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authorEgor Yusov <egor.yusov@gmail.com>2019-11-25 03:19:41 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-11-25 03:19:41 +0000
commit942fdb82bb026350f1a27856efbc231e89fcada6 (patch)
tree3769a22f6e52831d2383f99f328e393404c97e37 /TextureLoader/interface/TextureLoader.h
parentclang-formatted NativeApp (diff)
downloadDiligentTools-942fdb82bb026350f1a27856efbc231e89fcada6.tar.gz
DiligentTools-942fdb82bb026350f1a27856efbc231e89fcada6.zip
clang-formatted TextureLoader project
Diffstat (limited to 'TextureLoader/interface/TextureLoader.h')
-rw-r--r--TextureLoader/interface/TextureLoader.h162
1 files changed, 82 insertions, 80 deletions
diff --git a/TextureLoader/interface/TextureLoader.h b/TextureLoader/interface/TextureLoader.h
index 0c409e6..8b1723d 100644
--- a/TextureLoader/interface/TextureLoader.h
+++ b/TextureLoader/interface/TextureLoader.h
@@ -30,85 +30,87 @@
namespace Diligent
{
- /// Texture loading information
- struct TextureLoadInfo
- {
- /// Texture name passed over to the texture creation method
- const Char* Name = nullptr;
+// clang-format off
+/// Texture loading information
+struct TextureLoadInfo
+{
+ /// Texture name passed over to the texture creation method
+ const Char* Name = nullptr;
- /// Usage
- USAGE Usage = USAGE_STATIC;
-
- /// Bind flags
- BIND_FLAGS BindFlags = BIND_SHADER_RESOURCE;
-
- /// Number of mip levels
- Uint32 MipLevels = 0;
-
- /// CPU access flags
- CPU_ACCESS_FLAGS CPUAccessFlags = CPU_ACCESS_NONE;
-
- /// Flag indicating if this texture uses sRGB gamma encoding
- Bool IsSRGB = False;
-
- /// Flag indicating that the procedure should generate lower mip levels
- Bool GenerateMips = True;
-
- /// Texture format
- TEXTURE_FORMAT Format = TEX_FORMAT_UNKNOWN;
-
- explicit TextureLoadInfo(const Char* _Name,
- USAGE _Usage = TextureLoadInfo{}.Usage,
- BIND_FLAGS _BindFlags = TextureLoadInfo{}.BindFlags,
- Uint32 _MipLevels = TextureLoadInfo{}.MipLevels,
- CPU_ACCESS_FLAGS _CPUAccessFlags = TextureLoadInfo{}.CPUAccessFlags,
- Bool _IsSRGB = TextureLoadInfo{}.IsSRGB,
- Bool _GenerateMips = TextureLoadInfo{}.GenerateMips,
- TEXTURE_FORMAT _Format = TextureLoadInfo{}.Format) :
- Name (_Name),
- Usage (_Usage),
- BindFlags (_BindFlags),
- MipLevels (_MipLevels),
- CPUAccessFlags (_CPUAccessFlags),
- IsSRGB (_IsSRGB),
- GenerateMips (_GenerateMips),
- Format (_Format)
- {}
-
- TextureLoadInfo(){};
- };
-
- /// Creates a texture from 2D image
-
- /// \param [in] pSrcImage - Pointer to the source image data
- /// \param [in] TexLoadInfo - Texture loading information
- /// \param [in] pDevice - Render device that will be used to create the texture
- /// \param [out] ppTexture - Memory location where pointer to the created texture will be stored
- void CreateTextureFromImage( Image* pSrcImage,
- const TextureLoadInfo& TexLoadInfo,
- IRenderDevice* pDevice,
- ITexture** ppTexture );
-
- /// Creates a texture from DDS data blob
-
- /// \param [in] pDDSData - Pointer to the DDS data blob
- /// \param [in] TexLoadInfo - Texture loading information
- /// \param [in] pDevice - Render device that will be used to create the texture
- /// \param [out] ppTexture - Memory location where pointer to the created texture will be stored
