters b/RenderScript/build/UWP/RenderScript.vcxproj.filters new file mode 100644 index 0000000..c31757e --- /dev/null +++ b/RenderScript/build/UWP/RenderScript.vcxproj.filters @@ -0,0 +1,2 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" />
\ No newline at end of file diff --git a/RenderScript/build/Windows/RenderScript-Debug.vgdbsettings b/RenderScript/build/Win32/RenderScript-Debug.vgdbsettings index 3f5b24b..3f5b24b 100644 --- a/RenderScript/build/Windows/RenderScript-Debug.vgdbsettings +++ b/RenderScript/build/Win32/RenderScript-Debug.vgdbsettings diff --git a/RenderScript/build/Windows/RenderScript-Release.vgdbsettings b/RenderScript/build/Win32/RenderScript-Release.vgdbsettings index 669691f..669691f 100644 --- a/RenderScript/build/Windows/RenderScript-Release.vgdbsettings +++ b/RenderScript/build/Win32/RenderScript-Release.vgdbsettings diff --git a/RenderScript/build/Windows/RenderScript.vcxproj b/RenderScript/build/Win32/RenderScript.vcxproj index 3ea8d8e..403dd93 100644 --- a/RenderScript/build/Windows/RenderScript.vcxproj +++ b/RenderScript/build/Win32/RenderScript.vcxproj @@ -67,31 +67,27 @@ </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> - <Import Project="..\WindowsStore\RenderScript.Shared\RenderScript.Shared.vcxitems" Label="Shared" Condition="Exists('..\WindowsStore\RenderScript.Shared\RenderScript.Shared.vcxitems')" /> + <Import Project="..\Windows.Shared\RenderScript.Shared.vcxitems" Label="Shared" Condition="Exists('..\Windows.Shared\RenderScript.Shared.vcxitems')" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="..\..\..\..\diligentcore\Shared\build\Windows\Win32d.props" /> - <Import Project="EngineRoot.props" /> - <Import Project="RenderScript.props" /> + <Import Project="..\Windows.Shared\RenderScript.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="..\..\..\..\diligentcore\Shared\build\Windows\Win64d.props" /> - <Import Project="EngineRoot.props" /> - <Import Project="RenderScript.props" /> + <Import Project="..\Windows.Shared\RenderScript.props" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="..\..\..\..\diligentcore\Shared\build\Windows\Win32r.props" /> - <Import Project="EngineRoot.props" /> - <Import Project="RenderScript.props" /> + <Import Project="..\Windows.Shared\RenderScript.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="..\..\..\..\diligentcore\Shared\build\Windows\Win64r.props" /> - <Import Project="EngineRoot.props" /> - <Import Project="RenderScript.props" /> + <Import Project="..\Windows.Shared\RenderScript.props" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'"> <Import Project="..\..\..\..\diligentcore\Shared\build\Windows\Android32d.props" /> @@ -163,7 +159,7 @@ <None Include="jni\Application.mk" /> </ItemGroup> <ItemGroup> - <ClCompile Include="..\..\src\BlendStateParser.cpp"> + <ClCompile Include="..\..\src\BlendStateDescParser.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> @@ -181,7 +177,7 @@ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> </ClCompile> - <ClCompile Include="..\..\src\DepthStencilStateParser.cpp"> + <ClCompile Include="..\..\src\DepthStencilStateDescParser.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> @@ -211,7 +207,7 @@ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> </ClCompile> - <ClCompile Include="..\..\src\LayoutDescParser.cpp"> + <ClCompile Include="..\..\src\InputLayoutDescParser.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> @@ -241,7 +237,13 @@ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> </ClCompile> - <ClCompile Include="..\..\src\RasterizerStateParser.cpp"> + <ClCompile Include="..\..\src\PSODescParser.cpp"> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> + </ClCompile> + <ClCompile Include="..\..\src\RasterizerStateDescParser.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> @@ -277,6 +279,12 @@ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> </ClCompile> + <ClCompile Include="..\..\src\ShaderResourceBindingParser.cpp"> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> + </ClCompile> <ClCompile Include="..\..\src\ShaderVariableParser.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> diff --git a/RenderScript/build/Windows/RenderScript.vcxproj.filters b/RenderScript/build/Win32/RenderScript.vcxproj.filters index 4ef09d5..fda009a 100644 --- a/RenderScript/build/Windows/RenderScript.vcxproj.filters +++ b/RenderScript/build/Win32/RenderScript.vcxproj.filters @@ -17,7 +17,7 @@ </None> </ItemGroup> <ItemGroup> - <ClCompile Include="..\..\src\BlendStateParser.cpp"> + <ClCompile Include="..\..\src\BlendStateDescParser.cpp"> <Filter>android_src</Filter> </ClCompile> <ClCompile Include="..\..\src\BufferParser.cpp"> @@ -26,7 +26,7 @@ <ClCompile Include="..\..\src\BufferViewParser.cpp"> <Filter>android_src</Filter> </ClCompile> - <ClCompile Include="..\..\src\DepthStencilStateParser.cpp"> + <ClCompile Include="..\..\src\DepthStencilStateDescParser.cpp"> <Filter>android_src</Filter> </ClCompile> <ClCompile Include="..\..\src\DeviceContextFuncBindings.cpp"> @@ -41,7 +41,7 @@ <ClCompile Include="..\..\src\EnumMappings.cpp"> <Filter>android_src</Filter> </ClCompile> - <ClCompile Include="..\..\src\LayoutDescParser.cpp"> + <ClCompile Include="..