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+/*
+ * Copyright 2019-2021 Diligent Graphics LLC
+ * Copyright 2015-2019 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#pragma once
+
+#include <mutex>
+#include <vector>
+#include <unordered_map>
+#include <atomic>
+
+#include "../../../DiligentCore/Graphics/GraphicsEngine/interface/RenderDevice.h"
+#include "../../../DiligentCore/Graphics/GraphicsEngine/interface/DeviceContext.h"
+#include "../../../DiligentCore/Common/interface/RefCntAutoPtr.hpp"
+#include "../../../DiligentCore/Common/interface/ObjectBase.hpp"
+#include "../../../DiligentCore/Graphics/GraphicsTools/interface/BufferSuballocator.h"
+#include "../../../DiligentCore/Graphics/GraphicsTools/interface/DynamicTextureAtlas.h"
+
+
+namespace Diligent
+{
+
+namespace GLTF
+{
+
+/// GLTF resource manager
+class ResourceManager final : public ObjectBase<IObject>
+{
+public:
+ using TBase = ObjectBase<IObject>;
+
+ struct CreateInfo
+ {
+ const BufferSuballocatorCreateInfo* BuffSuballocators = nullptr; // [NumBuffSuballocators]
+ const DynamicTextureAtlasCreateInfo* TexAtlases = nullptr; // [NumTexAtlases]
+
+ Uint32 NumBuffSuballocators = 0;
+ Uint32 NumTexAtlases = 0;
+
+ DynamicTextureAtlasCreateInfo DefaultAtlasDesc;
+ };
+
+ static RefCntAutoPtr<ResourceManager> Create(IRenderDevice* pDevice,
+ const CreateInfo& CI);
+
+ RefCntAutoPtr<IBufferSuballocation> AllocateBufferSpace(Uint32 BufferIndex,
+ Uint32 Size,
+ Uint32 Alignment)
+ {
+ RefCntAutoPtr<IBufferSuballocation> pSuballoc;
+ m_BufferSuballocators[BufferIndex]->Allocate(Size, Alignment, &pSuballoc);
+ return pSuballoc;
+ }
+
+ RefCntAutoPtr<ITextureAtlasSuballocation> AllocateTextureSpace(TEXTURE_FORMAT Fmt,
+ Uint32 Width,
+ Uint32 Height,
+ const char* CacheId = nullptr,
+ IObject* pUserData = nullptr);
+
+ RefCntAutoPtr<ITextureAtlasSuballocation> FindAllocation(const char* CacheId);
+
+ Uint32 GetTextureVersion()
+ {
+ Uint32 Version = 0;
+
+ std::lock_guard<std::mutex> Lock{m_AtlasesMtx};
+ for (auto atlas_it : m_Atlases)
+ Version += atlas_it.second->GetVersion();
+
+ return Version;
+ }
+
+ Uint32 GetBufferVersion(Uint32 Index) const
+ {
+ return m_BufferSuballocators[Index]->GetVersion();
+ }
+
+ IBuffer* GetBuffer(Uint32 Index, IRenderDevice* pDevice, IDeviceContext* pContext)
+ {
+ return m_BufferSuballocators[Index]->GetBuffer(pDevice, pContext);
+ }
+
+ ITexture* GetTexture(TEXTURE_FORMAT Fmt, IRenderDevice* pDevice, IDeviceContext* pContext)
+ {
+ decltype(m_Atlases)::iterator cache_it; // NB: can't initialize it without locking the mutex
+ {
+ std::lock_guard<std::mutex> Lock{m_AtlasesMtx};
+ cache_it = m_Atlases.find(Fmt);
+ if (cache_it == m_Atlases.end())
+ return nullptr;
+ }
+
+ return cache_it->second->GetTexture(pDevice, pContext);
+ }
+
+ // NB: can't return reference here!
+ TextureDesc GetAtlasDesc(TEXTURE_FORMAT Fmt)
+ {
+ {
+ std::lock_guard<std::mutex> Lock{m_AtlasesMtx};
+
+ auto cache_it = m_Atlases.find(Fmt);
+ if (cache_it != m_Atlases.end())
+ return cache_it->second->GetAtlasDesc();
+ }
+
+ // Atlas is not present in the map - use default description
+ TextureDesc Desc = m_DefaultAtlasDesc.Desc;
+ Desc.Format = Fmt;
+ return Desc;
+ }
+
+private:
+ template <typename AllocatorType, typename ObjectType>
+ friend class Diligent::MakeNewRCObj;
+
+ ResourceManager(IReferenceCounters* pRefCounters,
+ IRenderDevice* pDevice,
+ const CreateInfo& CI);
+
+ std::vector<RefCntAutoPtr<IBufferSuballocator>> m_BufferSuballocators;
+
+ DynamicTextureAtlasCreateInfo m_DefaultAtlasDesc;
+ const std::string m_DefaultAtlasName;
+
+ using AtlasesHashMapType = std::unordered_map<TEXTURE_FORMAT, RefCntAutoPtr<IDynamicTextureAtlas>, std::hash<Uint32>>;
+ std::mutex m_AtlasesMtx;
+ AtlasesHashMapType m_Atlases;
+
+ using TexAllocationsHashMapType = std::unordered_map<std::string, RefCntWeakPtr<ITextureAtlasSuballocation>>;
+ std::mutex m_TexAllocationsMtx;
+ TexAllocationsHashMapType m_TexAllocations;
+};
+
+} // namespace GLTF
+
+} // namespace Diligent