summaryrefslogtreecommitdiffstats
path: root/RenderScript/build
diff options
context:
space:
mode:
authorEgor Yusov <egor.yusov@gmail.com>2015-10-21 04:05:29 +0000
committerEgor Yusov <egor.yusov@gmail.com>2015-10-21 04:05:29 +0000
commitf2e065dee10fb110e9d51175ee6381333319ef56 (patch)
treeda85ca78fe050280d7592bf6bf1071410846031f /RenderScript/build
downloadDiligentTools-f2e065dee10fb110e9d51175ee6381333319ef56.tar.gz
DiligentTools-f2e065dee10fb110e9d51175ee6381333319ef56.zip
Release v1.0.0
Diffstat (limited to 'RenderScript/build')
-rw-r--r--RenderScript/build/Windows/EngineRoot.props30
-rw-r--r--RenderScript/build/Windows/RenderScript-Debug.vgdbsettings76
-rw-r--r--RenderScript/build/Windows/RenderScript-Release.vgdbsettings76
-rw-r--r--RenderScript/build/Windows/RenderScript.props10
-rw-r--r--RenderScript/build/Windows/RenderScript.vcxproj308
-rw-r--r--RenderScript/build/Windows/RenderScript.vcxproj.filters90
-rw-r--r--RenderScript/build/Windows/jni/Android.mk31
-rw-r--r--RenderScript/build/Windows/jni/Application.mk7
-rw-r--r--RenderScript/build/WindowsStore/EngineRoot.props30
-rw-r--r--RenderScript/build/WindowsStore/RenderScript.Shared/RenderScript.Shared.vcxitems77
-rw-r--r--RenderScript/build/WindowsStore/RenderScript.Shared/RenderScript.Shared.vcxitems.filters171
-rw-r--r--RenderScript/build/WindowsStore/RenderScript.Windows/RenderScript.Windows.vcxproj205
-rw-r--r--RenderScript/build/WindowsStore/RenderScript.Windows/RenderScript.Windows.vcxproj.filters5
-rw-r--r--RenderScript/build/WindowsStore/RenderScript.WindowsPhone/RenderScript.WindowsPhone.vcxproj144
-rw-r--r--RenderScript/build/WindowsStore/RenderScript.WindowsPhone/RenderScript.WindowsPhone.vcxproj.filters5
15 files changed, 1265 insertions, 0 deletions
diff --git a/RenderScript/build/Windows/EngineRoot.props b/RenderScript/build/Windows/EngineRoot.props
new file mode 100644
index 0000000..92b5517
--- /dev/null
+++ b/RenderScript/build/Windows/EngineRoot.props
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ImportGroup Label="PropertySheets" />
+ <PropertyGroup Label="UserMacros">
+ <ProjectRoot>..\..</ProjectRoot>
+ <ToolsRoot>..\..\..</ToolsRoot>
+ <EngineRoot>..\..\..\..</EngineRoot>
+ <CoreRoot>$(EngineRoot)\diligentcore</CoreRoot>
+ <GraphicsRoot>$(CoreRoot)\Graphics</GraphicsRoot>
+ </PropertyGroup>
+ <PropertyGroup />
+ <ItemDefinitionGroup />
+ <ItemGroup>
+ <BuildMacro Include="ProjectRoot">
+ <Value>$(ProjectRoot)</Value>
+ </BuildMacro>
+ <BuildMacro Include="ToolsRoot">
+ <Value>$(ToolsRoot)</Value>
+ </BuildMacro>
+ <BuildMacro Include="EngineRoot">
+ <Value>$(EngineRoot)</Value>
+ </BuildMacro>
+ <BuildMacro Include="CoreRoot">
+ <Value>$(CoreRoot)</Value>
+ </BuildMacro>
+ <BuildMacro Include="GraphicsRoot">
+ <Value>$(GraphicsRoot)</Value>
+ </BuildMacro>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/RenderScript/build/Windows/RenderScript-Debug.vgdbsettings b/RenderScript/build/Windows/RenderScript-Debug.vgdbsettings
new file mode 100644
index 0000000..3f5b24b
--- /dev/null
+++ b/RenderScript/build/Windows/RenderScript-Debug.vgdbsettings
@@ -0,0 +1,76 @@
+<?xml version="1.0"?>
+<VisualGDBProjectSettings2 xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
+ <ConfigurationName>Debug</ConfigurationName>
+ <Project xsi:type="com.visualgdb.project.android">
+ <CustomSourceDirectories>
+ <Directories />
+ <PathStyle>MinGWWindowsSlash</PathStyle>
+ </CustomSourceDirectories>
+ <AndroidProjectPath>$(ProjectDir)</AndroidProjectPath>
+ </Project>
+ <Build xsi:type="com.visualgdb.build.android">
+ <AndroidPlatform>android-19</AndroidPlatform>
+ <IsDebugConfiguration>true</IsDebugConfiguration>
+ <JNIOnlyBuild>true</JNIOnlyBuild>
+ <AdditionalDirectoriesToDeleteOnClean>bin;obj</AdditionalDirectoriesToDeleteOnClean>
+ <DeleteANTFilesOnClean>false</DeleteANTFilesOnClean>
+ <DoNotEditAndroidManifest>false</DoNotEditAndroidManifest>
+ <CustomActions />
+ </Build>
+ <Debug xsi:type="com.visualgdb.debug.android">
+ <AdditionalStartupCommands />
+ <AdditionalGDBSettings>
+ <FilterSpuriousStoppedNotifications>false</FilterSpuriousStoppedNotifications>
+ <ForceSingleThreadedMode>false</ForceSingleThreadedMode>
+ <PendingBreakpointsSupported>true</PendingBreakpointsSupported>
+ <DisableChildRanges>false</DisableChildRanges>
+ <UseAppleExtensions>false</UseAppleExtensions>
+ <CanAcceptCommandsWhileRunning>false</CanAcceptCommandsWhileRunning>
+ <MakeLogFile>false</MakeLogFile>
+ <IgnoreModuleEventsWhileStepping>true</IgnoreModuleEventsWhileStepping>
+ <UseRelativePathsOnly>false</UseRelativePathsOnly>
+ <ExitAction>KillApp</ExitAction>
+ <Features>
+ <DisableAutoDetection>false</DisableAutoDetection>
+ <UseFrameParameter>false</UseFrameParameter>
+ <SimpleValuesFlagSupported>false</SimpleValuesFlagSupported>
+ <ListLocalsSupported>false</ListLocalsSupported>
+ <ByteLevelMemoryCommandsAvailable>false</ByteLevelMemoryCommandsAvailable>
+ <ThreadInfoSupported>false</ThreadInfoSupported>
+ <PendingBreakpointsSupported>false</PendingBreakpointsSupported>
+ <SupportTargetCommand>false</SupportTargetCommand>
+ </Features>
