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authorEgor Yusov <egor.yusov@gmail.com>2019-03-02 03:00:26 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-03-02 03:00:26 +0000
commit571bdc72bec626bbc3cb5f61fb689fb23de2ef67 (patch)
treeb5ea59235362baa7d08a31ad019e03864f906081 /RenderScript
parentHLSL2GLSLConverterApp: use InOutLocations flag (diff)
downloadDiligentTools-571bdc72bec626bbc3cb5f61fb689fb23de2ef67.tar.gz
DiligentTools-571bdc72bec626bbc3cb5f61fb689fb23de2ef67.zip
Updated renderscript to work with the new API
Diffstat (limited to 'RenderScript')
-rw-r--r--RenderScript/include/PSODescParser.h13
-rw-r--r--RenderScript/include/ScriptParser.h10
-rw-r--r--RenderScript/include/ShaderParser.h20
-rw-r--r--RenderScript/include/ShaderVariableParser.h12
-rw-r--r--RenderScript/src/PSODescParser.cpp352
-rw-r--r--RenderScript/src/ScriptParser.cpp15
-rw-r--r--RenderScript/src/ShaderParser.cpp346
-rw-r--r--RenderScript/src/ShaderResourceBindingParser.cpp2
-rw-r--r--RenderScript/src/ShaderVariableParser.cpp38
9 files changed, 424 insertions, 384 deletions
diff --git a/RenderScript/include/PSODescParser.h b/RenderScript/include/PSODescParser.h
index 40b729b..0b5fa0e 100644
--- a/RenderScript/include/PSODescParser.h
+++ b/RenderScript/include/PSODescParser.h
@@ -34,7 +34,7 @@ namespace Diligent
class PSODescParser final : public EngineObjectParserCommon<IPipelineState>
{
public:
- PSODescParser( IRenderDevice *pRenderDevice, lua_State *L );
+ PSODescParser( IRenderDevice *pRenderDevice, lua_State *L, const String& ResMappingMetatableName );
static const Char* PSODescLibName;
protected:
@@ -46,6 +46,10 @@ namespace Diligent
struct PSODescWrapper : PipelineStateDesc
{
String NameBuffer;
+ std::vector<ShaderResourceVariableDesc> m_VarDescBuffer;
+ std::vector<String> m_VarNamesBuffer;
+ std::vector<StaticSamplerDesc> m_StaticSamplersBuffer;
+ std::vector<String> m_StaticSamplerTexNamesBuffer;
std::vector<LayoutElement> LayoutElementsBuffer;
};
friend class MemberBinder<GraphicsPipelineDesc>;
@@ -55,5 +59,12 @@ namespace Diligent
int IsCompatibleWith(lua_State *L);
ClassMethodCaller<PSODescParser> m_IsCompatibleWithBinding;
+
+ const String m_ResMappingMetatableName;
+
+ ClassMethodCaller<PSODescParser> m_BindStaticResourcesBinding;
+ int BindStaticResources( lua_State *L );
+
+ BindShaderResourcesFlagEnumMapping m_BindShaderResFlagEnumMapping;
};
}
diff --git a/RenderScript/include/ScriptParser.h b/RenderScript/include/ScriptParser.h
index 41056b4..094cef0 100644
--- a/RenderScript/include/ScriptParser.h
+++ b/RenderScript/include/ScriptParser.h
@@ -38,10 +38,10 @@ namespace Diligent
public:
typedef RefCountedObject<IObject> TBase;
- ScriptParser( IReferenceCounters *pRefCounters, IRenderDevice *pRenderDevice );
+ ScriptParser( IReferenceCounters* pRefCounters, IRenderDevice* pRenderDevice );
~ScriptParser();
- virtual void QueryInterface( const Diligent::INTERFACE_ID &IID, IObject **ppInterface );
+ virtual void QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface );
void Parse(const Char *pScript);
@@ -75,7 +75,7 @@ namespace Diligent
void GetTextureViewByName( const Char *TextureViewName, ITextureView** ppTextureView );
void GetBufferViewByName( const Char *BufferViewName, IBufferView** ppTextureView );
void GetPipelineStateByName( const Char *PSOName, IPipelineState** ppPSO );
- void GetShaderVariableByName( const Char *ShaderVarName, IShaderVariable** ppShaderVar );
+ void GetShaderVariableByName( const Char *ShaderVarName, IShaderResourceVariable** ppShaderVar );
void GetShaderResourceBindingByName( const Char *SRBName, IShaderResourceBinding** ppSRB );
template<typename ValType>
@@ -113,8 +113,8 @@ namespace Diligent
void PushFuncStub( lua_State *L, const RefCntAutoPtr<IPipelineState> &pPSO );
void PushFuncStub( lua_State *L, const Viewport &Viewport );
void PushFuncStub( lua_State *L, const Rect &Rect );
- void PushFuncStub( lua_State *L, const IShaderVariable* pShaderVar );
- void PushFuncStub( lua_State *L, const RefCntAutoPtr<IShaderVariable> &pShaderVar );
+ void PushFuncStub( lua_State *L, const IShaderResourceVariable* pShaderVar );
+ void PushFuncStub( lua_State *L, const RefCntAutoPtr<IShaderResourceVariable> &pShaderVar );
void PushFuncStub( lua_State *L, const IShaderResourceBinding* pShaderVar );
void PushFuncStub( lua_State *L, const RefCntAutoPtr<IShaderResourceBinding> &pShaderVar );
diff --git a/RenderScript/include/ShaderParser.h b/RenderScript/include/ShaderParser.h
index f3fae7e..e833364 100644
--- a/RenderScript/include/ShaderParser.h
+++ b/RenderScript/include/ShaderParser.h
@@ -34,13 +34,13 @@ namespace Diligent
class ShaderParser final : public EngineObjectParserCommon<IShader>
{
public:
- ShaderParser( IRenderDevice *pRenderDevice, lua_State *L, const String& ResMappingMetatableName);
+ ShaderParser( IRenderDevice *pRenderDevice, lua_State *L);
static const Char* ShaderLibName;
- // ShaderCreationAttribs structure does not provide storage for the Name field,
+ // ShaderCreateInfo structure does not provide storage for the Name field,
// nor does it provide storage for FilePath.
- // We need to use ShaderCreationAttribsWrapper to be able to store the data.
- struct ShaderCreationAttribsWrapper : ShaderCreationAttribs
+ // We need to use ShaderCreateInfoWrapper to be able to store the data.
