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authorEgor Yusov <egor.yusov@gmail.com>2015-10-21 04:05:29 +0000
committerEgor Yusov <egor.yusov@gmail.com>2015-10-21 04:05:29 +0000
commitf2e065dee10fb110e9d51175ee6381333319ef56 (patch)
treeda85ca78fe050280d7592bf6bf1071410846031f /RenderScript/include/LayoutDescParser.h
downloadDiligentTools-f2e065dee10fb110e9d51175ee6381333319ef56.tar.gz
DiligentTools-f2e065dee10fb110e9d51175ee6381333319ef56.zip
Release v1.0.0
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+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#pragma once
+
+#include "LuaWrappers.h"
+#include "LuaBindings.h"
+#include "EngineObjectParserCommon.h"
+#include "ClassMethodBinding.h"
+
+namespace Diligent
+{
+ class LayoutDescParser : public EngineObjectParserCommon<IVertexDescription>
+ {
+ public:
+ LayoutDescParser( IRenderDevice *pRenderDevice, lua_State *L );
+ static const Char* LayoutDescLibName;
+
+ protected:
+ virtual void CreateObj( lua_State *L );
+
+ private:
+ // LayoutDesc structure does not provide storage for the Name field,
+ // nor does it provide storage for layout elements.
+ // We need to use LayoutDescWrapper to be able to store the data.
+ struct LayoutDescWrapper : ObjectDescWrapper < LayoutDesc >
+ {
+ std::vector<LayoutElement> ElementsBuffer;
+ };
+
+
+ int SetInputLayout( lua_State *L );
+ ClassMethodCaller<LayoutDescParser> m_SetInputLayoutBinding;
+ };
+}