+ <DisableDisassembly>false</DisableDisassembly>
+ <ExamineMemoryWithXCommand>false</ExamineMemoryWithXCommand>
+ <StepIntoNewInstanceEntry>main</StepIntoNewInstanceEntry>
+ <ExamineRegistersInRawFormat>true</ExamineRegistersInRawFormat>
+ </AdditionalGDBSettings>
+ <LaunchGDBSettings xsi:type="GDBLaunchParametersAndroid" />
+ <GenerateCtrlBreakInsteadOfCtrlC>false</GenerateCtrlBreakInsteadOfCtrlC>
+ <UseDefaultInstallDir>false</UseDefaultInstallDir>
+ <RemotePort>5039</RemotePort>
+ <LocalPort>5039</LocalPort>
+ <GDBServerStartupTimeout>10000</GDBServerStartupTimeout>
+ <AdditionalGDBServerStartupDelay>0</AdditionalGDBServerStartupDelay>
+ <DoubleSlashWorkaround>false</DoubleSlashWorkaround>
+ <AlreadyRunningDecision>Ask</AlreadyRunningDecision>
+ <ShowLogCat>true</ShowLogCat>
+ <EnableThreadNameWatcher>true</EnableThreadNameWatcher>
+ </Debug>
+ <CustomBuild>
+ <PreBuildActions />
+ <PostBuildActions />
+ <PreCleanActions />
+ <PostCleanActions />
+ </CustomBuild>
+ <CustomDebug>
+ <PreDebugActions />
+ <PostDebugActions />
+ <BreakMode>Default</BreakMode>
+ </CustomDebug>
+ <CustomShortcuts>
+ <Shortcuts />
+ <ShowMessageAfterExecuting>true</ShowMessageAfterExecuting>
+ </CustomShortcuts>
+ <UserDefinedVariables />
+</VisualGDBProjectSettings2> \ No newline at end of file
diff --git a/RenderScript/build/Windows/RenderScript-Release.vgdbsettings b/RenderScript/build/Windows/RenderScript-Release.vgdbsettings
new file mode 100644
index 0000000..669691f
--- /dev/null
+++ b/RenderScript/build/Windows/RenderScript-Release.vgdbsettings
@@ -0,0 +1,76 @@
+<?xml version="1.0"?>
+<VisualGDBProjectSettings2 xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
+ <ConfigurationName>Release</ConfigurationName>
+ <Project xsi:type="com.visualgdb.project.android">
+ <CustomSourceDirectories>
+ <Directories />
+ <PathStyle>MinGWWindowsSlash</PathStyle>
+ </CustomSourceDirectories>
+ <AndroidProjectPath>$(ProjectDir)</AndroidProjectPath>
+ </Project>
+ <Build xsi:type="com.visualgdb.build.android">
+ <AndroidPlatform>android-19</AndroidPlatform>
+ <IsDebugConfiguration>false</IsDebugConfiguration>
+ <JNIOnlyBuild>true</JNIOnlyBuild>
+ <AdditionalDirectoriesToDeleteOnClean>bin;obj</AdditionalDirectoriesToDeleteOnClean>
+ <DeleteANTFilesOnClean>false</DeleteANTFilesOnClean>
+ <DoNotEditAndroidManifest>false</DoNotEditAndroidManifest>
+ <CustomActions />
+ </Build>
+ <Debug xsi:type="com.visualgdb.debug.android">
+ <AdditionalStartupCommands />
+ <AdditionalGDBSettings>
+ <FilterSpuriousStoppedNotifications>false</FilterSpuriousStoppedNotifications>
+ <ForceSingleThreadedMode>false</ForceSingleThreadedMode>
+ <PendingBreakpointsSupported>true</PendingBreakpointsSupported>
+ <DisableChildRanges>false</DisableChildRanges>
+ <UseAppleExtensions>false</UseAppleExtensions>
+ <CanAcceptCommandsWhileRunning>false</CanAcceptCommandsWhileRunning>
+ <MakeLogFile>false</MakeLogFile>
+ <IgnoreModuleEventsWhileStepping>true</IgnoreModuleEventsWhileStepping>
+ <UseRelativePathsOnly>false</UseRelativePathsOnly>
+ <ExitAction>KillApp</ExitAction>
+ <Features>
+ <DisableAutoDetection>false</DisableAutoDetection>
+ <UseFrameParameter>false</UseFrameParameter>
+ <SimpleValuesFlagSupported>false</SimpleValuesFlagSupported>
+ <ListLocalsSupported>false</ListLocalsSupported>
+ <ByteLevelMemoryCommandsAvailable>false</ByteLevelMemoryCommandsAvailable>
+ <ThreadInfoSupported>false</ThreadInfoSupported>
+ <PendingBreakpointsSupported>false</PendingBreakpointsSupported>
+ <SupportTargetCommand>false</SupportTargetCommand>
+ </Features>
+ <DisableDisassembly>false</DisableDisassembly>
+ <ExamineMemoryWithXCommand>false</ExamineMemoryWithXCommand>
+ <StepIntoNewInstanceEntry>main</StepIntoNewInstanceEntry>
+ <ExamineRegistersInRawFormat>true</ExamineRegistersInRawFormat>
+ </AdditionalGDBSettings>
+ <LaunchGDBSettings xsi:type="GDBLaunchParametersAndroid" />
+ <GenerateCtrlBreakInsteadOfCtrlC>false</GenerateCtrlBreakInsteadOfCtrlC>
+ <UseDefaultInstallDir>false</UseDefaultInstallDir>
+ <RemotePort>5039</RemotePort>
+ <LocalPort>5039</LocalPort>
+ <GDBServerStartupTimeout>10000</GDBServerStartupTimeout>
+ <AdditionalGDBServerStartupDelay>0</AdditionalGDBServerStartupDelay>
+ <DoubleSlashWorkaround>false</DoubleSlashWorkaround>
+ <AlreadyRunningDecision>Ask</AlreadyRunningDecision>
+ <ShowLogCat>true</ShowLogCat>
+ <EnableThreadNameWatcher>true</EnableThreadNameWatcher>
+ </Debug>
+ <CustomBuild>
+ <PreBuildActions />
+ <PostBuildActions />
+ <PreCleanActions />
+ <PostCleanActions />
+ </CustomBuild>
+ <CustomDebug>
+ <PreDebugActions />
+ <PostDebugActions />
+ <BreakMode>Default</BreakMode>
+ </CustomDebug>
+ <CustomShortcuts>
+ <Shortcuts />
+ <ShowMessageAfterExecuting>true</ShowMessageAfterExecuting>
+ </CustomShortcuts>
+ <UserDefinedVariables />
+</VisualGDBProjectSettings2> \ No newline at end of file
diff --git a/RenderScript/build/Windows/RenderScript.props b/RenderScript/build/Windows/RenderScript.props
new file mode 100644
index 0000000..8dd0ca6
--- /dev/null
+++ b/RenderScript/build/Windows/RenderScript.props