+ struct ShaderCreateInfoWrapper : ShaderCreateInfo
{
String NameBuffer;
String SourceBuffer;
@@ -49,10 +49,6 @@ namespace Diligent
String SearchDirectoriesBuffer;
String CombinedSamplerSuffixBuffer;
const char *SearchDirectories = nullptr;
- std::vector<ShaderVariableDesc> m_VarDescBuffer;
- std::vector<String> m_VarNamesBuffer;
- std::vector<StaticSamplerDesc> m_StaticSamplersBuffer;
- std::vector<String> m_StaticSamplerTexNamesBuffer;
};
protected:
@@ -60,14 +56,6 @@ namespace Diligent
virtual void ReadField( lua_State *L, void *pData, const Char *Field )override final;
private:
-
- ClassMethodCaller< ShaderParser > m_BindResourcesBinding;
- int BindResources( lua_State *L );
-
- const String m_ResMappingMetatableName;
-
EnumMapping<SHADER_SOURCE_LANGUAGE> m_ShaderSourceLangEnumMapping;
-
- BindShaderResourcesFlagEnumMapping m_BindShaderResFlagEnumMapping;
};
}
diff --git a/RenderScript/include/ShaderVariableParser.h b/RenderScript/include/ShaderVariableParser.h
index e75d99e..6b97e89 100644
--- a/RenderScript/include/ShaderVariableParser.h
+++ b/RenderScript/include/ShaderVariableParser.h
@@ -35,13 +35,13 @@ namespace Diligent
{
public:
ShaderVariableParser( IRenderDevice *pRenderDevice, lua_State *L,
- const String &ShaderLibMetatableName,
+ const String &PSOLibMetatableName,
const String &BufferLibMetatableName,
const String &BufferViewLibMetatableName,
const String &TexViewMetatableName );
static const Char* ShaderVariableLibName;
- void GetObjectByName( lua_State *L, const Char *ShaderName, IShaderVariable** ppObject );
+ void GetObjectByName( lua_State *L, const Char *ShaderName, IShaderResourceVariable** ppObject );
protected:
virtual void CreateObj( lua_State *L )override final;
@@ -51,15 +51,17 @@ namespace Diligent
virtual void PushExistingObject( lua_State *L, const void *pObject )override final;
private:
- const String m_ShaderLibMetatableName;
+ const String m_PSOLibMetatableName;
const String m_BufferLibMetatableName;
const String m_BufferViewLibMetatableName;
const String m_TexViewMetatableName;
+ ShaderTypeEnumMapping m_ShaderTypeEnumMapping;
+
int Set( lua_State *L );
ClassMethodCaller < ShaderVariableParser > m_SetBinding;
- ClassMethodCaller<ShaderVariableParser> m_GetShaderVariableBinding;
- int GetShaderVariable( lua_State *L );
+ ClassMethodCaller<ShaderVariableParser> m_GetStaticShaderVariableBinding;
+ int GetStaticShaderVariable( lua_State *L );
};
}
diff --git a/RenderScript/src/PSODescParser.cpp b/RenderScript/src/PSODescParser.cpp
index b1da543..4d2b143 100644
--- a/RenderScript/src/PSODescParser.cpp
+++ b/RenderScript/src/PSODescParser.cpp
@@ -27,9 +27,248 @@
#include "RasterizerStateDescParser.h"
#include "DepthStencilStateDescParser.h"
#include "InputLayoutDescParser.h"
+#include "SamplerParser.h"
namespace Diligent
{
+ class ShaderVariableTypeEnumMapping : public EnumMapping < Diligent::SHADER_RESOURCE_VARIABLE_TYPE >
+ {
+ public:
+ ShaderVariableTypeEnumMapping()
+ {
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_RESOURCE_VARIABLE_TYPE_STATIC );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_RESOURCE_VARIABLE_TYPE_DYNAMIC );
+ }
+ };
+
+ class ShaderResourceVariableDescArrayParser;
+ template<>
+ class MemberBinder<ShaderResourceVariableDescArrayParser> : public MemberBinderBase
+ {
+ public:
+ MemberBinder( size_t VariableDescOffset,
+ size_t NumVariablesOffset,
+ size_t VarDescBufferOffset,
+ size_t VarNamesBufferOffset ) :
+ MemberBinderBase( VariableDescOffset ),
+ m_NumVariablesOffset(NumVariablesOffset),
+ m_VarDescBufferOffset(VarDescBufferOffset),
+ m_VarNamesBufferOffset(VarNamesBufferOffset)
+ {
+ DEFINE_ENUM_BINDER( m_Bindings, ShaderResourceVariableDesc, Type, m_ShaderVarTypeEnumMapping );
+ DEFINE_FLAGS_BINDER( m_Bindings, ShaderResourceVariableDesc, ShaderStages, SHADER_TYPE, m_ShaderTypeEnumMapping );
+ }
+
+ virtual void GetValue( lua_State *L, const void* pBasePointer )override
+ {
+ // Use raw pointer to push the value to Lua because the buffer
+ // most likely does not exist
+ const auto &VarDesc = GetMemberByOffest<ShaderResourceVariableDesc*>( pBasePointer, m_MemberOffset);
+ const auto &NumVars = GetMemberByOffest<Uint32>( pBasePointer, m_NumVariablesOffset);
+
+ PushLuaArray( L, VarDesc, VarDesc + NumVars, [&]( const ShaderResourceVariableDesc &VarDesc )
+ {
+ // Push variable type. The function will leave the new table on top
+ // of the stack
+ PushLuaTable( L, &VarDesc, m_Bindings ); // Stack: +1
+
+ // Push name into the same table
+ lua_pushstring( L, "Name" ); // Stack: +2
+ lua_pushstring( L, VarDesc.Name); // Stack: +3
+ lua_settable( L, -3 ); // Stack: +1
+ }
+ );
+ }
+
+ virtual void SetValue( lua_State *L, int Index, void* pBasePointer )override
+ {
+ auto &ShaderVarDescBuffer = GetMemberByOffest<std::vector<ShaderResourceVariableDesc>>( pBasePointer, m_VarDescBufferOffset);
+ auto &ShaderNamesBuffer = GetMemberByOffest<std::vector<String>>( pBasePointer, m_VarNamesBufferOffset);
+
+ ParseLuaArray( L, Index, pBasePointer,
+ [&]( void* _pBasePointer, int StackIndex, int NewArrayIndex )
+ {
+ VERIFY_EXPR( pBasePointer == _pBasePointer );
+
+ auto CurrIndex = ShaderVarDescBuffer.size();
+ if( static_cast<int>(CurrIndex) != NewArrayIndex - 1 )
+ SCRIPT_PARSING_ERROR( L, "Explicit array indices are not allowed in shader name description. Provided index ", NewArrayIndex - 1, " conflicts with actual index ", CurrIndex, "." );
+ ShaderVarDescBuffer.resize( CurrIndex + 1 );
+ ShaderNamesBuffer.resize( CurrIndex + 1 );
+ ParseLuaTable( L, StackIndex, &(ShaderVarDescBuffer)[CurrIndex],
+ [&](int TblStackInd, void* __pBasePointer, const char *Key)
+ {
+ auto Binding = m_Bindings.find( Key );
+ if( Binding != m_Bindings.end() )
+ {
+ Binding->second->SetValue( L, TblStackInd, __pBasePointer );
+ }
+ else if (strcmp(Key, "Name") == 0)
+ {
+ auto Name = ReadValueFromLua<const Char*>(L, TblStackInd);
+ ShaderNamesBuffer[CurrIndex] = Name;
+ }
+ else
+ {
+ SCRIPT_PARSING_ERROR( L, "Unknown Member \"", Key, '\"' );
+ }
+ }
+ );
+
+ if( ShaderNamesBuffer[CurrIndex].length() == 0 )
+ SCRIPT_PARSING_ERROR(L, "Missing shader variable name")
+ }
+ );