\..\src\InputLayoutDescParser.cpp"> <Filter>android_src</Filter> </ClCompile> <ClCompile Include="..\..\src\LuaBindings.cpp"> @@ -56,7 +56,10 @@ <ClCompile Include="..\..\src\ParsingErrors.cpp"> <Filter>android_src</Filter> </ClCompile> - <ClCompile Include="..\..\src\RasterizerStateParser.cpp"> + <ClCompile Include="..\..\src\PSODescParser.cpp"> + <Filter>android_src</Filter> + </ClCompile> + <ClCompile Include="..\..\src\RasterizerStateDescParser.cpp"> <Filter>android_src</Filter> </ClCompile> <ClCompile Include="..\..\src\ResourceMappingParser.cpp"> @@ -74,6 +77,12 @@ <ClCompile Include="..\..\src\ShaderParser.cpp"> <Filter>android_src</Filter> </ClCompile> + <ClCompile Include="..\..\src\ShaderResourceBindingParser.cpp"> + <Filter>android_src</Filter> + </ClCompile> + <ClCompile Include="..\..\src\ShaderVariableParser.cpp"> + <Filter>android_src</Filter> + </ClCompile> <ClCompile Include="..\..\src\TextureParser.cpp"> <Filter>android_src</Filter> </ClCompile> @@ -83,8 +92,5 @@ <ClCompile Include="..\..\src\ViewportParser.cpp"> <Filter>android_src</Filter> </ClCompile> - <ClCompile Include="..\..\src\ShaderVariableParser.cpp"> - <Filter>android_src</Filter> - </ClCompile> </ItemGroup> </Project>
\ No newline at end of file diff --git a/RenderScript/build/Windows/jni/Android.mk b/RenderScript/build/Win32/jni/Android.mk index d629a4f..d968fcc 100644 --- a/RenderScript/build/Windows/jni/Android.mk +++ b/RenderScript/build/Win32/jni/Android.mk @@ -26,6 +26,6 @@ LOCAL_C_INCLUDES += $(CORE_ROOT)/Platforms/interface # Source files #VisualGDBAndroid: AutoUpdateSourcesInNextLine -LOCAL_SRC_FILES := ../../../src/BlendStateParser.cpp ../../../src/BufferParser.cpp ../../../src/BufferViewParser.cpp ../../../src/DepthStencilStateParser.cpp ../../../src/DeviceContextFuncBindings.cpp ../../../src/DrawAttribsParser.cpp ../../../src/EngineObjectParserBase.cpp ../../../src/EnumMappings.cpp ../../../src/LayoutDescParser.cpp ../../../src/LuaBindings.cpp ../../../src/LuaFunctionBinding.cpp ../../../src/LuaWrappers.cpp ../../../src/ParsingErrors.cpp ../../../src/RasterizerStateParser.cpp ../../../src/ResourceMappingParser.cpp ../../../src/SamplerParser.cpp ../../../src/ScissorRectParser.cpp ../../../src/ScriptParser.cpp ../../../src/ShaderParser.cpp ../../../src/ShaderVariableParser.cpp ../../../src/TextureParser.cpp ../../../src/TextureViewParser.cpp ../../../src/ViewportParser.cpp +LOCAL_SRC_FILES := ../../../src/BlendStateDescParser.cpp ../../../src/BufferParser.cpp ../../../src/BufferViewParser.cpp ../../../src/DepthStencilStateDescParser.cpp ../../../src/DeviceContextFuncBindings.cpp ../../../src/DrawAttribsParser.cpp ../../../src/EngineObjectParserBase.cpp ../../../src/EnumMappings.cpp ../../../src/InputLayoutDescParser.cpp ../../../src/LuaBindings.cpp ../../../src/LuaFunctionBinding.cpp ../../../src/LuaWrappers.cpp ../../../src/ParsingErrors.cpp ../../../src/PSODescParser.cpp ../../../src/RasterizerStateDescParser.cpp ../../../src/ResourceMappingParser.cpp ../../../src/SamplerParser.cpp ../../../src/ScissorRectParser.cpp ../../../src/ScriptParser.cpp ../../../src/ShaderParser.cpp ../../../src/ShaderResourceBindingParser.cpp ../../../src/ShaderVariableParser.cpp ../../../src/TextureParser.cpp ../../../src/TextureViewParser.cpp ../../../src/ViewportParser.cpp include $(BUILD_STATIC_LIBRARY) diff --git a/RenderScript/build/Windows/jni/Application.mk b/RenderScript/build/Win32/jni/Application.mk index 1c80ded..1c80ded 100644 --- a/RenderScript/build/Windows/jni/Application.mk +++ b/RenderScript/build/Win32/jni/Application.mk diff --git a/RenderScript/build/Windows.Shared/RenderScript.Shared.vcxitems b/RenderScript/build/Windows.Shared/RenderScript.Shared.vcxitems new file mode 100644 index 0000000..97ee3ba --- /dev/null +++ b/RenderScript/build/Windows.Shared/RenderScript.Shared.vcxitems @@ -0,0 +1,86 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <PropertyGroup Label="Globals"> + <MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects> + <HasSharedItems>true</HasSharedItems> + <ItemsProjectGuid>{ac843cd8-70c4-4bf9-bbfb-bb8e5979f81e}</ItemsProjectGuid> + <ItemsRootNamespace>RenderScript</ItemsRootNamespace> + <ItemsProjectName>RenderScript.Shared</ItemsProjectName> + <CodeSharingProject>248F659F-DAC5-46E8-AC09-60EC9FC95053</CodeSharingProject> + </PropertyGroup> + <ItemDefinitionGroup> + <ClCompile> + <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(MSBuildThisFileDirectory)</AdditionalIncludeDirectories> + </ClCompile> + </ItemDefinitionGroup> + <ItemGroup> + <ProjectCapability Include="SourceItemsFromImports" /> + </ItemGroup> + <ItemGroup> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\BlendStateDescParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\BufferParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\BufferViewParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ClassMethodBinding.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ConvenienceFunctions.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\Debug.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\DepthStencilStateDescParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\DeviceContextFuncBindings.