- void CreateTextureFromDDS( IDataBlob* pDDSData,
- const TextureLoadInfo& TexLoadInfo,
- IRenderDevice* pDevice,
- ITexture** ppTexture );
-
-
- /// Creates a texture from KTX data blob
-
- /// \param [in] pKTXData - Pointer to the KTX data blob
- /// \param [in] TexLoadInfo - Texture loading information
- /// \param [in] pDevice - Render device that will be used to create the texture
- /// \param [out] ppTexture - Memory location where pointer to the created texture will be stored
- void CreateTextureFromKTX( IDataBlob* pKTXData,
- const TextureLoadInfo& TexLoadInfo,
- IRenderDevice* pDevice,
- ITexture** ppTexture );
+ /// Usage
+ USAGE Usage = USAGE_STATIC;
+
+ /// Bind flags
+ BIND_FLAGS BindFlags = BIND_SHADER_RESOURCE;
+
+ /// Number of mip levels
+ Uint32 MipLevels = 0;
+
+ /// CPU access flags
+ CPU_ACCESS_FLAGS CPUAccessFlags = CPU_ACCESS_NONE;
+
+ /// Flag indicating if this texture uses sRGB gamma encoding
+ Bool IsSRGB = False;
+
+ /// Flag indicating that the procedure should generate lower mip levels
+ Bool GenerateMips = True;
+
+ /// Texture format
+ TEXTURE_FORMAT Format = TEX_FORMAT_UNKNOWN;
+
+ explicit TextureLoadInfo(const Char* _Name,
+ USAGE _Usage = TextureLoadInfo{}.Usage,
+ BIND_FLAGS _BindFlags = TextureLoadInfo{}.BindFlags,
+ Uint32 _MipLevels = TextureLoadInfo{}.MipLevels,
+ CPU_ACCESS_FLAGS _CPUAccessFlags = TextureLoadInfo{}.CPUAccessFlags,
+ Bool _IsSRGB = TextureLoadInfo{}.IsSRGB,
+ Bool _GenerateMips = TextureLoadInfo{}.GenerateMips,
+ TEXTURE_FORMAT _Format = TextureLoadInfo{}.Format) :
+ Name {_Name},
+ Usage {_Usage},
+ BindFlags {_BindFlags},
+ MipLevels {_MipLevels},
+ CPUAccessFlags {_CPUAccessFlags},
+ IsSRGB {_IsSRGB},
+ GenerateMips {_GenerateMips},
+ Format {_Format}
+ {}
+
+ TextureLoadInfo(){};
};
+// clang-format on
+
+/// Creates a texture from 2D image
+
+/// \param [in] pSrcImage - Pointer to the source image data
+/// \param [in] TexLoadInfo - Texture loading information
+/// \param [in] pDevice - Render device that will be used to create the texture
+/// \param [out] ppTexture - Memory location where pointer to the created texture will be stored
+void CreateTextureFromImage(Image* pSrcImage,
+ const TextureLoadInfo& TexLoadInfo,
+ IRenderDevice* pDevice,
+ ITexture** ppTexture);
+
+/// Creates a texture from DDS data blob
+
+/// \param [in] pDDSData - Pointer to the DDS data blob
+/// \param [in] TexLoadInfo - Texture loading information
+/// \param [in] pDevice - Render device that will be used to create the texture
+/// \param [out] ppTexture - Memory location where pointer to the created texture will be stored
+void CreateTextureFromDDS(IDataBlob* pDDSData,
+ const TextureLoadInfo& TexLoadInfo,
+ IRenderDevice* pDevice,
+ ITexture** ppTexture);
+
+
+/// Creates a texture from KTX data blob
+
+/// \param [in] pKTXData - Pointer to the KTX data blob
+/// \param [in] TexLoadInfo - Texture loading information
+/// \param [in] pDevice - Render device that will be used to create the texture
+/// \param [out] ppTexture - Memory location where pointer to the created texture will be stored
+void CreateTextureFromKTX(IDataBlob* pKTXData,
+ const TextureLoadInfo& TexLoadInfo,
+ IRenderDevice* pDevice,
+ ITexture** ppTexture);
+}; // namespace Diligent