+
+ for(size_t v=0; v < ShaderVarDescBuffer.size(); ++v)
+ {
+ ShaderVarDescBuffer[v].Name = ShaderNamesBuffer[v].c_str();
+ }
+
+ auto &VarDesc = GetMemberByOffest<ShaderResourceVariableDesc*>( pBasePointer, m_MemberOffset);
+ auto &NumVars = GetMemberByOffest<Uint32>( pBasePointer, m_NumVariablesOffset);
+ NumVars = static_cast<Uint32>(ShaderVarDescBuffer.size());
+ VarDesc = NumVars ? ShaderVarDescBuffer.data() : nullptr;
+ }
+ private:
+ BindingsMapType m_Bindings;
+ ShaderVariableTypeEnumMapping m_ShaderVarTypeEnumMapping;
+ ShaderTypeEnumMapping m_ShaderTypeEnumMapping;
+ size_t m_NumVariablesOffset;
+ size_t m_VarDescBufferOffset;
+ size_t m_VarNamesBufferOffset;
+ };
+
+
+ class StaticSamplerDescArrayParser;
+ template<>
+ class MemberBinder<StaticSamplerDescArrayParser> : public MemberBinderBase
+ {
+ public:
+ MemberBinder( size_t StaticSamplerDescOffset,
+ size_t NumStaticSamplersOffset,
+ size_t StaticSamplersBufferOffset,
+ size_t StaticSamplerTexNamesBufferOffset ) :
+ MemberBinderBase( StaticSamplerDescOffset ),
+ m_NumStaticSamplersOffset(NumStaticSamplersOffset),
+ m_StaticSamplersBufferOffset(StaticSamplersBufferOffset),
+ m_StaticSamplerTexNamesBufferOffset(StaticSamplerTexNamesBufferOffset)
+ {
+ DEFINE_FLAGS_BINDER( m_Bindings, StaticSamplerDesc, ShaderStages, SHADER_TYPE, m_ShaderTypeEnumMapping );
+ InitSamplerParserBindings<SamplerDesc>(m_Bindings, m_FilterTypeEnumMapping, m_TexAddrModeEnumMapping, m_CmpFuncEnumMapping);
+ }
+
+ virtual void GetValue( lua_State *L, const void* pBasePointer )override
+ {
+ // Use raw pointer to push the value to Lua because the buffer
+ // most likely does not exist
+ const auto &StaticSamplers = GetMemberByOffest<StaticSamplerDesc*>( pBasePointer, m_MemberOffset);
+ const auto &NumStaticSamplers = GetMemberByOffest<Uint32>( pBasePointer, m_NumStaticSamplersOffset);
+
+ PushLuaArray( L, StaticSamplers, StaticSamplers + NumStaticSamplers, [&]( const StaticSamplerDesc &SamDesc )
+ {
+ // Push new table to hold variables of StaticSamplerDesc struct
+ lua_newtable(L); // Stack: +1
+
+ // Push "Desc" field
+ lua_pushstring( L, "Desc" ); // Stack: +2
+ // Push members of StaticSamplerDesc::Desc. The function will leave new table on top
+ // of the stack
+ PushLuaTable( L, &SamDesc.Desc, m_Bindings ); // Stack: +3
+ // Push the table from the top into the parent table
+ lua_settable( L, -3 ); // Stack: +1
+
+ // Push "SamplerOrTextureName" field
+ lua_pushstring( L, "SamplerOrTextureName" ); // Stack: +2
+ lua_pushstring( L, SamDesc.SamplerOrTextureName); // Stack: +3
+ lua_settable( L, -3 ); // Stack: +1
+ }
+ );
+ }
+
+ virtual void SetValue( lua_State *L, int Index, void* pBasePointer )override
+ {
+ auto &StaticSamplersBuffer = GetMemberByOffest<std::vector<StaticSamplerDesc>>( pBasePointer, m_StaticSamplersBufferOffset);
+ auto &StaticSamplerTexNamesBuffer = GetMemberByOffest<std::vector<String>>( pBasePointer, m_StaticSamplerTexNamesBufferOffset);
+
+ ParseLuaArray( L, Index, pBasePointer,
+ [&]( void* _pBasePointer, int StackIndex, int NewArrayIndex )
+ {
+ VERIFY_EXPR( pBasePointer == _pBasePointer );
+
+ auto CurrIndex = StaticSamplersBuffer.size();
+ if(static_cast<int>(CurrIndex) != NewArrayIndex - 1 )
+ SCRIPT_PARSING_ERROR( L, "Explicit array indices are not allowed in static sampler description. Provided index ", NewArrayIndex - 1, " conflicts with actual index ", CurrIndex, "." );
+ StaticSamplersBuffer.resize( CurrIndex + 1 );
+ StaticSamplerTexNamesBuffer.resize( CurrIndex + 1 );
+ ParseLuaTable( L, StackIndex, &(StaticSamplersBuffer)[CurrIndex],
+ [&](int TblStackInd, void* __pBasePointer, const char *Key)
+ {
+ if (strcmp(Key, "Desc") == 0)
+ {
+ ParseLuaTable( L, StackIndex, &(StaticSamplersBuffer)[CurrIndex].Desc,
+ [&](int TblStackInd, void* __pBasePointer, const char *Key)
+ {
+ if (strcmp(Key, "Name") == 0)
+ {
+ UNSUPPORTED("Parsing of the static sampler name is not implemented");
+ }
+ else
+ {
+ auto Binding = m_Bindings.find( Key );
+ if (Binding != m_Bindings.end())
+ {
+ Binding->second->SetValue( L, TblStackInd, __pBasePointer );
+ }
+ else
+ {
+ SCRIPT_PARSING_ERROR( L, "Unknown Member \"", Key, '\"' );
+ }
+ }
+ }
+ );
+ }
+ else if (strcmp(Key, "SamplerOrTextureName") == 0)
+ {
+ auto Name = ReadValueFromLua<const Char*>(L, TblStackInd);
+ StaticSamplerTexNamesBuffer[CurrIndex] = Name;
+ }
+ else
+ {
+ SCRIPT_PARSING_ERROR( L, "Unknown Member \"", Key, '\"' );
+ }
+ }
+ );
+
+ if( StaticSamplerTexNamesBuffer[CurrIndex].length() == 0 )
+ SCRIPT_PARSING_ERROR(L, "Missing static sampler texture name")
+ }
+ );
+
+ for(size_t v=0; v < StaticSamplersBuffer.size(); ++v)
+ {
+ StaticSamplersBuffer[v].SamplerOrTextureName = StaticSamplerTexNamesBuffer[v].c_str();
+ }
+
+ auto &StaticSamplers = GetMemberByOffest<StaticSamplerDesc*>( pBasePointer, m_MemberOffset);
+ auto &NumStaticSamplers = GetMemberByOffest<Uint32>( pBasePointer, m_NumStaticSamplersOffset);
+ NumStaticSamplers = static_cast<Uint32>(StaticSamplersBuffer.size());
+ StaticSamplers = NumStaticSamplers ? StaticSamplersBuffer.data() : nullptr;
+ }
+ private:
+ BindingsMapType m_Bindings;
+ EnumMapping<FILTER_TYPE> m_FilterTypeEnumMapping;
+ EnumMapping<TEXTURE_ADDRESS_MODE> m_TexAddrModeEnumMapping;
+ ComparisonFuncEnumMapping m_CmpFuncEnumMapping;
+ ShaderTypeEnumMapping m_ShaderTypeEnumMapping;
+
+ size_t m_NumStaticSamplersOffset;
+ size_t m_StaticSamplersBufferOffset;
+ size_t m_StaticSamplerTexNamesBufferOffset;
+ };
+
+
class RTVFormatsParser;
template<>
@@ -115,6 +354,52 @@ namespace Diligent
BindingsMapType m_Bindings;
};
+
+ template<>
+ class MemberBinder<PipelineResourceLayoutDesc> : public MemberBinderBase
+ {
+ public:
+ MemberBinder( size_t MemberOffset, size_t VarDescBufferOffset, size_t VarNamesBufferOffset, size_t StaticSamplersBufferOffset, size_t StaticSamplerTexNamesBufferOffset ) :
+ MemberBinderBase( MemberOffset )
+ {
+ DEFINE_ENUM_BINDER( m_Bindings, PipelineResourceLayoutDesc, DefaultVariableType, m_ShaderVarTypeEnumMapping );
+
+ auto *pShaderDescBinder =
+ new MemberBinder<ShaderResourceVariableDescArrayParser>(
+ offsetof(PipelineResourceLayoutDesc, Variables),
