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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-12-28 21:44:09 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-12-28 21:44:09 +0000 |
| commit | 93f9d3d462d52294f7ab918c39cdfc03c6838b0b (patch) | |
| tree | 1e0d9bdcd92473015d8fa1b124c26ab24184d291 /RenderScript/include/ShaderVariableParser.h | |
| parent | Fixed clang warning (diff) | |
| download | DiligentTools-93f9d3d462d52294f7ab918c39cdfc03c6838b0b.tar.gz DiligentTools-93f9d3d462d52294f7ab918c39cdfc03c6838b0b.zip | |
Fixed clang build warnings re overridden virtual functions
Diffstat (limited to 'RenderScript/include/ShaderVariableParser.h')
| -rw-r--r-- | RenderScript/include/ShaderVariableParser.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/RenderScript/include/ShaderVariableParser.h b/RenderScript/include/ShaderVariableParser.h index f974648..c537122 100644 --- a/RenderScript/include/ShaderVariableParser.h +++ b/RenderScript/include/ShaderVariableParser.h @@ -31,7 +31,7 @@ namespace Diligent { - class ShaderVariableParser : public EngineObjectParserBase + class ShaderVariableParser final : public EngineObjectParserBase { public: ShaderVariableParser( IRenderDevice *pRenderDevice, lua_State *L, @@ -41,14 +41,14 @@ namespace Diligent const String &TexViewMetatableName ); static const Char* ShaderVariableLibName; - virtual void GetObjectByName( lua_State *L, const Char *ShaderName, IShaderVariable** ppObject ); + void GetObjectByName( lua_State *L, const Char *ShaderName, IShaderVariable** ppObject ); protected: - virtual void CreateObj( lua_State *L ); - virtual void DestroyObj( void *pData ); - virtual void ReadField( lua_State *L, void *pData, const Char *Field ); - virtual void UpdateField( lua_State *L, void *pData, const Char *Field ); - virtual void PushExistingObject( lua_State *L, const void *pObject ); + virtual void CreateObj( lua_State *L )override final; + virtual void DestroyObj( void *pData )override final; + virtual void ReadField( lua_State *L, void *pData, const Char *Field )override final; + virtual void UpdateField( lua_State *L, void *pData, const Char *Field )override final; + virtual void PushExistingObject( lua_State *L, const void *pObject )override final; private: const String m_ShaderLibMetatableName; |