@@ -0,0 +1,10 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ImportGroup Label="PropertySheets" />
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup>
+ <IncludePath>$(ProjectRoot)\include;$(CoreRoot)\Common\include;$(CoreRoot)\Common\interface;$(GraphicsRoot)\GraphicsEngine\interface;$(ToolsRoot)\External\lua-5.2.3\src;$(CoreRoot)\Platforms\interface;$(GraphicsRoot)\GraphicsTools\include;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
+ </PropertyGroup>
+ <ItemDefinitionGroup />
+ <ItemGroup />
+</Project> \ No newline at end of file
diff --git a/RenderScript/build/Windows/RenderScript.vcxproj b/RenderScript/build/Windows/RenderScript.vcxproj
new file mode 100644
index 0000000..3ea8d8e
--- /dev/null
+++ b/RenderScript/build/Windows/RenderScript.vcxproj
@@ -0,0 +1,308 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|ARM">
+ <Configuration>Debug</Configuration>
+ <Platform>ARM</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|ARM">
+ <Configuration>Release</Configuration>
+ <Platform>ARM</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{C8ADD3B4-E83B-458E-96C8-B278F22C2F04}</ProjectGuid>
+ <RootNamespace>RenderScript</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
+ <PlatformToolset>v120</PlatformToolset>
+ <ConfigurationType>Makefile</ConfigurationType>
+ </PropertyGroup>
+ <PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
+ <PlatformToolset>v120</PlatformToolset>
+ <ConfigurationType>Makefile</ConfigurationType>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ <Import Project="..\WindowsStore\RenderScript.Shared\RenderScript.Shared.vcxitems" Label="Shared" Condition="Exists('..\WindowsStore\RenderScript.Shared\RenderScript.Shared.vcxitems')" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\..\..\diligentcore\Shared\build\Windows\Win32d.props" />
+ <Import Project="EngineRoot.props" />
+ <Import Project="RenderScript.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\..\..\diligentcore\Shared\build\Windows\Win64d.props" />
+ <Import Project="EngineRoot.props" />
+ <Import Project="RenderScript.props" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\..\..\diligentcore\Shared\build\Windows\Win32r.props" />
+ <Import Project="EngineRoot.props" />
+ <Import Project="RenderScript.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\..\..\diligentcore\Shared\build\Windows\Win64r.props" />
+ <Import Project="EngineRoot.props" />
+ <Import Project="RenderScript.props" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
+ <Import Project="..\..\..\..\diligentcore\Shared\build\Windows\Android32d.props" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
+ <Import Project="..\..\..\..\diligentcore\Shared\build\Windows\Android32r.props" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
+ <NMakeForcedIncludes>$(ProjectDir)..\..\..\Common\Android\gcc_Debug.h;$(NMakeForcedIncludes)</NMakeForcedIncludes>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
+ <NMakeForcedIncludes>$(ProjectDir)..\..\..\Common\Android\gcc_Release.h;$(NMakeForcedIncludes)</NMakeForcedIncludes>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <SDLCheck>true</SDLCheck>
+ </ClCompile>
+ <Link>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <SDLCheck>true</SDLCheck>
+ </ClCompile>
+ <Link>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ </ClCompile>
+ <Link>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ </ClCompile>
+ <Link>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <None Include="jni\Android.mk" />
+ <None Include="jni\Application.mk" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\src\BlendStateParser.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="..\..\src\BufferParser.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="..\..\src\BufferViewParser.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="..\..\src\DepthStencilStateParser.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="..\..\src\DeviceContextFuncBindings.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="..\..\src\DrawAttribsParser.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="..\..\src\EngineObjectParserBase.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="..\..\src\EnumMappings.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="..\..\src\LayoutDescParser.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="..\..\src\LuaBindings.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="..\..\src\LuaFunctionBinding.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="..\..\src\LuaWrappers.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="..\..\src\ParsingErrors.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="..\..\src\RasterizerStateParser.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="..\..\src\ResourceMappingParser.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="..\..\src\SamplerParser.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="..\..\src\ScissorRectParser.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="..\..\src\ScriptParser.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="..\..\src\ShaderParser.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="..\..\src\ShaderVariableParser.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="..\..\src\TextureParser.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="..\..\src\TextureViewParser.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="..\..\src\ViewportParser.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ </ClCompile>