+ offsetof(PipelineResourceLayoutDesc, NumVariables),
+ VarDescBufferOffset,
+ VarNamesBufferOffset
+ );
+ m_Bindings.insert( std::make_pair( "VariableDesc", std::unique_ptr<MemberBinderBase>(pShaderDescBinder) ) );
+
+ auto *pStaticSamplerDescBinder =
+ new MemberBinder<StaticSamplerDescArrayParser>(
+ offsetof(PipelineResourceLayoutDesc, StaticSamplers),
+ offsetof(PipelineResourceLayoutDesc, NumStaticSamplers),
+ StaticSamplersBufferOffset,
+ StaticSamplerTexNamesBufferOffset
+ );
+ m_Bindings.insert( std::make_pair( "StaticSamplers", std::unique_ptr<MemberBinderBase>(pStaticSamplerDescBinder) ) );
+ }
+
+ virtual void GetValue( lua_State *L, const void* pBasePointer )
+ {
+ const auto *pShaderDesc = &GetMemberByOffest<ShaderDesc>( pBasePointer, m_MemberOffset );
+ PushLuaTable( L, pShaderDesc, m_Bindings );
+ }
+
+ virtual void SetValue( lua_State *L, int Index, void* pBasePointer )
+ {
+ auto *pShaderDesc = &GetMemberByOffest<ShaderDesc>(pBasePointer, m_MemberOffset);
+ ParseLuaTable( L, Index, pShaderDesc, m_Bindings );
+ }
+
+ private:
+ BindingsMapType m_Bindings;
+ ShaderVariableTypeEnumMapping m_ShaderVarTypeEnumMapping;
+ };
+
template<>
class MemberBinder<GraphicsPipelineDesc> : public MemberBinderBase
{
@@ -242,10 +527,12 @@ namespace Diligent
const Char* PSODescParser::PSODescLibName = "PipelineState";
- PSODescParser::PSODescParser( IRenderDevice *pRenderDevice, lua_State *L ) :
+ PSODescParser::PSODescParser( IRenderDevice *pRenderDevice, lua_State *L, const String& ResMappingMetatableName ) :
EngineObjectParserCommon<IPipelineState>( pRenderDevice, L, PSODescLibName ),
m_SetPSOBinding( this, L, "Context", "SetPipelineState", &PSODescParser::SetPSO ),
- m_IsCompatibleWithBinding(this, L, m_MetatableRegistryName.c_str(), "IsCompatibleWith", &PSODescParser::IsCompatibleWith)
+ m_IsCompatibleWithBinding(this, L, m_MetatableRegistryName.c_str(), "IsCompatibleWith", &PSODescParser::IsCompatibleWith),
+ m_ResMappingMetatableName(ResMappingMetatableName),
+ m_BindStaticResourcesBinding( this, L, m_MetatableRegistryName.c_str(), "BindStaticResources", &PSODescParser::BindStaticResources )
{
DEFINE_BUFFERED_STRING_BINDER( m_Bindings, PSODescWrapper, Name, NameBuffer )
@@ -254,6 +541,16 @@ namespace Diligent
Validator<SRBAllocationGranularityType> SRBValidator("SRBAllocationGranularity", 1, 65536);
DEFINE_BINDER_EX( m_Bindings, PSODescWrapper, SRBAllocationGranularity, SRBAllocationGranularityType, SRBValidator);
+ auto *pShaderDescBinder =
+ new MemberBinder<PipelineResourceLayoutDesc>(
+ offsetof(PSODescWrapper, ResourceLayout),
+ offsetof(PSODescWrapper, m_VarDescBuffer) - offsetof(PSODescWrapper, ResourceLayout),
+ offsetof(PSODescWrapper, m_VarNamesBuffer) - offsetof(PSODescWrapper, ResourceLayout),
+ offsetof(PSODescWrapper, m_StaticSamplersBuffer) - offsetof(PSODescWrapper, ResourceLayout),
+ offsetof(PSODescWrapper, m_StaticSamplerTexNamesBuffer) - offsetof(PSODescWrapper, ResourceLayout)
+ );
+ m_Bindings.insert( std::make_pair( "ResourceLayout", std::unique_ptr<MemberBinderBase>(pShaderDescBinder) ) );
+
DEFINE_BINDER_EX( m_Bindings, PSODescWrapper, GraphicsPipeline, GraphicsPipelineDesc, 0 );
DEFINE_BINDER_EX( m_Bindings, PSODescWrapper, ComputePipeline, ComputePipelineDesc, 0 );
};
@@ -303,4 +600,55 @@ namespace Diligent
// Returning one value to Lua
return 1;
}
+
+ int PSODescParser::BindStaticResources( lua_State *L )
+ {
+ // In order to communicate properly with Lua, a C function must use the following protocol,
+ // which defines the way parameters and results are passed : a C function receives its arguments
+ // from Lua in its PRIVATE stack in direct order( the first argument is pushed first ).So, when the
+ // function starts, lua_gettop( L ) returns the number of arguments received by the function.The first
+ // argument( if any ) is at index 1 and its last argument is at index lua_gettop( L ).
+ // To return values to Lua, a C function just pushes them onto the stack, in direct order
+ // ( the first result is pushed first ), and returns the number of results.
+ // Any other value in the stack below the results will be properly discarded by Lua.
+ // Like a Lua function, a C function called by Lua can also return many results.
+
+ try
+ {
+ auto NumArgs = lua_gettop( L );
+ if( NumArgs < 2 )
+ {
+ SCRIPT_PARSING_ERROR( L, "At least 1 argument (resource mapping) is expected" );
+ }
+
+ auto *pPSO = *GetUserData<IPipelineState**>( L, 1, m_MetatableRegistryName.c_str() );
+ VERIFY( pPSO, "PSO pointer is null" );
+ if( !pPSO )return 0;
+
+ auto *pResourceMapping = *GetUserData<IResourceMapping**>( L, 2, m_ResMappingMetatableName.c_str() );
+ if( !pResourceMapping )
+ {
+ SCRIPT_PARSING_ERROR( L, "Incorrect 1st argument type: resource mapping is expected" );
+ }
+
+ Uint32 Flags = 0;
+ // The last argument may be flags
+ const int FlagsArgInd = 3;
+ if( NumArgs >= FlagsArgInd &&
+ (lua_type( L, FlagsArgInd ) == LUA_TSTRING || lua_type( L, FlagsArgInd ) == LUA_TTABLE ) )
+ {
+ FlagsLoader<BIND_SHADER_RESOURCES_FLAGS> FlagsLoader(0, "BindShaderResourceFlags", m_BindShaderResFlagEnumMapping);
+ FlagsLoader.SetValue( L, FlagsArgInd, &Flags );
+ }
+
+
+ pPSO->BindStaticResources( pResourceMapping, Flags );
+ }
+ catch( const std::runtime_error& )
+ {
+
+ }
+
+ return 0;
+ }
}
diff --git a/RenderScript/src/ScriptParser.cpp b/RenderScript/src/ScriptParser.cpp
index 10cd351..49d5deb 100644
--- a/RenderScript/src/ScriptParser.cpp
+++ b/RenderScript/src/ScriptParser.cpp
@@ -40,9 +40,6 @@
#include "ShaderVariableParser.h"
#include "ShaderResourceBindingParser.h"
-using namespace Diligent;
-using namespace Diligent;
-
namespace Diligent
{
const Char* ScriptParser::DeviceContextRegistryKey = "DeviceContext";
@@ -66,7 +63,7 @@ namespace Diligent
IMPLEMENT_PUSH_FUNC_STUBS( ITextureView, m_pTextureViewParser )
IMPLEMENT_PUSH_FUNC_STUBS( IBufferView, m_pBufferViewParser )
IMPLEMENT_PUSH_FUNC_STUBS( IPipelineState, m_pPSOParser )
- IMPLEMENT_PUSH_FUNC_STUBS( IShaderVariable, m_pShaderVariableParser )
+ IMPLEMENT_PUSH_FUNC_STUBS( IShaderResourceVariable, m_pShaderVariableParser )
