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authorEgor Yusov <egor.yusov@gmail.com>2016-08-20 06:38:41 +0000
committerEgor Yusov <egor.yusov@gmail.com>2016-08-20 06:38:41 +0000
commit8077ddaf62bdbff2169973eca565a5752501587d (patch)
tree0532180e74cf5215736fd4e053216e291326fbcb /RenderScript/src/ShaderParser.cpp
parentOne more update to android build configuration (diff)
downloadDiligentTools-8077ddaf62bdbff2169973eca565a5752501587d.tar.gz
DiligentTools-8077ddaf62bdbff2169973eca565a5752501587d.zip
Updated to Diligent Engine 2.0
Diffstat (limited to 'RenderScript/src/ShaderParser.cpp')
-rw-r--r--RenderScript/src/ShaderParser.cpp308
1 files changed, 275 insertions, 33 deletions
diff --git a/RenderScript/src/ShaderParser.cpp b/RenderScript/src/ShaderParser.cpp
index 38bdee3..de85150 100644
--- a/RenderScript/src/ShaderParser.cpp
+++ b/RenderScript/src/ShaderParser.cpp
@@ -1,4 +1,4 @@
-/* Copyright 2015 Egor Yusov
+/* Copyright 2015-2016 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -24,23 +24,261 @@
#include "pch.h"
#include "ShaderParser.h"
#include "BasicShaderSourceStreamFactory.h"
+#include "SamplerParser.h"
+
namespace std
{
- DEFINE_ENUM_HASH( Diligent::SHADER_TYPE )
+ DEFINE_ENUM_HASH( Diligent::SHADER_VARIABLE_TYPE )
}
namespace Diligent
{
const Char* ShaderParser::ShaderLibName = "Shader";
+
+ class ShaderVariableTypeEnumMapping : public EnumMapping < Diligent::SHADER_VARIABLE_TYPE >
+ {
+ public:
+ ShaderVariableTypeEnumMapping()
+ {
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_VARIABLE_TYPE_STATIC );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_VARIABLE_TYPE_MUTABLE );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_VARIABLE_TYPE_DYNAMIC );
+ }
+ };
+
+ class ShaderVariableDescArrayParser;
+ template<>
+ class MemberBinder<ShaderVariableDescArrayParser> : public MemberBinderBase
+ {
+ public:
+ MemberBinder( size_t VariableDescOffset,
+ size_t NumVariablesOffset,
+ size_t VarDescBufferOffset,
+ size_t VarNamesBufferOffset ) :
+ MemberBinderBase( VariableDescOffset ),
+ m_NumVariablesOffset(NumVariablesOffset),
+ m_VarDescBufferOffset(VarDescBufferOffset),
+ m_VarNamesBufferOffset(VarNamesBufferOffset)
+ {
+ DEFINE_ENUM_BINDER( m_Bindings, ShaderVariableDesc, Type, SHADER_VARIABLE_TYPE, m_ShaderVarTypeEnumMapping )
+ }
+
+ virtual void GetValue( lua_State *L, const void* pBasePointer )override
+ {
+ // Use raw pointer to push the value to Lua because the buffer
+ // most likely does not exist
+ const auto &VarDesc = GetMemberByOffest<ShaderVariableDesc*>( pBasePointer, m_MemberOffset);
+ const auto &NumVars = GetMemberByOffest<Uint32>( pBasePointer, m_NumVariablesOffset);
+
+ PushLuaArray( L, VarDesc, VarDesc + NumVars, [&]( const ShaderVariableDesc &VarDesc )
+ {
+ // Push variable type. The function will leave the new table on top
+ // of the stack
+ PushLuaTable( L, &VarDesc, m_Bindings ); // Stack: +1
+
+ // Push name into the same table
+ lua_pushstring( L, "Name" ); // Stack: +2
+ lua_pushstring( L, VarDesc.Name); // Stack: +3
+ lua_settable( L, -3 ); // Stack: +1
