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authorassiduous <assiduous@diligentgraphics.com>2019-12-12 23:16:42 +0000
committerassiduous <assiduous@diligentgraphics.com>2019-12-12 23:16:42 +0000
commitd9ff664e3d796f9526ed29b7a1066b3d3fb443b1 (patch)
treebc94032e85347cdd26cc4c3c67d288bcfa9ef540 /RenderScript/src/BufferParser.cpp
parentappveyor: swithced to VS2019 and enabled tests (diff)
downloadDiligentTools-d9ff664e3d796f9526ed29b7a1066b3d3fb443b1.tar.gz
DiligentTools-d9ff664e3d796f9526ed29b7a1066b3d3fb443b1.zip
Removed RenderScript and lua
Diffstat (limited to 'RenderScript/src/BufferParser.cpp')
-rw-r--r--RenderScript/src/BufferParser.cpp226
1 files changed, 0 insertions, 226 deletions
diff --git a/RenderScript/src/BufferParser.cpp b/RenderScript/src/BufferParser.cpp
deleted file mode 100644
index a275e7a..0000000
--- a/RenderScript/src/BufferParser.cpp
+++ /dev/null
@@ -1,226 +0,0 @@
-/* Copyright 2019 Diligent Graphics LLC
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
- *
- * In no event and under no legal theory, whether in tort (including negligence),
- * contract, or otherwise, unless required by applicable law (such as deliberate
- * and grossly negligent acts) or agreed to in writing, shall any Contributor be
- * liable for any damages, including any direct, indirect, special, incidental,
- * or consequential damages of any character arising as a result of this License or
- * out of the use or inability to use the software (including but not limited to damages
- * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
- * all other commercial damages or losses), even if such Contributor has been advised
- * of the possibility of such damages.
- */
-
-#include "pch.h"
-#include "BufferParser.h"
-
-namespace Diligent
-{
- const Char* BufferParser::BufferLibName = "Buffer";
-
- BufferParser::BufferParser( IRenderDevice *pRenderDevice, lua_State *L ) :
- EngineObjectParserCommon<IBuffer>( pRenderDevice, L, BufferLibName ),
- m_SetVertexBuffersBinding(this, L, "Context", "SetVertexBuffers", &BufferParser::SetVertexBuffers),
- m_SetIndexBufferBinding( this, L, "Context", "SetIndexBuffer", &BufferParser::SetIndexBuffer )
- {
- DEFINE_BUFFERED_STRING_BINDER( m_Bindings, SBuffDescWrapper, Name, NameBuffer );
-
- DEFINE_BINDER( m_Bindings, SBuffDescWrapper, uiSizeInBytes );
-
- DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_VERTEX_BUFFER );
- DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_INDEX_BUFFER );
- DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_UNIFORM_BUFFER );
- DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_SHADER_RESOURCE );
- DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_STREAM_OUTPUT );
- //DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_RENDER_TARGET );
- //DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_DEPTH_STENCIL );
- DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_UNORDERED_ACCESS );
- DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_INDIRECT_DRAW_ARGS );
- // Explicit namespace declaraion is necesseary to avoid
- // name conflicts when building for windows store
- DEFINE_FLAGS_BINDER( m_Bindings, SBuffDescWrapper, BindFlags, Diligent::BIND_FLAGS, m_BindFlagEnumMapping );
-
- DEFINE_ENUM_BINDER( m_Bindings, SBuffDescWrapper, Usage, m_UsageEnumMapping );