IMPLEMENT_PUSH_FUNC_STUBS( IShaderResourceBinding, m_pShaderResBindingParser )
@@ -108,11 +105,11 @@ namespace Diligent
m_pTextureViewParser.reset( new TextureViewParser( m_pTextureParser.get(), m_pSamplerParser.get(), pRenderDevice, m_LuaState ) );
m_pBufferViewParser.reset( new BufferViewParser( m_pBufferParser.get(), pRenderDevice, m_LuaState ) );
m_pResourceMappingParser.reset( new ResourceMappingParser( pRenderDevice, m_LuaState, m_pTextureViewParser.get(), m_pBufferParser.get(), m_pBufferViewParser.get() ) );
- m_pShaderParser.reset( new ShaderParser( pRenderDevice, m_LuaState, m_pResourceMappingParser->GetMetatableName() ) );
- m_pPSOParser.reset( new PSODescParser( pRenderDevice, m_LuaState ) );
+ m_pShaderParser.reset( new ShaderParser( pRenderDevice, m_LuaState ) );
+ m_pPSOParser.reset( new PSODescParser( pRenderDevice, m_LuaState, m_pResourceMappingParser->GetMetatableName() ) );
m_pViewportParser.reset( new ViewportParser( pRenderDevice, m_LuaState ) );
m_pScissorRectParser.reset( new ScissorRectParser( pRenderDevice, m_LuaState ) );
- m_pShaderVariableParser.reset( new ShaderVariableParser( pRenderDevice, m_LuaState, m_pShaderParser->GetMetatableName(), m_pBufferParser->GetMetatableName(), m_pBufferViewParser->GetMetatableName(), m_pTextureViewParser->GetMetatableName() ) );
+ m_pShaderVariableParser.reset( new ShaderVariableParser( pRenderDevice, m_LuaState, m_pPSOParser->GetMetatableName(), m_pBufferParser->GetMetatableName(), m_pBufferViewParser->GetMetatableName(), m_pTextureViewParser->GetMetatableName() ) );
m_pShaderResBindingParser.reset( new ShaderResourceBindingParser( pRenderDevice, m_LuaState, m_pPSOParser->GetMetatableName(), m_pResourceMappingParser->GetMetatableName(), m_pShaderVariableParser->GetMetatableName() ) );
m_pDeviceCtxFuncBindings.reset( new DeviceContextFuncBindings( pRenderDevice, m_LuaState, m_pTextureViewParser.get(), m_pShaderResBindingParser.get(), m_pPSOParser.get() ) );
}
@@ -239,7 +236,7 @@ namespace Diligent
m_pPSOParser->GetObjectByName( m_LuaState, PSOName, ppPSO );
}
- void ScriptParser::GetShaderVariableByName( const Char *ShaderVarName, IShaderVariable** ppShaderVar )
+ void ScriptParser::GetShaderVariableByName( const Char *ShaderVarName, IShaderResourceVariable** ppShaderVar )
{
m_pShaderVariableParser->GetObjectByName( m_LuaState, ShaderVarName, ppShaderVar );
}
@@ -249,7 +246,7 @@ namespace Diligent
m_pShaderResBindingParser->GetObjectByName( m_LuaState, SRBName, ppSRB );
}
- void ScriptParser::QueryInterface( const Diligent::INTERFACE_ID &IID, IObject **ppInterface )
+ void ScriptParser::QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface )
{
UNSUPPORTED( "Not implemented" );
}
diff --git a/RenderScript/src/ShaderParser.cpp b/RenderScript/src/ShaderParser.cpp
index 761e1af..3ca4981 100644
--- a/RenderScript/src/ShaderParser.cpp
+++ b/RenderScript/src/ShaderParser.cpp
@@ -24,286 +24,29 @@
#include "pch.h"
#include "ShaderParser.h"
#include "BasicShaderSourceStreamFactory.h"
-#include "SamplerParser.h"
namespace Diligent
{
const Char* ShaderParser::ShaderLibName = "Shader";
-
- class ShaderVariableTypeEnumMapping : public EnumMapping < Diligent::SHADER_VARIABLE_TYPE >
- {
- public:
- ShaderVariableTypeEnumMapping()
- {
- DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_VARIABLE_TYPE_STATIC );
- DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_VARIABLE_TYPE_MUTABLE );
- DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_VARIABLE_TYPE_DYNAMIC );
- }
- };
-
- class ShaderVariableDescArrayParser;
- template<>
- class MemberBinder<ShaderVariableDescArrayParser> : public MemberBinderBase
- {
- public:
- MemberBinder( size_t VariableDescOffset,
- size_t NumVariablesOffset,
- size_t VarDescBufferOffset,
- size_t VarNamesBufferOffset ) :
- MemberBinderBase( VariableDescOffset ),
- m_NumVariablesOffset(NumVariablesOffset),
- m_VarDescBufferOffset(VarDescBufferOffset),
- m_VarNamesBufferOffset(VarNamesBufferOffset)
- {
- DEFINE_ENUM_BINDER( m_Bindings, ShaderVariableDesc, Type, m_ShaderVarTypeEnumMapping );
- }
-
- virtual void GetValue( lua_State *L, const void* pBasePointer )override
- {
- // Use raw pointer to push the value to Lua because the buffer
- // most likely does not exist
- const auto &VarDesc = GetMemberByOffest<ShaderVariableDesc*>( pBasePointer, m_MemberOffset);
- const auto &NumVars = GetMemberByOffest<Uint32>( pBasePointer, m_NumVariablesOffset);
-
- PushLuaArray( L, VarDesc, VarDesc + NumVars, [&]( const ShaderVariableDesc &VarDesc )
- {
- // Push variable type. The function will leave the new table on top
- // of the stack
- PushLuaTable( L, &VarDesc, m_Bindings ); // Stack: +1
-
- // Push name into the same table
- lua_pushstring( L, "Name" ); // Stack: +2
- lua_pushstring( L, VarDesc.Name); // Stack: +3
- lua_settable( L, -3 ); // Stack: +1
- }
- );
- }
-
- virtual void SetValue( lua_State *L, int Index, void* pBasePointer )override
- {
- auto &ShaderVarDescBuffer = GetMemberByOffest<std::vector<ShaderVariableDesc>>( pBasePointer, m_VarDescBufferOffset);
- auto &ShaderNamesBuffer = GetMemberByOffest<std::vector<String>>( pBasePointer, m_VarNamesBufferOffset);
-
- ParseLuaArray( L, Index, pBasePointer,
- [&]( void* _pBasePointer, int StackIndex, int NewArrayIndex )
- {
- VERIFY_EXPR( pBasePointer == _pBasePointer );
-
- auto CurrIndex = ShaderVarDescBuffer.size();
- if( static_cast<int>(CurrIndex) != NewArrayIndex - 1 )
- SCRIPT_PARSING_ERROR( L, "Explicit array indices are not allowed in shader name description. Provided index ", NewArrayIndex - 1, " conflicts with actual index ", CurrIndex, "." );
- ShaderVarDescBuffer.resize( CurrIndex + 1 );
- ShaderNamesBuffer.resize( CurrIndex + 1 );
- ParseLuaTable( L, StackIndex, &(ShaderVarDescBuffer)[CurrIndex],
- [&](int TblStackInd, void* __pBasePointer, const char *Key)
- {
- auto Binding = m_Bindings.find( Key );
- if( Binding != m_Bindings.end() )
- {
- Binding->second->SetValue( L, TblStackInd, __pBasePointer );
- }
- else if (strcmp(Key, "Name") == 0)
- {
- auto Name = ReadValueFromLua<const Char*>(L, TblStackInd);
- ShaderNamesBuffer[CurrIndex] = Name;
- }
- else
- {
