diff options
| author | Egor Yusov <egor.yusov@gmail.com> | 2015-10-21 04:05:29 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2015-10-21 04:05:29 +0000 |
| commit | f2e065dee10fb110e9d51175ee6381333319ef56 (patch) | |
| tree | da85ca78fe050280d7592bf6bf1071410846031f /TextureLoader/build/Windows | |
| download | DiligentTools-f2e065dee10fb110e9d51175ee6381333319ef56.tar.gz DiligentTools-f2e065dee10fb110e9d51175ee6381333319ef56.zip | |
Release v1.0.0
Diffstat (limited to 'TextureLoader/build/Windows')
| -rw-r--r-- | TextureLoader/build/Windows/EngineRoot.props | 30 | ||||
| -rw-r--r-- | TextureLoader/build/Windows/TextureLoader-Debug.vgdbsettings | 76 | ||||
| -rw-r--r-- | TextureLoader/build/Windows/TextureLoader-Release.vgdbsettings | 76 | ||||
| -rw-r--r-- | TextureLoader/build/Windows/TextureLoader.props | 10 | ||||
| -rw-r--r-- | TextureLoader/build/Windows/TextureLoader.vcxproj | 204 | ||||
| -rw-r--r-- | TextureLoader/build/Windows/TextureLoader.vcxproj.filters | 37 | ||||
| -rw-r--r-- | TextureLoader/build/Windows/jni/Android.mk | 37 | ||||
| -rw-r--r-- | TextureLoader/build/Windows/jni/Application.mk | 7 |
8 files changed, 477 insertions, 0 deletions
diff --git a/TextureLoader/build/Windows/EngineRoot.props b/TextureLoader/build/Windows/EngineRoot.props new file mode 100644 index 0000000..f6bd042 --- /dev/null +++ b/TextureLoader/build/Windows/EngineRoot.props @@ -0,0 +1,30 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ImportGroup Label="PropertySheets" /> + <PropertyGroup Label="UserMacros"> + <ProjectRoot>..\..</ProjectRoot> + <EngineRoot>..\..\..\..</EngineRoot> + <CoreRoot>$(EngineRoot)\diligentcore</CoreRoot> + <GraphicsRoot>$(CoreRoot)\Graphics</GraphicsRoot> + <ToolsRoot>$(ProjectRoot)\..</ToolsRoot> + </PropertyGroup> + <PropertyGroup /> + <ItemDefinitionGroup /> + <ItemGroup> + <BuildMacro Include="ProjectRoot"> + <Value>$(ProjectRoot)</Value> + </BuildMacro> + <BuildMacro Include="EngineRoot"> + <Value>$(EngineRoot)</Value> + </BuildMacro> + <BuildMacro Include="CoreRoot"> + <Value>$(CoreRoot)</Value> + </BuildMacro> + <BuildMacro Include="GraphicsRoot"> + <Value>$(GraphicsRoot)</Value> + </BuildMacro> + <BuildMacro Include="ToolsRoot"> + <Value>$(ToolsRoot)</Value> + </BuildMacro> + </ItemGroup> +</Project>
\ No newline at end of file diff --git a/TextureLoader/build/Windows/TextureLoader-Debug.vgdbsettings b/TextureLoader/build/Windows/TextureLoader-Debug.vgdbsettings new file mode 100644 index 0000000..3f5b24b --- /dev/null +++ b/TextureLoader/build/Windows/TextureLoader-Debug.vgdbsettings @@ -0,0 +1,76 @@ +<?xml version="1.0"?> +<VisualGDBProjectSettings2 xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> + <ConfigurationName>Debug</ConfigurationName> + <Project xsi:type="com.visualgdb.project.android"> + <CustomSourceDirectories> + <Directories /> + <PathStyle>MinGWWindowsSlash</PathStyle> + </CustomSourceDirectories> + <AndroidProjectPath>$(ProjectDir)</AndroidProjectPath> + </Project> + <Build xsi:type="com.visualgdb.build.android"> + <AndroidPlatform>android-19</AndroidPlatform> + <IsDebugConfiguration>true</IsDebugConfiguration> + <JNIOnlyBuild>true</JNIOnlyBuild> + <AdditionalDirectoriesToDeleteOnClean>bin;obj</AdditionalDirectoriesToDeleteOnClean> + <DeleteANTFilesOnClean>false</DeleteANTFilesOnClean> + <DoNotEditAndroidManifest>false</DoNotEditAndroidManifest> + <CustomActions /> + </Build> + <Debug xsi:type="com.visualgdb.debug.android"> + <AdditionalStartupCommands /> + <AdditionalGDBSettings> + <FilterSpuriousStoppedNotifications>false</FilterSpuriousStoppedNotifications> + <ForceSingleThreadedMode>false</ForceSingleThreadedMode> + <PendingBreakpointsSupported>true</PendingBreakpointsSupported> + <DisableChildRanges>false</DisableChildRanges> + <UseAppleExtensions>false</UseAppleExtensions> + <CanAcceptCommandsWhileRunning>false</CanAcceptCommandsWhileRunning> + <MakeLogFile>false</MakeLogFile> + <IgnoreModuleEventsWhileStepping>true</IgnoreModuleEventsWhileStepping> + <UseRelativePathsOnly>false</UseRelativePathsOnly> + <ExitAction>KillApp</ExitAction> + <Features> + <DisableAutoDetection>false</DisableAutoDetection> + <UseFrameParameter>false</UseFrameParameter> + <SimpleValuesFlagSupported>false</SimpleValuesFlagSupported> + <ListLocalsSupported>false</ListLocalsSupported> + <ByteLevelMemoryCommandsAvailable>false</ByteLevelMemoryCommandsAvailable> + <ThreadInfoSupported>false</ThreadInfoSupported> + <PendingBreakpointsSupported>false</PendingBreakpointsSupported> + <SupportTargetCommand>false</SupportTargetCommand> + </Features> + <DisableDisassembly>false</DisableDisassembly> + <ExamineMemoryWithXCommand>false</ExamineMemoryWithXCommand> + <StepIntoNewInstanceEntry>main</StepIntoNewInstanceEntry> + <ExamineRegistersInRawFormat>true</ExamineRegistersInRawFormat> + </AdditionalGDBSettings> + <LaunchGDBSettings xsi:type="GDBLaunchParametersAndroid" /> + <GenerateCtrlBreakInsteadOfCtrlC>false</GenerateCtrlBreakInsteadOfCtrlC> + <UseDefaultInstallDir>false</UseDefaultInstallDir> + <RemotePort>5039</RemotePort> + <LocalPort>5039</LocalPort> + <GDBServerStartupTimeout>10000</GDBServerStartupTimeout> + <AdditionalGDBServerStartupDelay>0</AdditionalGDBServerStartupDelay> + <DoubleSlashWorkaround>false</DoubleSlashWorkaround> + <AlreadyRunningDecision>Ask</AlreadyRunningDecision> + <ShowLogCat>true</ShowLogCat> + <EnableThreadNameWatcher>true</EnableThreadNameWatcher> + </Debug> + <CustomBuild> + <PreBuildActions /> + <PostBuildActions /> + <PreCleanActions /> + <PostCleanActions /> + </CustomBuild> + <CustomDebug> + <PreDebugActions /> + <PostDebugActions /> + <BreakMode>Default</BreakMode> + </CustomDebug> + <CustomShortcuts> + <Shortcuts /> + <ShowMessageAfterExecuting>true</ShowMessageAfterExecuting> + </CustomShortcuts> + <UserDefinedVariables /> +</VisualGDBProjectSettings2>
\ No newline at end of file diff --git a/TextureLoader/build/Windows/TextureLoader-Release.vgdbsettings b/TextureLoader/build/Windows/TextureLoader-Release.vgdbsettings new file mode 100644 index 0000000..669691f --- /dev/null +++ b/TextureLoader/build/Windows/TextureLoader-Release.vgdbsettings @@ -0,0 +1,76 @@ +<?xml version="1.0"?> +<VisualGDBProjectSettings2 xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> + <ConfigurationName>Release</ConfigurationName> + <Project xsi:type="com.visualgdb.project.android"> + <CustomSourceDirectories> + <Directories /> + <PathStyle>MinGWWindowsSlash</PathStyle> + </CustomSourceDirectories> + <AndroidProjectPath>$(ProjectDir)</AndroidProjectPath> + </Project> + <Build xsi:type="com.visualgdb.build.android"> + <AndroidPlatform>android-19</AndroidPlatform> + <IsDebugConfiguration>false</IsDebugConfiguration> + <JNIOnlyBuild>true</JNIOnlyBuild> + <AdditionalDirectoriesToDeleteOnClean>bin;obj</AdditionalDirectoriesToDeleteOnClean> + <DeleteANTFilesOnClean>false</DeleteANTFilesOnClean> + <DoNotEditAndroidManifest>false</DoNotEditAndroidManifest> + <CustomActions /> + </Build> + <Debug xsi:type="com.visualgdb.debug.android"> + <AdditionalStartupCommands /> + <AdditionalGDBSettings> + <FilterSpuriousStoppedNotifications>false</FilterSpuriousStoppedNotifications> + <ForceSingleThreadedMode>false</ForceSingleThreadedMode> + <PendingBreakpointsSupported>true</PendingBreakpointsSupported> + <DisableChildRanges>false</DisableChildRanges> + <UseAppleExtensions>false</UseAppleExtensions> + <CanAcceptCommandsWhileRunning>false</CanAcceptCommandsWhileRunning> + <MakeLogFile>false</MakeLogFile> + <IgnoreModuleEventsWhileStepping>true</IgnoreModuleEventsWhileStepping> + <UseRelativePathsOnly>false</UseRelativePathsOnly> + <ExitAction>KillApp</ExitAction> + <Features> + <DisableAutoDetection>false</DisableAutoDetection> + <UseFrameParameter>false</UseFrameParameter> + <SimpleValuesFlagSupported>false</SimpleValuesFlagSupported> + <ListLocalsSupported>false</ListLocalsSupported> + <ByteLevelMemoryCommandsAvailable>false</ByteLevelMemoryCommandsAvailable> + <ThreadInfoSupported>false</ThreadInfoSupported> + <PendingBreakpointsSupported>false</PendingBreakpointsSupported> + <SupportTargetCommand>false</SupportTargetCommand> + </Features> + <DisableDisassembly>false</DisableDisassembly> + <ExamineMemoryWithXCommand>false</ExamineMemoryWithXCommand> + <StepIntoNewInstanceEntry>main</StepIntoNewInstanceEntry> + <ExamineRegistersInRawFormat>true</ExamineRegistersInRawFormat> + </AdditionalGDBSettings> + <LaunchGDBSettings xsi:type="GDBLaunchParametersAndroid" /> + <GenerateCtrlBreakInsteadOfCtrlC>false</GenerateCtrlBreakInsteadOfCtrlC> + <UseDefaultInstallDir>false</UseDefaultInstallDir> + <RemotePort>5039</RemotePort> + <LocalPort>5039</LocalPort> + <GDBServerStartupTimeout>10000</GDBServerStartupTimeout> + <AdditionalGDBServerStartupDelay>0</AdditionalGDBServerStartupDelay> + <DoubleSlashWorkaround>false</DoubleSlashWorkaround> + <AlreadyRunningDecision>Ask</AlreadyRunningDecision> + <ShowLogCat>true</ShowLogCat> + <EnableThreadNameWatcher>true</EnableThreadNameWatcher> + </Debug> + <CustomBuild> + <PreBuildActions /> + <PostBuildActions /> + <PreCleanActions /> + <PostCleanActions /> + </CustomBuild> + <CustomDebug> + <PreDebugActions /> + <PostDebugActions /> + <BreakMode>Default</BreakMode> + </CustomDebug> + <CustomShortcuts> + <Shortcuts /> + <ShowMessageAfterExecuting>true</ShowMessageAfterExecuting> + </CustomShortcuts> + <UserDefinedVariables /> +</VisualGDBProjectSettings2>
\ No newline at end of file diff --git a/TextureLoader/build/Windows/TextureLoader.props b/TextureLoader/build/Windows/TextureLoader.props new file mode 100644 index 0000000..a202be5 --- /dev/null +++ b/TextureLoader/build/Windows/TextureLoader.props @@ -0,0 +1,10 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ImportGroup Label="PropertySheets" /> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup> + <IncludePath>$(ProjectRoot)\include;$(ProjectRoot)\interface;$(CoreRoot)\Common\interface;$(CoreRoot)\Common\include;$(CoreRoot)\Platforms\interface;$(GraphicsRoot)\GraphicsEngine\interface;$(GraphicsRoot)\GraphicsTools\include;$(ToolsRoot)\External\libtiff-4.0.3\libtiff;$(ToolsRoot)\External\lpng-1.6.17;$(ToolsRoot)\External\zlib-1.2.8;$(ToolsRoot)\External\libjpeg-9a;$(IncludePath)</IncludePath> + </PropertyGroup> + <ItemDefinitionGroup /> + <ItemGroup /> +</Project>
\ No newline at end of file diff --git a/TextureLoader/build/Windows/TextureLoader.vcxproj b/TextureLoader/build/Windows/TextureLoader.vcxproj new file mode 100644 index 0000000..38b73f1 --- /dev/null +++ b/TextureLoader/build/Windows/TextureLoader.vcxproj @@ -0,0 +1,204 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|ARM"> + <Configuration>Debug</Configuration> + <Platform>ARM</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|x64"> + <Configuration>Debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|ARM"> + <Configuration>Release</Configuration> + <Platform>ARM</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|x64"> + <Configuration>Release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + </ItemGroup> + <ItemGroup> + <ClCompile Include="..