+ }
+ );
+ }
+
+ virtual void SetValue( lua_State *L, int Index, void* pBasePointer )
+ {
+ auto &ShaderVarDescBuffer = GetMemberByOffest<std::vector<ShaderVariableDesc>>( pBasePointer, m_VarDescBufferOffset);
+ auto &ShaderNamesBuffer = GetMemberByOffest<std::vector<String>>( pBasePointer, m_VarNamesBufferOffset);
+
+ ParseLuaArray( L, Index, pBasePointer,
+ [&]( void* _pBasePointer, int StackIndex, int NewArrayIndex )
+ {
+ VERIFY_EXPR( pBasePointer == _pBasePointer );
+
+ auto CurrIndex = ShaderVarDescBuffer.size();
+ if( CurrIndex != NewArrayIndex - 1 )
+ SCRIPT_PARSING_ERROR( L, "Explicit array indices are not allowed in shader name description. Provided index ", NewArrayIndex - 1, " conflicts with actual index ", CurrIndex, "." );
+ ShaderVarDescBuffer.resize( CurrIndex + 1 );
+ ShaderNamesBuffer.resize( CurrIndex + 1 );
+ ParseLuaTable( L, StackIndex, &(ShaderVarDescBuffer)[CurrIndex],
+ [&](int TblStackInd, void* __pBasePointer, const char *Key)
+ {
+ auto Binding = m_Bindings.find( Key );
+ if( Binding != m_Bindings.end() )
+ {
+ Binding->second->SetValue( L, TblStackInd, __pBasePointer );
+ }
+ else if (strcmp(Key, "Name") == 0)
+ {
+ auto Name = ReadValueFromLua<const Char*>(L, TblStackInd);
+ ShaderNamesBuffer[CurrIndex] = Name;
+ }
+ else
+ {
+ SCRIPT_PARSING_ERROR( L, "Unknown Member \"", Key, '\"' );
+ }
+ }
+ );
+
+ if( ShaderNamesBuffer[CurrIndex].length() == 0 )
+ SCRIPT_PARSING_ERROR(L, "Missing shader variable name")
+ }
+ );
+
+ for(size_t v=0; v < ShaderVarDescBuffer.size(); ++v)
+ {
+ ShaderVarDescBuffer[v].Name = ShaderNamesBuffer[v].c_str();
+ }
+
+ auto &VarDesc = GetMemberByOffest<ShaderVariableDesc*>( pBasePointer, m_MemberOffset);
+ auto &NumVars = GetMemberByOffest<Uint32>( pBasePointer, m_NumVariablesOffset);
+ NumVars = static_cast<Uint32>(ShaderVarDescBuffer.size());
+ VarDesc = NumVars ? ShaderVarDescBuffer.data() : nullptr;
+ }
+ private:
+ BindingsMapType m_Bindings;
+ ShaderVariableTypeEnumMapping m_ShaderVarTypeEnumMapping;
+ ShaderTypeEnumMapping m_ShaderTypeEnumMapping;
+ size_t m_NumVariablesOffset;
+ size_t m_VarDescBufferOffset;
+ size_t m_VarNamesBufferOffset;
+ };
+
+
+ class StaticSamplerDescArrayParser;
+ template<>
+ class MemberBinder<StaticSamplerDescArrayParser> : public MemberBinderBase
+ {
+ public:
+ MemberBinder( size_t StaticSamplerDescOffset,
+ size_t NumStaticSamplersOffset,
+ size_t StaticSamplersBufferOffset,
+ size_t StaticSamplerTexNamesBufferOffset ) :
+ MemberBinderBase( StaticSamplerDescOffset ),
+ m_NumStaticSamplersOffset(NumStaticSamplersOffset),
+ m_StaticSamplersBufferOffset(StaticSamplersBufferOffset),
+ m_StaticSamplerTexNamesBufferOffset(StaticSamplerTexNamesBufferOffset)
+ {
+ InitSamplerParserBindings<SamplerDesc>(m_Bindings, m_FilterTypeEnumMapping, m_TexAddrModeEnumMapping, m_CmpFuncEnumMapping);
+ }
+
+ virtual void GetValue( lua_State *L, const void* pBasePointer )override
+ {
+ // Use raw pointer to push the value to Lua because the buffer
+ // most likely does not exist