- SCRIPT_PARSING_ERROR( L, "Unknown Member \"", Key, '\"' );
- }
- }
- );
-
- if( ShaderNamesBuffer[CurrIndex].length() == 0 )
- SCRIPT_PARSING_ERROR(L, "Missing shader variable name")
- }
- );
-
- for(size_t v=0; v < ShaderVarDescBuffer.size(); ++v)
- {
- ShaderVarDescBuffer[v].Name = ShaderNamesBuffer[v].c_str();
- }
-
- auto &VarDesc = GetMemberByOffest<ShaderVariableDesc*>( pBasePointer, m_MemberOffset);
- auto &NumVars = GetMemberByOffest<Uint32>( pBasePointer, m_NumVariablesOffset);
- NumVars = static_cast<Uint32>(ShaderVarDescBuffer.size());
- VarDesc = NumVars ? ShaderVarDescBuffer.data() : nullptr;
- }
- private:
- BindingsMapType m_Bindings;
- ShaderVariableTypeEnumMapping m_ShaderVarTypeEnumMapping;
- ShaderTypeEnumMapping m_ShaderTypeEnumMapping;
- size_t m_NumVariablesOffset;
- size_t m_VarDescBufferOffset;
- size_t m_VarNamesBufferOffset;
- };
-
-
- class StaticSamplerDescArrayParser;
- template<>
- class MemberBinder<StaticSamplerDescArrayParser> : public MemberBinderBase
- {
- public:
- MemberBinder( size_t StaticSamplerDescOffset,
- size_t NumStaticSamplersOffset,
- size_t StaticSamplersBufferOffset,
- size_t StaticSamplerTexNamesBufferOffset ) :
- MemberBinderBase( StaticSamplerDescOffset ),
- m_NumStaticSamplersOffset(NumStaticSamplersOffset),
- m_StaticSamplersBufferOffset(StaticSamplersBufferOffset),
- m_StaticSamplerTexNamesBufferOffset(StaticSamplerTexNamesBufferOffset)
- {
- InitSamplerParserBindings<SamplerDesc>(m_Bindings, m_FilterTypeEnumMapping, m_TexAddrModeEnumMapping, m_CmpFuncEnumMapping);
- }
-
- virtual void GetValue( lua_State *L, const void* pBasePointer )override
- {
- // Use raw pointer to push the value to Lua because the buffer
- // most likely does not exist
- const auto &StaticSamplers = GetMemberByOffest<StaticSamplerDesc*>( pBasePointer, m_MemberOffset);
- const auto &NumStaticSamplers = GetMemberByOffest<Uint32>( pBasePointer, m_NumStaticSamplersOffset);
-
- PushLuaArray( L, StaticSamplers, StaticSamplers + NumStaticSamplers, [&]( const StaticSamplerDesc &SamDesc )
- {
- // Push new table to hold variables of StaticSamplerDesc struct
- lua_newtable(L); // Stack: +1
-
- // Push "Desc" field
- lua_pushstring( L, "Desc" ); // Stack: +2
- // Push members of StaticSamplerDesc::Desc. The function will leave new table on top
- // of the stack
- PushLuaTable( L, &SamDesc.Desc, m_Bindings ); // Stack: +3
- // Push the table from the top into the parent table
- lua_settable( L, -3 ); // Stack: +1
-
- // Push "SamplerOrTextureName" field
- lua_pushstring( L, "SamplerOrTextureName" ); // Stack: +2
- lua_pushstring( L, SamDesc.SamplerOrTextureName); // Stack: +3
- lua_settable( L, -3 ); // Stack: +1
- }
- );
- }
-
- virtual void SetValue( lua_State *L, int Index, void* pBasePointer )override
- {
- auto &StaticSamplersBuffer = GetMemberByOffest<std::vector<StaticSamplerDesc>>( pBasePointer, m_StaticSamplersBufferOffset);
- auto &StaticSamplerTexNamesBuffer = GetMemberByOffest<std::vector<String>>( pBasePointer, m_StaticSamplerTexNamesBufferOffset);
-
- ParseLuaArray( L, Index, pBasePointer,
- [&]( void* _pBasePointer, int StackIndex, int NewArrayIndex )
- {
- VERIFY_EXPR( pBasePointer == _pBasePointer );
-
- auto CurrIndex = StaticSamplersBuffer.size();
- if(static_cast<int>(CurrIndex) != NewArrayIndex - 1 )
- SCRIPT_PARSING_ERROR( L, "Explicit array indices are not allowed in static sampler description. Provided index ", NewArrayIndex - 1, " conflicts with actual index ", CurrIndex, "." );
- StaticSamplersBuffer.resize( CurrIndex + 1 );
- StaticSamplerTexNamesBuffer.resize( CurrIndex + 1 );
- ParseLuaTable( L, StackIndex, &(StaticSamplersBuffer)[CurrIndex],
- [&](int TblStackInd, void* __pBasePointer, const char *Key)
- {
- if (strcmp(Key, "Desc") == 0)
- {
- ParseLuaTable( L, StackIndex, &(StaticSamplersBuffer)[CurrIndex].Desc,
- [&](int TblStackInd, void* __pBasePointer, const char *Key)
- {
- if (strcmp(Key, "Name") == 0)
- {
- UNSUPPORTED("Parsing of the static sampler name is not implemented");
- }
- else
- {
- auto Binding = m_Bindings.find( Key );
- if (Binding != m_Bindings.end())
- {
- Binding->second->SetValue( L, TblStackInd, __pBasePointer );
- }
- else
- {
- SCRIPT_PARSING_ERROR( L, "Unknown Member \"", Key, '\"' );
- }
- }
- }
- );
- }
- else if (strcmp(Key, "SamplerOrTextureName") == 0)
- {
- auto Name = ReadValueFromLua<const Char*>(L, TblStackInd);
- StaticSamplerTexNamesBuffer[CurrIndex] = Name;
- }
- else
- {
- SCRIPT_PARSING_ERROR( L, "Unknown Member \"", Key, '\"' );
- }
- }
- );
-
- if( StaticSamplerTexNamesBuffer[CurrIndex].length() == 0 )
- SCRIPT_PARSING_ERROR(L, "Missing static sampler texture name")
- }
- );
-
- for(size_t v=0; v < StaticSamplersBuffer.size(); ++v)
- {
- StaticSamplersBuffer[v].SamplerOrTextureName = StaticSamplerTexNamesBuffer[v].c_str();
- }
-
- auto &StaticSamplers = GetMemberByOffest<StaticSamplerDesc*>( pBasePointer, m_MemberOffset);
- auto &NumStaticSamplers = GetMemberByOffest<Uint32>( pBasePointer, m_NumStaticSamplersOffset);
- NumStaticSamplers = static_cast<Uint32>(StaticSamplersBuffer.size());
- StaticSamplers = NumStaticSamplers ? StaticSamplersBuffer.data() : nullptr;
- }
- private:
- BindingsMapType m_Bindings;
- EnumMapping<FILTER_TYPE> m_FilterTypeEnumMapping;
- EnumMapping<TEXTURE_ADDRESS_MODE> m_TexAddrModeEnumMapping;
- ComparisonFuncEnumMapping m_CmpFuncEnumMapping;
-
- size_t m_NumStaticSamplersOffset;
- size_t m_StaticSamplersBufferOffset;
- size_t m_StaticSamplerTexNamesBufferOffset;
- };
-
-
class ShaderDescLoader;
template<>
class MemberBinder<ShaderDescLoader> : public MemberBinderBase
{
public:
- MemberBinder( size_t MemberOffset, size_t VarDescBufferOffset, size_t VarNamesBufferOffset, size_t StaticSamplersBufferOffset, size_t StaticSamplerTexNamesBufferOffset ) :
+ MemberBinder( size_t MemberOffset ) :
MemberBinderBase( MemberOffset )
{
auto *pNameBinder = new BufferedStringBinder( offsetof( ShaderDesc, Name ),
// This is a small hack: we need to compute an offset from the beginning of ShaderDesc structure to
- // the NameBuffer member of ShaderCreationAttribsWrapper:
- offsetof( ShaderParser::ShaderCreationAttribsWrapper, NameBuffer ) - offsetof( ShaderParser::ShaderCreationAttribsWrapper, Desc.Name ) );
+ // the NameBuffer member of ShaderCreateInfoWrapper:
+ offsetof( ShaderParser::ShaderCreateInfoWrapper, NameBuffer ) - offsetof( ShaderParser::ShaderCreateInfoWrapper, Desc.Name ) );
// No need to make a copy of Name since it is constant and HashMapStringKey will simply
// keep pointer to it
m_Bindings.insert( std::make_pair( "Name", std::unique_ptr<MemberBinderBase>(pNameBinder) ) );
DEFINE_ENUM_BINDER( m_Bindings, ShaderDesc, ShaderType, m_ShaderTypeEnumMapping );
-
- DEFINE_ENUM_BINDER( m_Bindings, ShaderDesc, DefaultVariableType, m_ShaderVarTypeEnumMapping );
-
- auto *pShaderDescBinder =
- new MemberBinder<ShaderVariableDescArrayParser>(
- offsetof(ShaderDesc, VariableDesc),
- offsetof(ShaderDesc, NumVariables),
- VarDescBufferOffset,
- VarNamesBufferOffset
- );
- m_Bindings.insert( std::make_pair( "VariableDesc", std::unique_ptr<MemberBinderBase>(pShaderDescBinder) ) );
-
- auto *pStaticSamplerDescBinder =
- new MemberBinder<StaticSamplerDescArrayParser>(
- offsetof(ShaderDesc, StaticSamplers),
- offsetof(ShaderDesc, NumStaticSamplers),
- StaticSamplersBufferOffset,
- StaticSamplerTexNamesBufferOffset
- );
- m_Bindings.insert( std::make_pair( "StaticSamplers", std::unique_ptr<MemberBinderBase>(pStaticSamplerDescBinder) ) );
}
virtual void GetValue( lua_State *L, const void* pBasePointer )
@@ -321,34 +64,27 @@ namespace Diligent
private:
BindingsMapType m_Bindings;
ShaderTypeEnumMapping m_ShaderTypeEnumMapping;
- ShaderVariableTypeEnumMapping m_ShaderVarTypeEnumMapping;
};
- ShaderParser::ShaderParser( IRenderDevice *pRenderDevice, lua_State *L, const String& ResMappingMetatableName ) :
- EngineObjectParserCommon<IShader>( pRenderDevice, L, ShaderLibName ),
- m_BindResourcesBinding( this, L, m_MetatableRegistryName.c_str(), "BindResources", &ShaderParser::BindResources ),
- m_ResMappingMetatableName(ResMappingMetatableName)
+ ShaderParser::ShaderParser( IRenderDevice *pRenderDevice, lua_State *L) :
+ EngineObjectParserCommon<IShader>( pRenderDevice, L, ShaderLibName )
{
- DEFINE_BUFFERED_STRING_BINDER( m_Bindings, ShaderCreationAttribsWrapper, FilePath, FilePathBuffer )
- DEFINE_BUFFERED_STRING_BINDER( m_Bindings, ShaderCreationAttribsWrapper, Source, SourceBuffer )
- DEFINE_BUFFERED_STRING_BINDER( m_Bindings, ShaderCreationAttribsWrapper, EntryPoint, EntryPointBuffer )
- DEFINE_BUFFERED_STRING_BINDER( m_Bindings, ShaderCreationAttribsWrapper, SearchDirectories, SearchDirectoriesBuffer )
- DEFINE_BUFFERED_STRING_BINDER( m_Bindings, ShaderCreationAttribsWrapper, CombinedSamplerSuffix, CombinedSamplerSuffixBuffer )
+ DEFINE_BUFFERED_STRING_BINDER( m_Bindings, ShaderCreateInfoWrapper, FilePath, FilePathBuffer )
+ DEFINE_BUFFERED_STRING_BINDER( m_Bindings, ShaderCreateInfoWrapper, Source, SourceBuffer )
+ DEFINE_BUFFERED_STRING_BINDER( m_Bindings, ShaderCreateInfoWrapper, EntryPoint, EntryPointBuffer )
+ DEFINE_BUFFERED_STRING_BINDER( m_Bindings, ShaderCreateInfoWrapper, SearchDirectories, SearchDirectoriesBuffer )
+ DEFINE_BUFFERED_STRING_BINDER( m_Bindings, ShaderCreateInfoWrapper, CombinedSamplerSuffix, CombinedSamplerSuffixBuffer )
- DEFINE_BINDER(m_Bindings, ShaderCreationAttribsWrapper, UseCombinedTextureSamplers);
+ DEFINE_BINDER(m_Bindings, ShaderCreateInfoWrapper, UseCombinedTextureSamplers);
DEFINE_ENUM_ELEMENT_MAPPING( m_ShaderSourceLangEnumMapping, SHADER_SOURCE_LANGUAGE_DEFAULT );
DEFINE_ENUM_ELEMENT_MAPPING( m_ShaderSourceLangEnumMapping, SHADER_SOURCE_LANGUAGE_HLSL );
DEFINE_ENUM_ELEMENT_MAPPING( m_ShaderSourceLangEnumMapping, SHADER_SOURCE_LANGUAGE_GLSL );
- DEFINE_ENUM_BINDER( m_Bindings, ShaderCreationAttribsWrapper, SourceLanguage, m_ShaderSourceLangEnumMapping );
+ DEFINE_ENUM_BINDER( m_Bindings, ShaderCreateInfoWrapper, SourceLanguage, m_ShaderSourceLangEnumMapping );
auto *pShaderDescBinder =
new MemberBinder<ShaderDescLoader>(
- offsetof(ShaderCreationAttribsWrapper, Desc),
- offsetof(ShaderCreationAttribsWrapper, m_VarDescBuffer) - offsetof(ShaderCreationAttribsWrapper, Desc),
- offsetof(ShaderCreationAttribsWrapper, m_VarNamesBuffer) - offsetof(ShaderCreationAttribsWrapper, Desc),
- offsetof(ShaderCreationAttribsWrapper, m_StaticSamplersBuffer) - offsetof(ShaderCreationAttribsWrapper, Desc),
- offsetof(ShaderCreationAttribsWrapper, m_StaticSamplerTexNamesBuffer) - offsetof(ShaderCreationAttribsWrapper, Desc)
+ offsetof(ShaderCreateInfoWrapper, Desc)
);
m_Bindings.insert( std::make_pair( "Desc", std::unique_ptr<MemberBinderBase>(pShaderDescBinder) ) );
};
@@ -357,7 +93,7 @@ namespace Diligent
{
INIT_LUA_STACK_TRACKING( L );
- ShaderCreationAttribsWrapper ShaderCreationAttrs;
+ ShaderCreateInfoWrapper ShaderCreationAttrs;
ParseLuaTable( L, -1, &ShaderCreationAttrs, m_Bindings );
BasicShaderSourceStreamFactory BasicSSSFactory(ShaderCreationAttrs.SearchDirectories);
@@ -376,61 +112,9 @@ namespace Diligent
void ShaderParser::ReadField( lua_State *L, void *pData, const Char *Field )
{
- ShaderCreationAttribsWrapper ShaderCreationAttrs;
+ ShaderCreateInfoWrapper ShaderCreationAttrs;
auto *ppShader = reinterpret_cast<IShader**>(pData);
ShaderCreationAttrs.Desc = (*ppShader)->GetDesc();
PushField( L, &ShaderCreationAttrs, Field, m_Bindings );
}
-
- int ShaderParser::BindResources( lua_State *L )
- {
- // In order to communicate properly with Lua, a C function must use the following protocol,
- // which defines the way parameters and results are passed : a C function receives its arguments
- // from Lua in its PRIVATE stack in direct order( the first argument is pushed first ).So, when the
- // function starts, lua_gettop( L ) returns the number of arguments received by the function.The first
- // argument( if any ) is at index 1 and its last argument is at index lua_gettop( L ).
- // To return values to Lua, a C function just pushes them onto the stack, in direct order
- // ( the first result is pushed first ), and returns the number of results.
- // Any other value in the stack below the results will be properly discarded by Lua.
- // Like a Lua function, a C function called by Lua can also return many results.