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/RenderScript/build/Windows/RenderScript.vcxproj.filters b/RenderScript/build/Windows/RenderScript.vcxproj.filters
new file mode 100644
index 0000000..4ef09d5
--- /dev/null
+++ b/RenderScript/build/Windows/RenderScript.vcxproj.filters
@@ -0,0 +1,90 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="jni">
+ <UniqueIdentifier>{7b27af1c-c100-4b86-8a4d-3ca9de633b95}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="android_src">
+ <UniqueIdentifier>{2d07eaf6-da74-46a3-87bb-44b0c7ce24e6}</UniqueIdentifier>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="jni\Android.mk">
+ <Filter>jni</Filter>
+ </None>
+ <None Include="jni\Application.mk">
+ <Filter>jni</Filter>
+ </None>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\src\BlendStateParser.cpp">
+ <Filter>android_src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\BufferParser.cpp">
+ <Filter>android_src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\BufferViewParser.cpp">
+ <Filter>android_src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\DepthStencilStateParser.cpp">
+ <Filter>android_src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\DeviceContextFuncBindings.cpp">
+ <Filter>android_src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\DrawAttribsParser.cpp">
+ <Filter>android_src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\EngineObjectParserBase.cpp">
+ <Filter>android_src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\EnumMappings.cpp">
+ <Filter>android_src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\LayoutDescParser.cpp">
+ <Filter>android_src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\LuaBindings.cpp">
+ <Filter>android_src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\LuaFunctionBinding.cpp">
+ <Filter>android_src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\LuaWrappers.cpp">
+ <Filter>android_src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\ParsingErrors.cpp">
+ <Filter>android_src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\RasterizerStateParser.cpp">
+ <Filter>android_src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\ResourceMappingParser.cpp">
+ <Filter>android_src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\SamplerParser.cpp">
+ <Filter>android_src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\ScissorRectParser.cpp">
+ <Filter>android_src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\ScriptParser.cpp">
+ <Filter>android_src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\ShaderParser.cpp">
+ <Filter>android_src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\TextureParser.cpp">
+ <Filter>android_src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\TextureViewParser.cpp">
+ <Filter>android_src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\ViewportParser.cpp">
+ <Filter>android_src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\ShaderVariableParser.cpp">
+ <Filter>android_src</Filter>
+ </ClCompile>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/RenderScript/build/Windows/jni/Android.mk b/RenderScript/build/Windows/jni/Android.mk
new file mode 100644
index 0000000..d629a4f
--- /dev/null
+++ b/RenderScript/build/Windows/jni/Android.mk
@@ -0,0 +1,31 @@
+# Preamble
+DEPENDENCY_PATH := $(call my-dir)
+LOCAL_PATH := $(abspath $(DEPENDENCY_PATH))
+include $(CLEAR_VARS)
+
+
+# Project configuration
+LOCAL_MODULE := RenderScript
+LOCAL_CFLAGS := -std=c++11 -Wno-invalid-offsetof
+LOCAL_CPP_FEATURES := exceptions rtti
+LOCAL_STATIC_LIBRARIES +=
+
+# Include paths
+PROJECT_ROOT = $(LOCAL_PATH)/../../..
+REPO_ROOT := $(PROJECT_ROOT)/..
+ENGINE_ROOT := $(REPO_ROOT)/..
+CORE_ROOT := $(ENGINE_ROOT)/diligentcore
+GRAPHICS_ROOT := $(CORE_ROOT)/graphics
+LOCAL_C_INCLUDES += $(PROJECT_ROOT)/include
+LOCAL_C_INCLUDES += $(GRAPHICS_ROOT)/GraphicsEngine/interface
+LOCAL_C_INCLUDES += $(CORE_ROOT)/Common/include
+LOCAL_C_INCLUDES += $(CORE_ROOT)/Common/interface
+LOCAL_C_INCLUDES += $(REPO_ROOT)/External/lua-5.2.3/src
+LOCAL_C_INCLUDES += $(GRAPHICS_ROOT)/GraphicsTools/include
+LOCAL_C_INCLUDES += $(CORE_ROOT)/Platforms/interface
+
+# Source files
+#VisualGDBAndroid: AutoUpdateSourcesInNextLine
+LOCAL_SRC_FILES := ../../../src/BlendStateParser.cpp ../../../src/BufferParser.cpp ../../../src/BufferViewParser.cpp ../../../src/DepthStencilStateParser.cpp ../../../src/DeviceContextFuncBindings.cpp ../../../src/DrawAttribsParser.cpp ../../../src/EngineObjectParserBase.cpp ../../../src/EnumMappings.cpp ../../../src/LayoutDescParser.cpp ../../../src/LuaBindings.cpp ../../../src/LuaFunctionBinding.cpp ../../../src/LuaWrappers.cpp ../../../src/ParsingErrors.cpp ../../../src/RasterizerStateParser.cpp ../../../src/ResourceMappingParser.cpp ../../../src/SamplerParser.cpp ../../../src/ScissorRectParser.cpp ../../../src/ScriptParser.cpp ../../../src/ShaderParser.cpp ../../../src/ShaderVariableParser.cpp ../../../src/TextureParser.cpp ../../../src/TextureViewParser.cpp ../../../src/ViewportParser.cpp
