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authorEgor Yusov <egor.yusov@gmail.com>2015-10-21 04:05:29 +0000
committerEgor Yusov <egor.yusov@gmail.com>2015-10-21 04:05:29 +0000
commitf2e065dee10fb110e9d51175ee6381333319ef56 (patch)
treeda85ca78fe050280d7592bf6bf1071410846031f /RenderScript/src/TextureParser.cpp
downloadDiligentTools-f2e065dee10fb110e9d51175ee6381333319ef56.tar.gz
DiligentTools-f2e065dee10fb110e9d51175ee6381333319ef56.zip
Release v1.0.0
Diffstat (limited to 'RenderScript/src/TextureParser.cpp')
-rw-r--r--RenderScript/src/TextureParser.cpp86
1 files changed, 86 insertions, 0 deletions
diff --git a/RenderScript/src/TextureParser.cpp b/RenderScript/src/TextureParser.cpp
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+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+#include "TextureParser.h"
+#include "TextureViewParser.h"
+
+namespace Diligent
+{
+ const Char* TextureParser::TextureLibName = "Texture";
+
+ TextureParser::TextureParser( IRenderDevice *pRenderDevice, lua_State *L ) :
+ EngineObjectParserCommon<ITexture>( pRenderDevice, L, TextureLibName )
+ {
+ DEFINE_BUFFERED_STRING_BINDER( m_Bindings, STexDescWrapper, Name, NameBuffer )
+
+ DEFINE_ENUM_BINDER( m_Bindings, STexDescWrapper, Type, TEXTURE_TYPE, m_TexTypeEnumMapping );
+
+ DEFINE_BINDER( m_Bindings, STexDescWrapper, Width, Uint32, Validator<Uint32>( "Width", 1, 16384 ) );
+ DEFINE_BINDER( m_Bindings, STexDescWrapper, Height, Uint32, Validator<Uint32>( "Heihght", 1, 16384 ) );
+ DEFINE_BINDER( m_Bindings, STexDescWrapper, ArraySize, Uint32, Validator<Uint32>( "ArraySize", 1, 16384 ) );
+ DEFINE_BINDER( m_Bindings, STexDescWrapper, Depth, Uint32, Validator<Uint32>( "Depth", 1, 16384 ) );
+
+ DEFINE_ENUM_BINDER( m_Bindings, STexDescWrapper, Format, TEXTURE_FORMAT, m_TexFormatEnumMapping );
+
+ DEFINE_BINDER( m_Bindings, STexDescWrapper, MipLevels, Uint32, Validator<Uint32>( "MipLevels", 1, 20 ) );
+ DEFINE_BINDER( m_Bindings, STexDescWrapper, SampleCount, Uint32, Validator<Uint32>( "SampleCount", 1, 32 ) );
+
+ //DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_VERTEX_BUFFER );
+ //DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_INDEX_BUFFER );
+ //DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_UNIFORM_BUFFER );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_SHADER_RESOURCE );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_STREAM_OUTPUT );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_RENDER_TARGET );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_DEPTH_STENCIL );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_UNORDERED_ACCESS );
+ //DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_INDIRECT_DRAW_ARGS );
+ // Explicit namespace declaraion is necesseary to avoid
+ // name conflicts when building for windows store
+ DEFINE_FLAGS_BINDER( m_Bindings, STexDescWrapper, BindFlags, Diligent::BIND_FLAGS, m_BindFlagEnumMapping );
+
+ DEFINE_ENUM_BINDER( m_Bindings, STexDescWrapper, Usage, USAGE, m_UsageEnumMapping )
+ DEFINE_FLAGS_BINDER( m_Bindings, STexDescWrapper, CPUAccessFlags, CPU_ACCESS_FLAG, m_CpuAccessFlagEnumMapping );
+
+ DEFINE_ENUM_ELEMENT_MAPPING( m_MiscFlagEnumMapping, MISC_TEXTURE_FLAG_GENERATE_MIPS );
+ DEFINE_FLAGS_BINDER( m_Bindings, STexDescWrapper, MiscFlags, Diligent::MISC_TEXTURE_FLAG, m_MiscFlagEnumMapping );
+ };
+
+ void TextureParser::CreateObj( lua_State *L )
+ {
+ INIT_LUA_STACK_TRACKING(L);
+
+ STexDescWrapper TextureDesc;
+ ParseLuaTable( L, 1, &TextureDesc, m_Bindings );
+
+ CHECK_LUA_STACK_HEIGHT();
+
+ auto ppTexture = reinterpret_cast<ITexture**>(lua_newuserdata( L, sizeof( ITexture* ) ));
+ *ppTexture = nullptr;
+ m_pRenderDevice->CreateTexture( TextureDesc, TextureData(), ppTexture );
+ if( *ppTexture == nullptr )
+ SCRIPT_PARSING_ERROR(L, "Failed to create a texture")
+
+ CHECK_LUA_STACK_HEIGHT(+1);
+ }
+}