\..\src\DDSLoader.cpp"> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> + </ClCompile> + <ClCompile Include="..\..\src\Image.cpp"> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> + </ClCompile> + <ClCompile Include="..\..\src\pch.cpp"> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> + </ClCompile> + <ClCompile Include="..\..\src\TextureLoader.cpp"> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> + </ClCompile> + <ClCompile Include="..\..\src\TextureUtilities.cpp"> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> + </ClCompile> + </ItemGroup> + <ItemGroup> + <None Include="jni\Android.mk" /> + <None Include="jni\Application.mk" /> + </ItemGroup> + <PropertyGroup Label="Globals"> + <ProjectGuid>{3DE4FDB9-DF4D-4B57-9FFE-616704D4FE2F}</ProjectGuid> + <Keyword>Win32Proj</Keyword> + <RootNamespace>TextureLoader</RootNamespace> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v140</PlatformToolset> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v140</PlatformToolset> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v140</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v140</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'"> + <PlatformToolset>v120</PlatformToolset> + <ConfigurationType>Makefile</ConfigurationType> + </PropertyGroup> + <PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'"> + <PlatformToolset>v120</PlatformToolset> + <ConfigurationType>Makefile</ConfigurationType> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + <Import Project="..\WindowsStore\TextureLoader.Shared\TextureLoader.Shared.vcxitems" Label="Shared" Condition="Exists('..\WindowsStore\TextureLoader.Shared\TextureLoader.Shared.vcxitems')" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + <Import Project="..\..\..\..\diligentcore\Shared\build\Windows\Win32d.props" /> + <Import Project="EngineRoot.props" /> + <Import Project="TextureLoader.props" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + <Import Project="..\..\..\..\diligentcore\Shared\build\Windows\Win64d.props" /> + <Import Project="EngineRoot.props" /> + <Import Project="TextureLoader.props" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + <Import Project="..\..\..\..\diligentcore\Shared\build\Windows\Win32r.props" /> + <Import Project="EngineRoot.props" /> + <Import Project="TextureLoader.props" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + <Import Project="..\..\..\..\diligentcore\Shared\build\Windows\Win64r.props" /> + <Import Project="EngineRoot.props" /> + <Import Project="TextureLoader.props" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'"> + <Import Project="..\..\..\..\diligentcore\Shared\build\Windows\Android32d.props" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'"> + <Import Project="..\..\..\..\diligentcore\Shared\build\Windows\Android32r.props" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup /> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <ClCompile> + <PrecompiledHeader>Use</PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> + </ClCompile> + <Link> + <SubSystem>Windows</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <ClCompile> + <PrecompiledHeader>Use</PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> + </ClCompile> + <Link> + <SubSystem>Windows</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <PrecompiledHeader>Use</PrecompiledHeader> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> + </ClCompile> + <Link> + <SubSystem>Windows</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <PrecompiledHeader>Use</PrecompiledHeader> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> + </ClCompile> + <Link> + <SubSystem>Windows</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + </ItemDefinitionGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project>