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\DrawAttribsParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\EngineObjectParserBase.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\EngineObjectParserCommon.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\EnumMappings.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\InputLayoutDescParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\LuaBindings.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\LuaFunctionBinding.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\LuaWrappers.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ParsingErrors.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\pch.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\PSODescParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\RasterizerStateDescParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ResourceMappingParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SamplerParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ScissorRectParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ScriptParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ShaderParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ShaderResourceBindingParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ShaderVariableParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\TextureParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\TextureViewParser.h" /> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ViewportParser.h" /> + </ItemGroup> + <ItemGroup> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\BlendStateDescParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\BufferParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\BufferViewParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\DepthStencilStateDescParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\DeviceContextFuncBindings.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\DrawAttribsParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\EngineObjectParserBase.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\EnumMappings.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\InputLayoutDescParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\LuaBindings.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\LuaFunctionBinding.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\LuaWrappers.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ParsingErrors.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\pch.cpp"> + <PrecompiledHeader>Create</PrecompiledHeader> + </ClCompile> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\PSODescParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\RasterizerStateDescParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ResourceMappingParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\SamplerParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ScissorRectParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ScriptParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ShaderParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ShaderResourceBindingParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ShaderVariableParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\TextureParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\TextureViewParser.cpp" /> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ViewportParser.cpp" /> + </ItemGroup> + <ItemGroup> + <Text Include="$(MSBuildThisFileDirectory)..\..\CMakeLists.txt"> + <DeploymentContent>false</DeploymentContent> + </Text> + </ItemGroup> +</Project>
\ No newline at end of file diff --git a/RenderScript/build/Windows.Shared/RenderScript.Shared.vcxitems.filters b/RenderScript/build/Windows.Shared/RenderScript.Shared.vcxitems.filters new file mode 100644 index 0000000..cd3aa41 --- /dev/null +++ b/RenderScript/build/Windows.Shared/RenderScript.Shared.vcxitems.filters @@ -0,0 +1,186 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup> + <Filter Include="include"> + <UniqueIdentifier>{69ff86a9-0ff4-402f-817b-e18bb6685329}</UniqueIdentifier> + </Filter> + <Filter Include="src"> + <UniqueIdentifier>{6e3f6948-d5fa-4225-b192-0354c9935989}</UniqueIdentifier> + </Filter> + </ItemGroup> + <ItemGroup> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ConvenienceFunctions.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\Debug.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\DeviceContextFuncBindings.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\DrawAttribsParser.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\EngineObjectParserBase.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\EngineObjectParserCommon.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\EnumMappings.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\LuaBindings.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\LuaFunctionBinding.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\LuaWrappers.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ParsingErrors.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ResourceMappingParser.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SamplerParser.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ScissorRectParser.