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authorEgor Yusov <egor.yusov@gmail.com>2015-10-21 04:05:29 +0000
committerEgor Yusov <egor.yusov@gmail.com>2015-10-21 04:05:29 +0000
commitf2e065dee10fb110e9d51175ee6381333319ef56 (patch)
treeda85ca78fe050280d7592bf6bf1071410846031f /RenderScript/src/TextureViewParser.cpp
downloadDiligentTools-f2e065dee10fb110e9d51175ee6381333319ef56.tar.gz
DiligentTools-f2e065dee10fb110e9d51175ee6381333319ef56.zip
Release v1.0.0
Diffstat (limited to 'RenderScript/src/TextureViewParser.cpp')
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+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+#include "TextureViewParser.h"
+#include "TextureParser.h"
+#include "SamplerParser.h"
+#include "GraphicsUtilities.h"
+
+namespace Diligent
+{
+ const Char* TextureViewParser::TextureViewLibName = "TextureView";
+
+ TextureViewParser::TextureViewParser( TextureParser *pTexParser,
+ SamplerParser *pSamplerParser,
+ IRenderDevice *pRenderDevice, lua_State *L ) :
+ EngineObjectParserCommon<ITextureView>( pRenderDevice, L, TextureViewLibName ),
+ m_TextureLibMetatableName(pTexParser->GetMetatableName()),
+ m_SamplerLibMetatableName( pSamplerParser->GetMetatableName() ),
+ m_CreateViewBinding( this, L, m_TextureLibMetatableName.c_str(), "CreateView", &TextureViewParser::CreateView ),
+ m_GetDefaultViewBinding( this, L, m_TextureLibMetatableName.c_str(), "GetDefaultView", &TextureViewParser::GetDefaultView ),
+ m_SetSamplerBinding( this, L, m_MetatableRegistryName.c_str(), "SetSampler", &TextureViewParser::SetSampler ),
+ m_ViewTypeParser( 0, "ViewType", m_ViewTypeEnumMapping )
+ {
+ DEFINE_BUFFERED_STRING_BINDER( m_Bindings, STexViewDescWrapper, Name, NameBuffer )
+
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ViewTypeEnumMapping, TEXTURE_VIEW_SHADER_RESOURCE );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ViewTypeEnumMapping, TEXTURE_VIEW_RENDER_TARGET );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ViewTypeEnumMapping, TEXTURE_VIEW_DEPTH_STENCIL );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ViewTypeEnumMapping, TEXTURE_VIEW_UNORDERED_ACCESS );
+ VERIFY( m_ViewTypeEnumMapping.m_Str2ValMap.size() == TEXTURE_VIEW_NUM_VIEWS - 1,
+ "Unexpected map size. Did you update TEXTURE_VIEW_TYPE enum?" );
+ VERIFY( m_ViewTypeEnumMapping.m_Val2StrMap.size() == TEXTURE_VIEW_NUM_VIEWS - 1,
+ "Unexpected map size. Did you update TEXTURE_VIEW_TYPE enum?" );
+ DEFINE_ENUM_BINDER( m_Bindings, STexViewDescWrapper, ViewType, TEXTURE_VIEW_TYPE, m_ViewTypeEnumMapping );
+
+ DEFINE_ENUM_BINDER( m_Bindings, STexViewDescWrapper, TextureType, TEXTURE_TYPE, m_TexTypeEnumMapping );
+ DEFINE_ENUM_BINDER( m_Bindings, STexViewDescWrapper, Format, TEXTURE_FORMAT, m_TexFormatEnumMapping );
+
+ DEFINE_BINDER( m_Bindings, STexViewDescWrapper, MostDetailedMip, Uint32, Validator<Uint32>( "MostDetailedMip", 0, 16384 ) );
+ DEFINE_BINDER( m_Bindings, STexViewDescWrapper, NumMipLevels, Uint32, Validator<Uint32>( "NumMipLevels", 1, 16384 ) );