+
+include $(BUILD_STATIC_LIBRARY)
diff --git a/RenderScript/build/Windows/jni/Application.mk b/RenderScript/build/Windows/jni/Application.mk
new file mode 100644
index 0000000..1c80ded
--- /dev/null
+++ b/RenderScript/build/Windows/jni/Application.mk
@@ -0,0 +1,7 @@
+# Generated by VisualGDB
+
+DEPENDENCY_PATH := $(call my-dir)
+LOCAL_PATH := $(abspath $(DEPENDENCY_PATH))
+include $(LOCAL_PATH)/../../../../../diligentcore/Common/make/AppCommon.mk
+
+APP_MODULES := RenderScript \ No newline at end of file
diff --git a/RenderScript/build/WindowsStore/EngineRoot.props b/RenderScript/build/WindowsStore/EngineRoot.props
new file mode 100644
index 0000000..79dc389
--- /dev/null
+++ b/RenderScript/build/WindowsStore/EngineRoot.props
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ImportGroup Label="PropertySheets" />
+ <PropertyGroup Label="UserMacros">
+ <ProjectRoot>..\..\..</ProjectRoot>
+ <ToolsRoot>$(ProjectRoot)\..</ToolsRoot>
+ <EngineRoot>$(ToolsRoot)\..</EngineRoot>
+ <CoreRoot>$(EngineRoot)\diligentcore</CoreRoot>
+ <GraphicsRoot>$(CoreRoot)\Graphics</GraphicsRoot>
+ </PropertyGroup>
+ <PropertyGroup />
+ <ItemDefinitionGroup />
+ <ItemGroup>
+ <BuildMacro Include="ProjectRoot">
+ <Value>$(ProjectRoot)</Value>
+ </BuildMacro>
+ <BuildMacro Include="ToolsRoot">
+ <Value>$(ToolsRoot)</Value>
+ </BuildMacro>
+ <BuildMacro Include="EngineRoot">
+ <Value>$(EngineRoot)</Value>
+ </BuildMacro>
+ <BuildMacro Include="CoreRoot">
+ <Value>$(CoreRoot)</Value>
+ </BuildMacro>
+ <BuildMacro Include="GraphicsRoot">
+ <Value>$(GraphicsRoot)</Value>
+ </BuildMacro>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/RenderScript/build/WindowsStore/RenderScript.Shared/RenderScript.Shared.vcxitems b/RenderScript/build/WindowsStore/RenderScript.Shared/RenderScript.Shared.vcxitems
new file mode 100644
index 0000000..cb66637
--- /dev/null
+++ b/RenderScript/build/WindowsStore/RenderScript.Shared/RenderScript.Shared.vcxitems
@@ -0,0 +1,77 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup Label="Globals">
+ <MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
+ <HasSharedItems>true</HasSharedItems>
+ <ItemsProjectGuid>{ac843cd8-70c4-4bf9-bbfb-bb8e5979f81e}</ItemsProjectGuid>
+ <ItemsRootNamespace>RenderScript</ItemsRootNamespace>
+ <ItemsProjectName>RenderScript.Shared</ItemsProjectName>
+ <CodeSharingProject>248F659F-DAC5-46E8-AC09-60EC9FC95053</CodeSharingProject>
+ </PropertyGroup>
+ <ItemDefinitionGroup>
+ <ClCompile>
+ <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(MSBuildThisFileDirectory)</AdditionalIncludeDirectories>
+ </ClCompile>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ProjectCapability Include="SourceItemsFromImports" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\BlendStateParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\BufferParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\BufferViewParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ClassMethodBinding.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ConvenienceFunctions.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\Debug.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\DepthStencilStateParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\DeviceContextFuncBindings.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\DrawAttribsParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\EngineObjectParserBase.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\EngineObjectParserCommon.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\EnumMappings.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\LayoutDescParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\LuaBindings.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\LuaFunctionBinding.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\LuaWrappers.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ParsingErrors.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\pch.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\RasterizerStateParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ResourceMappingParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\SamplerParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ScissorRectParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ScriptParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ShaderParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ShaderVariableParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\TextureParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\TextureViewParser.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ViewportParser.