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ScriptParser.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ShaderParser.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\TextureParser.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\TextureViewParser.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ViewportParser.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\BufferParser.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\BufferViewParser.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ClassMethodBinding.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\pch.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ShaderVariableParser.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\BlendStateDescParser.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\PSODescParser.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\RasterizerStateDescParser.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\DepthStencilStateDescParser.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\InputLayoutDescParser.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ShaderResourceBindingParser.h"> + <Filter>include</Filter> + </ClInclude> + </ItemGroup> + <ItemGroup> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\LuaFunctionBinding.cpp"> + <Filter>src</Filter> + </ClCompile> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\LuaWrappers.cpp"> + <Filter>src</Filter> + </ClCompile> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ParsingErrors.cpp"> + <Filter>src</Filter> + </ClCompile> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\pch.cpp"> + <Filter>src</Filter> + </ClCompile> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ResourceMappingParser.cpp"> + <Filter>src</Filter> + </ClCompile> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\SamplerParser.cpp"> + <Filter>src</Filter> + </ClCompile> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ScissorRectParser.cpp"> + <Filter>src</Filter> + </ClCompile> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ScriptParser.cpp"> + <Filter>src</Filter> + </ClCompile> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ShaderParser.cpp"> + <Filter>src</Filter> + </ClCompile> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\TextureParser.cpp"> + <Filter>src</Filter> + </ClCompile> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\TextureViewParser.cpp"> + <Filter>src</Filter> + </ClCompile> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ViewportParser.cpp"> + <Filter>src</Filter> + </ClCompile> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\BufferParser.cpp"> + <Filter>src</Filter> + </ClCompile> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\BufferViewParser.cpp"> + <Filter>src</Filter> + </ClCompile> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\DeviceContextFuncBindings.cpp"> + <Filter>src</Filter> + </ClCompile> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\DrawAttribsParser.cpp"> + <Filter>src</Filter> + </ClCompile> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\EngineObjectParserBase.cpp"> + <Filter>src</Filter> + </ClCompile> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\EnumMappings.cpp"> + <Filter>src</Filter> + </ClCompile> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\LuaBindings.cpp"> + <Filter>src</Filter> + </ClCompile> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ShaderVariableParser.cpp"> + <Filter>src</Filter> + </ClCompile> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\PSODescParser.cpp"> + <Filter>src</Filter> + </ClCompile> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\BlendStateDescParser.cpp"> + <Filter>src</Filter> + </ClCompile> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\RasterizerStateDescParser.cpp"> + <Filter>src</Filter> + </ClCompile> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\DepthStencilStateDescParser.cpp"> + <Filter>src</Filter> + </ClCompile> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\InputLayoutDescParser.cpp"> + <Filter>src</Filter> + </ClCompile> + <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ShaderResourceBindingParser.cpp"> + <Filter>src</Filter> + </ClCompile> + </ItemGroup> + <ItemGroup> + <Text Include="$(MSBuildThisFileDirectory)..\..\CMakeLists.txt" /> + </ItemGroup> +</Project>
\ No newline at end of file diff --git a/RenderScript/build/Windows/EngineRoot.props b/RenderScript/build/Windows.Shared/RenderScript.props index 92b5517..844625f 100644 --- a/RenderScript/build/Windows/EngineRoot.props +++ b/RenderScript/build/Windows.Shared/RenderScript.props @@ -8,7 +8,9 @@ <CoreRoot>$(EngineRoot)\diligentcore</CoreRoot> <GraphicsRoot>$(CoreRoot)\Graphics</GraphicsRoot> </PropertyGroup> - <PropertyGroup /> + <PropertyGroup> + <IncludePath>$(ProjectRoot)\include;$(CoreRoot)\Common\include;$(CoreRoot)\Common\interface;$(GraphicsRoot)\GraphicsEngine\interface;$(ToolsRoot)\External\lua-5.2.3\src;$(CoreRoot)\Platforms\interface;$(GraphicsRoot)\GraphicsTools\include;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath> + </PropertyGroup> <ItemDefinitionGroup /> <ItemGroup> <BuildMacro Include="ProjectRoot"> diff --git a/RenderScript/build/Windows/RenderScript.props b/RenderScript/build/Windows/RenderScript.props deleted file mode 100644 index 8dd0ca6..0000000 --- a/RenderScript/build/Windows/RenderScript.props +++ /dev/null @@ -1,10 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <ImportGroup Label="PropertySheets" /> - <PropertyGroup Label="UserMacros" /> - <PropertyGroup> - <IncludePath>$(ProjectRoot)\include;$(CoreRoot)\Common\include;$(CoreRoot)\Common\interface;$(GraphicsRoot)\GraphicsEngine\interface;$(ToolsRoot)\External\lua-5.2.3\src;$(CoreRoot)\Platforms\interface;$(GraphicsRoot)\GraphicsTools\include;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath> - </PropertyGroup> - <ItemDefinitionGroup /> - <ItemGroup /> -</Project>
