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| author | Egor Yusov <egor.yusov@gmail.com> | 2015-10-21 04:05:29 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2015-10-21 04:05:29 +0000 |
| commit | f2e065dee10fb110e9d51175ee6381333319ef56 (patch) | |
| tree | da85ca78fe050280d7592bf6bf1071410846031f /RenderScript/include/ShaderParser.h | |
| download | DiligentTools-f2e065dee10fb110e9d51175ee6381333319ef56.tar.gz DiligentTools-f2e065dee10fb110e9d51175ee6381333319ef56.zip | |
Release v1.0.0
Diffstat (limited to 'RenderScript/include/ShaderParser.h')
| -rw-r--r-- | RenderScript/include/ShaderParser.h | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/RenderScript/include/ShaderParser.h b/RenderScript/include/ShaderParser.h new file mode 100644 index 0000000..2967dd5 --- /dev/null +++ b/RenderScript/include/ShaderParser.h @@ -0,0 +1,74 @@ +/* Copyright 2015 Egor Yusov + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. + * + * In no event and under no legal theory, whether in tort (including negligence), + * contract, or otherwise, unless required by applicable law (such as deliberate + * and grossly negligent acts) or agreed to in writing, shall any Contributor be + * liable for any damages, including any direct, indirect, special, incidental, + * or consequential damages of any character arising as a result of this License or + * out of the use or inability to use the software (including but not limited to damages + * for loss of goodwill, work stoppage, computer failure or malfunction, or any and + * all other commercial damages or losses), even if such Contributor has been advised + * of the possibility of such damages. + */ + +#pragma once + +#include "LuaWrappers.h" +#include "LuaBindings.h" +#include "EngineObjectParserBase.h" +#include "ClassMethodBinding.h" +#include "EngineObjectParserCommon.h" + +namespace std +{ + DEFINE_ENUM_HASH( Diligent::SHADER_SOURCE_LANGUAGE ) +} + +namespace Diligent +{ + class ShaderParser : public EngineObjectParserCommon<IShader> + { + public: + ShaderParser( IRenderDevice *pRenderDevice, lua_State *L, const String& ResMappingMetatableName); + static const Char* ShaderLibName; + + // ShaderCreationAttribs structure does not provide storage for the Name field, + // nor does it provide storage for FilePath. + // We need to use ShaderCreationAttribsWrapper to be able to store the data. + struct ShaderCreationAttribsWrapper : ShaderCreationAttribs + { + String NameBuffer; + String FilePathBuffer; + String EntryPointBuffer; + String SearchDirectoriesBuffer; + }; + + protected: + virtual void CreateObj( lua_State *L ); + virtual void ReadField( lua_State *L, void *pData, const Char *Field ); + + private: + + int SetShaders( lua_State *L ); + ClassMethodCaller < ShaderParser > m_SetShadersBinding; + + ClassMethodCaller< ShaderParser > m_BindResourcesBinding; + int BindResources( lua_State *L ); + + const String m_ResMappingMetatableName; + + EnumMapping<SHADER_SOURCE_LANGUAGE> m_ShaderSourceLangEnumMapping; + + BindShaderResourcesFlagEnumMapping m_BindShaderResFlagEnumMapping; + }; +} |
