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authorEgor Yusov <egor.yusov@gmail.com>2015-10-21 04:05:29 +0000
committerEgor Yusov <egor.yusov@gmail.com>2015-10-21 04:05:29 +0000
commitf2e065dee10fb110e9d51175ee6381333319ef56 (patch)
treeda85ca78fe050280d7592bf6bf1071410846031f /TextureLoader/src/TextureLoader.cpp
downloadDiligentTools-f2e065dee10fb110e9d51175ee6381333319ef56.tar.gz
DiligentTools-f2e065dee10fb110e9d51175ee6381333319ef56.zip
Release v1.0.0
Diffstat (limited to 'TextureLoader/src/TextureLoader.cpp')
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+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+#include "TextureLoader.h"
+#include "GraphicsUtilities.h"
+#include <algorithm>
+#include <limits>
+#include "DDSLoader.h"
+
+using namespace Diligent;
+
+namespace Diligent
+{
+ static const float a = 0.055f;
+
+ // https://en.wikipedia.org/wiki/SRGB
+ float SRGBToLinear(float SRGB)
+ {
+ if( SRGB < 0.04045f )
+ return SRGB / 12.92f;
+ else
+ return powf( (SRGB + a) / (1 + a), 2.4f );
+ }
+
+ float LinearToSRGB( float c )
+ {
+ if( c < 0.0031308f )
+ return 12.92f * c;
+ else
+ return (1+a) * pow(c, 1.f/2.4f) - a;
+ }
+
+ template<typename ChannelType>
+ ChannelType SRGBAverage(ChannelType c0, ChannelType c1, ChannelType c2, ChannelType c3)
+ {
+ const float NormVal = static_cast<float>(std::numeric_limits<ChannelType>::max());
+ float fc0 = static_cast<float>(c0) / NormVal;
+ float fc1 = static_cast<float>(c1) / NormVal;
+ float fc2 = static_cast<float>(c2) / NormVal;
+ float fc3 = static_cast<float>(c3) / NormVal;
+
+ float fLinearAverage = (SRGBToLinear( fc0 ) + SRGBToLinear( fc1 ) + SRGBToLinear( fc2 ) + SRGBToLinear( fc3 )) / 4.f;
+ float fSRGBAverage = LinearToSRGB(fLinearAverage);
+ Int32 SRGBAverage = static_cast<Int32>(fSRGBAverage * NormVal);
+ SRGBAverage = std::min(SRGBAverage, static_cast<Int32>( std::numeric_limits<ChannelType>::max()) );
+ SRGBAverage = std::max(SRGBAverage, static_cast<Int32>( std::numeric_limits<ChannelType>::min()) );
+ return static_cast<ChannelType>(SRGBAverage);
+ }
+
+ template < typename ChannelType >
+ void ComputeCoarseMip(Uint32 NumChannels, bool IsSRGB,
+ const void *pFineMip, Uint32 FineMipStride,
+ void *pCoarseMip, Uint32 CoarseMipStride,
+ Uint32 CoarseMipWidth, Uint32 CoarseMipHeight)
+ {
+ for( Uint32 row = 0; row < CoarseMipHeight; ++row )
+ for( Uint32 col = 0; col < CoarseMipWidth; ++col )
+ {
+ auto FineRow0 = reinterpret_cast<const ChannelType*>( reinterpret_cast<const Uint8*>(pFineMip) + row * 2 * FineMipStride );
+ auto FineRow1 = reinterpret_cast<const ChannelType*>( reinterpret_cast<const Uint8*>(pFineMip) + (row * 2 + 1 ) * FineMipStride );
+
+ for( Uint32 c = 0; c < NumChannels; ++c )
+ {
+ auto Col00 = FineRow0[ col*2 * NumChannels + c ];
+ auto Col01 = FineRow0[ (col*2+1) * NumChannels + c ];
+ auto Col10 = FineRow1[ col*2 * NumChannels + c ];