\ No newline at end of file diff --git a/RenderScript/build/WindowsStore/EngineRoot.props b/RenderScript/build/WindowsStore/EngineRoot.props deleted file mode 100644 index 79dc389..0000000 --- a/RenderScript/build/WindowsStore/EngineRoot.props +++ /dev/null @@ -1,30 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <ImportGroup Label="PropertySheets" /> - <PropertyGroup Label="UserMacros"> - <ProjectRoot>..\..\..</ProjectRoot> - <ToolsRoot>$(ProjectRoot)\..</ToolsRoot> - <EngineRoot>$(ToolsRoot)\..</EngineRoot> - <CoreRoot>$(EngineRoot)\diligentcore</CoreRoot> - <GraphicsRoot>$(CoreRoot)\Graphics</GraphicsRoot> - </PropertyGroup> - <PropertyGroup /> - <ItemDefinitionGroup /> - <ItemGroup> - <BuildMacro Include="ProjectRoot"> - <Value>$(ProjectRoot)</Value> - </BuildMacro> - <BuildMacro Include="ToolsRoot"> - <Value>$(ToolsRoot)</Value> - </BuildMacro> - <BuildMacro Include="EngineRoot"> - <Value>$(EngineRoot)</Value> - </BuildMacro> - <BuildMacro Include="CoreRoot"> - <Value>$(CoreRoot)</Value> - </BuildMacro> - <BuildMacro Include="GraphicsRoot"> - <Value>$(GraphicsRoot)</Value> - </BuildMacro> - </ItemGroup> -</Project>
\ No newline at end of file diff --git a/RenderScript/build/WindowsStore/RenderScript.Shared/RenderScript.Shared.vcxitems b/RenderScript/build/WindowsStore/RenderScript.Shared/RenderScript.Shared.vcxitems deleted file mode 100644 index cb66637..0000000 --- a/RenderScript/build/WindowsStore/RenderScript.Shared/RenderScript.Shared.vcxitems +++ /dev/null @@ -1,77 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <PropertyGroup Label="Globals"> - <MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects> - <HasSharedItems>true</HasSharedItems> - <ItemsProjectGuid>{ac843cd8-70c4-4bf9-bbfb-bb8e5979f81e}</ItemsProjectGuid> - <ItemsRootNamespace>RenderScript</ItemsRootNamespace> - <ItemsProjectName>RenderScript.Shared</ItemsProjectName> - <CodeSharingProject>248F659F-DAC5-46E8-AC09-60EC9FC95053</CodeSharingProject> - </PropertyGroup> - <ItemDefinitionGroup> - <ClCompile> - <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(MSBuildThisFileDirectory)</AdditionalIncludeDirectories> - </ClCompile> - </ItemDefinitionGroup> - <ItemGroup> - <ProjectCapability Include="SourceItemsFromImports" /> - </ItemGroup> - <ItemGroup> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\BlendStateParser.h" /> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\BufferParser.h" /> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\BufferViewParser.h" /> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ClassMethodBinding.h" /> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ConvenienceFunctions.h" /> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\Debug.h" /> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\DepthStencilStateParser.h" /> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\DeviceContextFuncBindings.h" /> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\DrawAttribsParser.h" /> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\EngineObjectParserBase.h" /> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\EngineObjectParserCommon.h" /> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\EnumMappings.h" /> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\LayoutDescParser.h" /> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\LuaBindings.h" /> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\LuaFunctionBinding.h" /> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\LuaWrappers.h" /> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ParsingErrors.h" /> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\pch.h" /> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\RasterizerStateParser.h" /> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ResourceMappingParser.h" /> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\SamplerParser.h" /> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ScissorRectParser.h" /> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ScriptParser.h" /> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ShaderParser.h" /> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ShaderVariableParser.h" /> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\TextureParser.h" /> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\TextureViewParser.h" /> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ViewportParser.h" /> - </ItemGroup> - <ItemGroup> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\BlendStateParser.cpp" /> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\BufferParser.cpp" /> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\BufferViewParser.cpp" /> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\DepthStencilStateParser.cpp" /> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\DeviceContextFuncBindings.cpp" /> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\DrawAttribsParser.cpp" /> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\EngineObjectParserBase.cpp" /> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\EnumMappings.cpp" /> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\LayoutDescParser.cpp" /> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\LuaBindings.cpp" /> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\LuaFunctionBinding.cpp" /> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\LuaWrappers.cpp" /> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ParsingErrors.cpp" /> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\pch.cpp"> - <PrecompiledHeader>Create</PrecompiledHeader> - </ClCompile> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\RasterizerStateParser.cpp" /> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ResourceMappingParser.cpp" /> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\SamplerParser.cpp" /> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ScissorRectParser.cpp" /> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ScriptParser.cpp" /> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ShaderParser.cpp" /> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ShaderVariableParser.cpp" /> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\TextureParser.cpp" /> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\TextureViewParser.cpp" /> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ViewportParser.cpp" /> - </ItemGroup> -</Project>
\ No newline at end of file diff --git a/RenderScript/build/WindowsStore/RenderScript.Shared/RenderScript.Shared.vcxitems.filters b/RenderScript/build/WindowsStore/RenderScript.Shared/RenderScript.Shared.vcxitems.filters deleted file mode 100644 index a82a379..0000000 --- a/RenderScript/build/WindowsStore/RenderScript.Shared/RenderScript.Shared.vcxitems.filters +++ /dev/null @@ -1,171 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <ItemGroup> - <Filter Include="include"> - <UniqueIdentifier>{69ff86a9-0ff4-402f-817b-e18bb6685329}</UniqueIdentifier> - </Filter> - <Filter Include="src"> - <UniqueIdentifier>{6e3f6948-d5fa-4225-b192-0354c9935989}</UniqueIdentifier> - </Filter> - </ItemGroup> - <ItemGroup> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ConvenienceFunctions.h"> - <Filter>include</Filter> - </ClInclude> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\Debug.h"> - <Filter>include</Filter> - </ClInclude> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\DepthStencilStateParser.h"> - <Filter>include</Filter> - </ClInclude> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\DeviceContextFuncBindings.h"> - <Filter>include</Filter> - </ClInclude> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\DrawAttribsParser.h"> - <Filter>include</Filter> - </ClInclude> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\EngineObjectParserBase.h"> - <Filter>include</Filter> - </ClInclude> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\EngineObjectParserCommon.h"> - <Filter>include</Filter> - </ClInclude> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\EnumMappings.h"> - <Filter>include</Filter> - </ClInclude> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\LayoutDescParser.h"> - <Filter>include</Filter> - </ClInclude> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\LuaBindings.h"> - <Filter>include</Filter> - </ClInclude> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\LuaFunctionBinding.h"> - <Filter>include</Filter> - </ClInclude> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\LuaWrappers.h"> - <Filter>include</Filter> - </ClInclude> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ParsingErrors.h"> - <Filter>include</Filter> - </ClInclude> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\RasterizerStateParser.h"> - <Filter>include</Filter> - </ClInclude> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ResourceMappingParser.h"> - <Filter>include</Filter> - </ClInclude> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\SamplerParser.h"> - <Filter>include</Filter> - </ClInclude> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ScissorRectParser.h"> - <Filter>include</Filter> - </ClInclude> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ScriptParser.h"> - <Filter>include</Filter> - </ClInclude> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ShaderParser.h"> - <Filter>include</Filter> - </ClInclude> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\TextureParser.h"> - <Filter>include</Filter> - </ClInclude> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\TextureViewParser.h"> - <Filter>include</Filter> - </ClInclude> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ViewportParser.h"> - <Filter>include</Filter> - </ClInclude> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\BlendStateParser.h"> - <Filter>include