\ No newline at end of file diff --git a/TextureLoader/build/Windows/TextureLoader.vcxproj.filters b/TextureLoader/build/Windows/TextureLoader.vcxproj.filters new file mode 100644 index 0000000..cfb971d --- /dev/null +++ b/TextureLoader/build/Windows/TextureLoader.vcxproj.filters @@ -0,0 +1,37 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup> + <Filter Include="jni"> + <UniqueIdentifier>{9aae993e-4783-459d-acd3-791162b94c61}</UniqueIdentifier> + </Filter> + <Filter Include="android_src"> + <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> + <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> + </Filter> + </ItemGroup> + <ItemGroup> + <ClCompile Include="..\..\src\pch.cpp"> + <Filter>android_src</Filter> + </ClCompile> + <ClCompile Include="..\..\src\TextureLoader.cpp"> + <Filter>android_src</Filter> + </ClCompile> + <ClCompile Include="..\..\src\Image.cpp"> + <Filter>android_src</Filter> + </ClCompile> + <ClCompile Include="..\..\src\DDSLoader.cpp"> + <Filter>android_src</Filter> + </ClCompile> + <ClCompile Include="..\..\src\TextureUtilities.cpp"> + <Filter>android_src</Filter> + </ClCompile> + </ItemGroup> + <ItemGroup> + <None Include="jni\Application.mk"> + <Filter>jni</Filter> + </None> + <None Include="jni\Android.mk"> + <Filter>jni</Filter> + </None> + </ItemGroup> +</Project>
\ No newline at end of file diff --git a/TextureLoader/build/Windows/jni/Android.mk b/TextureLoader/build/Windows/jni/Android.mk new file mode 100644 index 0000000..2e99915 --- /dev/null +++ b/TextureLoader/build/Windows/jni/Android.mk @@ -0,0 +1,37 @@ +# Android NDK project makefile autogenerated by Premake + +# Preamble +DEPENDENCY_PATH := $(call my-dir) +LOCAL_PATH := $(abspath $(DEPENDENCY_PATH)) +include $(CLEAR_VARS) + + +# Project configuration +LOCAL_MODULE := TextureLoader +LOCAL_CFLAGS := -std=c++11 +LOCAL_CPP_FEATURES := exceptions +LOCAL_STATIC_LIBRARIES += + +# Include paths +PROJECT_ROOT := $(LOCAL_PATH)/../../.. +REPO_ROOT := $(PROJECT_ROOT)/.. +ENGINE_ROOT := $(REPO_ROOT)/.. +CORE_ROOT := $(ENGINE_ROOT)/diligentcore +GRAPHICS_ROOT := $(CORE_ROOT)/graphics +LOCAL_C_INCLUDES += $(PROJECT_ROOT)/include +LOCAL_C_INCLUDES += $(PROJECT_ROOT)/interface +LOCAL_C_INCLUDES += $(CORE_ROOT)/Common/include +LOCAL_C_INCLUDES += $(CORE_ROOT)/Common/interface +LOCAL_C_INCLUDES += $(CORE_ROOT)/Platforms/interface +LOCAL_C_INCLUDES += $(GRAPHICS_ROOT)/GraphicsEngine/interface +LOCAL_C_INCLUDES += $(GRAPHICS_ROOT)/GraphicsTools/include +LOCAL_C_INCLUDES += $(REPO_ROOT)/External/libtiff-4.0.3/libtiff +LOCAL_C_INCLUDES += $(REPO_ROOT)/External/lpng-1.6.17 +LOCAL_C_INCLUDES += $(REPO_ROOT)/External/libjpeg-9a +LOCAL_C_INCLUDES += $(REPO_ROOT)/External/zlib-1.2.8 + +# Source files +#VisualGDBAndroid: AutoUpdateSourcesInNextLine +LOCAL_SRC_FILES := ../../../src/DDSLoader.cpp ../../../src/Image.cpp ../../../src/pch.cpp ../../../src/TextureLoader.cpp ../../../src/TextureUtilities.cpp + +include $(BUILD_STATIC_LIBRARY) diff --git a/TextureLoader/build/Windows/jni/Application.mk b/TextureLoader/build/Windows/jni/Application.mk new file mode 100644 index 0000000..221d4b0 --- /dev/null +++ b/TextureLoader/build/Windows/jni/Application.mk @@ -0,0 +1,7 @@ +# Generated by VisualGDB + +DEPENDENCY_PATH := $(call my-dir) +LOCAL_PATH := $(abspath $(DEPENDENCY_PATH)) +include $(LOCAL_PATH)/../../../../../diligentcore/Common/make/AppCommon.mk + +APP_MODULES := TextureLoader
\ No newline at end of file |