+ const auto &StaticSamplers = GetMemberByOffest<StaticSamplerDesc*>( pBasePointer, m_MemberOffset);
+ const auto &NumStaticSamplers = GetMemberByOffest<Uint32>( pBasePointer, m_NumStaticSamplersOffset);
+
+ PushLuaArray( L, StaticSamplers, StaticSamplers + NumStaticSamplers, [&]( const StaticSamplerDesc &SamDesc )
+ {
+ // Push new table to hold variables of StaticSamplerDesc struct
+ lua_newtable(L); // Stack: +1
+
+ // Push "Desc" field
+ lua_pushstring( L, "Desc" ); // Stack: +2
+ // Push members of StaticSamplerDesc::Desc. The function will leave new table on top
+ // of the stack
+ PushLuaTable( L, &SamDesc.Desc, m_Bindings ); // Stack: +3
+ // Push the table from the top into the parent table
+ lua_settable( L, -3 ); // Stack: +1
+
+ // Push "TextureName" field
+ lua_pushstring( L, "TextureName" ); // Stack: +2
+ lua_pushstring( L, SamDesc.TextureName); // Stack: +3
+ lua_settable( L, -3 ); // Stack: +1
+ }
+ );
+ }
+
+ virtual void SetValue( lua_State *L, int Index, void* pBasePointer )
+ {
+ auto &StaticSamplersBuffer = GetMemberByOffest<std::vector<StaticSamplerDesc>>( pBasePointer, m_StaticSamplersBufferOffset);
+ auto &StaticSamplerTexNamesBuffer = GetMemberByOffest<std::vector<String>>( pBasePointer, m_StaticSamplerTexNamesBufferOffset);
+
+ ParseLuaArray( L, Index, pBasePointer,
+ [&]( void* _pBasePointer, int StackIndex, int NewArrayIndex )
+ {
+ VERIFY_EXPR( pBasePointer == _pBasePointer );
+
+ auto CurrIndex = StaticSamplersBuffer.size();
+ if( CurrIndex != NewArrayIndex - 1 )
+ SCRIPT_PARSING_ERROR( L, "Explicit array indices are not allowed in static sampler description. Provided index ", NewArrayIndex - 1, " conflicts with actual index ", CurrIndex, "." );
+ StaticSamplersBuffer.resize( CurrIndex + 1 );
+ StaticSamplerTexNamesBuffer.resize( CurrIndex + 1 );
+ ParseLuaTable( L, StackIndex, &(StaticSamplersBuffer)[CurrIndex],
+ [&](int TblStackInd, void* __pBasePointer, const char *Key)
+ {
+ if (strcmp(Key, "Desc") == 0)
+ {
+ ParseLuaTable( L, StackIndex, &(StaticSamplersBuffer)[CurrIndex].Desc,
+ [&](int TblStackInd, void* __pBasePointer, const char *Key)
+ {
+ if (strcmp(Key, "Name") == 0)
+ {
+ UNSUPPORTED("Parsing of the static sampler name is not implemented")
+ }
+ else
+ {
+ auto Binding = m_Bindings.find( Key );
+ if (Binding != m_Bindings.end())
+ {
+ Binding->second->SetValue( L, TblStackInd, __pBasePointer );
+ }
+ else
+ {
+ SCRIPT_PARSING_ERROR( L, "Unknown Member \"", Key, '\"' );
+ }
+ }
+ }
+ );
+ }
+ else if (strcmp(Key, "TextureName") == 0)
+ {
+ auto Name = ReadValueFromLua<const Char*>(L, TblStackInd);
+ StaticSamplerTexNamesBuffer[CurrIndex] = Name;
+ }
+ else
+ {
+ SCRIPT_PARSING_ERROR( L, "Unknown Member \"", Key, '\"' );
+ }
+ }
+ );
+
+ if( StaticSamplerTexNamesBuffer[CurrIndex].length() == 0 )
+ SCRIPT_PARSING_ERROR(L, "Missing static sampler texture name")
+ }
+ );
+
+ for(size_t v=0; v < StaticSamplersBuffer.size(); ++v)
+ {
+ StaticSamplersBuffer[v].TextureName = StaticSamplerTexNamesBuffer[v].c_str();
+ }
+
+ auto &StaticSamplers = GetMemberByOffest<StaticSamplerDesc*>( pBasePointer, m_MemberOffset);
