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| author | Egor Yusov <egor.yusov@gmail.com> | 2015-10-21 04:05:29 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2015-10-21 04:05:29 +0000 |
| commit | f2e065dee10fb110e9d51175ee6381333319ef56 (patch) | |
| tree | da85ca78fe050280d7592bf6bf1071410846031f /RenderScript/include/EnumMappings.h | |
| download | DiligentTools-f2e065dee10fb110e9d51175ee6381333319ef56.tar.gz DiligentTools-f2e065dee10fb110e9d51175ee6381333319ef56.zip | |
Release v1.0.0
Diffstat (limited to 'RenderScript/include/EnumMappings.h')
| -rw-r--r-- | RenderScript/include/EnumMappings.h | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/RenderScript/include/EnumMappings.h b/RenderScript/include/EnumMappings.h new file mode 100644 index 0000000..6b61161 --- /dev/null +++ b/RenderScript/include/EnumMappings.h @@ -0,0 +1,108 @@ +/* Copyright 2015 Egor Yusov + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. + * + * In no event and under no legal theory, whether in tort (including negligence), + * contract, or otherwise, unless required by applicable law (such as deliberate + * and grossly negligent acts) or agreed to in writing, shall any Contributor be + * liable for any damages, including any direct, indirect, special, incidental, + * or consequential damages of any character arising as a result of this License or + * out of the use or inability to use the software (including but not limited to damages + * for loss of goodwill, work stoppage, computer failure or malfunction, or any and + * all other commercial damages or losses), even if such Contributor has been advised + * of the possibility of such damages. + */ + +#pragma once + +#include "HashUtils.h" + +#define DEFINE_ENUM_HASH(Type)\ +template<>struct hash<Type> \ +{ \ + size_t operator()( const Type &x ) const \ + { \ + return hash<int>()(x); \ + } \ +}; + +namespace std +{ + DEFINE_ENUM_HASH( Diligent::TEXTURE_TYPE ) + DEFINE_ENUM_HASH( Diligent::TEXTURE_FORMAT ) + DEFINE_ENUM_HASH( Diligent::VALUE_TYPE ) + DEFINE_ENUM_HASH( Diligent::USAGE ) + // Explicit namespace declaraion is necesseary to avoid + // name conflicts when building for windows store + DEFINE_ENUM_HASH( Diligent::BIND_FLAGS ) + DEFINE_ENUM_HASH( Diligent::CPU_ACCESS_FLAG ) + DEFINE_ENUM_HASH( Diligent::COMPARISON_FUNCTION ) + DEFINE_ENUM_HASH( Diligent::BIND_SHADER_RESOURCES_FLAGS ) +} + +namespace Diligent +{ + template<typename EnumType> + struct EnumMapping + { + void AddMapping( const Char *Str, EnumType Val ) + { + m_Str2ValMap.insert( std::make_pair( Diligent::HashMapStringKey(Str, true), Val ) ); + m_Val2StrMap.insert( std::make_pair( Val, Str ) ); + } + + std::unordered_map< Diligent::HashMapStringKey, EnumType> m_Str2ValMap; + std::unordered_map<EnumType, String> m_Val2StrMap; + }; +#define DEFINE_ENUM_ELEMENT_MAPPING(EnumMapping, Elem) EnumMapping.AddMapping(#Elem, Elem) + + class CpuAccessFlagEnumMapping : public EnumMapping < Diligent::CPU_ACCESS_FLAG > + { + public: + CpuAccessFlagEnumMapping(); + }; + + class UsageEnumMapping : public EnumMapping < Diligent::USAGE > + { + public: + UsageEnumMapping(); + }; + + class TextureFormatEnumMapping : public EnumMapping < Diligent::TEXTURE_FORMAT > + { + public: + TextureFormatEnumMapping(); + }; + + class TextureTypeEnumMapping : public EnumMapping < Diligent::TEXTURE_TYPE > + { + public: + TextureTypeEnumMapping(); + }; + + class ValueTypeEnumMapping : public EnumMapping < Diligent::VALUE_TYPE > + { + public: + ValueTypeEnumMapping(); + }; + + class ComparisonFuncEnumMapping : public EnumMapping < Diligent::COMPARISON_FUNCTION > + { + public: + ComparisonFuncEnumMapping(); + }; + + class BindShaderResourcesFlagEnumMapping : public EnumMapping < Diligent::BIND_SHADER_RESOURCES_FLAGS > + { + public: + BindShaderResourcesFlagEnumMapping(); + }; +} |