</Filter> - </ClInclude> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\BufferParser.h"> - <Filter>include</Filter> - </ClInclude> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\BufferViewParser.h"> - <Filter>include</Filter> - </ClInclude> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ClassMethodBinding.h"> - <Filter>include</Filter> - </ClInclude> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\pch.h"> - <Filter>include</Filter> - </ClInclude> - <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ShaderVariableParser.h"> - <Filter>include</Filter> - </ClInclude> - </ItemGroup> - <ItemGroup> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\LuaFunctionBinding.cpp"> - <Filter>src</Filter> - </ClCompile> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\LuaWrappers.cpp"> - <Filter>src</Filter> - </ClCompile> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ParsingErrors.cpp"> - <Filter>src</Filter> - </ClCompile> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\pch.cpp"> - <Filter>src</Filter> - </ClCompile> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\RasterizerStateParser.cpp"> - <Filter>src</Filter> - </ClCompile> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ResourceMappingParser.cpp"> - <Filter>src</Filter> - </ClCompile> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\SamplerParser.cpp"> - <Filter>src</Filter> - </ClCompile> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ScissorRectParser.cpp"> - <Filter>src</Filter> - </ClCompile> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ScriptParser.cpp"> - <Filter>src</Filter> - </ClCompile> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ShaderParser.cpp"> - <Filter>src</Filter> - </ClCompile> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\TextureParser.cpp"> - <Filter>src</Filter> - </ClCompile> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\TextureViewParser.cpp"> - <Filter>src</Filter> - </ClCompile> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ViewportParser.cpp"> - <Filter>src</Filter> - </ClCompile> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\BlendStateParser.cpp"> - <Filter>src</Filter> - </ClCompile> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\BufferParser.cpp"> - <Filter>src</Filter> - </ClCompile> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\BufferViewParser.cpp"> - <Filter>src</Filter> - </ClCompile> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\DepthStencilStateParser.cpp"> - <Filter>src</Filter> - </ClCompile> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\DeviceContextFuncBindings.cpp"> - <Filter>src</Filter> - </ClCompile> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\DrawAttribsParser.cpp"> - <Filter>src</Filter> - </ClCompile> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\EngineObjectParserBase.cpp"> - <Filter>src</Filter> - </ClCompile> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\EnumMappings.cpp"> - <Filter>src</Filter> - </ClCompile> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\LayoutDescParser.cpp"> - <Filter>src</Filter> - </ClCompile> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\LuaBindings.cpp"> - <Filter>src</Filter> - </ClCompile> - <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ShaderVariableParser.cpp"> - <Filter>src</Filter> - </ClCompile> - </ItemGroup> -</Project>
\ No newline at end of file diff --git a/RenderScript/build/WindowsStore/RenderScript.Windows/RenderScript.Windows.vcxproj.filters b/RenderScript/build/WindowsStore/RenderScript.Windows/RenderScript.Windows.vcxproj.filters deleted file mode 100644 index a7761ab..0000000 --- a/RenderScript/build/WindowsStore/RenderScript.Windows/RenderScript.Windows.vcxproj.filters +++ /dev/null @@ -1,5 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <ItemGroup> - </ItemGroup> -</Project> diff --git a/RenderScript/build/WindowsStore/RenderScript.WindowsPhone/RenderScript.WindowsPhone.vcxproj b/RenderScript/build/WindowsStore/RenderScript.WindowsPhone/RenderScript.WindowsPhone.vcxproj deleted file mode 100644 index 1bb30a3..0000000 --- a/RenderScript/build/WindowsStore/RenderScript.WindowsPhone/RenderScript.WindowsPhone.vcxproj +++ /dev/null @@ -1,144 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <ItemGroup Label="ProjectConfigurations"> - <ProjectConfiguration Include="Debug|ARM"> - <Configuration>Debug</Configuration> - <Platform>ARM</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="Debug|Win32"> - <Configuration>Debug</Configuration> - <Platform>Win32</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="Release|ARM"> - <Configuration>Release</Configuration> - <Platform>ARM</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="Release|Win32"> - <Configuration>Release</Configuration> - <Platform>Win32</Platform> - </ProjectConfiguration> - </ItemGroup> - <PropertyGroup Label="Globals"> - <ProjectGuid>{c6d20522-f184-47e4-afa0-31341a71495f}</ProjectGuid> - <RootNamespace>RenderScript</RootNamespace> - <DefaultLanguage>en-US</DefaultLanguage> - <MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion> - <AppContainerApplication>true</AppContainerApplication> - <ApplicationType>Windows