- DEFINE_FLAGS_BINDER( m_Bindings, SBuffDescWrapper, CPUAccessFlags, CPU_ACCESS_FLAGS, m_CpuAccessFlagEnumMapping );
-
- DEFINE_ENUM_ELEMENT_MAPPING( m_BuffModeEnumMapping, BUFFER_MODE_UNDEFINED );
- DEFINE_ENUM_ELEMENT_MAPPING( m_BuffModeEnumMapping, BUFFER_MODE_FORMATTED );
- DEFINE_ENUM_ELEMENT_MAPPING( m_BuffModeEnumMapping, BUFFER_MODE_STRUCTURED );
- DEFINE_ENUM_ELEMENT_MAPPING( m_BuffModeEnumMapping, BUFFER_MODE_RAW );
- static_assert(BUFFER_MODE_NUM_MODES == BUFFER_MODE_RAW + 1, "Not all buffer modes initialized.");
- VERIFY( m_BuffModeEnumMapping.m_Str2ValMap.size() == BUFFER_MODE_NUM_MODES,
- "Unexpected map size. Did you update BUFFER_MODE enum?" );
- VERIFY( m_BuffModeEnumMapping.m_Val2StrMap.size() == BUFFER_MODE_NUM_MODES,
- "Unexpected map size. Did you update BUFFER_MODE enum?" );
- DEFINE_ENUM_BINDER( m_Bindings, SBuffDescWrapper, Mode, m_BuffModeEnumMapping );
-
- DEFINE_BINDER( m_Bindings, SBuffDescWrapper, ElementByteStride );
-
- DEFINE_ENUM_ELEMENT_MAPPING( m_SetVBFlagEnumMapping, SET_VERTEX_BUFFERS_FLAG_NONE );
- DEFINE_ENUM_ELEMENT_MAPPING( m_SetVBFlagEnumMapping, SET_VERTEX_BUFFERS_FLAG_RESET );
- };
-
- void BufferParser::CreateObj( lua_State *L )
- {
- auto NumArgs = lua_gettop( L );
- INIT_LUA_STACK_TRACKING(L);
- SBuffDescWrapper BufferDesc;
- ParseLuaTable( L, 1, &BufferDesc, m_Bindings );
- CHECK_LUA_STACK_HEIGHT();
-
- if( (BufferDesc.Mode == BUFFER_MODE_STRUCTURED || BufferDesc.Mode == BUFFER_MODE_FORMATTED) && BufferDesc.ElementByteStride == 0 )
- SCRIPT_PARSING_ERROR( L, "Element byte stride of a structured or formatted buffer cannot be zero" );
-
- if( (BufferDesc.Mode == BUFFER_MODE_FORMATTED || BufferDesc.Mode == BUFFER_MODE_STRUCTURED) &&
- (BufferDesc.uiSizeInBytes % BufferDesc.ElementByteStride) != 0 )
- SCRIPT_PARSING_ERROR( L, "Buffer size (", BufferDesc.uiSizeInBytes, ") is not multiple of element byte stride (", BufferDesc.ElementByteStride, ")." );
-
- std::vector<Uint8> RawData;
- if( NumArgs > 1 )
- {
- if( NumArgs != 3 )
- {
- SCRIPT_PARSING_ERROR( L, "To initialize buffer with initial data, provide value type and array of values as the 2nd and 3rd parameters. ", NumArgs, " arguments is provided." );
- }
-
- m_ArrayLoader.LoadArray( L, 3, RawData );
- }
- BufferData BuffData;
- auto DataSize = static_cast<Uint32>(RawData.size());
- if( DataSize )
- {
- if( BufferDesc.uiSizeInBytes == 0 )
- BufferDesc.uiSizeInBytes = DataSize;
- if( DataSize != BufferDesc.uiSizeInBytes )
- {
- SCRIPT_PARSING_ERROR( L, "Initial buffer data size (", DataSize, ") does not match the requested buffer size (", BufferDesc.uiSizeInBytes, "). "
- "Do not specify uiSizeInBytes to have the buffer size calculated automatically." );
- }
- BuffData.pData = RawData.data();
- BuffData.DataSize = DataSize;
- }
-
- if( (BufferDesc.BindFlags & BIND_UNIFORM_BUFFER) && (BufferDesc.uiSizeInBytes % 16) )
- {
- SCRIPT_PARSING_ERROR( L, "Uniform buffer size (", DataSize, ") is not multiple of 16." );
- }
-
- auto ppBuffer = reinterpret_cast<IBuffer**>(lua_newuserdata( L, sizeof( IBuffer* ) ));
- *ppBuffer = nullptr;
- m_pRenderDevice->CreateBuffer( BufferDesc, &BuffData, ppBuffer );
- if( *ppBuffer == nullptr )
- SCRIPT_PARSING_ERROR( L, "Failed to create buffer" )
-
- CHECK_LUA_STACK_HEIGHT( +1 );
- }
-