+ auto Col11 = FineRow1[ (col*2+1) * NumChannels + c ];
+ auto &DstCol = reinterpret_cast<ChannelType*>(reinterpret_cast<Uint8*>(pCoarseMip) + row * CoarseMipStride)[col * NumChannels + c];
+ if( IsSRGB )
+ DstCol = SRGBAverage( Col00, Col01, Col10, Col11 );
+ else
+ DstCol = (Col00 + Col01 + Col10 + Col11)/4;
+ }
+ }
+ }
+
+ template < typename ChannelType >
+ void RGBToRGBA(const void *pRGBData, Uint32 RGBStride,
+ void *pRGBAData, Uint32 RGBAStride,
+ Uint32 Width, Uint32 Height)
+ {
+ for( Uint32 row = 0; row < Height; ++row )
+ for( Uint32 col = 0; col < Width; ++col )
+ {
+ for( int c = 0; c < 3; ++c )
+ {
+ reinterpret_cast<ChannelType*>( (reinterpret_cast<Uint8*>(pRGBAData) + RGBAStride * row) ) [col *4 + c] =
+ reinterpret_cast<const ChannelType*>( (reinterpret_cast<const Uint8*>(pRGBData) + RGBStride * row))[col*3 + c];
+ }
+ reinterpret_cast<ChannelType*>( (reinterpret_cast<Uint8*>(pRGBAData) + RGBAStride * row) ) [col *4 + 3] = std::numeric_limits<ChannelType>::max();
+ }
+ }
+
+ void CreateTextureFromImage( Image *pSrcImage,
+ const TextureLoadInfo& TexLoadInfo,
+ Diligent::IRenderDevice *pDevice,
+ Diligent::ITexture **ppTexture )
+ {
+ const auto& ImgDesc = pSrcImage->GetDesc();
+ TextureDesc TexDesc;
+ TexDesc.Type = TEXTURE_TYPE_2D;
+ TexDesc.Width = ImgDesc.Width;
+ TexDesc.Height = ImgDesc.Height;
+ TexDesc.MipLevels = ComputeMipLevelsCount( TexDesc.Width, TexDesc.Height );
+ if( TexLoadInfo.MipLevels > 0 )
+ TexDesc.MipLevels = std::min(TexDesc.MipLevels, TexLoadInfo.MipLevels);
+ TexDesc.Usage = TexLoadInfo.Usage;
+ TexDesc.BindFlags = TexLoadInfo.BindFlags;
+ TexDesc.Format = TexLoadInfo.Format;
+ TexDesc.CPUAccessFlags = TexLoadInfo.CPUAccessFlags;
+ auto ChannelDepth = ImgDesc.BitsPerPixel / ImgDesc.NumComponents;
+
+ Uint32 NumComponents = ImgDesc.NumComponents == 3 ? 4 : ImgDesc.NumComponents;
+ bool IsSRGB = (ImgDesc.NumComponents >= 3 && ChannelDepth == 8) ? TexLoadInfo.IsSRGB : false;
+ if( TexDesc.Format == TEX_FORMAT_UNKNOWN )
+ {
+ if( ChannelDepth == 8 )
+ {
+ switch( NumComponents )
+ {
+ case 1: TexDesc.Format = TEX_FORMAT_R8_UNORM; break;
+ case 2: TexDesc.Format = TEX_FORMAT_RG8_UNORM; break;
+ case 4: TexDesc.Format = IsSRGB ? TEX_FORMAT_RGBA8_UNORM_SRGB : TEX_FORMAT_RGBA8_UNORM; break;
+ default: LOG_ERROR_AND_THROW( "Unexpected number of color channels (", ImgDesc.NumComponents, ")" );
+ }
+ }
+ else if( ChannelDepth == 16 )
+ {
+ switch( NumComponents )
+ {
+ case 1: TexDesc.Format = TEX_FORMAT_R16_UNORM; break;
+ case 2: TexDesc.Format = TEX_FORMAT_RG16_UNORM; break;
+ case 4: TexDesc.Format = TEX_FORMAT_RGBA16_UNORM; break;
+ default: LOG_ERROR_AND_THROW( "Unexpected number of color channels (", ImgDesc.NumComponents, ")" );
+ }
+ }
+ else
+ LOG_ERROR_AND_THROW( "Unsupported color channel depth (", ChannelDepth, ")" );
+ }
+ else
+ {
+ const auto& TexFmtDesc = GetTextureFormatAttribs( TexDesc.Format );