Phone</ApplicationType> - <ApplicationTypeRevision>8.1</ApplicationTypeRevision> - <ConvergedProjectType>CodeSharingStaticLibrary</ConvergedProjectType> - </PropertyGroup> - <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> - <ConfigurationType>StaticLibrary</ConfigurationType> - <UseDebugLibraries>true</UseDebugLibraries> - <PlatformToolset>v120_wp81</PlatformToolset> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration"> - <ConfigurationType>StaticLibrary</ConfigurationType> - <UseDebugLibraries>true</UseDebugLibraries> - <PlatformToolset>v120_wp81</PlatformToolset> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> - <ConfigurationType>StaticLibrary</ConfigurationType> - <UseDebugLibraries>false</UseDebugLibraries> - <WholeProgramOptimization>true</WholeProgramOptimization> - <PlatformToolset>v120_wp81</PlatformToolset> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration"> - <ConfigurationType>StaticLibrary</ConfigurationType> - <UseDebugLibraries>false</UseDebugLibraries> - <WholeProgramOptimization>true</WholeProgramOptimization> - <PlatformToolset>v120_wp81</PlatformToolset> - </PropertyGroup> - <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> - <Import Project="..\RenderScript.Shared\RenderScript.Shared.vcxitems" Label="Shared" /> - <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> - <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="..\..\..\..\..\diligentcore\Shared\build\WindowsStore\WinStore32Dbg.props" /> - <Import Project="..\EngineRoot.props" /> - <Import Project="..\..\Windows\RenderScript.props" /> - </ImportGroup> - <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> - <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="..\..\..\..\..\diligentcore\Shared\build\WindowsStore\WinStore32Rel.props" /> - <Import Project="..\EngineRoot.props" /> - <Import Project="..\..\Windows\RenderScript.props" /> - </ImportGroup> - <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'"> - <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="..\..\..\..\..\diligentcore\Shared\build\WindowsStore\WinStoreArmDbg.props" /> - <Import Project="..\EngineRoot.props" /> - <Import Project="..\..\Windows\RenderScript.props" /> - </ImportGroup> - <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'"> - <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="..\..\..\..\..\diligentcore\Shared\build\WindowsStore\WinStoreArmRel.props" /> - <Import Project="..\EngineRoot.props" /> - <Import Project="..\..\Windows\RenderScript.props" /> - </ImportGroup> - <PropertyGroup Label="UserMacros" /> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> - <GenerateManifest>false</GenerateManifest> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> - <GenerateManifest>false</GenerateManifest> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'"> - <GenerateManifest>false</GenerateManifest> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'"> - <GenerateManifest>false</GenerateManifest> - </PropertyGroup> - <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> - <ClCompile> - <PrecompiledHeader>Use</PrecompiledHeader> - <CompileAsWinRT>false</CompileAsWinRT> - <SDLCheck>true</SDLCheck> - </ClCompile> - <Link> - <SubSystem>Console</SubSystem> - <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries> - <GenerateWindowsMetadata>false</GenerateWindowsMetadata> - </Link> - </ItemDefinitionGroup> - <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> - <ClCompile> - <PrecompiledHeader>Use</PrecompiledHeader> - <CompileAsWinRT>false</CompileAsWinRT> - <SDLCheck>true</SDLCheck> - </ClCompile> - <Link> - <SubSystem>Console</SubSystem> - <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries> - <GenerateWindowsMetadata>false</GenerateWindowsMetadata> - </Link> - </ItemDefinitionGroup> - <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'"> - <ClCompile> - <PrecompiledHeader>Use</PrecompiledHeader> - <CompileAsWinRT>false</CompileAsWinRT> - <SDLCheck>true</SDLCheck> - </ClCompile> - <Link> - <SubSystem>Console</SubSystem> - <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries> - <GenerateWindowsMetadata>false</GenerateWindowsMetadata> - </Link> - </ItemDefinitionGroup> - <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'"> - <ClCompile> - <PrecompiledHeader>Use</PrecompiledHeader> - <CompileAsWinRT>false</CompileAsWinRT> - <SDLCheck>true</SDLCheck> - </ClCompile> - <Link> - <SubSystem>Console</SubSystem> - <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries> - <GenerateWindowsMetadata>false</GenerateWindowsMetadata> - </Link> - </ItemDefinitionGroup> - <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> - <ImportGroup Label="ExtensionTargets"> - </ImportGroup> -</Project>
\ No newline at end of file diff --git a/RenderScript/build/WindowsStore/RenderScript.WindowsPhone/RenderScript.WindowsPhone.vcxproj.filters b/RenderScript/build/WindowsStore/RenderScript.WindowsPhone/RenderScript.WindowsPhone.vcxproj.filters deleted file mode 100644 index a7761ab..0000000 --- a/RenderScript/build/WindowsStore/RenderScript.WindowsPhone/RenderScript.WindowsPhone.vcxproj.filters +++ /dev/null @@ -1,5 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <ItemGroup> - </ItemGroup> -</Project> |
