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authorassiduous <assiduous@diligentgraphics.com>2019-12-12 23:16:42 +0000
committerassiduous <assiduous@diligentgraphics.com>2019-12-12 23:16:42 +0000
commitd9ff664e3d796f9526ed29b7a1066b3d3fb443b1 (patch)
treebc94032e85347cdd26cc4c3c67d288bcfa9ef540 /RenderScript/include/ShaderParser.h
parentappveyor: swithced to VS2019 and enabled tests (diff)
downloadDiligentTools-d9ff664e3d796f9526ed29b7a1066b3d3fb443b1.tar.gz
DiligentTools-d9ff664e3d796f9526ed29b7a1066b3d3fb443b1.zip
Removed RenderScript and lua
Diffstat (limited to 'RenderScript/include/ShaderParser.h')
-rw-r--r--RenderScript/include/ShaderParser.h61
1 files changed, 0 insertions, 61 deletions
diff --git a/RenderScript/include/ShaderParser.h b/RenderScript/include/ShaderParser.h
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--- a/RenderScript/include/ShaderParser.h
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@@ -1,61 +0,0 @@
-/* Copyright 2019 Diligent Graphics LLC
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
- *
- * In no event and under no legal theory, whether in tort (including negligence),
- * contract, or otherwise, unless required by applicable law (such as deliberate
- * and grossly negligent acts) or agreed to in writing, shall any Contributor be
- * liable for any damages, including any direct, indirect, special, incidental,
- * or consequential damages of any character arising as a result of this License or
- * out of the use or inability to use the software (including but not limited to damages
- * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
- * all other commercial damages or losses), even if such Contributor has been advised
- * of the possibility of such damages.
- */
-
-#pragma once
-
-#include "LuaWrappers.h"
-#include "LuaBindings.h"
-#include "EngineObjectParserBase.h"
-#include "ClassMethodBinding.h"
-#include "EngineObjectParserCommon.h"
-
-namespace Diligent
-{
- class ShaderParser final : public EngineObjectParserCommon<IShader>
- {
- public:
- ShaderParser( IRenderDevice *pRenderDevice, lua_State *L);
- static const Char* ShaderLibName;
-
- // ShaderCreateInfo structure does not provide storage for the Name field,
- // nor does it provide storage for FilePath.
- // We need to use ShaderCreateInfoWrapper to be able to store the data.
- struct ShaderCreateInfoWrapper : ShaderCreateInfo
- {
- String NameBuffer;
- String SourceBuffer;
- String FilePathBuffer;
- String EntryPointBuffer;
- String SearchDirectoriesBuffer;
- String CombinedSamplerSuffixBuffer;
- const char *SearchDirectories = nullptr;
- };
-
- protected:
- virtual void CreateObj( lua_State *L )override final;
- virtual void ReadField( lua_State *L, void *pData, const Char *Field )override final;
-
- private:
- EnumMapping<SHADER_SOURCE_LANGUAGE> m_ShaderSourceLangEnumMapping;
- };
-}