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-rw-r--r--HLSL2GLSLConverter/src/HLSL2GLSLConverterAppMacOS.cpp63
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diff --git a/HLSL2GLSLConverter/src/HLSL2GLSLConverterAppMacOS.cpp b/HLSL2GLSLConverter/src/HLSL2GLSLConverterAppMacOS.cpp
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+/*
+ * Copyright 2019-2020 Diligent Graphics LLC
+ * Copyright 2015-2019 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "HLSL2GLSLConverterApp.h"
+#include "Errors.hpp"
+#include "RenderDevice.h"
+#include "EngineFactoryOpenGL.h"
+#include "RefCntAutoPtr.hpp"
+
+using namespace Diligent;
+
+int main(int argc, char** argv)
+{
+ HLSL2GLSLConverterApp Converter;
+
+ if (argc == 1)
+ {
+ Converter.PrintHelp();
+ return 0;
+ }
+
+ {
+ auto ret = Converter.ParseCmdLine(argc, argv);
+ if (ret != 0)
+ return ret;
+ }
+
+ RefCntAutoPtr<IRenderDevice> pDevice;
+ //RefCntAutoPtr<IDeviceContext> pContext;
+ //RefCntAutoPtr<ISwapChain> pSwapChain;
+
+ if (Converter.NeedsCompileShader())
+ {
+ // TODO: initialize OpenGL
+ }
+
+ auto ret = Converter.Convert(pDevice);
+ return ret;
+}