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\BlendStateParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\BufferParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\BufferViewParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\DepthStencilStateParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\DeviceContextFuncBindings.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\DrawAttribsParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\EngineObjectParserBase.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\EnumMappings.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\LayoutDescParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\LuaBindings.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\LuaFunctionBinding.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\LuaWrappers.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ParsingErrors.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\pch.cpp">
+ <PrecompiledHeader>Create</PrecompiledHeader>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\RasterizerStateParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ResourceMappingParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\SamplerParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ScissorRectParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ScriptParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ShaderParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ShaderVariableParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\TextureParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\TextureViewParser.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ViewportParser.cpp" />
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/RenderScript/build/WindowsStore/RenderScript.Shared/RenderScript.Shared.vcxitems.filters b/RenderScript/build/WindowsStore/RenderScript.Shared/RenderScript.Shared.vcxitems.filters
new file mode 100644
index 0000000..a82a379
--- /dev/null
+++ b/RenderScript/build/WindowsStore/RenderScript.Shared/RenderScript.Shared.vcxitems.filters
@@ -0,0 +1,171 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="include">
+ <UniqueIdentifier>{69ff86a9-0ff4-402f-817b-e18bb6685329}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="src">
+ <UniqueIdentifier>{6e3f6948-d5fa-4225-b192-0354c9935989}</UniqueIdentifier>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ConvenienceFunctions.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\Debug.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\DepthStencilStateParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\DeviceContextFuncBindings.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\DrawAttribsParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\EngineObjectParserBase.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\EngineObjectParserCommon.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\EnumMappings.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\LayoutDescParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\LuaBindings.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\LuaFunctionBinding.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\LuaWrappers.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ParsingErrors.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\RasterizerStateParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ResourceMappingParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\SamplerParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ScissorRectParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ScriptParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ShaderParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\TextureParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\TextureViewParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ViewportParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\BlendStateParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\BufferParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\BufferViewParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ClassMethodBinding.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\pch.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\include\ShaderVariableParser.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\LuaFunctionBinding.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\LuaWrappers.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ParsingErrors.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\pch.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\RasterizerStateParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ResourceMappingParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\SamplerParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ScissorRectParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ScriptParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ShaderParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\TextureParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\TextureViewParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ViewportParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\BlendStateParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\BufferParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\BufferViewParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\DepthStencilStateParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\DeviceContextFuncBindings.