+ auto &NumStaticSamplers = GetMemberByOffest<Uint32>( pBasePointer, m_NumStaticSamplersOffset);
+ NumStaticSamplers = static_cast<Uint32>(StaticSamplersBuffer.size());
+ StaticSamplers = NumStaticSamplers ? StaticSamplersBuffer.data() : nullptr;
+ }
+ private:
+ BindingsMapType m_Bindings;
+ EnumMapping<FILTER_TYPE> m_FilterTypeEnumMapping;
+ EnumMapping<TEXTURE_ADDRESS_MODE> m_TexAddrModeEnumMapping;
+ ComparisonFuncEnumMapping m_CmpFuncEnumMapping;
+
+ size_t m_NumStaticSamplersOffset;
+ size_t m_StaticSamplersBufferOffset;
+ size_t m_StaticSamplerTexNamesBufferOffset;
+ };
+
+
class ShaderDescLoader;
template<>
class MemberBinder<ShaderDescLoader> : public MemberBinderBase
{
public:
- MemberBinder( size_t MemberOffset, size_t Dummy ) :
+ MemberBinder( size_t MemberOffset, size_t VarDescBufferOffset, size_t VarNamesBufferOffset, size_t StaticSamplersBufferOffset, size_t StaticSamplerTexNamesBufferOffset ) :
MemberBinderBase( MemberOffset )
{
auto *pNameBinder = new BufferedStringBinder( offsetof( ShaderDesc, Name ),
@@ -51,14 +289,27 @@ namespace Diligent
// keep pointer to it
m_Bindings.insert( std::make_pair( "Name", std::unique_ptr<MemberBinderBase>(pNameBinder) ) );
- DEFINE_ENUM_ELEMENT_MAPPING( m_ShaderTypeEnumMapping, SHADER_TYPE_UNKNOWN );
- DEFINE_ENUM_ELEMENT_MAPPING( m_ShaderTypeEnumMapping, SHADER_TYPE_VERTEX );
- DEFINE_ENUM_ELEMENT_MAPPING( m_ShaderTypeEnumMapping, SHADER_TYPE_PIXEL );
- DEFINE_ENUM_ELEMENT_MAPPING( m_ShaderTypeEnumMapping, SHADER_TYPE_GEOMETRY );
- DEFINE_ENUM_ELEMENT_MAPPING( m_ShaderTypeEnumMapping, SHADER_TYPE_HULL );
- DEFINE_ENUM_ELEMENT_MAPPING( m_ShaderTypeEnumMapping, SHADER_TYPE_DOMAIN );
- DEFINE_ENUM_ELEMENT_MAPPING( m_ShaderTypeEnumMapping, SHADER_TYPE_COMPUTE );
DEFINE_ENUM_BINDER( m_Bindings, ShaderDesc, ShaderType, SHADER_TYPE, m_ShaderTypeEnumMapping )
+
+ DEFINE_ENUM_BINDER( m_Bindings, ShaderDesc, DefaultVariableType, SHADER_VARIABLE_TYPE, m_ShaderVarTypeEnumMapping )
+
+ auto *pShaderDescBinder =
+ new MemberBinder<ShaderVariableDescArrayParser>(
+ offsetof(ShaderDesc, VariableDesc),
+ offsetof(ShaderDesc, NumVariables),
+ VarDescBufferOffset,
+ VarNamesBufferOffset
+ );
+ m_Bindings.insert( std::make_pair( "VariableDesc", std::unique_ptr<MemberBinderBase>(pShaderDescBinder) ) );
+
+ auto *pStaticSamplerDescBinder =
+ new MemberBinder<StaticSamplerDescArrayParser>(
+ offsetof(ShaderDesc, StaticSamplers),
+ offsetof(ShaderDesc, NumStaticSamplers),
+ StaticSamplersBufferOffset,
+ StaticSamplerTexNamesBufferOffset
+ );
+ m_Bindings.insert( std::make_pair( "StaticSamplers", std::unique_ptr<MemberBinderBase>(pStaticSamplerDescBinder) ) );
}
virtual void GetValue( lua_State *L, const void* pBasePointer )
@@ -75,16 +326,17 @@ namespace Diligent
private:
BindingsMapType m_Bindings;
- EnumMapping<SHADER_TYPE> m_ShaderTypeEnumMapping;
+ ShaderTypeEnumMapping m_ShaderTypeEnumMapping;
+ ShaderVariableTypeEnumMapping m_ShaderVarTypeEnumMapping;
};
ShaderParser::ShaderParser( IRenderDevice *pRenderDevice, lua_State *L, const String& ResMappingMetatableName ) :
