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authorEgor Yusov <egor.yusov@gmail.com>2016-08-20 06:38:41 +0000
committerEgor Yusov <egor.yusov@gmail.com>2016-08-20 06:38:41 +0000
commit8077ddaf62bdbff2169973eca565a5752501587d (patch)
tree0532180e74cf5215736fd4e053216e291326fbcb /RenderScript/src/ShaderResourceBindingParser.cpp
parentOne more update to android build configuration (diff)
downloadDiligentTools-8077ddaf62bdbff2169973eca565a5752501587d.tar.gz
DiligentTools-8077ddaf62bdbff2169973eca565a5752501587d.zip
Updated to Diligent Engine 2.0
Diffstat (limited to 'RenderScript/src/ShaderResourceBindingParser.cpp')
-rw-r--r--RenderScript/src/ShaderResourceBindingParser.cpp192
1 files changed, 192 insertions, 0 deletions
diff --git a/RenderScript/src/ShaderResourceBindingParser.cpp b/RenderScript/src/ShaderResourceBindingParser.cpp
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+/* Copyright 2015-2016 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+#include "ShaderResourceBindingParser.h"
+
+namespace Diligent
+{
+ const Char* ShaderResourceBindingParser::ShaderResourceBindingLibName = "ShaderResourceBinding";
+
+ ShaderResourceBindingParser::ShaderResourceBindingParser( IRenderDevice *pRenderDevice, lua_State *L,
+ const String &PSOLibMetatableName,
+ const String &ResMappingMetatableName,
+ const String &ShaderVarMetatableRegistryName ) :
+ m_PSOLibMetatableName(PSOLibMetatableName),
+ m_ResMappingMetatableName(ResMappingMetatableName),
+ m_ShaderVarMetatableRegistryName(ShaderVarMetatableRegistryName),
+ EngineObjectParserBase( pRenderDevice, L, ShaderResourceBindingLibName ),
+ m_BindResourcesBinding( this, L, m_MetatableRegistryName.c_str(), "BindResources", &ShaderResourceBindingParser::BindResources ),
+ m_GetVariableBinding( this, L, m_MetatableRegistryName.c_str(), "GetVariable", &ShaderResourceBindingParser::GetVariable ),
+ m_CreateShaderResourceBinding( this, L, PSOLibMetatableName.c_str(), "CreateShaderResourceBinding", &ShaderResourceBindingParser::CreateShaderResourceBinding )
+ {
+
+ }
+
+
+ void ShaderResourceBindingParser::CreateObj( lua_State *L )
+ {
+ INIT_LUA_STACK_TRACKING(L);
+
+ // Shader should be the first argument
+ auto *pPSO = *GetUserData<IPipelineState**>( L, 1, m_PSOLibMetatableName.c_str() );
+
+ auto pNewShaderResBndngLuaObj = reinterpret_cast<IShaderResourceBinding**>(lua_newuserdata( L, sizeof( IShaderResourceBinding* ) ));
+ pPSO->CreateShaderResourceBinding(pNewShaderResBndngLuaObj);
+
+ CHECK_LUA_STACK_HEIGHT( +1 );
+ }
+
+ void ShaderResourceBindingParser::DestroyObj( void *pData )
+ {
+ if( pData != nullptr )
+ {
+ auto ppShaderResBinding = reinterpret_cast<IShaderResourceBinding**>(pData);
+ if( *ppShaderResBinding != nullptr )
+ (*ppShaderResBinding)->Release();
+ }
+ }
+
+ void ShaderResourceBindingParser::ReadField( lua_State *L, void *pData, const Char *Field )
+ {
+ SCRIPT_PARSING_ERROR(L, "Shader resource binding have no fields that can be read")
+ }
+
+ void ShaderResourceBindingParser::UpdateField( lua_State *L, void *pData, const Char *Field )
+ {
+ SCRIPT_PARSING_ERROR(L, "Shader resource binding have no fields that can be updated")
+ }
+
+
+ void ShaderResourceBindingParser::PushExistingObject( lua_State *L, const void *pObject )
+ {
+ auto pShaderResourceBinding = reinterpret_cast<IShaderResourceBinding**>(lua_newuserdata( L, sizeof( IShaderResourceBinding* ) ));