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\DrawAttribsParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\EngineObjectParserBase.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\EnumMappings.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\LayoutDescParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\LuaBindings.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\src\ShaderVariableParser.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/RenderScript/build/WindowsStore/RenderScript.Windows/RenderScript.Windows.vcxproj b/RenderScript/build/WindowsStore/RenderScript.Windows/RenderScript.Windows.vcxproj
new file mode 100644
index 0000000..250c7b6
--- /dev/null
+++ b/RenderScript/build/WindowsStore/RenderScript.Windows/RenderScript.Windows.vcxproj
@@ -0,0 +1,205 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|ARM">
+ <Configuration>Debug</Configuration>
+ <Platform>ARM</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|ARM">
+ <Configuration>Release</Configuration>
+ <Platform>ARM</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{1911bc2f-d78f-49c7-8847-b10b333da85a}</ProjectGuid>
+ <RootNamespace>RenderScript</RootNamespace>
+ <DefaultLanguage>en-US</DefaultLanguage>
+ <MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
+ <AppContainerApplication>true</AppContainerApplication>
+ <ApplicationType>Windows Store</ApplicationType>
+ <ApplicationTypeRevision>8.1</ApplicationTypeRevision>
+ <ConvergedProjectType>CodeSharingStaticLibrary</ConvergedProjectType>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v120</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v120</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v120</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <PlatformToolset>v120</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <PlatformToolset>v120</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <PlatformToolset>v120</PlatformToolset>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <Import Project="..\RenderScript.Shared\RenderScript.Shared.vcxitems" Label="Shared" />
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\..\..\..\diligentcore\Shared\build\WindowsStore\WinStore32Dbg.props" />
+ <Import Project="..\EngineRoot.props" />
+ <Import Project="..\..\Windows\RenderScript.props" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\..\..\..\diligentcore\Shared\build\WindowsStore\WinStore32Rel.props" />
+ <Import Project="..\EngineRoot.props" />
+ <Import Project="..\..\Windows\RenderScript.props" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\..\..\..\diligentcore\Shared\build\WindowsStore\WinStoreArmDbg.props" />
+ <Import Project="..\EngineRoot.props" />
+ <Import Project="..\..\Windows\RenderScript.props" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\..\..\..\diligentcore\Shared\build\WindowsStore\WinStoreArmRel.props" />
+ <Import Project="..\EngineRoot.props" />
+ <Import Project="..\..\Windows\RenderScript.props" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\..\..\..\diligentcore\Shared\build\WindowsStore\WinStore64Dbg.props" />
+ <Import Project="..\EngineRoot.props" />
+ <Import Project="..\..\Windows\RenderScript.props" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\..\..\..\diligentcore\Shared\build\WindowsStore\WinStore64Rel.props" />
+ <Import Project="..\EngineRoot.props" />
+ <Import Project="..\..\Windows\RenderScript.props" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <GenerateManifest>false</GenerateManifest>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <GenerateManifest>false</GenerateManifest>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
+ <GenerateManifest>false</GenerateManifest>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
+ <GenerateManifest>false</GenerateManifest>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <GenerateManifest>false</GenerateManifest>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <GenerateManifest>false</GenerateManifest>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <CompileAsWinRT>false</CompileAsWinRT>
+ <SDLCheck>true</SDLCheck>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+ <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <CompileAsWinRT>false</CompileAsWinRT>
+ <SDLCheck>true</SDLCheck>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+ <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
+ <ClCompile>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <CompileAsWinRT>false</CompileAsWinRT>
+ <SDLCheck>true</SDLCheck>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+ <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
+ <ClCompile>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <CompileAsWinRT>false</CompileAsWinRT>
+ <SDLCheck>true</SDLCheck>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+ <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <CompileAsWinRT>false</CompileAsWinRT>
