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| author | assiduous <assiduous@diligentgraphics.com> | 2019-12-12 23:16:42 +0000 |
|---|---|---|
| committer | assiduous <assiduous@diligentgraphics.com> | 2019-12-12 23:16:42 +0000 |
| commit | d9ff664e3d796f9526ed29b7a1066b3d3fb443b1 (patch) | |
| tree | bc94032e85347cdd26cc4c3c67d288bcfa9ef540 /RenderScript/src/LuaFunctionBinding.cpp | |
| parent | appveyor: swithced to VS2019 and enabled tests (diff) | |
| download | DiligentTools-d9ff664e3d796f9526ed29b7a1066b3d3fb443b1.tar.gz DiligentTools-d9ff664e3d796f9526ed29b7a1066b3d3fb443b1.zip | |
Removed RenderScript and lua
Diffstat (limited to 'RenderScript/src/LuaFunctionBinding.cpp')
| -rw-r--r-- | RenderScript/src/LuaFunctionBinding.cpp | 110 |
1 files changed, 0 insertions, 110 deletions
diff --git a/RenderScript/src/LuaFunctionBinding.cpp b/RenderScript/src/LuaFunctionBinding.cpp deleted file mode 100644 index b9a93be..0000000 --- a/RenderScript/src/LuaFunctionBinding.cpp +++ /dev/null @@ -1,110 +0,0 @@ -/* Copyright 2019 Diligent Graphics LLC - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#include "pch.h" -#include "LuaFunctionBinding.h" -#include "LuaBindings.h" - -namespace Diligent -{ - void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Bool Arg ) - { - PushValue( L, Arg ); - } - - void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Int32 Arg ) - { - PushValue<double>( L, Arg ); - } - - void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Uint32 Arg ) - { - PushValue<double>( L, Arg ); - } - - void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Int16 Arg ) - { - PushValue<double>( L, Arg ); - } - - void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Uint16 Arg ) - { - PushValue<double>( L, Arg ); - } - - void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Int8 Arg ) - { - PushValue<double>( L, Arg ); - } - - void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Uint8 Arg ) - { - PushValue<double>( L, Arg ); - } - - void LuaFunctionCallerBase::PushFuncStub( lua_State *L, float Arg ) - { - PushValue<double>( L, Arg ); - } - - void LuaFunctionCallerBase::PushFuncStub( lua_State *L, const Char *Arg ) - { - PushValue( L, Arg ); - } - - void LuaFunctionCallerBase::PushFuncStub( lua_State *L, const String &Arg ) - { - PushValue( L, Arg.c_str() ); - } - - void LuaFunctionCallerBase::Run_internal( int NumArgs, const Char *FuncName ) - { - // http://www.lua.org/pil/25.2.html - - if( FuncName ) - { - // Push onto the stack the value of the global name. - lua_getglobal( m_LuaState, FuncName ); - // All arguments are now below the function, while we need to have - // the function below all the arguments: - lua_insert( m_LuaState, -NumArgs - 1 ); - } - else - { - // If FuncName == 0, it is assumed that the chunk was previously loaded into the stack - auto StackTop = lua_gettop( m_LuaState ); - if( StackTop < 1 ) - LOG_ERROR( "Lua stack is empty. Load Lua chunk before calling Run()" ); - } - // do the call (NumArgs arguments, 0 results) - // lua_pcall() pops the function and all its arguments from the stack and - // pushes all the results (if any) - // In case of errors, the error message is pushed onto the top of the stack - if( lua_pcall( m_LuaState, NumArgs, 0, 0 ) != 0 ) - { - auto ErrorMsg = lua_tostring( m_LuaState, -1 ); - LOG_ERROR_AND_THROW( "Failed to call function \"", FuncName ? FuncName : "<main chunk>", "\"\n" - "The following error occured:\n", ErrorMsg ); - } - } -} |