+ *pShaderResourceBinding = reinterpret_cast<IShaderResourceBinding*>( const_cast<void*>(pObject) );
+ (*pShaderResourceBinding)->AddRef();
+ }
+
+
+ int ShaderResourceBindingParser::CreateShaderResourceBinding( lua_State *L )
+ {
+ return LuaCreate(L);
+ }
+
+ int ShaderResourceBindingParser::BindResources( lua_State *L )
+ {
+ try
+ {
+ auto NumArgs = lua_gettop( L );
+ if( NumArgs < 3 )
+ {
+ SCRIPT_PARSING_ERROR( L, "At least 2 arguments (shader flags and resource mapping) are expected" );
+ }
+
+
+ int ArgStackInd = 1;
+
+ auto *pResBinding = *GetUserData<IShaderResourceBinding**>( L, ArgStackInd, m_MetatableRegistryName.c_str() );
+ VERIFY( pResBinding, "Resource mapping pointer is null" );
+ if( !pResBinding )return 0;
+
+ ++ArgStackInd;
+ Uint32 ShaderFlags = 0;
+ {
+ FlagsLoader<SHADER_TYPE> FlagsLoader(0, "BindShaderResourceFlags", m_ShaderTypeEnumMapping);
+ FlagsLoader.SetValue( L, ArgStackInd, &ShaderFlags );
+ }
+
+ ++ArgStackInd;
+ auto *pResourceMapping = *GetUserData<IResourceMapping**>( L, ArgStackInd, m_ResMappingMetatableName.c_str() );
+ if( !pResourceMapping )
+ {
+ SCRIPT_PARSING_ERROR( L, "Incorrect 2nd argument type: resource mapping is expected" );
+ }
+
+ ++ArgStackInd;
+ Uint32 Flags = 0;
+ // The last argument may be flags
+ if( NumArgs >= ArgStackInd &&
+ (lua_type( L, ArgStackInd ) == LUA_TSTRING || lua_type( L, ArgStackInd ) == LUA_TTABLE ) )
+ {
+ FlagsLoader<BIND_SHADER_RESOURCES_FLAGS> FlagsLoader(0, "BindShaderResourceFlags", m_BindShaderResFlagEnumMapping);
+ FlagsLoader.SetValue( L, ArgStackInd, &Flags );
+ }
+
+ pResBinding->BindResources( ShaderFlags, pResourceMapping, Flags );
+ }
+ catch( const std::runtime_error& )
+ {
+
+ }
+ return 0;
+ }
+
+ int ShaderResourceBindingParser::GetVariable( lua_State *L )
+ {
+ auto NumArgs = lua_gettop( L );
+ if( NumArgs < 3 )
+ {
+ SCRIPT_PARSING_ERROR( L, "2 arguments (shader type and variable name) are expected" );
+ }
+
+ INIT_LUA_STACK_TRACKING(L);
+
+ int ArgStackInd = 1;
+
+ // The object itself goes first
+ auto *pShaderResBinding = *GetUserData<IShaderResourceBinding**>( L, ArgStackInd, m_MetatableRegistryName.c_str() );
+
+ // Shader type should be the first argument
+ ++ArgStackInd;
+ SHADER_TYPE ShaderType = SHADER_TYPE_UNKNOWN;
+ EnumMemberBinder<SHADER_TYPE> ShaderTypeParser(0, "ShaderType", m_ShaderTypeEnumMapping);
+ ShaderTypeParser.SetValue(L, ArgStackInd, &ShaderType);
+
+ ++ArgStackInd;
+ // Variable name should be the second argument
+ auto VarName = ReadValueFromLua<String>( L, ArgStackInd );
+
+ auto pVar = pShaderResBinding->GetVariable(ShaderType, VarName.c_str());
+
+ auto pNewShaderVarLuaObj = reinterpret_cast<IShaderVariable**>(lua_newuserdata( L, sizeof( IShaderVariable* ) ));
+ *pNewShaderVarLuaObj = pVar;
+ pVar->AddRef();
+
+ // Push onto the stack the metatable associated with name given in the registry
+ luaL_getmetatable( L, m_ShaderVarMetatableRegistryName.c_str() ); // -0 | +1 -> +1
+ // Pop a table from the top of the stack and set it as the new metatable
+ // for the value at the given index (which is where the new user datum is)
+ lua_setmetatable( L, -2 ); // -1 | +0 -> -1
+
+ CHECK_LUA_STACK_HEIGHT( +1 );
+
+ return 1;
+ }
+
+ void ShaderResourceBindingParser::GetObjectByName( lua_State *L, const Char *ShaderName, IShaderResourceBinding** ppObject )
+ {
+ auto pObject = *GetGlobalObject<IShaderResourceBinding**>( L, ShaderName, m_MetatableRegistryName.c_str() );
+ *ppObject = pObject;
+ pObject->AddRef();
+ }
+}