+ if( TexFmtDesc.NumComponents != NumComponents )
+ LOG_ERROR_AND_THROW( "Incorrect number of components ", ImgDesc.NumComponents, ") for texture format ", TexFmtDesc.Name );
+ if( TexFmtDesc.ComponentSize != ChannelDepth / 8 )
+ LOG_ERROR_AND_THROW( "Incorrect channel size ", ChannelDepth, ") for texture format ", TexFmtDesc.Name );
+ }
+
+
+ std::vector<TextureSubResData> pSubResources(TexDesc.MipLevels);
+ std::vector< std::vector<Uint8> > Mips(TexDesc.MipLevels);
+
+ if( ImgDesc.NumComponents == 3 )
+ {
+ VERIFY_EXPR( NumComponents == 4 );
+ auto RGBAStride = ImgDesc.Width * NumComponents * ChannelDepth / 8;
+ RGBAStride = (RGBAStride + 3) & (-4);
+ Mips[0].resize(RGBAStride * ImgDesc.Height);
+ pSubResources[0].pData = Mips[0].data();
+ pSubResources[0].Stride = RGBAStride;
+ if( ChannelDepth == 8 )
+ RGBToRGBA<Uint8>( pSrcImage->GetData()->GetDataPtr(), ImgDesc.RowStride,
+ Mips[0].data(), RGBAStride,
+ ImgDesc.Width, ImgDesc.Height);
+ else if( ChannelDepth == 16 )
+ RGBToRGBA<Uint16>( pSrcImage->GetData()->GetDataPtr(), ImgDesc.RowStride,
+ Mips[0].data(), RGBAStride,
+ ImgDesc.Width, ImgDesc.Height);
+ }
+ else
+ {
+ pSubResources[0].pData = pSrcImage->GetData()->GetDataPtr();
+ pSubResources[0].Stride = ImgDesc.RowStride;
+ }
+
+ auto MipWidth = TexDesc.Width;
+ auto MipHeight = TexDesc.Height;
+ for( Uint32 m = 1; m < TexDesc.MipLevels; ++m )
+ {
+ auto CoarseMipWidth = std::max(MipWidth/2u, 1u);
+ auto CoarseMipHeight = std::max(MipHeight/2u, 1u);
+ auto CoarseMipStride = CoarseMipWidth * NumComponents * ChannelDepth / 8;
+ CoarseMipStride = (CoarseMipStride + 3) & (-4);
+ Mips[m].resize(CoarseMipStride * CoarseMipHeight);
+
+ if( ChannelDepth == 8 )
+ ComputeCoarseMip<Uint8>( NumComponents, IsSRGB,
+ pSubResources[m-1].pData, pSubResources[m-1].Stride,
+ Mips[m].data(), CoarseMipStride,
+ CoarseMipWidth, CoarseMipHeight);
+ else if( ChannelDepth == 16 )
+ ComputeCoarseMip<Uint16>( NumComponents, IsSRGB,
+ pSubResources[m-1].pData, pSubResources[m-1].Stride,
+ Mips[m].data(), CoarseMipStride,
+ CoarseMipWidth, CoarseMipHeight);
+
+ pSubResources[m].pData = Mips[m].data();
+ pSubResources[m].Stride = CoarseMipStride;
+
+ MipWidth = CoarseMipWidth;
+ MipHeight = CoarseMipHeight;
+ }
+
+ TextureData TexData;
+ TexData.pSubResources = pSubResources.data();
+ TexData.NumSubresources = TexDesc.MipLevels;
+
+ pDevice->CreateTexture( TexDesc, TexData, ppTexture );
+ }
+
+ void CreateTextureFromDDS( IDataBlob *pDDSData,
+ const TextureLoadInfo& TexLoadInfo,
+ Diligent::IRenderDevice *pDevice,
+ Diligent::ITexture **ppTexture )
+ {
+ CreateDDSTextureFromMemoryEx(pDevice,
+ reinterpret_cast<const Uint8*>(pDDSData->GetDataPtr()),
+ static_cast<size_t>(pDDSData->GetSize()),
+ 0, // maxSize
+ TexLoadInfo.Usage,
+ TexLoadInfo.BindFlags,
+ TexLoadInfo.CPUAccessFlags,
+ 0, // miscFlags
+ false, // forceSRGB
+ ppTexture );
+ }
+}