+ <SDLCheck>true</SDLCheck>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+ <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <CompileAsWinRT>false</CompileAsWinRT>
+ <SDLCheck>true</SDLCheck>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+ <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+ </Link>
+ </ItemDefinitionGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/RenderScript/build/WindowsStore/RenderScript.Windows/RenderScript.Windows.vcxproj.filters b/RenderScript/build/WindowsStore/RenderScript.Windows/RenderScript.Windows.vcxproj.filters
new file mode 100644
index 0000000..a7761ab
--- /dev/null
+++ b/RenderScript/build/WindowsStore/RenderScript.Windows/RenderScript.Windows.vcxproj.filters
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ </ItemGroup>
+</Project>
diff --git a/RenderScript/build/WindowsStore/RenderScript.WindowsPhone/RenderScript.WindowsPhone.vcxproj b/RenderScript/build/WindowsStore/RenderScript.WindowsPhone/RenderScript.WindowsPhone.vcxproj
new file mode 100644
index 0000000..1bb30a3
--- /dev/null
+++ b/RenderScript/build/WindowsStore/RenderScript.WindowsPhone/RenderScript.WindowsPhone.vcxproj
@@ -0,0 +1,144 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|ARM">
+ <Configuration>Debug</Configuration>
+ <Platform>ARM</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|ARM">
+ <Configuration>Release</Configuration>
+ <Platform>ARM</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{c6d20522-f184-47e4-afa0-31341a71495f}</ProjectGuid>
+ <RootNamespace>RenderScript</RootNamespace>
+ <DefaultLanguage>en-US</DefaultLanguage>
+ <MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
+ <AppContainerApplication>true</AppContainerApplication>
+ <ApplicationType>Windows Phone</ApplicationType>
+ <ApplicationTypeRevision>8.1</ApplicationTypeRevision>
+ <ConvergedProjectType>CodeSharingStaticLibrary</ConvergedProjectType>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v120_wp81</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v120_wp81</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <PlatformToolset>v120_wp81</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <PlatformToolset>v120_wp81</PlatformToolset>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <Import Project="..\RenderScript.Shared\RenderScript.Shared.vcxitems" Label="Shared" />
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\..\..\..\diligentcore\Shared\build\WindowsStore\WinStore32Dbg.props" />
+ <Import Project="..\EngineRoot.props" />
+ <Import Project="..\..\Windows\RenderScript.props" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\..\..\..\diligentcore\Shared\build\WindowsStore\WinStore32Rel.props" />
+ <Import Project="..\EngineRoot.props" />
+ <Import Project="..\..\Windows\RenderScript.props" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\..\..\..\diligentcore\Shared\build\WindowsStore\WinStoreArmDbg.props" />
+ <Import Project="..\EngineRoot.props" />
+ <Import Project="..\..\Windows\RenderScript.props" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\..\..\..\diligentcore\Shared\build\WindowsStore\WinStoreArmRel.props" />
+ <Import Project="..\EngineRoot.props" />
+ <Import Project="..\..\Windows\RenderScript.props" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <GenerateManifest>false</GenerateManifest>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <GenerateManifest>false</GenerateManifest>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
+ <GenerateManifest>false</GenerateManifest>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
+ <GenerateManifest>false</GenerateManifest>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <CompileAsWinRT>false</CompileAsWinRT>
+ <SDLCheck>true</SDLCheck>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+ <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <CompileAsWinRT>false</CompileAsWinRT>
+ <SDLCheck>true</SDLCheck>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+ <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
+ <ClCompile>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <CompileAsWinRT>false</CompileAsWinRT>
+ <SDLCheck>true</SDLCheck>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+ <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
+ <ClCompile>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <CompileAsWinRT>false</CompileAsWinRT>
+ <SDLCheck>true</SDLCheck>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+ <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+ </Link>
+ </ItemDefinitionGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/RenderScript/build/WindowsStore/RenderScript.WindowsPhone/RenderScript.WindowsPhone.vcxproj.filters b/RenderScript/build/WindowsStore/RenderScript.WindowsPhone/RenderScript.WindowsPhone.vcxproj.filters
new file mode 100644
index 0000000..a7761ab
--- /dev/null
+++ b/RenderScript/build/WindowsStore/RenderScript.WindowsPhone/RenderScript.WindowsPhone.vcxproj.filters
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ </ItemGroup>
+</Project>