-
- try
- {
- auto NumArgs = lua_gettop( L );
- if( NumArgs < 2 )
- {
- SCRIPT_PARSING_ERROR( L, "At least 1 argument (resource mapping) is expected" );
- }
-
- auto *pShader = *GetUserData<IShader**>( L, 1, m_MetatableRegistryName.c_str() );
- VERIFY( pShader, "Shader pointer is null" );
- if( !pShader )return 0;
-
- auto *pResourceMapping = *GetUserData<IResourceMapping**>( L, 2, m_ResMappingMetatableName.c_str() );
- if( !pResourceMapping )
- {
- SCRIPT_PARSING_ERROR( L, "Incorrect 1st argument type: resource mapping is expected" );
- }
-
- Uint32 Flags = 0;
- // The last argument may be flags
- const int FlagsArgInd = 3;
- if( NumArgs >= FlagsArgInd &&
- (lua_type( L, FlagsArgInd ) == LUA_TSTRING || lua_type( L, FlagsArgInd ) == LUA_TTABLE ) )
- {
- FlagsLoader<BIND_SHADER_RESOURCES_FLAGS> FlagsLoader(0, "BindShaderResourceFlags", m_BindShaderResFlagEnumMapping);
- FlagsLoader.SetValue( L, FlagsArgInd, &Flags );
- }
-
-
- pShader->BindResources( pResourceMapping, Flags );
- }
- catch( const std::runtime_error& )
- {
-
- }
-
- return 0;
- }
-
}
diff --git a/RenderScript/src/ShaderResourceBindingParser.cpp b/RenderScript/src/ShaderResourceBindingParser.cpp
index dc77a1c..32c8176 100644
--- a/RenderScript/src/ShaderResourceBindingParser.cpp
+++ b/RenderScript/src/ShaderResourceBindingParser.cpp
@@ -176,7 +176,7 @@ namespace Diligent
auto pVar = pShaderResBinding->GetVariable(ShaderType, VarName.c_str());
- auto pNewShaderVarLuaObj = reinterpret_cast<IShaderVariable**>(lua_newuserdata( L, sizeof( IShaderVariable* ) ));
+ auto pNewShaderVarLuaObj = reinterpret_cast<IShaderResourceVariable**>(lua_newuserdata( L, sizeof( IShaderResourceVariable* ) ));
*pNewShaderVarLuaObj = pVar;
pVar->AddRef();
diff --git a/RenderScript/src/ShaderVariableParser.cpp b/RenderScript/src/ShaderVariableParser.cpp
index d56cd1f..0bfac71 100644
--- a/RenderScript/src/ShaderVariableParser.cpp
+++ b/RenderScript/src/ShaderVariableParser.cpp
@@ -29,33 +29,43 @@ namespace Diligent
const Char* ShaderVariableParser::ShaderVariableLibName = "ShaderVariable";
ShaderVariableParser::ShaderVariableParser( IRenderDevice *pRenderDevice, lua_State *L,
- const String &ShaderLibMetatableName,
+ const String &PSOLibMetatableName,
const String &BufferLibMetatableName,
const String &BufferViewLibMetatableName,
const String &TexViewMetatableName ) :
EngineObjectParserBase( pRenderDevice, L, ShaderVariableLibName ),
- m_ShaderLibMetatableName(ShaderLibMetatableName),
+ m_PSOLibMetatableName(PSOLibMetatableName),
m_BufferLibMetatableName(BufferLibMetatableName),
m_BufferViewLibMetatableName(BufferViewLibMetatableName),
m_TexViewMetatableName(TexViewMetatableName),
m_SetBinding( this, L, m_MetatableRegistryName.c_str(), "Set", &ShaderVariableParser::Set ),
- m_GetShaderVariableBinding( this, L, m_ShaderLibMetatableName.c_str(), "GetShaderVariable", &ShaderVariableParser::GetShaderVariable )
+ m_GetStaticShaderVariableBinding( this, L, m_PSOLibMetatableName.c_str(), "GetStaticShaderVariable", &ShaderVariableParser::GetStaticShaderVariable )
{
};
void ShaderVariableParser::CreateObj( lua_State *L )
{
+ auto NumArgs = lua_gettop( L );
+ if( NumArgs < 3 )
+ {
+ SCRIPT_PARSING_ERROR( L, "2 arguments (shader type and variable name) are expected" );
+ }
+
INIT_LUA_STACK_TRACKING(L);
// Shader should be the first argument
- auto *pShader = *GetUserData<IShader**>( L, 1, m_ShaderLibMetatableName.c_str() );
+ auto *pPSO = *GetUserData<IPipelineState**>( L, 1, m_PSOLibMetatableName.c_str() );
+ SHADER_TYPE ShaderType = SHADER_TYPE_UNKNOWN;
+ EnumMemberBinder<SHADER_TYPE> ShaderTypeParser(0, "ShaderType", m_ShaderTypeEnumMapping);
+ ShaderTypeParser.SetValue(L, 2, &ShaderType);
+
// Variable name should be the second argument
- auto VarName = ReadValueFromLua<String>( L, 2 );
+ auto VarName = ReadValueFromLua<String>( L, 3 );
- auto pVar = pShader->GetShaderVariable( VarName.c_str() );
+ auto pVar = pPSO->GetStaticShaderVariable(ShaderType, VarName.c_str() );
- auto pNewShaderVarLuaObj = reinterpret_cast<IShaderVariable**>(lua_newuserdata( L, sizeof( IShaderVariable* ) ));
+ auto pNewShaderVarLuaObj = reinterpret_cast<IShaderResourceVariable**>(lua_newuserdata( L, sizeof( IShaderResourceVariable* ) ));
*pNewShaderVarLuaObj = pVar;
pVar->AddRef();
@@ -66,7 +76,7 @@ namespace Diligent
{
if( pData != nullptr )
{
- auto ppShaderVar = reinterpret_cast<IShaderVariable**>(pData);
+ auto ppShaderVar = reinterpret_cast<IShaderResourceVariable**>(pData);
if( *ppShaderVar != nullptr )
(*ppShaderVar)->Release();
}
@@ -84,15 +94,15 @@ namespace Diligent
void ShaderVariableParser::PushExistingObject( lua_State *L, const void *pObject )
{
- auto pShaderVariable = reinterpret_cast<IShaderVariable**>(lua_newuserdata( L, sizeof( IShaderVariable* ) ));
- *pShaderVariable = reinterpret_cast<IShaderVariable*>( const_cast<void*>(pObject) );
+ auto pShaderVariable = reinterpret_cast<IShaderResourceVariable**>(lua_newuserdata( L, sizeof( IShaderResourceVariable* ) ));
+ *pShaderVariable = reinterpret_cast<IShaderResourceVariable*>( const_cast<void*>(pObject) );
(*pShaderVariable)->AddRef();
}
int ShaderVariableParser::Set( lua_State *L )
{
// Shader variable is the first argument
- auto *pShaderVar = *GetUserData<IShaderVariable**>( L, 1, m_MetatableRegistryName.c_str() );
+ auto *pShaderVar = *GetUserData<IShaderResourceVariable**>( L, 1, m_MetatableRegistryName.c_str() );
IDeviceObject *pObject = nullptr;
auto ArgType = lua_type( L, 2 );
@@ -126,14 +136,14 @@ namespace Diligent
return 0;
}
- int ShaderVariableParser::GetShaderVariable( lua_State *L )
+ int ShaderVariableParser::GetStaticShaderVariable( lua_State *L )
{
return LuaCreate(L);
}
- void ShaderVariableParser::GetObjectByName( lua_State *L, const Char *ShaderName, IShaderVariable** ppObject )
+ void ShaderVariableParser::GetObjectByName( lua_State *L, const Char *ShaderName, IShaderResourceVariable** ppObject )
{
- auto pObject = *GetGlobalObject<IShaderVariable**>( L, ShaderName, m_MetatableRegistryName.c_str() );
+ auto pObject = *GetGlobalObject<IShaderResourceVariable**>( L, ShaderName, m_MetatableRegistryName.c_str() );
*ppObject = pObject;
pObject->AddRef();
}