EngineObjectParserCommon<IShader>( pRenderDevice, L, ShaderLibName ),
- m_SetShadersBinding( this, L, "Context", "SetShaders", &ShaderParser::SetShaders ),
m_BindResourcesBinding( this, L, m_MetatableRegistryName.c_str(), "BindResources", &ShaderParser::BindResources ),
m_ResMappingMetatableName(ResMappingMetatableName)
{
DEFINE_BUFFERED_STRING_BINDER( m_Bindings, ShaderCreationAttribsWrapper, FilePath, FilePathBuffer )
+ DEFINE_BUFFERED_STRING_BINDER( m_Bindings, ShaderCreationAttribsWrapper, Source, SourceBuffer )
DEFINE_BUFFERED_STRING_BINDER( m_Bindings, ShaderCreationAttribsWrapper, EntryPoint, EntryPointBuffer )
DEFINE_BUFFERED_STRING_BINDER( m_Bindings, ShaderCreationAttribsWrapper, SearchDirectories, SearchDirectoriesBuffer )
@@ -93,7 +345,15 @@ namespace Diligent
DEFINE_ENUM_ELEMENT_MAPPING( m_ShaderSourceLangEnumMapping, SHADER_SOURCE_LANGUAGE_GLSL );
DEFINE_ENUM_BINDER( m_Bindings, ShaderCreationAttribsWrapper, SourceLanguage, SHADER_SOURCE_LANGUAGE, m_ShaderSourceLangEnumMapping );
- DEFINE_BINDER( m_Bindings, ShaderCreationAttribsWrapper, Desc, ShaderDescLoader, 0 )
+ auto *pShaderDescBinder =
+ new MemberBinder<ShaderDescLoader>(
+ offsetof(ShaderCreationAttribsWrapper, Desc),
+ offsetof(ShaderCreationAttribsWrapper, m_VarDescBuffer) - offsetof(ShaderCreationAttribsWrapper, Desc),
+ offsetof(ShaderCreationAttribsWrapper, m_VarNamesBuffer) - offsetof(ShaderCreationAttribsWrapper, Desc),
+ offsetof(ShaderCreationAttribsWrapper, m_StaticSamplersBuffer) - offsetof(ShaderCreationAttribsWrapper, Desc),
+ offsetof(ShaderCreationAttribsWrapper, m_StaticSamplerTexNamesBuffer) - offsetof(ShaderCreationAttribsWrapper, Desc)
+ );
+ m_Bindings.insert( std::make_pair( "Desc", std::unique_ptr<MemberBinderBase>(pShaderDescBinder) ) );
};
void ShaderParser::CreateObj( lua_State *L )
@@ -124,8 +384,8 @@ namespace Diligent
ShaderCreationAttrs.Desc = (*ppShader)->GetDesc();
PushField( L, &ShaderCreationAttrs, Field, m_Bindings );
}
-
- int ShaderParser::SetShaders( lua_State *L )
+
+ int ShaderParser::BindResources( lua_State *L )
{
// In order to communicate properly with Lua, a C function must use the following protocol,
// which defines the way parameters and results are passed : a C function receives its arguments
@@ -137,24 +397,6 @@ namespace Diligent
// Any other value in the stack below the results will be properly discarded by Lua.
// Like a Lua function, a C function called by Lua can also return many results.
- auto NumArgs = lua_gettop( L );
- const int MaxShaders = 6;
- IShader* pShaders[MaxShaders] = {};
- VERIFY( NumArgs <= MaxShaders, "Too many shaders are being set" );
- NumArgs = std::min<int>( NumArgs, MaxShaders );
- for( int i = 0; i < NumArgs; ++i )
- {
- pShaders[i] = *GetUserData<IShader**>(L, i+1, m_MetatableRegistryName.c_str() );
- }
- auto *pContext = LoadDeviceContextFromRegistry( L );
- pContext->SetShaders( pShaders, NumArgs );
-
- // Returning no arguments
- return 0;
- }
-
- int ShaderParser::BindResources( lua_State *L )
- {
try
{
auto NumArgs = lua_gettop( L );