+
+ // The following two members are in enum
+ DEFINE_BINDER( m_Bindings, STexViewDescWrapper, FirstArraySlice, Uint32, Validator<Uint32>( "FirstArraySlice", 0, 16384 ) );
+ DEFINE_BINDER( m_Bindings, STexViewDescWrapper, FirstDepthSlice, Uint32, Validator<Uint32>( "FirstDepthSlice", 0, 16384 ) );
+
+ // The following two members are in enum
+ DEFINE_BINDER( m_Bindings, STexViewDescWrapper, NumArraySlices, Uint32, Validator<Uint32>( "NumArraySlices", 0, 16384 ) );
+ DEFINE_BINDER( m_Bindings, STexViewDescWrapper, NumDepthSlices, Uint32, Validator<Uint32>( "NumDepthSlices", 0, 16384 ) );
+
+ DEFINE_ENUM_ELEMENT_MAPPING( m_UAVAccessFlagEnumMapping, UAV_ACCESS_FLAG_READ );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_UAVAccessFlagEnumMapping, UAV_ACCESS_FLAG_WRITE );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_UAVAccessFlagEnumMapping, UAV_ACCESS_FLAG_READ_WRITE );
+ DEFINE_FLAGS_BINDER( m_Bindings, STexViewDescWrapper, AccessFlags, UAV_ACCESS_FLAG, m_UAVAccessFlagEnumMapping );
+ };
+
+ void TextureViewParser::CreateObj( lua_State *L )
+ {
+ INIT_LUA_STACK_TRACKING(L);
+
+ auto *pTexture = *GetUserData<ITexture**>( L, 1, m_TextureLibMetatableName.c_str() );
+
+ STexViewDescWrapper TextureViewDesc;
+ ParseLuaTable( L, 2, &TextureViewDesc, m_Bindings );
+ CHECK_LUA_STACK_HEIGHT();
+
+ auto ppTextureView = reinterpret_cast<ITextureView**>(lua_newuserdata( L, sizeof( ITextureView* ) ));
+ *ppTextureView = nullptr;
+ pTexture->CreateView( TextureViewDesc, ppTextureView );
+ if( *ppTextureView == nullptr )
+ SCRIPT_PARSING_ERROR(L, "Failed to create texture view")
+
+ CHECK_LUA_STACK_HEIGHT( +1 );
+ }
+
+ int TextureViewParser::CreateView( lua_State *L )
+ {
+ // Note that LuaCreate is a static function.
+ // However, this pointer to the TextureViewParser object
+ // is stored in the upvalue. So LuaCreate will call
+ // TextureViewParser::CreateObj()
+ return LuaCreate(L);
+ }
+
+ int TextureViewParser::GetDefaultView( lua_State *L )
+ {
+ INIT_LUA_STACK_TRACKING( L );
+
+ // Texture should be the first argument
+ auto *pTexture = *GetUserData<ITexture**>( L, 1, m_TextureLibMetatableName.c_str() );
+
+ // View type should be the second argument
+ TEXTURE_VIEW_TYPE ViewType;
+ m_ViewTypeParser.SetValue( L, 2, &ViewType );
+
+ auto pView = pTexture->GetDefaultView( ViewType );
+ if( !pView )
+ SCRIPT_PARSING_ERROR( L, "Failed to get default texture view of type ", GetTexViewTypeLiteralName( ViewType ) );
+
+ // Push existing object
+ PushObject(L, pView);
+
+ CHECK_LUA_STACK_HEIGHT( +1 );
+
+ // Returning one value to Lua
+ return 1;
+ }
+
+ int TextureViewParser::SetSampler( lua_State *L )
+ {
+ auto *pTexView = *GetUserData<ITextureView**>( L, 1, m_MetatableRegistryName.c_str() );
+ auto *pSampler = *GetUserData<ISampler**>( L, 2, m_SamplerLibMetatableName.c_str() );
+ pTexView->SetSampler( pSampler );
+
+ // Returning nothing
+ return 0;
+ }
+}