- int BufferParser::SetVertexBuffers( lua_State *L )
- {
- auto NumArgs = lua_gettop( L );
-
- int CurrArgInd = 1;
-
- Int32 StartSlot = 0;
- if( lua_type( L, CurrArgInd ) == LUA_TNUMBER )
- {
- StartSlot = ReadValueFromLua<Int32>( L, CurrArgInd++ );
- if( StartSlot < 0 )
- {
- SCRIPT_PARSING_ERROR( L, "Start slot (", StartSlot, " provided) must be in range 0..", MaxBufferSlots - 1 );
- }
- }
-
- SET_VERTEX_BUFFERS_FLAGS Flags = SET_VERTEX_BUFFERS_FLAG_NONE;
- RESOURCE_STATE_TRANSITION_MODE StateTransitionMode = RESOURCE_STATE_TRANSITION_MODE_NONE;
- Uint32 NumBuffers = 0;
- IBuffer *pBuffs[MaxBufferSlots] = {};
- Uint32 Offsets[MaxBufferSlots] = {};
- while( CurrArgInd <= NumArgs )
- {
- if( StartSlot + (NumBuffers + 1) > MaxBufferSlots )
- {
- SCRIPT_PARSING_ERROR( L, "Too many buffer slots (", StartSlot, "..", StartSlot + NumBuffers - 1, ") are being set. Allowed slots are 0..", MaxBufferSlots - 1 );
- break;
- }
-
- if( lua_type( L, CurrArgInd ) != LUA_TNIL )
- pBuffs[NumBuffers] = *GetUserData<IBuffer**>( L, CurrArgInd++, m_MetatableRegistryName.c_str() );
- else
- {
- ++CurrArgInd;
- pBuffs[NumBuffers] = nullptr;
- }
-
- if( lua_type( L, CurrArgInd ) == LUA_TNUMBER )
- Offsets[NumBuffers] = ReadValueFromLua<Uint32>( L, CurrArgInd++ );
- else
- Offsets[NumBuffers] = 0;
-
- if( CurrArgInd >= NumArgs-1 && lua_type( L, CurrArgInd ) == LUA_TSTRING)
- {
- EnumMemberBinder<RESOURCE_STATE_TRANSITION_MODE> StateTransitionModeLoader(0, "StateTransitionMode", m_StateTransitionModeMapping);
- StateTransitionModeLoader.SetValue( L, CurrArgInd, &StateTransitionMode );
- ++CurrArgInd;
- }
-
- // The last argument may be flags
- if( CurrArgInd == NumArgs &&
- (lua_type( L, CurrArgInd ) == LUA_TSTRING ||
- lua_type( L, CurrArgInd ) == LUA_TTABLE ) )
- {
- VERIFY( Flags == 0, "Flags have already been set!" );
- FlagsLoader<SET_VERTEX_BUFFERS_FLAGS> SetVBFlagsLoader(0, "SetVBFlags", m_SetVBFlagEnumMapping);
- SetVBFlagsLoader.SetValue( L, CurrArgInd, &Flags );
- ++CurrArgInd;
- }
-
- ++NumBuffers;
- }
-
- auto *pContext = LoadDeviceContextFromRegistry( L );
- pContext->SetVertexBuffers( StartSlot, NumBuffers, pBuffs, Offsets, StateTransitionMode, Flags );
-
- // Return no values to Lua
- return 0;
- }
-
- int BufferParser::SetIndexBuffer( lua_State *L )
- {
- auto *pIndexBuff = *GetUserData<IBuffer**>( L, 1, m_MetatableRegistryName.c_str() );
- Uint32 Offset = 0;
- auto NumArgs = lua_gettop( L );
- if( NumArgs > 3 )
- {
- SCRIPT_PARSING_ERROR( L, "SetIndexBuffer() expects offset and state transition mode as optional 2nd and 3rd parameters. ", NumArgs, " arguments are provided." );
- }
- int CurrArg = 2;
- if( CurrArg <= NumArgs && lua_isnumber( L, CurrArg ) )
- {
- Offset = ReadValueFromLua<Uint32>( L, CurrArg );
- ++CurrArg;
- }
-
- RESOURCE_STATE_TRANSITION_MODE StateTransitionMode = RESOURCE_STATE_TRANSITION_MODE_NONE;
- if( CurrArg <= NumArgs && lua_type( L, CurrArg ) == LUA_TSTRING)
- {
- EnumMemberBinder<RESOURCE_STATE_TRANSITION_MODE> StateTransitionModeLoader(0, "StateTransitionMode", m_StateTransitionModeMapping);
- StateTransitionModeLoader.SetValue( L, CurrArg, &StateTransitionMode );
- }
-
- auto *pContext = LoadDeviceContextFromRegistry( L );
- pContext->SetIndexBuffer( pIndexBuff, Offset, StateTransitionMode );
-
- // Return no values to Lua
- return 0;
- }
-}