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authorEgor Yusov <egor.yusov@gmail.com>2019-01-31 16:26:41 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-01-31 16:26:41 +0000
commitda3fd6d1f9a24f881ef09a170f998b471d054742 (patch)
tree48a27d8ed51d519388f42315ae50285cd19e01fe /RenderScript/src/ShaderParser.cpp
parentUpdated HLSL2GLSLConverterApp (diff)
downloadDiligentTools-da3fd6d1f9a24f881ef09a170f998b471d054742.tar.gz
DiligentTools-da3fd6d1f9a24f881ef09a170f998b471d054742.zip
Improved handling unordered_maps
Diffstat (limited to 'RenderScript/src/ShaderParser.cpp')
-rw-r--r--RenderScript/src/ShaderParser.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/RenderScript/src/ShaderParser.cpp b/RenderScript/src/ShaderParser.cpp
index 61218dd..761e1af 100644
--- a/RenderScript/src/ShaderParser.cpp
+++ b/RenderScript/src/ShaderParser.cpp
@@ -26,12 +26,6 @@
#include "BasicShaderSourceStreamFactory.h"
#include "SamplerParser.h"
-
-namespace std
-{
- DEFINE_ENUM_HASH( Diligent::SHADER_VARIABLE_TYPE )
-}
-
namespace Diligent
{
const Char* ShaderParser::ShaderLibName = "Shader";