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authorEgor Yusov <egor.yusov@gmail.com>2018-12-28 21:44:09 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-12-28 21:44:09 +0000
commit93f9d3d462d52294f7ab918c39cdfc03c6838b0b (patch)
tree1e0d9bdcd92473015d8fa1b124c26ab24184d291 /RenderScript/include/TextureParser.h
parentFixed clang warning (diff)
downloadDiligentTools-93f9d3d462d52294f7ab918c39cdfc03c6838b0b.tar.gz
DiligentTools-93f9d3d462d52294f7ab918c39cdfc03c6838b0b.zip
Fixed clang build warnings re overridden virtual functions
Diffstat (limited to 'RenderScript/include/TextureParser.h')
-rw-r--r--RenderScript/include/TextureParser.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/RenderScript/include/TextureParser.h b/RenderScript/include/TextureParser.h
index 0e0e542..f75b5ce 100644
--- a/RenderScript/include/TextureParser.h
+++ b/RenderScript/include/TextureParser.h
@@ -35,15 +35,15 @@ namespace std
namespace Diligent
{
- class TextureParser : public EngineObjectParserCommon<ITexture>
+ class TextureParser final : public EngineObjectParserCommon<ITexture>
{
public:
TextureParser( IRenderDevice *pRenderDevice, lua_State *L );
static const Char* TextureLibName;
protected:
- virtual void CreateObj( lua_State *L );
-
+ virtual void CreateObj( lua_State *L )override final;
+
private:
// TextureDesc structure does not provide storage for the Name field.
// We need to use ObjectDescWrapper<> to be able to store the field.
@@ -51,7 +51,7 @@ namespace Diligent
ResourceDimEnumMapping m_TexTypeEnumMapping;
TextureFormatEnumMapping m_TexFormatEnumMapping;
-
+
// Note that different bind flags are allowed for different objects,
// so we need to populate this enum with values suitable for textures only
EnumMapping<Diligent::BIND_FLAGS> m_BindFlagEnumMapping;